Cities: Skylines

Cities: Skylines

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TerrainRiverTool
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49.269 KB
2019年10月29日 14時22分
2020年7月4日 9時52分
7 項目の変更履歴 ( 表示 )

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TerrainRiverTool

解説
Options:
use in editor.
use in game.
clear after carve; whether to clear or re-use nodes after carving.

Note: options menu does not update visual until use and restart. But its functions work!

-When subscribed and checked-
A menu will appear in editor with a button called "CreateRiver"
When pushed the menu will disappear and, if aimed at the terrain, a cursor (yellow blob) will show.

By clicking on the terrain nodes can be placed.

If you keep the cursor close to an existing node the cursor will snap to that node; the node is now 'selected'

-When node selected'
Click and drag to change the position of the node.
Hold 'Left Shift' and drag to change the size (width & depth) of the node.
Click right mouse button to delete node.
(At this moment new nodes can not be placed in between existing nodes!)

A Bezier-line will be drawn along the nodes (In order of placement!).

Press the right mouse button (without having a node selected!) to leave editmode and go back the menu.

-Menu-

Edit; To go back to editmode.

LerpHeight; All node heights will be interpolated between start-height and end-height.
After this; nodes can be hidden underneath the terrain.
To get them back: alter the terrain a bit and, if necessary, undo afterwards.

LerpWidth; All node widths will be interpolated between start-width and end-width.

LerpDepth; All node depths will be interpolated between start-depth an end-depth.

(individual nodes can be changed afterwards)

Reset; Deletes all nodes and preview. Don't press it by accident!

Carve; Your river will be created.

TryRiver!; If you have placed only one node. It (kind of) simulates water and finds (most of the time) a way

tip:
If you set all depths to zero; you can also use it to make pathways to build your road on it.
If you set all depths to zero,place start-height and end-height higher, LerpHeights; you can create walls/banks.

My mods are published with code.
If you have more time and skills than me...please steal and improve!
39 件のコメント
carolinawildlife 8月3日 8時56分 
Does it make a river?
PYRO 2021年12月22日 13時12分 
Ah, good to know I just subscribed to this one.
StayHungryStayFoolish 2021年12月22日 13時08分 
No. Chameleon told, that in my output.txt right after TerrainRiverTool all PO fonts were unloaded. The occasional memory access violation happens to me. Many modders checked it, nobody could find the reason, so far...
PYRO 2021年12月22日 11時35分 
@StayHungry, Is this mod causing your game to crash?
StayHungryStayFoolish 2021年12月20日 11時41分 
I got notice that this mod break to load other mods.
Snacko 2021年12月20日 8時26分 
Thanks for this mod! It would be nice if it would remember where I moved the button.
StayHungryStayFoolish 2021年10月5日 13時41分 
Great mod, easy to create a river with this. The button is always on the screen, unless you switch it off in Options menu. See screenshot here: https://steamproxy.net/sharedfiles/filedetails/?id=2620474792
TioTrix 2021年6月18日 10時10分 
when the strg and z thing works like in the terran editor .. then i sub it and use it.. atm you cant delete what i have done.. so i cant use it atm
LemonsterOG 2020年10月11日 8時13分 
@AngelHeavenly -- You mean something that would Undo It?
AngelHeavenly 2020年10月11日 1時25分 
Chirik! The mod is great, but it is inconvenient in that there is no way to undo the changes. Please add this function!