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During the Fleet Deployment Phase (when you have the 'READY' button on top of screen) you can set your ships to Reactive Hull Shift stance. The game is NOT paused whilst you do this - so every 30 seconds you will recover 1 Troop point.
You can switch between stances for free at this time, so if you take a depleted Necron ship into battle, set it to RHS and go make a cup of tea before the fight.
For most enemies (NOT Tyranids or either Eldar) target the engines. For Eldar, the shields, but thats a good idea for...any faction.
Without engines, suddenly your enemies are at most on par with the Necrons.
This is particularly good after picking the Renown skill that prevents shields from regenerating. Which is an extremely useful skill that should be gotten fairly quickly, but not 1st priority I agree.
Also...while I agree that any 2 Necron fleets can take on any 3 fleets (in campaign)...maybe take a 3rd fleet for large Tyranid fleets. I can handle those fights, but barely, usually with my capital ships all at less than 5 crew members each..
(apologies for the comment spam, steam has a character limit and this was the best way I could think of to make it work.)
> When it comes to general playstyle, I've found that in general my preferred method is the BFG equivalent to a MOBA Team Gank: Park your fleet with ceasefire on in a gas cloud, wait for the all - seeing cheating AI to get near enough for their bigger ships to be within warp range, and then disable ceasefire, warp right in the goddamn middle of them, and hit every goddamn offensive ability you have (fighters excluded). Scarab swarm and ESPECIALLY starpulse wave work well with this, as does lightning link if you can use it well (see below.) This does at least a decent job against post factions, though tryanids are risky to try this on.