Arma 3
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NOD Colorize
   
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Data Type: Mod
Mod Type: Equipment, Mechanics
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417.803 KB
17/jul./2019 às 20:15
1 nota de atualização ( ver )

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NOD Colorize

Descrição
ALPHA RELEASE

NOD Colorize

This addon allows users to recolor their NODs (NVGs). The changes are accessed through addon settings.

Note: this should not be used in conjunction with my White Phosphor Mods.

This a spinoff of my White Phosphor mod: White Phosphor

After releasing White Phosphor I had a few requests for changes or custom editions. This mod is an answer to those requests. NOD Colorize allows you to re-color your NODs to your exact preference. I had also seen a couple of references online where people wanted custom NOD colorization to help with certain types of color blindness so hopefully this can be helpful in that capacity.

Note that the colors you select are being mixed weith the existing green hue of the NODs built into vanilla ARMA.

For more details on the settings associated with this, refer to BIS's documentation on the ColorCorrection Post Process effect: LINK[community.bistudio.com]

This mod requires CBA and should be compatible with both vanilla ARMA and ACE. Note that you will see color differences when using this addon with and without ACE due to the changes ACE makes to NODs.

I encourage folks to post up their configurations on the BIS Forums: https://forums.bohemia.net/forums/topic/224338-nod-colorize/

For reference, here are the settings for my white phosphor mods:

ACE Version:
brightness 1
contrast 0.6
offset 0
Blend color (RGBA) 0, 0.1, 0.2, 0
Colorize Color (RGBA) 0.4, 1.4, 2.4, 0
Desaturate Color (RGB0) 1, 1, 1, 0

Non-ACE Version:
brightness 1.1
contrast 0.7
offset 0
Blend color (RGBA) 0, 0.05, 0.05, 0
Colorize Color (RGBA) 0.25, 0.75, 0.8, 0
Desaturate Color (RGB0) 1, 1, 1, 0

21 comentário(s)
Sunny 17/ago./2023 às 11:15 
yooo!

Can you add so that we can edit some more effects in this mod, for example, these effects:

*radialBlur
*ChromAberration
*WetDistortion
*ColorCorrections
*DynamicBlur
*FilmGrain
*setAperture
johngis117 14/jan./2021 às 10:57 
Hi sir, thanks for share you mod whit the comunity, i just have a situation every time i reload a check point in SP maps the regular green remplaces the white phosphor cfg of the mod. i know this mods are plans mostly for MP but if u can helpme to solve this i'll grateful a lot :) thanks again for you awesome mod sir :)
Fat_Lurch  [autor(a)] 10/out./2020 às 21:29 
TAXI..:I've pasted the defaults for White Phosphor in the description above.

Thanks
TAXI_SERVICE 9/out./2020 às 19:34 
Thank you for the prompt response. This mod does not start with the white phosphor settings, just regular green. At your convenience you can post those values here, I will also play around with the values to see what different combinations I can achieve. Great mod nonetheless.
Fat_Lurch  [autor(a)] 9/out./2020 às 6:27 
Taxi-service: yes, that's the intent. IIRC this mod starts out with the White Phosphor settings. If not, please reach out again and I'll try to paste in the values over the weekend
TAXI_SERVICE 8/out./2020 às 18:17 
Cool mod, is it possible to customize your white phosphorus nod in this mod? If so what are the values?
Fat_Lurch  [autor(a)] 16/jul./2020 às 21:15 
Thanks Valken. Im real curious to see how POLPOX got that to work! Also, extra points for the Old Snake avatar
Valken 16/jul./2020 às 20:14 
I wanted to update I am using this thermal map with Nod colorize and it seems to work great. https://steamproxy.net/sharedfiles/filedetails/?id=1799993760 I only wish I can adjust the green to match nod colorize better.
Valken 10/jul./2020 às 22:29 
I will checkout A3Ti. Thanks for the suggestion!
Fat_Lurch  [autor(a)] 10/jul./2020 às 14:54 
Valken, unfortunately the ARMA 3 engine doesn't support that. You may want to check out A3TI though, those guys have done an amazing job of overhauling the ARMA 3 thermal system (by writing a new one)