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XT-MKIII & XT-MKIV - Concept Art Skeletons
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27.753 MB
2019年7月19日 11時13分
2019年8月10日 18時11分
10 項目の変更履歴 ( 表示 )

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XT-MKIII & XT-MKIV - Concept Art Skeletons

解説
In the back when times, before the fall of the First Empire two new versions of skeletons were designed to be stronger, faster, smarter, and all around better than their previous incarnations. This sadly fell short of the propaganda, leaving the Mark 3 and Mark 4 versions left in their experimental state. They had perks that made them better at certain tasks, but the promise of the highest quality skeleton ever were sorely overstated.

After the war ended the XT-MKIIIs and XT-MKIVs were all but forgotten. A few broken models still wander the lands while the majority still languish in their Distribution Center, waiting to be activated.

Perhaps a worthy squad will be able to track down these lost skeletons, give them a purpose and help them to be the superior skeleton they were promised to be.

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This mod adds

XT-MKIII Skeletons : Scout, P4, Screamer, Loghead, Thrall, Lionhead, and the default skeleton head

XT-MKIV Skeletons : Lionhead, P4, Screamer, Loghead, Thrall, Scout, and the default skeleton head

Two New Unique Recruits Scout and Lionhead are in Black Desert City

Ancient Distribution Center in the Floodlands

Additions to the Thrall hordes in both Venge and the Ashlands

Addition to the Sniperbots in Sniper Valley

Addition to the Broken Skeletons in the Abandoned Town ruins of the southwest


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If you want to unlock the armor slots for footwear, shirts, or headgear, my mod Shirts For All has been updated to unlock these armor slots as well.
**Shirts For All needs to be beneath XT-MKIII & XT-MKIV and any compatibility patches in the load order to function or any of those mods will revert the change to unlock the armor slots.**

Compatibility with seina's Skeleton Frame Cover

Compatibility with The Emerald Popcorn's Skeleton Upgrade Module Reworked

Compatibility with AGO , SprendiX , and Blubb 's mods More Combat Animation, Military Craft, and Animation Overhaul Mod made by The Red

There is also a Chinese Translation by 千城 but I don't speak Chinese so I can't vouch for how well it's written.


**Import Required**

Please note, removal of mods can damage a save file. Importing after removal can fix the issue, but the import button is not magic. Back up your save game file before installing a new mod and if you decide that you don't like the new mod go back to the save file before installing the mod. Save game corruption is never intentional, but it does happen when the game is expecting a line of code that is no longer there.
人気スレッド 全て表示 (2)
3
3月12日 16時41分
They sit standing
Blasman
0
3月12日 17時45分
Conflict with YAKNM
Kifyi
234 件のコメント
Buurman&Buurman_fan 4月10日 13時04分 
never mind i ended up making a new game with the thrall and then moving the platoon file over to my game
JackJack 4月9日 10時27分 
referring to Recruitable Prisoners dialogue package, BTW
JackJack 4月9日 10時26分 
@Burrman&Burman_fan. Pretty sure they need to be patched. The thralls all use the MODRP - Broken Skeleton dialog package. Search the characters for thrall or this mod's MOD name (what the mod file is called) in the fcs. Other relevant characters using this dialog package would be called "Broken."
Buurman&Buurman_fan 4月8日 11時57分 
can anyone help me, i have tried to recruit a thrall with the wires for days now
i have tried with scout, lionhead, a robot from inside the floodlands lab and one from outside, with and without recruit mods and nothing works
JackJack 3月18日 17時48分 
Heya! Any chance you'd make new robotics limbs based off the new mkIII/mkIV skeletons?
Anrhaa 3月18日 14時40分 
Fox 2023年10月1日 13時55分 
I am trying to talk with captured thralls. I have the option to "talk to" with human race, base other skeletons, and even with these new ones (lionhead). BUT nothing happens after that. (imported save) Am I missing something?
Javetts 2023年8月29日 8時58分 
Does this work with the armor slot unlock mod?
bucchi 2023年7月17日 5時26分 
Hi! I made JP Translation Patch ! thank you GOOD MOD!
https://steamproxy.net/sharedfiles/filedetails/?id=3004081235
Lothar Krahe 2023年1月8日 10時13分 
Can you make a submod with only the two concept art skellies? All the rest are too overwhelming and create a lot of unnecessary skeleton categories that confuse the game.