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•On Swiftwater, there's a window near 2nd that you can jump out of, sneak past 3rd, and end up at last if you're quick enough.
•To the right of the Spawn exit in front of 2nd, There's some white pipes you can hide an exit behind
•There's also a pixel-wide ledge on the health/ammo pocket in Upward's tunnel that completely hides Engineer. If the enemy caps 2nd, you can build a tele above & behind their spawn if you're sneaky enough.
•If you're fast enough, you can run past red's 1st spawn on Frontier & build a tele under last
Hope this helps