Left 4 Dead 2
233 оценки
Barry Burton (RE:REV2) (Bill)
   
Награда
Добавяне към любими
В любими
Премахване от любими
Survivors: Survivors, Bill
Размер на файла
Публикуван на
63.962 MB
9 септ. 2019 в 4:28
1 бележка за промяна ( преглед )

Абониране, за да се свали
Barry Burton (RE:REV2) (Bill)

Описание
Barry Burton is an advisor and combat specialist for the Bioterrorism Security Assessment Alliance. Formerly, he was a member of the Special Tactics and Rescue Service and the backup man for the S.T.A.R.S. Alpha team.

▪ Eye Tracker
▪ FPS Hands
▪ Francis's Animations (Fixed Version)
▪ Jiggle Bones (Hair, Bagpack, Knife, Pouch Bag)
▪ Boomer-Bile Texture
▪ Custom VGUI (Panel, Incap, Lobby)
▪ Facial Flex & Mouth Movements
▪ High-Res Texture
▪ Retained Capcom's Shaders
▪ Retained Capcom's Rigging (With Transfer Rig/Skinning Method)

Credits:
This is a character of Resident Evil Revelations 2, property of Capcom.

*Note :
▪ Sometimes His Eye's Got Bugged (You'll See Why)
▪ I Won't Include Bill's Death Body In 'The Passing' (Since It's Static Model, Not Rigged With L4D2 Bones)
24 коментара
Lulu 14 март 2022 в 19:25 
Can you please make this for coach
11:11 26 юни 2020 в 2:59 
nice mod but, his eyes r crazy... can u kix it?
JI06CT3P 14 февр. 2020 в 14:14 
:postcardf:
Sean Of The Dead 3 февр. 2020 в 23:39 
That was Close. You almost turned into a Zoey Sandwich
Don’t be afraid, John 19 септ. 2019 в 6:03 
i need passing model
LeonVP70 17 септ. 2019 в 21:02 
This is awesome! would you be able to port this to Coach as well?
Scott Memelord 12 септ. 2019 в 19:00 
Yeah, I can verify there is no fireaxe bug my guy. and I have never seen this leg you're talking about.
Psicopata7 12 септ. 2019 в 18:37 
Nice work on this :LIS_star::re2stars:
sKuld  [автор] 12 септ. 2019 в 8:21 
I Didn't Find It, And I Didn't Add His Leg Models For His FPS Arm (If I Did Add Legs Models, It Should Happen On Every Of My Mods)
AlfredENeuman 12 септ. 2019 в 7:35 
Well, sKuld, it happened in Blood Harvest (I should have mentioned that.) And I use whatever the default point of view is, so I doubt the F.O.V. was the issue.