Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
That or it's a large grid ship you're trying to move faster than 100m/s?
You'll need to change both
<SmallShipMaxSpeed>SpeedValueHere</SmallShipMaxSpeed>
<LargeShipMaxSpeed>SpeedValueHere</LargeShipMaxSpeed>
Small ship does what it says (small grids) plus players count as small grids, so your jetpack will have whatever small grid limitations you set
V 1.180.6
https://steamproxy.net/sharedfiles/filedetails/?id=422638567
* An issue/concern regarding design of craft, which would be mostly just calculations on what you need -- mostly to do with the mass of objects, which isn't discussed here unfortunately
* Gyroscopes handle all the angular velocity; if you're referring to turning while flying a ship, it's more an issue of
{} Controlling the power applied by gyroscopes
{} Pilot error
Without mods installed, SE makes each Station/Ship/Rover/Object in game that are connected into one singular piece. Thus, any force applied is always applied to the center mass of an object (which can be found through the station settings; toggle center of mass to view)
Unless you're using sub-grids via connectors, pistons, or other means, angular velocity could only be messed with via Gyroscopes, and without mods would only act relative to the center mass.
Hope this helps somehow
I'd say setting 500 m/s as a max is a reasonable increase from the normal 100; it should be fine, but the faster you go, it gets more into user error/preparation.
'If you're not scared, you're not going fast enough'
Simply put, if the PC you're running Space Engineers on can handle the load, any speed is fine. The question is of the skill of the Operator of the vehicle, combined with what options the vehicle has.