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Zgłoś problem z tłumaczeniem
That or it's a large grid ship you're trying to move faster than 100m/s?
You'll need to change both
<SmallShipMaxSpeed>SpeedValueHere</SmallShipMaxSpeed>
<LargeShipMaxSpeed>SpeedValueHere</LargeShipMaxSpeed>
Small ship does what it says (small grids) plus players count as small grids, so your jetpack will have whatever small grid limitations you set
V 1.180.6
https://steamproxy.net/sharedfiles/filedetails/?id=422638567
* An issue/concern regarding design of craft, which would be mostly just calculations on what you need -- mostly to do with the mass of objects, which isn't discussed here unfortunately
* Gyroscopes handle all the angular velocity; if you're referring to turning while flying a ship, it's more an issue of
{} Controlling the power applied by gyroscopes
{} Pilot error
Without mods installed, SE makes each Station/Ship/Rover/Object in game that are connected into one singular piece. Thus, any force applied is always applied to the center mass of an object (which can be found through the station settings; toggle center of mass to view)
Unless you're using sub-grids via connectors, pistons, or other means, angular velocity could only be messed with via Gyroscopes, and without mods would only act relative to the center mass.
Hope this helps somehow
I'd say setting 500 m/s as a max is a reasonable increase from the normal 100; it should be fine, but the faster you go, it gets more into user error/preparation.
'If you're not scared, you're not going fast enough'
Simply put, if the PC you're running Space Engineers on can handle the load, any speed is fine. The question is of the skill of the Operator of the vehicle, combined with what options the vehicle has.