Audiosurf 2
Оценок: 30
track and field
   
Наградить
В избранное
В избранном
Удалить
Метки: mod
Размер файла
Добавлен
2.248 MB
6 окт. 2013 г. в 15:57
Обновлений: 1 (просмотреть)

Подпишитесь, чтобы загрузить
track and field

Описание
an attempt at making a behind the back version of Audiosprint. had to remove the blocks you duck under because they obscured player vision too much, which unfortunately lessens the complexity of the mode even further. will see what i can do about that when i have more free time. comes with six skins.
Комментариев: 12
Fraize 14 июн. 2015 г. в 6:24 
,
Times_New_Coltn 14 янв. 2015 г. в 11:30 
Really great mod, love the glitch edge and sunset skins. Perhaps creating the same mod mode but with the duck would be really great too :)
Moonie 15 мар. 2014 г. в 2:57 
Is it possible that you can make it so the player can move Lola or who ever it is?
crash fan razer63 25 дек. 2013 г. в 17:38 
what if the ones you had to duck under, were transparent?
Milk outside a bag of milk 3 дек. 2013 г. в 0:55 
It is amazing! 10 out 10!
DeathMinister 3 ноя. 2013 г. в 17:14 
Textures don't show up for skins that they're supposed to in low resolution. http://steamproxy.net/sharedfiles/filedetails/?id=191926821
http://steamproxy.net/sharedfiles/filedetails/?id=191926716
Pomme 12 окт. 2013 г. в 17:53 
C'est génial !
Kronark 7 окт. 2013 г. в 18:16 
@Rogue this actually inspired me to finish off the first person mode I was working on last night lol. I still need to fine tune it but the base mod is up and running.
Rogue Squirrel  [создатель] 7 окт. 2013 г. в 17:05 
@Kronark- Yeah, this actually started off experimenting with first person views for the mode and I ran into the same feedback problem. I won't have a lot of free time till november, but if someone else hasnt solved it by then I'll probably take another crack at it.
Kronark 7 окт. 2013 г. в 0:53 
Nice.

I was looking into this earlier tonight as well. There's a sweet spot for the camera where playing 1st person isn't so bad (You sort of go between the blocks). My problem was getting feedback to player. Either it's 3rd person and the character blocks the view or it's 1st person and you don't really have control over the camera so you don't feel like you're interacting with the game. I'm hoping it can be worked around.