Left 4 Dead 2

Left 4 Dead 2

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WaW Double-Barreled Shotgun (for AWP)
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Game Content: Weapons
文件大小
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4.822 MB
2019 年 6 月 20 日 下午 2:33
1 项改动说明 ( 查看 )

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WaW Double-Barreled Shotgun (for AWP)

在 Alex_D #NoWar 的 1 个合集中
Alex_D's compiles: firearms
236 件物品
描述
A double-barreled shotgun with "sideplates" from Call of Duty: World at War.

Replaces the hidden CS:S AWP on Tootti's animations.

Inspired by the "Super Shotgun" from Doom, Blood, Serious Sam, etc, and Rex the Impaler's Boomstick (which I earlier had made a similar script for), I decided to try and make my own version. Since I would lack the groovy reload animation Rex made (seeing as the animations I used are of a later version) I decided to bypass the reload animation altogether and replace the AWP using the M60 ammo with no reserve pool. It kinda works online, but it doesn't make much sense. It fires and reloads as fast as a default AWP does. Includes sounds; one of my few mods to include a firing sound as well. Oh, and this version has a thin handguard.

Constructive criticism is welcome. Think twice before posting complaints or suggestions.

The script changes are:
  • HUD icon
  • BuiltRightHanded = 1 (necessary to flip the viewmodel)
  • Fixed incendiary sound
  • PumpShotgun response rules (the characters never specify a pump shotgun, so it works)
  • 50 round capacity (def. 20)
    • Now the gun has 50x2 shells (like the Tier 2 shotguns that have 10+90 shells), feeding straight from the ammo pool like a classic videogame "super shotgun".
  • 20 pellets per shot with 25 damage each
    • Since both barrels are fired and reloaded, it shoots twice as much pellets as an average normal shotgun.
  • 0 reserve ammo (def. 180) - M60 ammo type
    • This is done in order to make the gun feel like it's feeding straight from the ammo reserve. You can still replenish ammo, and perform an actual "true" reload.
Note: frag rounds make the gun lose its potential for 50 long shots. Incendiary ammo, however...

Credits:
Models/textures: Treyarch (distributed by Activision)
Animations: Toottielain
Compile: Alex_D_Vasilkov
Sounds: Treyarch/Activision

Copyright 2019 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
30 条留言
Alex_D #NoWar  [作者] 2022 年 8 月 10 日 上午 5:48 
This happened before TLS update, so adding a script was somewhat justified.

One can replace pretty much any gun with a script like this... unless it's a shotgun that reloads one by one and it will take forever to reload 50 rounds, even with a glitch.
Spider 2022 年 8 月 10 日 上午 2:58 
why would anyone turn awp into a WaW Double-Barreled Shotgun
The solar flare. 2021 年 10 月 10 日 下午 1:12 
I barely noticed
Alex_D #NoWar  [作者] 2021 年 10 月 10 日 上午 10:34 
Yes, I have mentioned in the description that frag rounds are a downgrade. Unlike the incendiaries.
JasonFox 2021 年 10 月 10 日 上午 10:18 
cool shotgun,but when i used the explosive ammo vs special infected, but it doesn't kill them, only concusses and slowly kills them.
The solar flare. 2020 年 12 月 15 日 下午 1:57 
I smell an update
Alex_D #NoWar  [作者] 2020 年 12 月 15 日 上午 11:29 
Not back then. I wasn't nearly as competent as I am today.

Come to think of it, this isn't a half bad idea.
The solar flare. 2020 年 12 月 15 日 上午 10:00 
Couldn't you just do a bunch of flipping and spinning as a draw animation?
Alex_D #NoWar  [作者] 2020 年 10 月 23 日 下午 2:48 
No. This weapon has a script. And even if it didn't, I would still pack it with my HUD icon.
Alex_D #NoWar  [作者] 2020 年 9 月 9 日 上午 2:41 
Of COURSE it did! The shotguns have a shell-by-shell reload animation, and the AWP does not, among other things.