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Accessory and Boots are definitely points of possible improvement. I like Rahlence's for how passive/mindless it is though yeah Challenger's is better for both stats and the enemy it spawns drops loot. Never thought of skipping the middleman and just using an actual self heal to deal damage though. I love it, adds even more to the backwards irony of the class!
I've used a Challenger's Charm in the accessory slot, because spawning extra enemies smooths out some of the trickier-shaped anomalies, and the effects you get from Rahlence's are shrine buffs, anyway. Challenger's doubled shrine buffs outpace Rahlence's random buffs, overall; one CDR shrine or move speed shrine can have you cruising for a while. I've also been using Cloudrunners, as you suggested in your In Theory, along with trading Salvation/Alacrity out for Flurry to provide even more movespeed and a healthy chunk of attack speed. I've also considered swapping out Searing Light for Healing Touch, to auto-proc Hallowed without having to remain in one place for as long, but I haven't yet tested that idea. All in all, the variation can rip through M10 anomalies at blinding speed, even not fully augmented.