Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Hegemonia: Large Empires Mod 4TPY
   
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24 października 2013 o 16:43
25 marca 2019 o 18:48
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Hegemonia: Large Empires Mod 4TPY

W 1 kolekcji stworzonej przez Dresden
Dresden's Rome 2 Total War Mods
Przedmioty: 30
Opis
This mod expands the regions of the major powers at the start of the game. New campaign required.

Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago.
Res Pvblica Romana - Rome now has the starting regions of the Etruscans.
Seleúkeia - The Seleucid Empire now has the starting regions of all of its initial satrapies.
Ptolemaïk? Basileía - Ptolemaic Egypt now has the starting regions of Cyprus and Cyrenaica.

1. Hidden income bonus for minor factions removed, small AI factions only field 2 armies
2. The 4 large empires start with more armies and more money.
3. Increased aggressiveness of various factions, especially the large empires.
4. Improved diplomacy between Carthage and Spain/Africa.
5. Increased military spending and build priority for the AI.
6. Parthia slightly expanded.


Not compatible with other startpos mods like Turn per Year mods, All Factions Playable mods or large overhauls like DeI or Radious.

Custom Mods, Previews & Feedback:[www.patreon.com]
Popularne dyskusje Zobacz wszystkie (1)
0
17 lutego 2015 o 10:21
no me funciona el mod
mglemuel
Komentarzy: 384
DDR 72m 27 stycznia o 8:19 
Thanks Dresden I enjoyed playing as the Seleucid this time round more as you control the land and not the client states still a little rough earlier game as everyone wants your land but other than that a good mod
Eric Ciaramella 25 sierpnia 2024 o 14:37 
Any plans to make a version of this mod that is compatible with DEI?
上岸撒尿的鱼 19 kwietnia 2024 o 20:28 
666
Mortarch Of Blood 14 lutego 2024 o 9:44 
Could you possibly create an all playable factions and 4 turns per year version of this mod at all? I know its a lot of work but would help us enjoy the game so much more!

No problems if not, just thought I'd try. :)
Majpalmer 1 lipca 2023 o 13:03 
I discovered this compilation yesterday and tried it out. I loaded it and saved it alone. Then I modded it for 41 units and reloaded it, along with an assortment of mods that I like. I have some units of different strengths wandering around, but that's not a huge deal.

I was attracted for 3 reasons. 1) I know the name from DEI. 2) I hate it when, in DEI recently, as I spar with Carthage , 3.5 stacks of Editani cross the Alps and invade Italy. 3) I like the idea that the major players won't get wiped out early.

I wonder why 2 and 3 as concepts haven't been worked into DEI?

Thanks for your work!
Hugh Mungus 17 września 2022 o 5:49 
is there anyway to make this mod workable with the 4TPY research/building times mod? would love a slow burn campaign with this mod
oujosh29 15 kwietnia 2022 o 22:14 
As of April 16, 2022, this mod still works. It's a great mod, but the aggressiveness seems to have been lowered for the factions, not increased. Most factions, especially the smaller ones, just stand around.
MANWHATADONGA 4 stycznia 2021 o 21:06 
Tried this mod when get to the faction pick its blank no other mods on patch 18.
Oatman 10 lipca 2020 o 19:07 
Fear not for I am an idiot. This mod does work properly. Make sure this mod is near the top of your load order and you are not running any mods that affect a faction's income, diplomacy, or starting position.
Oatman 10 lipca 2020 o 18:59 
For some reason, this mod is not working. I have no other mods enabled that affect the startpos or tpy and it's running at 1TPY and the map looks to be vanilla. The Grand Campaign faction maps did reflect your mod changes, but the game did not.