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I guess I want to see ET become feasible to play for long periods without every province being 50+ dev in less than 200 years.
@CadianCastellan
Glad it worked :)
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DudeChris33 and itsbenter have contributed greatly to the target-aquiring events (in DM's), so while i appriciate the credit, i would prefer if you linked to this mod instead of "me" proper as i feel i would disrespect their work by claiming it as my own.
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Im glad that its helpful!
I made a mod that forbids deving up a provinces with monarch points directly and instead implements ‘immigration’ mechanism. Population/Dev move to designated province from all over the realm instead of coming out of nowhere instantly.
I will make sure to credit you since I’ve made use of your target-acquiring events. I surely won’t profit off them in any way! :)
it checks for the local development cost modifier of a province, and if its 0.10 (10% over base of 50).
Local development cost usually comes from either terrain (farmlands/mountains) or prosperity and/or specific modifiers or circumstances.
Can you enlighten me as to how was ‘provinces grow quickly up to local development cost 55’ implemented? How did you guys script that ceiling? Thanks in advance.
If memory serves, you should be able to disable either the dev part or the culture part depending on what you mean with the question.