Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Hegemonia: Large Empires Mod 4TPY
   
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Tags: mod, Campaign
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6.027 MB
24 okt 2013 om 16:43
25 mrt 2019 om 18:48
37 wijzigingsnotities (weergeven)

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Hegemonia: Large Empires Mod 4TPY

In 1 verzameling van Dresden
Dresden's Rome 2 Total War Mods
30 items
Omschrijving
This mod expands the regions of the major powers at the start of the game. New campaign required.

Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago.
Res Pvblica Romana - Rome now has the starting regions of the Etruscans.
Seleúkeia - The Seleucid Empire now has the starting regions of all of its initial satrapies.
Ptolemaïk? Basileía - Ptolemaic Egypt now has the starting regions of Cyprus and Cyrenaica.

1. Hidden income bonus for minor factions removed, small AI factions only field 2 armies
2. The 4 large empires start with more armies and more money.
3. Increased aggressiveness of various factions, especially the large empires.
4. Improved diplomacy between Carthage and Spain/Africa.
5. Increased military spending and build priority for the AI.
6. Parthia slightly expanded.


Not compatible with other startpos mods like Turn per Year mods, All Factions Playable mods or large overhauls like DeI or Radious.

Custom Mods, Previews & Feedback:[www.patreon.com]
Populaire discussies Alles weergeven (1)
0
17 feb 2015 om 10:21
no me funciona el mod
mglemuel
383 opmerkingen
Eric Ciaramella 25 aug 2024 om 14:37 
Any plans to make a version of this mod that is compatible with DEI?
上岸撒尿的鱼 19 apr 2024 om 20:28 
666
Ciaphas Cain 14 feb 2024 om 9:44 
Could you possibly create an all playable factions and 4 turns per year version of this mod at all? I know its a lot of work but would help us enjoy the game so much more!

No problems if not, just thought I'd try. :)
Majpalmer 1 jul 2023 om 13:03 
I discovered this compilation yesterday and tried it out. I loaded it and saved it alone. Then I modded it for 41 units and reloaded it, along with an assortment of mods that I like. I have some units of different strengths wandering around, but that's not a huge deal.

I was attracted for 3 reasons. 1) I know the name from DEI. 2) I hate it when, in DEI recently, as I spar with Carthage , 3.5 stacks of Editani cross the Alps and invade Italy. 3) I like the idea that the major players won't get wiped out early.

I wonder why 2 and 3 as concepts haven't been worked into DEI?

Thanks for your work!
Hugh Mungus 17 sep 2022 om 5:49 
is there anyway to make this mod workable with the 4TPY research/building times mod? would love a slow burn campaign with this mod
oujosh29 15 apr 2022 om 22:14 
As of April 16, 2022, this mod still works. It's a great mod, but the aggressiveness seems to have been lowered for the factions, not increased. Most factions, especially the smaller ones, just stand around.
MANWHATADONGA 4 jan 2021 om 21:06 
Tried this mod when get to the faction pick its blank no other mods on patch 18.
Oatman 10 jul 2020 om 19:07 
Fear not for I am an idiot. This mod does work properly. Make sure this mod is near the top of your load order and you are not running any mods that affect a faction's income, diplomacy, or starting position.
Oatman 10 jul 2020 om 18:59 
For some reason, this mod is not working. I have no other mods enabled that affect the startpos or tpy and it's running at 1TPY and the map looks to be vanilla. The Grand Campaign faction maps did reflect your mod changes, but the game did not.
androsleon123 10 jul 2020 om 13:15 
can seleucis survive if i dont play them?