XCOM 2
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[WOTC] Complicated Red Fog
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War of the Chosen
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23 жовт. 2019 о 19:22
21 верес. о 20:51
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[WOTC] Complicated Red Fog

В колекціях (2) автора RedDobe
V5.3 RedDobe Challenging Gameplay
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Опис
Red fog lowers the stats of units in battle as they become more injured and closer to death.

An updated version of red fog that includes more levels of red fog than simple red fog. Using the latest highlander the percentage option for offense and crit is fixed.

You can configure the number of breakpoints/levels of red fog (Default 20)

You can add Red Fog for any Stat

You can set the Red Fog as a percentage or flat penalty for each stat type. When setting as a percentage the stat will have only that percentage left at the most severe case. For example, a unit has an aim stat of 70. At the default .6 setting for offense the lowest the stat could go is .6 (60%) of 70 = 42 at the most severe red fog penalty. If you set it 0 then the stat can drop all the way to 0 at the most severe case.

by Default I have the following:

Affects all enemies and Xcom

The maximum red fog penalty occurs when hp reaches 0 and is a linear penalty from full hp.

Mobility Max Red Fog = 50% of base stat
Offense Max Red Fog = 60% of base stat
Will Max Red Fog = 60% of base stat
PSIOffense Max Red Fog = 60% of base stat
Hacking Max Red Fog = 60% of base stat

ComplicatedRedFog.ini
Set as many breakpoints as you want
add or remove as many stats as you want
set percentage to false for to use a flat penalty instead of %
Exclude certain characters
and much more!

Added an option in the ComplicatedRedFog.ini to enable bonus aiming angles for all teams, not just XCom. Why not since this mod already overrides that function anyway? By default it's disabled.

Known Issues
Any mod that overrides the GetHitChance function in X2AbilityToHitCalc_StandardAim and doesn’t apply the latest highlander updates to their override, won't allow you to use percentage Red Fog on crit and offense. Those numbers will bug out and add a bonus offense or crit instead of penalizing the injured unit. In the ini. you would have to change the red fog percentage to false for these two stats and set a negative number value instead.

Example
StatList[1]=eStat_Offense
SevereEffect[1]=-30
bPercentage[1]=false
FriendlyName[1]=eStat_Offense

Known Mods that override the above function

Extended Information does not display the correct hit chance on the flyover when the enemy unit has red fog.

No overrides but uses a new version of XModBase V3.0.0

Credit goes to Charmed for the original version of this mod.

Популярні обговорення Переглянути всі (1)
1
8 лип. 2021 о 4:47
Custom configuration
Nemo Jr.
Коментарів: 143
XpanD 26 верес. о 8:09 
Nope, hoping others will have more ideas there.
Andrei Cineva 26 верес. о 7:57 
I see. Any idea what I should be looking for then?
XpanD 26 верес. о 7:42 
Had a look -- that array seems to be for character templates (so stuff like specific enemy/unit types), not class templates. Unsure how you'd go about doing it otherwise, though there's probably a mod for it out there somewhere.
Andrei Cineva 26 верес. о 7:20 
How can you render one particular soldier class immune to Red Fog? I tried just adding it in the config, like it was the case with the Chosen and the Boss units, but it doesn't seem to work.
Like so:

+arrImmuneToRedFog=FTB_Blutengel

That is the class name, I've taken it from the mod in question. What am I doing wrong?
ORN 20 верес. о 14:48 
i also have the am bug. feels bad.
steamt 13 верес. о 11:24 
Confirming aim bug as well.
F1 shows it properly, in my case 71-13
but then shot HUD has red fog adding the new aim of 58 rather than subtracting 13

Tried the Beta Highlander, no change
walan 8 верес. о 11:35 
I also have the aim boost bug
RedDobe  [автор] 29 серп. о 4:59 
Dang I might have to revert the latest patch then. In my tests it worked fine, but again the load order of mods who haven’t updated Xmodbase are preventing highlander updates from applying.
bmMartins 23 серп. о 15:39 
I also confirm the aim boost bug.

I'm also using Extended Information AND the BETA XmodBase. It still gives me the same aim boost bug though.
RedDobe  [автор] 15 серп. о 5:03 
It is something to do with load order and other mods that use older versions of Xmodbase. I probably need to make the new beta version of Xmodbase a hard requirement.