Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I have no idea if the perk progression has ever worked on else's server, but it did on my server for my two friends and I. Not sure why anything would be any different, or changed.
I remember anything that modified the client side disabling perk progression, unless the mutator was whitelisted. Anything on the server side was fine, though. This one is 100% server side, so not sure what's going on.
Unfortunately as far as I know, or can remember, all the other country tags mutators have the database included in the .u file(s), so there's no way to update them without breaking the whitelisting. And there's no way to whitelist new mutators anymore.
This is the way I did it, and it worked for me: https://wiki.tripwireinteractive.com/index.php/Dedicated_Server_%28KillingFloor%29
I would assume that would be the original purpose of it, but it does seem somewhat pointless.
https://mega DOT nz/file/G0dSgQhY#gmpzANubltfSzi5R60K27yibUTXMTmzkSSdB_HCHsMU
I have one question, in ClientHandler: SetTimer(2 + FRand(), true);
Why bLoop is true?
This is to prevent the player's name from being changed using the command SetName?