Game Dev Tycoon

Game Dev Tycoon

64 ratings
Specialists & Development
By TRIPLE
Reference to help match developer skills to specialisations, what hiring methods are best to get the types of skill balances you need and finally what specialisations will give your studio the best coverage of specialists to genres.
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Skills & Specialisations


Every game in Game Dev Tycoon consists of multiple development areas, as your staff become more proficient they are able to specialise in one of these areas which enhances their performance. Each specialisation requires a staff member to accrue 900 points in a combination of design and technology skills as tabled below.

Specilisation
Design
Technology
Engine
180
720
Gameplay
720
180
Story/Quests
720
180
Dialogues
810
90
Level Design
360
540
AI
180
720
World Design
540
360
Graphic
450
450
Sound
540
360
Skills Ratio & Hiring Method
The game provides three criteria by which new staff are hired; Algorithms, Showreel, & Game Demo. These three selection criteria help to influence the skill point distribution of applicants. This means that if you are recruiting with training a specific specialist in mind, you can select an appropriate criteria to help get a head start on the training requirements of your new hire. The specifics of how much to spend hiring staff is specific to the individual financial situation of your game, and not discussed in this guide.

Specilisation
Design:Tech Ratio
Hiring Method
Engine
1:4
Algorithms
Gameplay
4:1
Showreel
Story/Quests
4:1
Showreel
Dialogues
9:1
Showreel
Level Design
2:3
Game Demo
AI
1:4
Algorithms
World Design
3:2
Game Demo
Graphic
1:1
Game Demo
Sound
3:2
Game Demo
Skills & Genres
The maximum compliment of staff in any studio in Game Dev Tycoon is 7 (including yourself), so it is not possible to have a specialist to cover every possible development area. You can staff your studio in a way to ensure that the games you want to develop have the best possible coverage across several different genres.

Specialisations which are important for each genre are tabled below:

Specilisation
Action
Simulation
Strategy
Adventure
RPG
Casual
Engine
Gameplay
Story/Quests
Dialogues
Level Design
AI
World Design
Graphic
Sound
Summary / Combined Table
By balancing both the skills of your staff as you hire them with the specialisations your preferred genre needs to succeed, your studio can produce the best possible games with the help of your well-rounded team.

Here is a copy of all the information combined. I usually 'assign' a staff member to each specialisation as I hire them so that their training remains consistently focused.

Specilisation
Design
Tech
Ratio
Hiring
Action
Simulation
Strategy
Adventure
RPG
Casual
Engine
180
720
1:4
Algorithms
Gameplay
720
180
4:1
Showreel
Story/Quests
720
180
4:1
Showreel
Dialogues
810
90
9:1
Showreel
Level Design
360
540
2:3
Demo
AI
180
720
1:4
Algorithms
World Design
540
360
3:2
Demo
Graphic
450
450
1:1
Demo
Sound
540
360
3:2
Demo

All the best.
4 Comments
Shadowdragon.TTV 16 Feb, 2024 @ 12:17am 
I wish the game told me which skill was important for which are of development. It's not color coded even though IMO it should be.
Like why is Level Design mostly Tech? how does that makes sense?
Benjamin the Rogue 2 Jul, 2023 @ 5:40pm 
You saved me so much effort with this. Thanks. It cut hours of tedious flipping back and forth between things and writing them down. That's always worth its weight in gold.
Sofia Dragon 30 Jun, 2021 @ 5:40pm 
Thanks for this, that last chart is all the info I needed to dial in and beat some endgame goals. :dronelike::espresso:
Cove James Holden my beloved 24 Feb, 2020 @ 8:58am 
Cool, thank you for this!