Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Four Turns Per Year Build and Research Times
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6.669 MB
18 października 2013 o 12:57
7 kwietnia 2019 o 12:50
Listy zmian: 32 ( zobacz )

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Four Turns Per Year Build and Research Times

W 1 kolekcji stworzonej przez Dresden
Dresden's Rome 2 Total War Mods
Przedmioty: 30
Opis
This mod changes the turns per year to 4 and quadruples the Build and Research times. Generals and Agents will age 1/4 as fast.


NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA)

Won't change current save games TPY number. To learn how to edit your own save game turns per year, see this tutorial[www.twcenter.net].


To install this mod, click Subscribe. Then, Run Rome 2 and click Mod Manager in the Rome 2 launcher. Make sure this mod's checkbox is checked green and then hit Play.


For more options with turns per year, click here[www.twcenter.net].

Custom Mods, Previews & Feedback:[www.patreon.com]
Popularne dyskusje Zobacz wszystkie (2)
4
4 maja 2014 o 8:56
Four Turns Per Year Build and Research Times Technical Issues
Dresden
1
17 stycznia 2021 o 0:23
PRZYPIĘTE: Four Turns Per Year Build and Research Times FAQ
Dresden
Komentarzy: 291
LePaow De Cubbes 12 października o 4:50 
Hey, could you reduce the "growth per turn" values? with 4 Turns per year the growth per turn value counts for every turn and is very overpowered. There are Lvl 4 buildings giving 16 growth per turn but at the time i can build this buildings ive already reached max lvl settlements. Its just an idea. :)
Krieg 17 maja o 11:07 
Does it works with rise of the republic?
Redhawk 13 sierpnia 2023 o 7:36 
When you say"quadruples the Build and Research times" do you mean it lengthens the build and research times?
Rex Bellator 20 stycznia 2023 o 15:28 
On the campaign I'm getting 4TPY but my characters still age 1 YPT. Is there a fix for this?
Legiondorf 30 września 2021 o 20:10 
I had same below question being a Rome 2 nooby - looks like AI is impacted when you look at long queue times on intel screens. Pretty slick mod nice for slow historical advance haha.
Tommyboy 22 września 2021 o 11:50 
Stupid Question maybe, but does this also apply to AI factions or just the player?
Skolotaj 1 lipca 2020 o 12:33 
save game compatible?
Crumlin_Village 2 czerwca 2020 o 16:42 
Seems like the mod has caused my games to go 1T per year somehow? used to work fine
Swansonhart 12 maja 2020 o 15:51 
works fine!
ADRIAS 17 kwietnia 2020 o 20:13 
works for me