安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Also your pricing calculations are off. For example the 90 scrap for 25% evasion.
Getting an extra 10% evasion is free if you run into a ship that can't hurt yours because you can train your pilot and engineer to gold level. As for the reactor - you can play with power allocation to make up for a shortfall.
This guide is based on my experience after 500 hours or so, and it was very likely for me to have 25% evasion, level 2 doors and shields on my ship with nearly 100% hull on almost every run with most of the ships. Just read the Ship's log for sector 1 in this guide - it shows how I manage to achieve this.
How is this even close to possible ?
Evasion to 25% will cost like 90 spacebucks , shields up once 50 , doors to 2 .. 35 more . Then 65 for the reactor to run either or on the shields/evasion... Thats like 240 scrap through sector 1 .... How is that possible ?