Arma 3
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White_Phosphor
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Data Type: Mod
Mod Type: Equipment, Mechanics
Tamaño
Publicado el
Actualizado el
479.554 KB
4 JUL 2019 a las 23:39
8 JUL 2019 a las 17:18
4 notas sobre cambios ( ver )

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White_Phosphor

Descripción
ALPHA RELEASE

WHITE PHOSPHOR

BIS Forum: https://forums.bohemia.net/forums/topic/224102-white-phosphor-nods-nvgs/

This mod upgrades all NODs (NVGs) with white phosphor technology tubes.

There's nothing to setup, it works automatically with all night vision devices (vanilla and addon). There's a CBA setting listed under "White Phosphor" - this is so servers can whitelist the addon but individual users can disable it if desired.

This mod requires ACE3 and CBA_A3. For the non-ACE version: https://steamproxy.net/sharedfiles/filedetails/?id=1793762277

The mod has been tested in SP and on dedicated.

This mod is in Alpha release. Right now this overwrites the green hue of vehicle screens. I'll be developing more stringent code to detect these cases so that the white phosphor effect is only activated at appropriate times.

Credits and Thanks:
-Thanks to CoNaNRedd on Reddit for helping getting the code working!

For anyone who would like to see different color settings, please check out my NOD Colorize Addon - it gives you full control over the color of your NODs: https://steamproxy.net/sharedfiles/filedetails/?id=1807445586
96 comentarios
♣♦ Aram ♥♠ 16 MAY a las 7:27 
Hawkins I can potentially do it for you. When I had a milsim unit we customized this mod for that exact purpose. Except instead I just blacklisted some of the basic NVG models such as the AN-PV14 and 15 from RHS so the white phosphor didnt work on those but then added some ANPVS31 models from another mod which allowed the setting, This way only our spec ops guys were allowed access to those ANPVS31. Made it a little more realistic. I suppose its possible to go white list only specific ones and not apply it to anything else, but I'd have to see.
Hawkins 19 ENE a las 7:51 
Could you make it possible for server administrators to list out the exact NVG models (preferably via CBA config options) that use white phos?

I'd be interested in using them for a specific model, but not all models.
F. Raven 28 JUN 2023 a las 13:22 
Noticed a possible issue if you're running this + Suppress. Once Suppressed it reverts back to Green Phosphor Nvgs. Any way to potentially fix this?
Fat_Lurch  [autor] 20 OCT 2022 a las 20:21 
Church: Yeah, my intent was to offset for the little bit of tint change that ACE applies compared to the default night vision color.
Church 17 OCT 2022 a las 23:28 
Is there any noticable difference between this version and the non-ace version? The only thing I could tell when loading each one individually is this version is significantly more blue and the other is proper white.
liwocom 23 DIC 2021 a las 17:22 
白磷夜视仪
Forxe-BlackOp 1 OCT 2021 a las 13:00 
Why? Does not work with A3TI or what??? x:
Fat_Lurch  [autor] 18 JUL 2021 a las 1:17 
Nomad, It has not. I've been working other projects.
Nomad1094 17 JUL 2021 a las 19:48 
has this been updated to work with A3TI?
White 5 JUN 2021 a las 3:01 
We're having a small issue with this mod not working properly with the Supression mod, curious to see or hear if there's been any work put towards making them work together because, to be quite frank, this mod is just too perfect for night ops.

Its much, much better than running around in Arma with the vanilla at least, getting PTSD from Fallout 3 just thinking about GREEN.

Looking forwards to hearing more about how things are going with the mod! :p2chell: