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Fixed scripted trigger to allow human players to remove the traits
Can add traits back in but with a caveat since I cannot get it working properly.
Machines might have no problem adding and removing any of the traits. But for organic pops you need to go down Genetic Ascension for some reason. I have no idea why.
I would fix it to work properly across the board but I dont see anything else I can do so heres what I got. If anyone can figure out how to fix it that would be great
The advanced traits in vanilla have a scripted trigger in them that checks if you can use advanced traits. If you can then those traits show up. I dont use that check so they shouldnt show up on genetic ap but they do.
Meanwhile my gestalt robots where able to have the whole range of traits applied no problem. There isnt anything in the code that makes the traits effect robots differently than organics and yet it is happening.
Turns out the trigger doesnt work there because for some reason the game does not register the human player as human. Fun