Agarest: Generations of War

Agarest: Generations of War

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Walkthrough (Second Generation)
By Frenzy85
Basically information from the wiki that I stole so it would be more convenient to use with Steam.

Agarest wiki can be found here: http://agarest.wikia.com/wiki/Agarest_Wiki

Disclaimer: I didn't write most of the information below. I wrote a very small portion of it, and did some edits while I was playing through the game. The information below is from the Agarest wiki. Most of what I did was making it presentable in the Steam guides format. I meant to have this for personal use, because I find using the Steam browser a pain and Steam guides help with quick navigation. If enough people complain about it, I will remove it from public view and make it private. If you think I should do this, leave a comment. If more than a dozen people ask for it, it'll happen, I promise.

Also, this does take quite some time to make, and is not just plain copy and paste! If you don't believe me, give it a shot... *shrugs*
I'll even tell you some tips to speed up the process if you ask. It still takes a while.
There are a few edits here and there, that people have been unable to do in the wiki because the pages are locked.
   
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Notes
  • The information below (everything, just slightly edited...) is from the Agarest Wiki[agarest.wikia.com]
  • I'm making this because I hate using Steam Browser to browse stuff. It's extremely inconvenient, in my humble opinion. Steam guides can be quite convenient for navigation...

  • If you want to go for a perfect run, and are not sure what choices to make, I marked the choices(#) that will get you a "perfect run". You'll get True End and all scenes, except heroine endings, since they're mutually exclusive. You pick your own heroine! Canon choices are those on the top left of the pictures on the bottom right of the screen during scenes.
  • You may notice that the paths that aren't part of the "perfect run" has missing info. This is probably because people who filled in the information in the wiki mostly went for the perfect run. You don't miss any scenes, iirc, so there's no reason not to. Some scenes happen in different locations, such as the choice where you help either Fyuria/Luana.
  • I lied when I said you get all scenes... It's impossible to get all scenes in one playthrough, unless you re-load at some points. There are times when you have to choose between the heroines, and the scenes for each is mutually exclusive.
  • With that said, I suggest you go one run through on Easy/Normal, picking whatever you want and not going for True End. Then go to NG+ for the True End on Hard.

  • Note that encounters in blue/orange locations are approximate and are not 100% certain.
Tips and stuff
  • Interestingly, there's at least one spot where, in heading back to locations you've already been to, you can skip battles by taking the long route around. Not that it's recommended because you'll miss out on events.

  • You will find yourself cut off from certain areas after completing dungeons. You can get through without having to pass through the dungeon by using the quick travel function (default 'E' on the Keyboard). It also allows you to not have to waste time walking around the map if you choose to take detours.

  • You don't have an incredible amount of spare time this generation. Fast-tracking through quests without fighting battles will still take over 70 turns. Add in the couple of rare monsters required for titles and you're looking at a very tight time limit.

  • Useful conversions this generation (you probably had access to some of these late in gen 1):
    • Spiked Hammer: ATK +130
    • Buster Gun: ATK +130
    • Rondel Dagger: MAG +130

      and quite a bit later into the generation:
    • Halberd: ATK +230
    • Sledgehammer: ATK +230

  • Useful combos for this generation:
    You get tons more in this generation, so I won't list all of them that I used, only those that I 'mainly use', that is those I prioritize using or found particularly useful at some points.

    • Burst Hit: Power Attack + Burst Hit
      You get access to this early on, and it opens up more combos for you, depending on your team composition. If you're using Borgnine, this makes him much better.
      Burst Hit is similar to Quad Attack. There's no Break Art and it Breaks enemies very well, so you should use it at the start of combos.

    • Execution: Double Edge + Cross Edge + Square Cross
    • Gore Crush: Power Attack + Meteor Impact + Deadly Blow
    • Cruel Force: Execution + Gore Crush
    • Axel Rave: Rush + Rapid Move + Rush Beat
    • Mirage Force: Trick Hit + Critical Charge + Shadow Sting
    • Fanatic Rave: Axel Rave + Mirage Force
      Expensive... the skills required aren't exactly cheap to get, but they're powerful combos. They have Break Arts, too... Axel Rave actually does a 72 hit combo with its Break Art.
      To make the skills needed for this, you'll need to spend 1250 TP to buy Essential Arts XVI.
      Fret not, though, as it is a good investment! Trust me... Look below for how you can farm TP using Axel Rave.

    • Chiliadal Genocide: Square Cross + Deadly Blow + Rush Beat + Shadow Sting
      Useful for all-out attacks. You likely don't have enough AP on each character to perform the Triple Arts listed above, this allows everyone to pitch in.

    • Rapid Stream: Blast + Rapid Move
      It's an AoE physical move! Reasons to love combo slots...
400 hit combo!
Doing the prep to do the 400-hit combo will mean you have access to some really useful stuff. Mainly the skills you need for the 400-hits will make your characters really strong. However, apart from the prep itself, it doesn't reward you with much, other than a method of farming TP...

The only thing to note is that it gives you the necessary resources to build 3 Mithril weapons. Those can be useful, especially in Gen 2, and if you get them as early as you possibly can.

Completing a 400 hit combo will net you some titles 23 - 28. Your rewards, assuming you don't have any of the combo titles already:
69k Gold, 38 PP, 250 TP
  • Seiryu's Sword (you can get this by the end of the generation, so not too impressive)
  • E.O.M. (high-end armor, too bad you probably can't enhance it)
  • Ancient Smithing 1 (likely won't be able to craft anything off it yet, also useless)
  • VIT Up
  • INT Up
  • AGI Up
  • STR Up
  • Proof of Valor x2
  • Stone of Life x3
  • Recovery Herb x3
  • Materials:
    • Unicorn Horn
    • Generation Crystal
    • Divine Branch
    • Moon Fragment
    • Mystic Brain
    • Element of Flame
    • Element of Ice


A user on GameFAQs posted this on the discussion board[www.gamefaqs.com] there:
*I noted in the walkthrough when you can first perform this trick, so you may want to come back here later, and skip reading this for now
Originally posted by the_blood_wolf:
This is actually quite expensive and you need a good bit of TP to do this trick early, but it's not hard to do at all.

First you'll need to be in Gen. 2 at the Closed Forest. In this dungeon you'll find the recipe for the Skill "Rapid Move" (at the top part of the dungeon).

You'll also need the monsters for Title 98 Dreaming Wizard, which is to possess: 5 Feather of Pixy (from Pixy), 5 Grimoire (from Mage), 5 Proof of Sorcerer[Sorcerer Cert] (from Red Mage), and 5 Poisonous Pollen (from Mandragora). Getting Title 98 will give you the recipe for Platinum weapons.

After you have the title, you'll need to accumulate (or have accumulated) 1,250 TP to buy Essential Arts XVI which will contain the skill Rush Beat. You'll need over 174,000G to buy/make six Rush Beat, Rapid Move, Rush (which combine to form the combo "Axel Rave"). Then you need to buy/make four Platinum Knuckles and one Platinum Gun. Granted the amount of Gold you need is high, but you can trade 25TP for a Vessel of Life which sells for 50,000G. Buy 10 of these first to collect the title for owning 10 Vessel of Life before selling them!

Once you have all the skills and weapons made, you need to catch 3 Werewolves or their lower form in Gen 1. I used Werewolves since they were higher level so they would hit the enemy.

Once you have all those put Borgnine, Winfield, Ellis/Vira-Lorr, and the 3 Werewolves in your party. Go back to the first Gen 1 Quest Area (to save your turn count and more easily accumulate combos). Equip Borgnine and the Werewolves with the Platinum Knuckles, Winfield with the Platinum Gun, and Ellis/Vira-Lorr with whatever. She just needs Impulse and another magic skill (I had two Impulse and Acension equipped).

Borgnine and Winfield will need at least 18 AP starting to be able to pull off an Axel Rave, and Ellis needs at least 15 AP. The Werewolves with the Platinum Knuckle equipped should have enough. Give Borgnine and Winfield one copy of each of the skills Rush, Rapid Move, and Rush Beat. The Werewolves will also receive one each of Rush, Rapid Move, and Rush Beat. That leaves one of each skill remaining. Split the extra Rush Beat, Rapid Move, and Rush amongst the 3 Werewolves.

After you've done all that, get into a battle. Hopefully a Thief or Wolf is in the stage. Take out the rest of the enemies and leave just one of them left in the middle (or at least where four people can surround him). The battle grid should look like this:


Have your party just sit still for one or two turns so they have a full AP count and make sure all six of them are linked up. Have Ellis use Impulse twice to break the enemy's Break Gauge, and then jush chain the Axel Rave together (Rush + Rush Beat + Rapid Move). A broken Axel Rave does 72 hits, and you should be doing 6 of them, which is 72 x 6 = 432 hits from the combos."
Gearing Up
With a bit of effort, you can get some gear which is better than usual in this generation. Note that they still don't compare to the pre-order DLC gear. If you're using those, this section will have nothing of interest for you.

Staff of Blessing
A very useful staff, especially with the skill slots it gives you. You'll need to loot Contract from Familiars in Holy Island of Erin and a Chicken Egg from the Jumbo ♥♥♥♥. In my several runs so far, I've always got the Boss to drop the Chicken Egg for some reason... but if you don't have it, you can go to the boss room in Cave of Origin to find some Jumbo ♥♥♥♥.

Gold Finger and Chain Knuckles
First off, Gold Finger is available at the start of the generation (actually, the end of the last generation). You can get Alluvial Gold from Kaystros Mountains. Just keep going up and in the last screen, you can find Lizard Man. You should've met these in the World Map at some point, but you probably didn't capture any. Go capture one and exchange it for an Alluvial Gold.
Bone Powder can be gotten from Bone Soldier in the Holy Island of Erin or at Alzai Fen.
Later on, this can also be used to make the Chain Knuckles, the strongest Knuckle I found available in this Gen, tied with Mithril Knuckles.

Mithril Weapons
You can create a few Mithril weapons in this generation. They're quite powerful at this point in the game. Save before you do so, because your materials are limited and you don't want the smithy to mess it up for you! I'm an idiot. You can actually farm Mithril Ore quite easily in this generation. Guards in the Grugund Kingdom drop it when Overkilled. Evil Fiends also drop it(not overkill drop), but you'll need to spend Turns for this. Evil Fiends are not available in quest dungeons before you finish the generation. They can be found in Trum Coast.

First obtain Title 98 Dreaming Wizard, which is to possess: 5 Feather of Pixy (from Pixy), 5 Grimoire (from Mage), 5 Sorcerer Certs. (from Red Mage), and 5 Poisonous Pollen (from Mandragora). Getting Title 98 will give you the recipe for Platinum weapons. You'll need the Platinum version of whichever weapon you need.

I am not 100% sure which Book lets you craft this, but you'll need Recovery Herb x10. Just save, and then buy books in the Adventurer Guild, loading after so you don't waste TP. When you find the book you need, load and buy just that one.

To make one, you'll need Recovery Grass, Unicorn Horn and Generation Crystal. You should have all of these from some Title rewards. If not, you can buy them with TP, except for Recovery Grass, but that should be easy to get. 1 Recovery Herb will cost you 10k G.

You can also get 3 Recovery Herbs from Title 25 Ace, which is to perform a 150 hit combo. Check below for how you can get way more than just 150. It'll save you 30k gold... it's not really worth going out of your way for, but if you're farming gear/skills, you'll be able to do this without much effort.

With 10 Recovery Herbs, you'll get Title 113 Herb Maniac, and you get 3 Mithril. Use them well! To put in perspective, they're about 1 tier weaker than the 500 TP weapons you can get in the Adventurer's Guild, but they're much easier to farm.. Is it worth it? Your call.

The total cost of this is:
100k G for 10 Recovery Herbs
1 Unicorn Horn
1 Generation Crystal
3 Platinum Weapons, roughly 15k each
15k G to actually craft the Mithril weapon

In my opinion, the Mithril Knuckles are definitely worth it if you use Knuckles. An alternative is Chain Knuckles, with ~10 lower ATK, more HIT/AVD, 1 less AP and different skill slots. Equally good, in my opinion... it depends which skill slots you prefer, since the difference in ATK is negligible at this point.
Chain Knuckles = 1 Combo + 2 Power
Mithril Knuckles = 2 Combo
Party Members
New characters
  • Ladius - Main Character
  • Yayoi - Heroine
  • Sherufanir - Heroine
  • Valeria - Heroine
  • Vashtor
  • Arbol
  • Sharona
Name
Character Type
Ladius
Variable
Valeria
Fighter
Yayoi
Mage
Sherufanir
BattleMage (Fighter)
Vashtor
Fighter
Arbol
Battle Mage (Fighter)
Sharona
Battle Mage (Mage)

Returning from previous generation
  • Ellis
  • Borgnine
  • Vira-Lorr
  • Zerva
  • Winfield
Flowchart


Notes
So much simpler than Gen 1, but quite deceptively so. This generation is still fairly long, for being only 3 parts. Not much to note, though.
Part 1
Grugund Kingdom
  • Event: Story Related
  • Ladius and Vashtor join the party
World Map
  • Larune Rook Way, South (South Laruun Look Way): Bandit x3
  • Larune Rook Way, North (North Laruun Look Way): Bandit x4
Kishuna Road Fork (Kisyuna Road Fork)
  • Event: Story Related
World Map
  • Tannus Mountains, South (South Tannus Mountains): Bandit x3-4
  • Tannus Mountains, North (North Tannus Mountains): Bandit x4-5
Tannus Mountains
  • Event: Story Related then Fight
  • Fight: Sherufanir, Rebel Captain x1, Rebel Soldier (Breaker) x2, Rebel Soldier (Sword) x2
    • Stolen: Sherufanir (Earth Spike, Element of Light), Rebel Captain (Grass, Divine Branch)
    • EX Stolen: Sherufanir (Lucky Dagger, Harvest Heal), Rebel Captain (Iceseal Sword)
    • Overkilling: Sherufanir (Shield Sword), Rebel Captain (Stone Ring)
Grugund Kingdom
  • Event: Story Related
World Map
  • Grugund Bypath: Familiar x2-3, Hobgoblin x1-2, Werecat x2-3
Sogana's Hidden Path
  • Event: Story Related
World Map
  • Jerreychard, North (North Jerrychard): Familiar x2-3, Hobgoblin x1-2, Werecat x2-3
  • Jerreychard, South (South Jerrychard): Familiar x2-3, Hobgoblin x1-2, Werecat x2-3
Nagigahara
  • Event: Story Related then Fights
  • Fight:
    • First Battle: Grugund Soldier x4, Grugund Soldier (Mage) x2
    • Second Battle: Grugund Captain x1, Grugund Soldier x2, Grugund Soldier (Mage) x4
    • Third Battle: Valeria, Grugund Captain x1, Grugund Soldier x4
      • Stolen: Valeria (Platinum Ore, Stone of Life)
      • EX Stolen: Valeria (Flame Edge, Bird Eye)
      • Overkilling: Valeria (Damascus Spear)

        Battle ends if all soldiers die. (#)

    Valeria's initial Love Rate will be determined by your alignment and your actions in this battle
    For best results, be NEUTRAL or DARK and do not attack her. Killing or overkilling her will lower her Affection. If all goes well she should appear on your relationship wheel after this event at Stage 4
World Map
  • Hazus Field, West (West Hazus Field): Killer Bee x2-3, Night Hound x1-2
  • Hazus Field, East (East Hazus Field): Killer Bee x2-3, Night Hound x1-2
Hazus's Scar
  • Event: Story Related then Fight
  • Fight: Grugund Captain x1, Grugund Soldier x6
    • Stolen: Grugund Captain (Silver Bullion, Stone of Life)
    • EX Stolen: Grugund Captain (Ring of Luck, Ice Vein)
    • Overkilling: Grugund Captain (Platinum Ore)
World Map
  • Morkris Swamp: Killer Bee x2-3, Night Hound x1-2
  • Alzai Fen, NE (N. East Alzai Fen): Killer Bee x2-3, Night Hound x1-2
Alzai Fen
  • Event: Story Related
World Map
  • Alzai Fen, West (West Alzai Fen): Killer Bee x2-3, Bone Soldier x2-3, Night Hound x2-3
  • Vessanarl Swamp: Killer Bee x2-3, Bone Soldier x2-3, Night Hound x2-3
Old Yamato Republic
  • Event: Story Related
  • Yayoi joins the party
Quest: Alzai Fen
  • Enemies: Pixie, Gremlin, Killer Bat, Bone Soldier, Night Hound, Killer Bee
  • Treasure: Rising Rod, Ice Guard, Gekko, Secret Arts III
  • Rare Enemy: Tree Spirit, found on the same screen as the boss after killing him, around level 30. Come back later for it, when you're stronger
  • Boss Fight: Quadwas
    • Stolen: Burst Hit, Platinum Ore
    • EX Stolen: Meteor Impact, STR Up
    • Overkilling: Max HP Up
Old Yamato Republic
  • Event: Story Related
World Map
  • Alzai Fen, SW (S. West Alzai Fen): Killer Bat x2-3, Gremlin x1-2, Bone Soldier x2-3
  • Alzai Fen, South (South Alzai Fen): Killer Bat x2-3, Gremlin x1-2, Bone Soldier x2-3
Ryulent Forest
  • Event: Story Related
  • Arbol joins the party
  • Field Obtained: Sorcery Field
  • Item Obtained: Esoteric Book II

  • Re-enter for next event
  • Event: Yayoi makes onigiri with imitation shrimp
  • Requirement: Before Turn 35
    • I've no idea, but it was delicious: Gauge moves towards DARK, Yayoi UP
    • Please, tell me: Gauge moves towards LIGHT, Yayoi DOWN
    • I don't much care(#): Gauge moves strongly towards DARK, Yayoi UP
World Map
  • Barbaric Forest, North (North Barbaric Forest): Killer Bat x2-3, Gremlin x1-2, Bone Soldier x2-3
  • Barbaric Forest, South (South Barbaric Forest): Killer Bat x2-3, Gremlin x1-2, Pixie x2, Bone Soldier x2-3
Ancient Forest
  • Event: Story Related
World Map
  • Jade Voice: Bone Soldier x2, Pixie x2
Dinan Plains (Dynan Plain)
  • Event: Story Related then Fights
  • Fight:
    • First Battle: Grugund Captain x1, Grugund Soldier x4
    • Second Battle: Grugund Captain x2, Grugund Soldier x4
    • Third Battle: Grugund Lt. x1, Grugund Soldier x6
      • Stolen: Grugund Lt. (Platinum Ore, Void Shock)
      • EX Stolen: Grugund Lt. (Charm of Force, Cross Edge)
      • Overkilling: Grugund Lt. (Damascus Sword)
Quest: Ancient Forest
  • Enemies: Gremlin, Pixie, Iron Scissor, Werewolf
  • Treasure: Basic Smithing I, Hard Shell, Shield Sword, Fireball, Platinum Bullion, Forbidden Tome I
World Map
  • Dedan Island: Iron Scissor x2, Werewolf x2
Renda Town
  • Event: Story Related
  • Route Choice
    • Head for the Coast (Coastal Route)(#): Gauge moves towards DARK. Move to Second Generation, Part 2
      The True End requires you to take the coastal route. It will include several events and give you Sherufanir early.

    • Head for Fensarril (To Fensarril): Gauge moves towards LIGHT. Move to Second Generation, Part 3.
  • Facilities: Alchemist's Guild is now available.
Dungeon 1: Alzai Fen

  • Green = exit, Blue = screens connected, Star = treasure

  • 1: Go up to the next one.

  • 2: Go up all the way, then down a little to get to this little island which is home to a chest containing RISING ROD, now go left and down a bit to reach the next screen.

  • 3: A very straightforward path with nothing to get. Continue on.

  • 4: First of all, go down all the way to hike the treasure chest containing ICE GUARD, then up a little and left to the next screen.

  • 5: A dead end, at the bottom you'll get a treasure chest containing GEKKO. Now back to the previous screen.

  • 4: Go up all the way, to the sixth screen.

  • 6: Up we go but before changing screen, take a look at the islet a little further down that contains SECRET ARTS III. Now, off you go to the next screen to fight a boss and end this dungeon.
Dungeon 2: Ancient Forest / Alba Cape

  • Green = exit, Blue = screens connected, Star = treasure

    The eastern entrance to this quest area is named Ancient Forest; the western entrance is named Alba Cape.

  • 1: Plainly go down. There's nothing to do.

  • 2: Down again. Don't bother to search the large side area, just keep an eye to your right and you eventually will see a chest containing BASIC SMITHING, then continue going down.

  • 3: You reached a vast area, and you're on its left side. You should notice a chest containing HARD SHELL, then go down to find a bridge. Take it and in this area you'll find a chest containing SHIELD SWORD. Go right a little to another bridge leading to a crescent-shaped zone with a chest containing the skill FIREBALL. Now, go left to cross the bridge and up to cross another bridge to exit back into the second screen, then take the bridge up and all the way to the left to exit to the fourth screen.

  • 4: This screen is a series of islets connected by small wooden bridges. It's pretty straigthforward, and by reaching the end of the screen you'll get a treasure chest containing PLATINUM BULLION , now go left to exit.

  • 5: Last one too. Go straight and take a right on the promontory to get the chest with the most important item: FORBIDDEN TOME I (there is one in each generation starting with this one). Jump down the promontory and go up to exit this dungeon.
Part 2
World Map
  • Lutoty Sea Route, North: Iron Scissor x2, Werewolf x2
  • Lutoty Sea Route, South: Iron Scissor x2, Werewolf x2
White Sand Road
  • Event: Story Related
  • Sherufanir joins the party
World Map
  • East Trum Sea Route, N: Iron Scissor x2, Werewolf x2
  • East Trum Sea Route, S: Iron Scissor x2, Werewolf x2
Trum Coast
  • Event: Story Related then Fight
  • Fight: Garvel x1, Hobgoblin x3, Orc x2
    • Stolen: Garvel ()
    • EX Stolen: Garvel (Chain Knuckles, Platinum Bullion)
    • Overkilling: Garvel (AGI Up)
World Map
  • Route Split: You can choose to continue on the detour route or proceed directly back to Renda Town

  • West Trum Sea Route, S: Iron Scissor x2, Werewolf x2, Flame Dog x1-2
  • West Trum Sea Route, N: Iron Scissor x2, Werewolf x2, Flame Dog x1-2

    You can backtrack to Renda Town (but don't enter) and proceed through Masswein Flat Road and Valtore Plain to reach the next event. This saves two turns which can be helpful if you are going for True End, where there is a 500 Total Turn limit.
Seyroot Way
  • Event: Ladius chooses whether or not to follow Sherufanir
    • Do not follow her: Gauge moves towards DARK, NO CHANGE
    • Follow her(#): Gauge moves towards LIGHT, Sherufanir UP, Leads to next Event

  • Event: Sherufanir asks Ladius to be her "partner"
    • But of course: Gauge moves towards LIGHT, Sherufanir UP
    • No thank you: Gauge moves towards LIGHT, Sherufanir DOWN
    • Uh...(#): Gauge moves towards DARK, Sherufanir UP
World Map
  • Valtore Plain: Iron Scissor x2, Werewolf x2, Flame Dog x1-2
Valtore Bay
  • Event: Yayoi feels homesick
    • Be stern with her: Gauge moves towards LIGHT, Yayoi UP, Sherufanir DOWN
    • Remain neutral: Gauge moves strongly towards DARK, Yayoi DOWN, Sherufanir DOWN
    • Console her(#): Gauge moves towards LIGHT, Yayoi UP, Sherufanir UP
World Map
  • Masswein Flat Road: Iron Scissor x2, Werewolf x2, Flame Dog x1-2
  • It should be noted that while you should take the detour to Valtore Bay if you want to take part in the 2 events, you may backtrack after the event with Yayoi, and avoid this battle completely. While it only saves one turn, it is helpful if you are following the Perfect Path as every turn counts in this generation. Do check to make sure you have your 3 Hell Flames for Title 97 before opting to skip this fight.
Renda Town
  • Event: Story Related
  • Items Obtained: Platinum Ore x3, Stone of Life x2, Shield Sword x1, Birds Eye x1, Feather Ring x1, 500 EP, 20 PP, 20,000G
  • Move to Second Generation, Part 3
Part 3a
World Map
  • Regen Way, South: Flame Dog x1-2, Iron Scissor x2, Werewolf x2
Regen Way
  • Event: Story Related
World Map
  • Regen Way, North: Flame Dog x1-2, Iron Scissor x2, Werewolf x2
Fensarril Republic
  • Event: Story Related
World Map
  • Eyeltfred Plain, SW: Iron Scissor x2, Green Mousse x2, Red Mage x2
  • Eyeltfred Plain, NE: Iron Scissor x2, Green Mousse x2, Red Mage x2
Breeze Hill
  • Event: Story Related
World Map
  • Andorra La Vella, Base: Green Mousse x2, Red Mage x2, Flame Dog x2
  • Andorra La Vella, SE: Green Mousse x2, Red Mage x2, Flame Dog x2

    Now that you have access to Red Mage enemies, you can get Title 98. This opens up a few methods to power up your party significantly. Check "Tips and stuff"
Andorra La Vella Peaks
  • Event: Story Related then Fight
  • Fight: Valeria, Grugund Captain x2, Grugund Soldier x3
    • Stolen: Valeria (Stone of Life, Platinum Bullion), Grugund Captain (Platinum Ore, Element of Wind), Grugund Soldier (Platinum Ore, Element of Wind)
    • EX Stolen: Valeria (Magic Frame, Fireball), Grugund Captain (Platinum Sword, Recovery Grass), Grugund Soldier (Platinum Bangle)
    • Overkill: Valeria (Samson Ring), Grugund Captain (Platinum Bullion), Grugund Soldier (Platinum Bullion)
      Killing Valeria during this event has no effect on her affection - so have at it!
  • Sherufanir joins if not already present
Breeze Hill
  • Event: Story Related
Fensarril Republic
  • Event: Story Related
World Map
  • Kesata Old Path, East: Green Mousse x2-3, Red Mage x2-3, Flame Dog x2
  • Kesata Old Path, West: Green Mousse x2-3, Red Mage x2-3, Flame Dog x2
Quest: Closed Forest
  • Event: Story Related

  • Re-enter for next event
  • Requirement: Yayoi affection level 4 or higher
  • Event: Yayoi tells Ladius' fortune with a vine
    • Right: Gauge moves strongly towards the LIGHT, Yayoi Up, Sherufanir Down
    • Middle(#): Gauge moves towards the DARK, Yayoi Up, Sherunfanir Up
    • Left: Gauge moves towards the DARK, Yayoi Down, Sherufanir Up

  • Re-enter for quest
  • Enemies: Green Mousse, Mandragora, Mummy Man, Red Mage
  • Treasures: Essential Arts IX, Harvest Heal, Secret Arts IV, VIT Up, Essential Arts X, Secret Arts V

    After finishing this dungeon, you should be able to make the skill "Rapid Move". With this, you can do a 400-hit combo, making farming TP easier than ever. Check "Tips and stuff" for details.
Syriumville
  • Event: Story Related
  • Sharona joins the party
  • Items Obtained: CG 105, Esoteric Book III
  • Field Obtained: Fundamental
World Map
  • Illuric Path, Bewitching Creek: Mandragora x2-3, Mummy Man x2-3
  • Illuric Path, Hegun's Lodge: Mandragora x2-3, Mummy Man x2-3
Furyum Daryl
  • Event: Story Related
  • Valeria joins the party
  • Requirement: Neutral
World Map
  • Furyum Daryl Main Path: Salamander x2-3, Mandragora x2-3, Mummy Man x2-3
  • Furyuna Way, SW: Salamander x2-3, Mandragora x2-3, Mummy Man x2-3
Furyuna Way
  • Event: Sparring with Valeria
    • Swing upward: Gauge moves towards DARK, Valeria Up
    • Swing towards her midsection(#): Gauge moves towards DARK, Valeria Up
    • Swing downward: Gauge moves towards DARK, Valeria Up
  • Item Obtained: Esoteric Book IV
  • Requirement: Recruited Valeria
World Map
  • Furyuna Way, NE: Salamander x2-3, Earth Knight x1-2
  • Kablar Plain: Salamander x2-3, Earth Knight x1-2
Kotuy
  • Event: Story Related
World Map
  • Rikus Bridge: Salamander x2-3, Earth Knight x1-2
Shandarion Plains
  • Event: Valeria interrupts Ladius' massage
    • She is not flirtatious: Gauge moves towards LIGHT, Valeria Down, Yayoi Up, Sherufanir Up
    • That is correct, I do not: Gauge moves towards LIGHT, Valeria Up, Yayoi Down, Sherufanir Down
    • I am very tired. Please, let me rest(#): Gauge moves towards DARK, Valeria Up, Yayoi Down, Sherufanir Up
  • Requirement: Valeria's and Sherufanir's affection level must be at 4 or higher
World Map
  • Vohn Novin Way, South: Salamander x3, Warlock x2, Earth Knight x2
  • Vhon Novin Way, Central: Salamander x3, Warlock x2, Earth Knight x2
  • Vhon Novin Way, North: Salamander x3, Warlock x2, Earth Knight x2
  • Note that you can skip these three areas and return to Kishina Road Fork and take the Bushelle Forest Road spots to get to the next event. Or you can clear these three spots and skip the Bushelle Forest Road when returning to Kishina Road Fork. Either way saves you three turns while not missing any events.
Seibal Forest
  • Event: Story Related

  • Re-enter for next event
  • Event: Valeria finds a bug in her clothes
  • Item Obtained: CG 78
  • Requirements: Before turn 80, Not Light, Valeria affection level must be at 5
World Map
  • Bushelle Forest Road, West: Warlock x2, Earth Knight x2
  • Bushelle Forest Road, Central: Warlock x2-3, Earth Knight x2-3, Evil Fiend x1
  • Bushelle Forest Road, East: Warlock x2-3, Earth Knight x2-3, Evil Fiend x1
    You can skip the nodes above by backtracking to Kishina Road Fork.
  • Torth's Grove, West: Warlock x2-3, Earth Knight x2-3, Evil Fiend x1
  • Torth's Grove, East: Warlock x2-3, Earth Knight x2-3, Evil Fiend x1
Neiva Forest
  • Event: Story Related

  • Re-enter for next event
  • Event: Sherufanir gets tied up
  • Item Obtained: CG 80
  • Requirements: Before turn 90, Sherufanir affection level must be at 5
Kishuna Road Fork
  • Event: Ellis gets drunk, Ladius talks to Valeria
    • There is no one: Gauge moves towards LIGHT, Valeria Down, Yayoi Up, Sherufanir Down
    • Yes, there is someone(#): Gauge moves towards LIGHT, Valeria Down, Yayoi Up, Sherufanir Up
    • I am not quite sure: Gauge moves strongly towards DARK, Valeria Up, Yayoi Down, Sherufanir Down
  • Requirement: Valeria affection level must be at 4 or higher

Continue to Part 3b
Dungeon 3: Closed Forest / Visionary Forest

  • Green = exit, Blue = screens connected, Star = treasure

    The part when you enter the forest first is named "Closed Forest" and the part when you exit it is named "Visionary Forest".

  • 1: The bottom is straightforward, then you will arrive to a large zone with the path twisting to your right and a wooden bridge in front of you. Take the bridge, go forward to the next screen. After the bridge there is a chest with ESSENTIAL ARTS IX. After raiding the chest, go left through the gate to the Second screen.

  • 2: Dead end with two chests. The right one has the skill HARVEST HEAL and the left one has SECRET ARTS IV. There's nothing more to do here so return to the previous screen. Note that this is one of only two areas where you can defeat a Miesha, which is required for Title 57 - Gem of Ripples.

  • 1: Go all the way right and then up to find the exit to the next screen.

  • 3: Proceed up and and then take the bridge on the right to access the crescent-shaped area. You'll find a chest there with VIT UP. Cross back over the bridge and go up. Cross the next bridge and you will find the exit to the next screen.

  • 4: Not far from the entrance is a chest containing ESSENTIAL ARTS X. Climb all the way up to the top (crossing three bridges), avoid the large stump by moving in front of it, and then proceed to the next screen.

  • 5: Last one -- go forward and it's over. Just before the exit you'll find the sixth chest containing SECRET ARTS V.
Part 3b
Quest: Grugund Kingdom
  • Note: This dungeon will disappear once completed
  • Event: Valeria joins if not already present
  • Enemies: Guard
  • Treasures: Feather Ring, Hawk Eye, Charm of Force, Sharp Sense, Recovery Herb, Refresh Herb, Samson Ring, INT Up, Issen, Stone of Life, Resurrect, Platinum Bracelet
  • Fight: Hailzen, Gilliam, Guard x4
    • Stolen: Hailzen (Unicorn Horn, Platinum Bullion), Gilliam (Divine Branch, Platinum Bullion)
    • EX Stolen: Hailzen (Hard Shell, Generation Crystal), Gilliam (Battle Frame , Magic Stone Piece)
    • Overkill: Hailzen (Reverse Katana), Gilliam (Magic Blade)
World Map
  • Mer Larark, Gateway: Cat Lady x2-3, Evil Fiend x1-2
  • Mer Larak, Station 3: Cat Lady x2-3, Evil Fiend x1-2
Venabail Highland
  • Event: Alone together in a cave
    • You see Yayoi's face: Gauge moves towards LIGHT, Valeria Down, Yayoi Up, Sherufanir Down
    • Item Obtained: CG 107 and Secret Album 29 obtained

    • You see Sherufanir's face: Gauge moves towards DARK, Valeria Down, Yayoi Down, Sherufanir Up
    • Item Obtained: CG 108 and Secret Album 30 obtained

    • You see Valeria's face(#): Gauge moves towards LIGHT, Valeria Up, Yayoi Down, Sherufanir Down
    • Item Obtained: CG 106 and Secret Album 28 obtained
  • Requirement: Valeria affection level must be at 3 or higher
  • To get all three, you'd need to play through the whole game more than once if you don't do the true path
World Map
  • Andorra La Vella, NE: Cat Lady x2-3, Evil Fiend x1-2
  • Andorra La Vella, Ravine: Cat Lady x2-3, Evil Fiend x1-2
    You can skip the nodes above by backtracking to Andorra La Vella Peaks.
Andorra La Vella Peaks
  • Event: Story Related then Fights
    (Note: These fights tend to have a high rate of being Surprise Fights. It might take a few resets to get a normal fight.)
  • Fight:
    • First Battle: Garvel x1, Bull Orc x2, Hobgoblin x3
      • Stolen: Garvel (Platinum Bullion, Darkness Element), Bull Orc (Recovery Grass, Darkness Element), Hobgoblin (Fragment of Life, Darkness Element)
      • EX Stolen: Garvel (Beast Ring, Stone of Life), Bull Orc (Platinum Ore, Fragment of Life), Hobgoblin (Recovery Grass, Platinum Ore)
      • Overkill: Garvel (Chain Knuckles), Bull Orc (Platinum Ore), Hobgoblin (Silver Bullion)

    • Second Battle: Garvel x2, Bull Orc x2, Goblin Mage x2
      • Stolen: Garvel (Platinum Bullion, Darkness Element), Bull Orc (Recovery Grass, Darkness Element), Goblin Mage (Recovery Grass, Darkness Element)
      • EX Stolen: Garvel (Stone of Life, Drain Energy), Bull Orc (Fragment of Life, Platinum Ore), Goblin Mage (Fragment of Life, Platinum Ore)
      • Overkill: Garvel (Damascus), Bull Orc (Platinum Ore), Goblin Mage (Platinum Ore)

    • Third Battle: Dragon x1, Garvel x2, Goblin Mage x2
      • Stolen: Dragon (Mithril Ore, Platinum Bullion), Garvel (Platinum Bullion, Darkness Element), Goblin Mage (Recovery Grass, Darkness Element)
      • EX Stolen: Dragon (Dragon Claw), Garvel (Damascus Scythe, Stone of Life), Goblin Mage (Fragment of Life, Platinum Ore)
      • Overkill: Dragon (Seiryu's Sword), Gravel (Damascus), Goblin Mage (Platinum Ore)
World Map
  • Andorra La Vella, W: Bull Orc x2-3, Goblin Mage x2-3
Assim River Upstream
  • Event: Story Related

  • Re-enter for next event
  • Event: Sherufanir asks Ladius to run away her once this is over
  • Gauge moves towards LIGHT, Sherufanir Up
  • Requirement: Sherufanir's affection level must be at 4 or higher

  • Re-enter for next event
  • Event: Second Generation: Hot Springs (CG)
    • He may go(#): Gauge moves towards DARK, Valeria Down, Yayoi Down, Sherufanir Up
    • He may not go: Gauge moves towards LIGHT, Valeria Up, Yayoi Up, Sherufanir Down
  • Items Obtained: CG 69, Secret Album 2 obtained, if option 1 is chosen
  • Requirements: Before turn 110, All Heroines affection level must be at 4 or higher
World Map
  • Lolo-on's Path: Bull Orc x2-3, Goblin Mage x2-3
    You can skip this node by backtracking to Furyuna Way
Furyuna Way
  • Event Choice: Nine questions [check next section]

  • Perfect run choices: 1,2,1,2,2,1,1,2,1
    Valeria's questions: 1,2,1
    Sherufanir's questions: 2,2,2
    Yayoi's questions: 1,1,1
Furyum Daryl
  • Event: Story Related
  • Event: Negotiate with Urian
    • Gladly accept(#): Gauge moves towards LIGHT, Valeria Down, Yayoi Up, Sherufanir Up
    • Think about it: Gauge moves towards DARK, Valeria Up, Yayoi Down, Sherufanir Up
    • Accept, given the circumstance: Gauge moves strongly towards DARK, Valeria Up, Yayoi Up, Sherufanir Down
World Map
  • Ristos Hills, South: Bull Orc x2-3, Goblin Mage x2-3
  • Ristos Hills, North: Bull Orc x2-3, Goblin Mage x2-3
Colhol Fortress
  • Event: Story Related then Fight
  • Fight: Dark Knight
    • Stolen: Meteoric Iron, Platinum Bullion
    • EX Stolen: Partisan, VIT Up
    • Overkill: Ring of Force
Fensarril Republic
  • Event: Yayoi eats a roast ham whole
  • Item Obtained: CG 79
  • Requirements: Before turn 110, Yayoi affection level must be at 5
Graccea
  • End of Second Generation
Renda Town
  • Event: unlocks Trum Coast
Dungeon 4: Grugund Kingdom

  • Green = exit, Blue = screens connected, Star = treasure

    Although this dungeon holds no real difficulties, it's cramed with treasure chests. It is a one-time dungeon, when completed, you will NEVER return here again.

    • 1: Go forward.

    • 2: Move forward a bit and take the first path to the left. Whatever you do, don't go forward (toward the upper left part of the screen.)

    • 3: It's a long dead end with three rooms in its right side, just pay a visit to the first and the last room. The second is empty and is a waste of time.

    • 4: This is the first room where you'll find a chest that contains FEATHER RING. Exit to the third screen.

    • 3: Ignore the next room. Go forward, there will be another room to your right (the last), enter it.

    • 5: Last room connected to third screen. There are two chests: on the right CHARM OF FORCE, on the left HAWK EYE. Return to third screen.

    • 3: Well, back to the second screen.

    • 2: Do not go up! Go right this time.

    • 6: Immediately to your left is a room. Pay it a little visit.

    • 7: This is the first room connected to the sixth screen. There are two chests: on the left SHARP SENSE, on the right RECOVERY HERB, return to sixth screen.

    • 6: Proceed further all the way right and at the end you'll notice two adjacent rooms. Take the leftmost one first.

    • 8: This is the second room connected to the sixth screen. Inside you'll find two chests: on the left SAMSON RING, on the right REFRESH HERB, return to sixth screen.

    • 6: Time to venture throught the last room which is in fact a hall leading to a storage room. Now go through.

    • 9: The hall mentioned above. There's nothing of interest. Proceed forward.

    • 10: Storage room with three chests. Left one holds INT UP, middle one holds STONE OF LIFE, and the right one has the skill ISSEN. Return to the second screen.

    • 2: Now you can take the way up without any regrets.

    • 11: A big, empty room. On the back there are three ways... Take the middle one.

    • 12: It's an isolated part holding a chest containing the skill RESURRECT and that's all. Return to screen eleven.

    • 11: Well, you know what to do, choose to go right or left, it doesn't matter.

    • 12: Get the twelfth and final chest before leaving this room, it contains PLATINUM BRACELET. Now go up and beat the living daylights out of the geezer bosses.
Dungeon 5: Trum Coast

  • Green = exit, Blue = screens connected, Star = treasure

    • 1: Near the midpoint of the screen, jump up the cliff using the step to find a chest containing ZANBATO, head down.

    • 2: Continue along the coast to reach the third screen.

    • 3: Chest containing MAGIC FRAME should be visible on the beach. A beach path that heads down and right towards the ocean leads to an island with BIRD EYE on it. Return to second screen.

    • 2: Head up the cliff and exit up, right to the fourth screen.

    • 4: Fortress. Take the stairs up and to the left to reach the fifth screen.

    • 5: Four chests in this small room. LUCKY CHARM, MAULER BLADE, BATTLE FRAME, REQUIEM BRACELET. Return to fourth screen.

    • 4: Head up and to the right to reach sixth screen.

    • 6: This brings you back to the beach. Exit this screen to the right.

    • 7: Last screen. There is one chest containing DANCING SWORD. Continue right along the coast and jump up the cliff to reach exit.
Event: Nine Questions
  • Valeria Question 1
    Answer
    Alignment
    Valeria
    Sherufanir
    Yayoi
    Knowing what you want is a good thing
    Dark
    +
    +
    -
    The being reckless part isn't good
    Light
    -
    -
    +

  • Sherufanir Question 1
    Answer
    Alignment
    Valeria
    Sherufanir
    Yayoi
    Sure, if she's dependable
    Light
    -
    +
    +
    I could never rely on a woman
    Dark
    +
    -
    -

  • Yayoi Question 1
    Answer
    Alignment
    Valeria
    Sherufanir
    Yayoi
    As long as it isn't imitation cooking
    Light
    -
    +
    +
    I don't know about eating raw fish...
    Dark
    +
    -
    -

  • Valeria Question 2
    Answer
    Alignment
    Valeria
    Sherufanir
    Yayoi
    Why not?
    Dark
    +
    -
    +
    No, we wouldn't want to overdo it
    Light
    -
    +
    -

  • Sherufanir Question 2
    Answer
    Alignment
    Valeria
    Sherufanir
    Yayoi
    I've never thought of that
    Dark
    +
    -
    +
    Not really...
    Light
    -
    +
    -

  • Yayoi Question 2
    Answer
    Alignment
    Valeria
    Sherufanir
    Yayoi
    Let's choose the large one
    Dark
    +
    -
    +
    I'd choose the small one
    Light
    -
    +
    -

  • Valeria Question 3
    Answer
    Alignment
    Valeria
    Sherufanir
    Yayoi
    I'd hope to reciprocate the feeling
    Light
    +
    +
    -
    I wouldn't know what to do
    Dark
    -
    -
    +

  • Sherufanir Question 3
    Answer
    Alignment
    Valeria
    Sherufanir
    Yayoi
    That sounds nice
    Dark
    -
    -
    +
    I've got a destiny to fulfill
    Light
    +
    +
    -

  • Yayoi Question 3
    Answer
    Alignment
    Valeria
    Sherufanir
    Yayoi
    I think you can change your destiny
    Light
    +
    +
    -
    You have to accept what's given to you
    Dark
    -
    -
    +

    NOTE: The + and - are not equal. Some of them affect the heroines more than others. I have had a heroine get 1+ and 1- and it resulted in loss in affection.
Choosing a Heroine
At the end of the generation, you'll (most likely) get a choice of heroines to bear Ladius's child. You can pick among the heroines if their affection level is 4 or above.

Affection level can be checked by their faces on the bottom right of the screen during scenes. Level 4 is when they have a big smile. Level 5 is when they blush.

If all your heroines are at affection level 3 or below, you will automatically pick the heroine on the upper left of the circle. [ie. Fyuria, Valeria, Lavinia, Hildegard]

It's important to have your preferred heroine at max affection. Why? Your main character will have better stats, that's why! When your chosen heroine is at max affection, your next main character will be stronger compared to if your heroine's affection is at level 4.
*they will also have different weapons

So, how exactly does the mother affect your main characters?
  • Stats
    Generally, the main attribute of your MC is dependent on his lineage and their mothers affect this the most. There's no hard formula for this, by 5th gen, there are a lot of combinations!
  • Weapon
    Same as stats, it depends on their cumulative lineage, and is mostly affected by their mother. There's no hard formula for this, by 5th gen, there are a lot of combinations!
  • Appearance
    Your main characters will look slightly different depending on who their mother is
  • Willpowers
    They learn different Willpowers based on their mothers
  • Extended Area
    Also depends solely on their mothers.
  • Skill slots
    The first 4 skill slots are based on the mothers. You get 2 more skill slots if you use the item "Proof of Valor" at level 50. One of them is based on their mothers, the other is based on their grandmothers. Only exception is 2nd gen, for obvious reasons. One of his extra skill slots is always Fire.


If you want to check out what descendants you will end up with, you can check out this awesome guide[www.gamefaqs.com] by ACasser!

There's also an online tool to help you with this, based on the guide above. Click here![www.soifon.net]
Credits, Links, all that good stuff
Credit to all wiki contributors, since I nicked the information off of them, with a small bit of editing.
The only ones I know of are Erellisae, Byuusan, Wathman(all the images) and Smurgledwerf(True End path). There are most definitely others, though!

Compile Heart & Red Entertainment, for creating the game

Idea Factory, Aksys Games and Ghostlight for publishing the game

Ghostlight again, for porting the game to PC

and you, for reading up to the credits!


Links
24 Comments
Java Worker 1 29 Dec, 2017 @ 7:04am 
The battle at Dynan Plains, i kill some of the soldiers and i got a Rapier and a Silver gun, maybe like, add that to the guide.
Xnaker Eyes ⭐⭐⭐ 22 Oct, 2016 @ 2:13am 
The "Nine Questions" Section of this guide, is wrong.
I suggest take a look at this:
http://agarest.wikia.com/wiki/The_Nine_Questions
fdjsfjsbfsjdkcbsoacs 6 Jul, 2016 @ 9:24am 
ok thx.
Frenzy85  [author] 6 Jul, 2016 @ 6:29am 
@KQLY
For Gold Finger, you need Basic Weapons 2 from TP exchange.

For Chain Knuckles, it should be available later in Gen 2. You need Title 98.
fdjsfjsbfsjdkcbsoacs 6 Jul, 2016 @ 2:27am 
I don't see the gold finger or chain knuckles anywhere in the item shop or blacksmith, do I need a smithing book to unlock it? I have the materials and everything.
Dima 10 Sep, 2015 @ 3:26pm 
ok thx ^^
Frenzy85  [author] 10 Sep, 2015 @ 2:59pm 
@Gintoki
Turn Count was never a problem for me, so I'm almost sure that you have quite a bit of leeway.
I loaded up an old save, and it was on Turn 504 after finishing non-extended Boundary Plane. Iirc, I grinded some mobs that have to be grinded in the World Map before doing BP, so I probably finished the game around Turn 450 at most.
Dima 10 Sep, 2015 @ 9:19am 
should i skip the battles? im going for the true end but i havent done anything that wasted turns atm. when i have to level or smth i go to dungeons.
Frenzy85  [author] 9 Sep, 2015 @ 3:40am 
@Gintoki
Just ignore the title. Staff of Blessing can be crafted with Basic Weapons 3. (By the end of Gen 2, it's not worth anything)
Staff of Healing + Chicken Egg + Contract

I don't even remember that title existing (meaning I didn't have to grind for it). You must've been quite unlucky with monster spawns... I don't think you see a lot of orcs after gen 1... They're replaced with stronger variants (Bull Orc).
Dima 8 Sep, 2015 @ 8:31am 
to get staff of blessing i need the title 61 where i have to kill orcs. but there are no dungeons with orcs and i dont wanna waste turns? i am at the beginning of gen2 so will there be some orcs while i do the story?