Space Engineers

Space Engineers

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Orks: The Great WAAAGH!
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Type: Mod
Mod category: NPC
Mostra gli oggetti etichettati con tutti i termini selezionati: NoScripts, ServerScripts
Dimensioni del file
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43.479 MB
5 lug 2019, ore 16:19
18 set 2022, ore 9:24
5 note di rilascio ( visualizza )

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Orks: The Great WAAAGH!

In 2 collezioni di Meridius_IX / Lucas
Modular Encounters Collection
20 elementi
MES-Friendly Mods
57 elementi
Descrizione
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Description

Orks: The Great WAAAGH! is a PvE mod that adds very hostile encounters to your game world.


Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

Attribute
Description
★★★★☆ - Hostile
Grid Difficulty[github.com]
★★★★☆ - Difficult
Environments[github.com]
Space, Atmosphere, Gravity
Encounter Types[github.com]
Space Cargo Ship, Planetary Cargo Ship, Random Encounter, Planetary Installation, Boss Encounter
Chance, Combat Phase, Known Player Location, Threat Score
Special Abilities[github.com]
Defense Shields, Hand Drill Inhibitor, Jetpack Inhibitor, Jump Drive Inhibitor, Randomized Weapons, Reinforcements


What are Orks?

The Orks in this mod are heavily inspired by the Orks from the Warhammer 40K series. They are an aggressive, warlike race of aliens that are constantly seeking the next fight or battle.

Orks detect their targets based on active HUD signals (eg: Antenna or Beacon). At closer ranges, they can also detect grid movement. If you begin battle with an Ork and inflict enough damage, it may try to retreat. If an Ork can successfully retreat, then it will designate your immediate area (15km radius) as a "Known Player Location" which allows other Ork encounters to pick up targets within the area immediately - regardless of Broadcasting or Movement. You will need to leave the area for a minimum of 30 minutes before the Orks will no longer consider the area as a Known Player Location. Alternatively, if you destroy an Ork station or boss within one of these areas, this will also remove the Known Player Location.


Types of Encounters

In all cases, Orks will only begin spawning after you've built up your own grids and resources to a certain point (ie: once you've reached a high enough Threat Score Level).
At lower threat scores, Orks have a 10% chance of spawning with Randomized Weapons and a 10% chance of spawning with Defense Shields (if that mod is included). At higher threat score levels, Orks will consistently spawn with Randomized Weapons and Shields. Keep this in mind when amassing your resources.

Orks are more common in outer space, and may spawn more frequently while outside a planet's natural gravity. They can also spawn on planets as well, although these encounters are a bit more rare. Ork installations can also spawn on planets as well.


Special Thanks

Huge thanks to Fade Sevar for putting together the various grids used for these encounters!


Restrictions Regarding Republishing This Mod

As of the mod version updated on 04/11/2021, I will ask that you not republish this mod. I have no issue with anyone studying and using the RivalAI behavior components for use in their own encounter mods - as long as SubtypeIds are changed. If you have suggestions for changes/features, please let me know in the comments.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]
Discussioni più popolari Visualizza tutte (5)
3
11 dic 2020, ore 0:09
Interesting twist, no joke!
Liger_XT5
0
12 dic 2024, ore 19:11
Delete orc barge
FckNzs Stopschildkroete
0
19 giu 2023, ore 12:17
Bug? Cause this seems to have crashed my game
R1po
320 commenti
raz334 3 dic 2024, ore 23:17 
Working Great for me, In fact a little too well..
I apparently placed a station in a section of space they claimed was theirs... the result...
My station is constantly surrounded by a swarm of 6-12 smaller ships just outside of my shields
AND lately one actually powerful ship with strong shields and weaponry, that for some reasons triggers explosions on my base and kills my character frequently despite the station being shielded heavily enough to stay at 100% shields under it's full barrage.
Kototop_CMB 30 nov 2024, ore 6:28 
how to increase spawn change?
DMMWolf 17 nov 2024, ore 22:46 
Anyone know a way to block the ork's randomizer from spawning certain weapons... like non-wc weapons and perhaps tyranid bits
Jonnyhawkeye 25 ott 2024, ore 5:33 
last time i used this it no spawn.
Admiral_Morgan 25 giu 2024, ore 13:40 
WAAAAAAAAAAAAAAAAGHHHH
Malorn 14 giu 2024, ore 17:02 
Having the same issue, they don't ever seem to spawn in my game.
[ZD] Jobey 27 mag 2024, ore 3:36 
Does anyone know if this still works, its been a year or so since i last played, added this mod as loved it before but they don't seem to be spawning
joeys646 7 apr 2024, ore 0:11 
Is this mod Compatible with EEM and Reavers mod usage all in one .
Solid Snack 2 feb 2024, ore 1:46 
Hey mate, been using this for a month and it's been awesome - also Orks have been using Weapon Core weapons so far. However, been getting weapon core error on the same saved game for some reason - wondered if there was some sort of update or whatnot I missed with the mods?

Basically is the mod intended to work with weaponcore or not and when it was working previously it was a fluke?
Vechs 17 gen 2024, ore 7:35 
This is the best enemy mod that I've seen so far, all the others (reavers, etc.) have elements that make them unfair or unusable. The Ork vehicles are fair, have decent salvage potential, and their dialogue is quite amusing.