Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Harvest All Resources
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2.176 MB
7 okt 2019 om 5:27
11 nov 2023 om 3:49
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Harvest All Resources

Omschrijving
Allows all resources to be harvested.

Latest update notes:

- Now works with all combinations of DLC.
- Harvest button is now hidden until you have unlocked the tech required to harvest a resource.
- Re-added harvesting antiquities/ shipwrecks for gold instead of digging them up for artifacts.
- Now works with existing saves.
81 opmerkingen
Venatorae  [auteur] 17 jul om 23:13 
In what way? It works perfectly fine in my games.
Solaris 17 jul om 5:23 
This mod seems incompatible with Monopolies and Corporations.
Venatorae  [auteur] 26 jun om 22:11 
That is expected, resources need to be explicitly defined in the database as harvestable
faolanthehedgehog 26 jun om 11:02 
In my last game, I was unable to harvest Cheese from Sukritact's Resources
AA的啦 22 mrt om 8:59 
Below is how to make this mod work on your existing save:

1.Navigate to Steam\steamapps\workshop\content\289070\1883249322
2.Open HarvestAllResources.modinfo with notepad
3.Find "<AffectsSavedGames>1</AffectsSavedGames>" and change 1 to 0

Remember to load mod if you have a Mod Manager
Venatorae  [auteur] 13 feb om 16:23 
Sounds like the modinfo file changes didn't stick, I'll need to push another update for save compatibility.

wrt working with other mods, yes you could pull in the whole resource table tagged lux or strat but for the most part I've found this more problematic than not. Some other mods include their own harvest values, some don't - I could wipe the harvest table and pull in the resource tables but this opens up lots of edge cases.

I can probably do a file that only loads when Suk's resources is also loaded when I have time.
Qdoba Chicken Bowl Supreme 13 feb om 15:54 
While it doesn't work with existing saves for me, I love this mod and it has been an invaluable addition to my mod list. That said, the mod does not interact with other mods that introduce luxury or strategic resources, more specifically Sukritract's Resources. You can not harvest the Obsidian from that whatsoever. I was wondering if there was a way to have a background script recognize other luxury/strategic resources not already in the game and make them harvest-able with the machinery tech, that way any other mods can be easily compatible. Wonderful mod, haven't had any downsides. Just was curious if you could make it more multi mod friendly in this manner. I know you have IRL obligations, so please respond at your leisure.
Logen Nine-toes 28 jan om 19:56 
The mod doesn't show up in existing saves for me
Ser Davos Memeworthy 24 dec 2023 om 16:30 
Great mod, though I can't get it to work with an existing save. It doesn't show up in the "active mods" in the menu.
进一步就成大石头 28 nov 2023 om 8:40 
no. i found the honey can't not be harvested in the game(using other harvest mod), so i saved it and found this mod. i thought it could be activated in the savings? Never mind. i start a new game, and the mod works. thanks