Space Engineers

Space Engineers

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RelativeSpectator
   
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Type: Mod
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10.901 KB
2019年10月18日 11時18分
2019年11月2日 19時10分
4 項目の変更履歴 ( 表示 )

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RelativeSpectator

解説
Its like Relative Dampening, but for the spectator camera

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USAGE
- While in Spectator camera, aim at a grid and press T to lock on
- Press T again to unlock (aim at the ground / sky etc)
21 件のコメント
andersenman 8月9日 3時26分 
> Ghost Rider "Vanila doesn't have it this will change the spectator speed as the ship does where as the vannila one doesn't"
Except yes, that's what it does. It even says Spectating <grid name> when it's active.
Again, Numpad+Multiply. What you meant is Shift+MMB which "copies" the target's current direction and speed to the spectator camera but doesn't also keep them in sync. Try having your facts straight before engaging in an argument. Or, if you can't do that, try a platform where facts don't matter. Like reddit or something.
-ˋˏ Ghost Rider ˎˊ- 8月6日 21時37分 
Vanila doesn't have it this will change the spectator speed as the ship does where as the vannila one doesn't
andersenman 8月6日 5時39分 
Surpise, vanilla SE already has this. It's Numpad+Multiply. Naturally, Keen being Keen, the geniuses at Carrot Palace didn't see fit to expose this in the settings or at least document it anywhere.
!Master_Conquest! 2021年7月8日 14時28分 
>YES< it does.
Puccilillo 2019年11月25日 16時40分 
@Mentor_N7 Ever tried to Ctrl + Scroll while in spectator cam? It slows the rotation speed of the camera as Shift + Scroll does for movement.
DeAnti 2019年11月12日 15時45分 
thank you
Mentor_N7 2019年11月8日 14時22分 
Klime, one more idea - Depth of field controls. This will make SE more cinematic ))
yellow51 2019年10月23日 13時43分 
John Bee 2019年10月23日 13時22分 
Yes but klime's will be better obviously
yellow51 2019年10月23日 13時13分 
I've already got a smooth camera working.