Workers & Resources: Soviet Republic 워커스 앤 리소스: 소비에트 리퍼블릭

Workers & Resources: Soviet Republic 워커스 앤 리소스: 소비에트 리퍼블릭

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Standalone street lights
   
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Buildings (by category): Decoration
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6.481 MB
2019년 10월 24일 오후 2시 40분
2019년 10월 30일 오전 9시 36분
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Standalone street lights

설명
A basic lamp post that offers some lighting outside of
the narrow constrain of the 'high-end' paved road with
sidewalks, ie., in more modest, rural, or industrial settings.
댓글 20
Korghas 2023년 2월 16일 오전 4시 11분 
@Pingu's Revenge: at the current build you have to save and reload the save for the lights to work. But that's just optics, the lanterns on the road do invrease your max speed at night, these don't
Pingu's Revenge 2022년 7월 12일 오후 3시 48분 
does not work for me:medkit: except the a has a power consumption indicator
Pingu's Revenge 2022년 6월 28일 오전 8시 14분 
finally i don't have to remove & rebuild a hundred kilometers of road just because the lanterns spawn on the wrong side :wololo::highlvl:
U-KnockedOutBro 2022년 4월 25일 오전 5시 16분 
Great job!
I ask you to turn off the collision, because of it it is not possible to put the lamps where I would like. And there are very few lamps for lighting aircraft parking lots at airports...
If you do, I will be very grateful!!!!
Thank you in advance!
Good luck in your business!
=)
Boroski 2020년 11월 14일 오전 11시 18분 
@Comrade Joe have you sent a private message to the developer? He might help with you.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 2020년 9월 8일 오후 10시 56분 
Why doesn't this light up the ground like the vanilla lights do? Nice, but weird.:lampoff:
Comrade Joe  [작성자] 2019년 11월 4일 오전 5시 30분 
My problem is that I don't know how this texture is "invoked" in the scripting. Maybe it can be applied *only* over a road, which would explain why even in the game's vanilla parkings this reflection doesn't happen.
Adding the glow is the only painless bit in the process as there is a command that does just that.
The only work to be done there is to properly pinpoint the coordinates of the source.
The command is LIGHT X Z Y <intensity>, to be added in renderconfig.ini.
For example for the metal lamp post it is : LIGHT 3.15 10.8 0.0 15

If you find a way to implicate lamp_decal.dds and light.nmf in the process, I'd love to know about it. So far I have no idea if it's possible to have an item that relies on two different nmf files (one for the lamp post, and one for the reflection below, ie., light.nmf)
Holodets 2019년 11월 4일 오전 5시 02분 
@indianos lampposts in the game do not emit light. The glow under the pillar on the road is most likely a square with a texture. Texture: lamp_decal.dds and square: light.nmf. this is in the media_soviet folder.
How did you add the glow? I would like to make my model of the pillar, but how to make it glow I do not know. Or lamps on the walls
Comrade Joe  [작성자] 2019년 10월 30일 오전 9시 39분 
Ok, I did the "upload to steam" thing for the WIP items, maybe now it's available?
If that wasn't it, I have no idea what else should be done :/
But in the worst case, I can send you the folder in a rar file, and you can add it to your WIP list (only needs to replace the user ID number with yours)
Freddy Lupin Poodle 2019년 10월 30일 오전 9시 24분 
take your time man...