Stellaris
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Trait Point Traits
   
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10 lug 2019, ore 16:39
27 giu 2023, ore 6:53
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Trait Point Traits

Descrizione
Adds 10 traits that give 10/25/42/50/75/100/125/150/175/200 trait points when selected
107 commenti
Cephalon Sithalo  [autore] 30 mar, ore 16:21 
@Kizuna Shirosaki, almost a year later and you are still having the issue despite the hopeful fix. Idk, maybe I will look at it later. I been working on and off on another mod atm
Kizuna 29 mar, ore 11:04 
Seems like the AI was able to use this trait when they mke a new robot pops
Tank5168 25 mar, ore 1:06 
Thank you Mod is work ok
Cephalon Sithalo  [autore] 27 giu 2023, ore 12:14 
I mean... Your are welcome. But it doesnt work as it should v.v
Pothel 27 giu 2023, ore 10:36 
YES IT WORKS :D ! Thank you very much for fixing this so fast :)
Cephalon Sithalo  [autore] 27 giu 2023, ore 6:56 
Update:
Fixed a missing localization
Fixed scripted trigger to allow human players to remove the traits
Can add traits back in but with a caveat since I cannot get it working properly.

Machines might have no problem adding and removing any of the traits. But for organic pops you need to go down Genetic Ascension for some reason. I have no idea why.

I would fix it to work properly across the board but I dont see anything else I can do so heres what I got. If anyone can figure out how to fix it that would be great :LotusFlower:
Cephalon Sithalo  [autore] 27 giu 2023, ore 6:52 
Ive done like 2 tests, 1 as human start, one as gestalt assimilator start. With both the human and the assimilated pops, I can remove the trait but I dont have the option to add any of the others as a replacement unless I go down genetic ascension path. Which is really weird because there is nothing in their code related to that.

The advanced traits in vanilla have a scripted trigger in them that checks if you can use advanced traits. If you can then those traits show up. I dont use that check so they shouldnt show up on genetic ap but they do.

Meanwhile my gestalt robots where able to have the whole range of traits applied no problem. There isnt anything in the code that makes the traits effect robots differently than organics and yet it is happening.
Cephalon Sithalo  [autore] 27 giu 2023, ore 5:56 
People where having issues with ai and this so included a scripted trigger where only human players would be able to manipulate it during the game.

Turns out the trigger doesnt work there because for some reason the game does not register the human player as human. Fun
Pothel 27 giu 2023, ore 1:52 
There is no way to add trait points or change to higher or lower trait points during the game - only when creating an empire. Is this a bug or deliberate ? Because as I recall it used to be possible ? Maybe the mod is misaligned in my modlist but it is at the very bottom of the.
Cephalon Sithalo  [autore] 22 giu 2023, ore 16:30 
Sorry to hear that, how are they behaving?