RimWorld
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Deity difficulty
   
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Mod, 1.0, 1.1
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9/set./2019 às 3:38
20/fev./2020 às 6:44
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Deity difficulty

Descrição
This mod adds a difficulty level above merciless.
You've reached this sweet spot on merciless where everything is running smoothly? It's time to unleash the full potential of the adaptation mechanics.


My other main mods:

Large Faction Bases
Large Prison Camp
Large Outpost
Adapative Cassie Storyteller
No Pawn Left Behind


13 comentário(s)
DementedZombie 1/mar./2020 às 21:12 
I did a lets play with this difficulty I started up my second one with it. I enjoy this level of challenge thank you.
https://www.youtube.com/watch?v=UHI2lBWM_bI&feature=youtu.be
DementedZombie 27/jan./2020 às 20:43 
downloaded wish me luck
newcolonist  [autor(a)] 21/set./2019 às 6:07 
Deity difficulty works with any storyteller, speeding up adaptation.

If you use Adaptive Cassie on Deity, it's a good mix, since adaptative Cassie is more lenient early game, Deity it will increase the adaptation growth rate. But the storyteller also factors in other things, like experienced colonists and wealth. What Adaptive Cassie does is she already gives Deity's weight to adaptation (but not at Deity's speed).

For those who want a dynamic combo, it's Adaptive Cassie on Deity.

For those who want a (really) hardcore vanilla combo, it's Cassandra Hardcore on Deity.
i2ID 21/set./2019 às 5:47 
how does this relate to your adaptive cassie mod? or can it replace it?
agznai 16/set./2019 às 15:42 
Ok
newcolonist  [autor(a)] 15/set./2019 às 1:16 
OK. Threats have the same baseline as merciless: 2.2
The main difference is adaption, it is a factor which increases the threat scale when things go right and decreases the threat scale when thing go wrong.
In vanilla, is it rather slow to go up, and has a max at 24% (+/-) which is rarely met because it so slow to go up and blows are so important with each death/down colonist.
In deity difficulty, this factor has a max at 60% (+/-) and it goes up faster.

TLDR: brace for threats roughly 30% larger than merciless if you're doing well, smaller than merciless in dire situations.
agznai 14/set./2019 às 10:13 
no like for exa mple how much the mood is impacted or how much treaths aare scaled
newcolonist  [autor(a)] 14/set./2019 às 2:10 
It's .xml. But it's hard grasp based on single variables since the changes in difficulty are dynamic and impact adapatation.
Impact on colonies will depend on how they're doing over time.
agznai 12/set./2019 às 21:12 
Show me the code. By how much are the varibles chabged