Rivals of Aether

Rivals of Aether

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Training Utility Buddy
   
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30 ott 2019, ore 15:00
6 nov 2019, ore 16:31
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Training Utility Buddy

Descrizione
Take your training to the next level. This buddy provides an extended training menu for extra tools to make training easier. This includes, Saving/Loading Players positions and damage values. Combo hit text and total damage.

Press Taunt to open the Training Utility menu.

Known bugs:
-Game WILL crash if you press F5 while combo/damage text is visible, and/or the menu is on Combo Display Options or Damage Display Options, or Other Options.

This mod was inspired by the Shields and Grabs buddy to extend the capabilities of what a buddy can do.
Discussioni più popolari Visualizza tutte (2)
9
11 dic 2021, ore 12:20
IN EVIDENZA: Bug Report Thread
BountyXSnipe
1
11 set 2023, ore 21:00
IN EVIDENZA: What's Being Worked On + Planned Update Features
BountyXSnipe
20 commenti
Certifed Goober 5 nov 2023, ore 18:13 
Hi! in the next update can you make a toggle (or just permenent) setting that makes the combo counter reset after the opponent hits the ground? thanks!
SIMΩMEGA 11 set 2023, ore 21:01 
Oof, so much wasted potential :(.
BountyXSnipe  [autore] 20 apr 2021, ore 15:50 
@Jbopclassic
Those features might be reserved for the next major update of this mod. The code is getting a bit of rework and features are being added.
Snooze 18 apr 2021, ore 12:47 
This is just a suggestion, if it's possible can you add a setting to for different things for the AI to do if you hit it?
Synthesis 30 dic 2020, ore 17:04 
How do I use it
hankthetank 21 apr 2020, ore 19:03 
this is now useless
iSketch 11 apr 2020, ore 14:53 
After a bit of practicing combos vs. Etalus his hurtbox just disappears
trevorfuller2008 14 feb 2020, ore 16:02 
once i tried to do it it crashes with a error please help
BountyXSnipe  [autore] 11 dic 2019, ore 19:24 
@heil
Yes! It's already planned, but it might be awhile before it gets implemented (or if it's even possible to do within the workshop scripts). That said, recording/playback might only work with human players and not CPUs.
heil 11 dic 2019, ore 16:52 
this is sick

would yall ever consider maybe implementing recording/playback if possible?