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Báo cáo lỗi dịch thuật
Amazing job and super extra speedy too! Love all the new touches
For example the Behemoths issue is that I just based it 100% identically to the in-game map which also misses the exit. I'm adding those into my map so it's 100% accurate to in-game instead.
Thanks for the suggestions, I'm going through them now!
Four things I found unmarked still:
1) Inferno Cave - rightmost large square room has breakable wall near its center
2) Oriental Sorcery Lab - exit into the 'void' in small center room should be closed
3) Den of Behemoths - top row is missing an 'exit' to bellow (2nd room from the left)
4) Glacial Tomb - breakable wall in room outside and bellow the green teleport room
Suggestion: Hall of Termination - could you recolor special 8-bit room in the top row to have its own color, like other 6 special rooms. Something to make it stand out more as the area is too difficult unless one is overleveled.