Starbound
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Shellguard mech weapons upgraded +
   
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5 października 2019 o 17:51
17 grudnia 2024 o 0:05
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Shellguard mech weapons upgraded +

Opis
I felt the shellguard's mech weapons were way too underpowered, even carrying 2 basic flak guns would be better, so I decided to give them an upgrade (to about 720dps, max flak dps is ~720).
Now with 2 added weapons.

Changes:
  • Artillery cannon:
    • Increased base damage by 150% (Overall damage increase is ~256%, due to fire, explotion and shrapnel).
    • (Ideal 903dps).

  • Railgun:
    • About 4 times more expensive to fire.
    • Increased damage by 4900%.
    • Increased projectile speed by 50%.
    • Now takes 8s to fire again.
    • Energy consumption increased.
    • (625dps).

  • Quadshot:
    • Increased damage by 260%.
    • (720dps)

  • Rotary Cannon:
    • Increased damage by 140%.
    • 200% faster firerate.
    • Now shoots normal bullets.
    • 66% more accurate.
    • (727dps).

  • Heavy gatling:
    • Increased damage by 188%.
    • 25% slower firerate.
    • 50% more accurate.
    • Shoots flak bullets.
    • (Overall 140% damage increase, ideal : 725dps).

  • Swarmer rockets:
    • 92% faster firerate.
    • Increased damage by 300%.
    • (Overall ~1100% damage increase, 750dps).

  • Giant laser:
    • Increased damage by 30%.
    • (866dps)
Added:
  • Hive Launcher:
    • Shoots 2 small homing missiles.
    • Firerate: 4 pairs per second. (Causes minor lag).
    • Can be purchased at the part vendor.
    • (720dps).

  • Micro Rocket Launcher:
    • Shoots 2 short fuse rockets that divide into 8 homing micro-rockets.
    • Firerate: once every 4 seconds.
    • Can be purchased at the part vendor.
    • (7dps).
Komentarzy: 25
FelmastProMcLane  [autor] 16 grudnia 2024 o 21:12 
Oh, it should be sold at the shellguard mech mart.
Not crafted, but I definetly will add recipes.
ErickD 16 grudnia 2024 o 21:06 
@FelmastProMcLane recipe missing probably.i will test it once you push the update.thank you
FelmastProMcLane  [autor] 16 grudnia 2024 o 20:53 
Funnily enough, I am testing it now, so i'd say I'll fix it.
Is the error about the parts not being sold or items can't be spawned?

base.lua bug will be fixed, this was my first mod and wasn't aware of how that worked.
ErickD 16 grudnia 2024 o 20:18 
@FelmastProMcLane does item missing issue fixed ? or this mod was abandoned ?
Xddc 11 lipca 2023 o 20:43 
Hive launcher also not found...
Xddc 11 lipca 2023 o 20:24 
Micro launcher not found...
JCLKingu 30 marca 2023 o 1:02 
Probably this comment will go unseen but I'll leave it here, after doing some tests I discovered this mod has conflicts with XS mechs modular edition as it modifies the base.lua file of the mech arms overriding what the xs mech mod does, so yeah they are not compatible.
Armok 6 sierpnia 2021 o 15:00 
@Vividblackhole more like the one guy that was left in SB's development team left abruptly after 1.4.4 dropped for some reason, I guess I can go bug my lua wizard friend to fix it, but given that mechs are made more for space in mind, I can see how it got missed in the noise of all the other things going on at the time
FelmastProMcLane  [autor] 6 sierpnia 2021 o 14:54 
Not really, but I used the Flak cannon DPS plus the shrapnel that it launches, because on direct hits all shards hit for full damage greatly increasing it's power.
CJB256 19 czerwca 2021 o 12:20 
Does this mod use a different system to measure DPS than the official wiki? Because according to the wiki Flak Cannon's DPS is 152 per arm, and even twin tesla streams cap out at 584 dps, far from the listed 720.