Sid Meier's Civilization VI

Sid Meier's Civilization VI

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20. čvn. 2019 v 13.30
4. led. 2024 v 13.25
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V 1 kolekci od uživatele JNR
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This mod is an attempt to fix bugs overlooked by Firaxis and is occasionally updated to include new fixes and remove those included in official patches.

If you know about a bug that you want fixed, mention it in the respective discussion thread below. No guarantees though that it *can* be fixed by modding.

Included Fixes
  • The Strategic Air Force policy now boosts production of Modern and Atomic aircraft as stated.
  • Jawdiga's ability description now has the correct adjacency bonus and includes yield icons.
  • For Nzinga Mbande, the Kongolese ability description now mentions heroic relics if applicable.
  • Lincoln can no longer spam his free units by converting Power Plants (Big thanks to Fuzzle for this solution!).
  • The description of Lincoln's combat bonus for his free units in the combat preview screen has been shortened. You do not need to read about free resource maintenance there, it's unnecessary clutter.
  • Tokugawa's ability now describes the Tourism bonus correctly as the district having to be within 6 tiles of the capital, not the city the district belongs to.
  • Nader Shah's trade route bonus now properly requires the trade route to come from a conquered city as intended.
  • Open-Air Museums no longer multiply each other's yields if you manage to get multiple in the same city.
  • Hagia Sophia no longer increases charges of non-religious units (e.g. charges for the conversion ability of Unifier Qin's units).

(Mod formerly known as "XP Bonuses and Royal Navy Dockyard Hotfix" and "Flanking Bonus Hotfix (Great People)" which addressed previous bugs that have since been fixed by official patches)
Populární diskuze Zobrazit vše (1)
18
24. zář. v 12.10
Bugfix Wishlist
JNR
Počet komentářů: 76
JNR  [autor] 7. srp. v 0.45 
I'm not sure your comment has enough information for me to do anything.
hoću_kitu 6. srp. v 18.58 
I'm not sure this is working
leonpoi 12. zář. 2024 v 17.45 
Just saw this mod - is it up to date? I see last changed Jan-24?
Yūro Akiba 5. srp. 2024 v 8.53 
sorry i was sleeping when you sent the reply
JNR  [autor] 5. srp. 2024 v 1.25 
which mod from Infixo do you mean?
Yūro Akiba 4. srp. 2024 v 20.58 
i think you cant use both but they have overlapping fixes
Yūro Akiba 4. srp. 2024 v 20.58 
which mods fixes more, this one or infixos
Yourmomu 11. dub. 2024 v 15.58 
This might not be patchable through mods but the asset limit glitch that prevents you from loading too many mods due to the assets going above some kind of limit is especially annoying.
Rex Bellator 19. bře. 2024 v 14.19 
Not sure if it's fixable or if it's a bug (I don't know if it's a weird mod interaction) but I've noticed when I snag a civilian unit with a raider-class ship like a submarine/privateer, the unit colors will be swapped so suddenly my unit will have the color of the enemy unit, and the enemy unit I captured has my colors, but then the following turn their colors go back to normal.