Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Hegemonia: Large Empires Mod 4TPY
   
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Mots-clés : mod, Campaign
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6.027 MB
24 oct. 2013 à 16h43
25 mars 2019 à 18h48
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Hegemonia: Large Empires Mod 4TPY

Dans 1 collection faite par Dresden
Dresden's Rome 2 Total War Mods
30 objets
Description
This mod expands the regions of the major powers at the start of the game. New campaign required.

Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago.
Res Pvblica Romana - Rome now has the starting regions of the Etruscans.
Seleúkeia - The Seleucid Empire now has the starting regions of all of its initial satrapies.
Ptolemaïk? Basileía - Ptolemaic Egypt now has the starting regions of Cyprus and Cyrenaica.

1. Hidden income bonus for minor factions removed, small AI factions only field 2 armies
2. The 4 large empires start with more armies and more money.
3. Increased aggressiveness of various factions, especially the large empires.
4. Improved diplomacy between Carthage and Spain/Africa.
5. Increased military spending and build priority for the AI.
6. Parthia slightly expanded.


Not compatible with other startpos mods like Turn per Year mods, All Factions Playable mods or large overhauls like DeI or Radious.

Custom Mods, Previews & Feedback:[www.patreon.com]
Discussions populaires Tout voir (1)
0
17 févr. 2015 à 10h21
no me funciona el mod
mglemuel
383 commentaires
Eric Ciaramella 25 aout 2024 à 14h37 
Any plans to make a version of this mod that is compatible with DEI?
上岸撒尿的鱼 19 avr. 2024 à 20h28 
666
Mortarch Of Blood 14 févr. 2024 à 9h44 
Could you possibly create an all playable factions and 4 turns per year version of this mod at all? I know its a lot of work but would help us enjoy the game so much more!

No problems if not, just thought I'd try. :)
Majpalmer 1 juil. 2023 à 13h03 
I discovered this compilation yesterday and tried it out. I loaded it and saved it alone. Then I modded it for 41 units and reloaded it, along with an assortment of mods that I like. I have some units of different strengths wandering around, but that's not a huge deal.

I was attracted for 3 reasons. 1) I know the name from DEI. 2) I hate it when, in DEI recently, as I spar with Carthage , 3.5 stacks of Editani cross the Alps and invade Italy. 3) I like the idea that the major players won't get wiped out early.

I wonder why 2 and 3 as concepts haven't been worked into DEI?

Thanks for your work!
Hugh Mungus 17 sept. 2022 à 5h49 
is there anyway to make this mod workable with the 4TPY research/building times mod? would love a slow burn campaign with this mod
oujosh29 15 avr. 2022 à 22h14 
As of April 16, 2022, this mod still works. It's a great mod, but the aggressiveness seems to have been lowered for the factions, not increased. Most factions, especially the smaller ones, just stand around.
MANWHATADONGA 4 janv. 2021 à 21h06 
Tried this mod when get to the faction pick its blank no other mods on patch 18.
Oatman 10 juil. 2020 à 19h07 
Fear not for I am an idiot. This mod does work properly. Make sure this mod is near the top of your load order and you are not running any mods that affect a faction's income, diplomacy, or starting position.
Oatman 10 juil. 2020 à 18h59 
For some reason, this mod is not working. I have no other mods enabled that affect the startpos or tpy and it's running at 1TPY and the map looks to be vanilla. The Grand Campaign faction maps did reflect your mod changes, but the game did not.
androsleon123 10 juil. 2020 à 13h15 
can seleucis survive if i dont play them?