Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
There's no way to override the armor preview mannequin I don't think, which is something that most people just deal with, unfortunately. To be honest, this mod is fine, since I have other mannequin mods that can use the default. My issue is actually that it screws with the Arachne race, since apparently their mannequin just has a unique legs and uses the default mannequin for the torso and head... meaning I have a drider-Protogen mannequin. It's hilarious to look at, but *really* doesn't fit what I'm going for.
I don't want to sound harsh, but I feel like your best course of action might be just giving up on the armor preview and making it a separate object.
I literally said exactly that
I’ve been looking into doing it another way, but right now this is all I’ve got
Download https://community.playstarbound.com/resources/merr-kin.5701/ .
Merrkin\humanoid\any
Merrkin\objects\merrkin\merrkinmannequin
Merrkin\interface\scripted\merrkinmannequin
Copy all those files and rename them to something unique. Then change the sprites to what you have here. No need to override the vanilla mannequin.