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Nahlásit problém s překladem









It wasn't luck (at least not during the fight) because the AI made the right choice of sticking to my ship and not retreating, I just had done enough damage by then that I could push through before he got me.
I'll let you know if I have any luck with the Void class runs.
Full squadron recovery (not that important but helps)
2 squadron officers
1 weapons officer giving -15% cd reduction
1 hull officer doing proximity dps (unimportant)
His EMP deluge was what hurt me the most, killing one of my officers eventually and locking me out repeatedly. Looking back, I would have gotten heat sink upgrades instead of squadron recovery or even the last hull.
Full squadron (get this ASAP):
3 Frigates, 2 upgraded to MKIV by the end with one being magneto and one MKIII. 2 cruisers, a basilisk MKIV and an impaler MKIII.
I would switch to impaler when a squadron batch was defeated to get a shot on the hull, then switch back.
I also had 2 officers giving speed boosts to ships so I could get a couple of sneak shots in using a droid squadron when a batch was defeated and recalling them before the next spawns.
Full weapons (2nd priority upgrades): a plasma bomb mk1, a sub-zero (freeze ray) mkII, a material destabilizer mkIII (for the dps boost on debuffed targets given by Jericho tech, mkI should be enough), a piercing laser mkIII (attacked the hull with almost all shots)