Garry's Mod
132 voti
! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay, Realism
Dimensioni del file
Pubblicato in data
1.768 KB
16 giu 2019, ore 8:17
1 nota di rilascio ( visualizza )

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! Customizable Weaponry 2.0 - Bullet Penetration/Richochet Lua Interface

In 1 collezione di Methylenedioxymethamphetamine
dev
28 elementi
Descrizione
What?
This addon overrides Customizable Weaponry 2.0's bullet code to allow for developers to programmatically enable/disable bullet penetration and/or bullet ricochet on a per entity basis.

Developers

Overriding bullet penetration
hook.Add("CW_canPenetrate", "riot_shield_canPenetrate", function(ent, traceData, direction) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet penetration end end)

Overriding bullet richochet
hook.Add("CW_canRicochet", "riot_shield_canRicochet", function(ent, traceData, penetrativeRange) if (ent:GetModel() == "models/arleitiss/riotshield/shield.mdl") then return false -- Suppress bullet ricochet end end)

It's not working!
CW 2.0 may be loading after this mod. This mod must load after CW 2.0 for it to work. You can try installing this addon in your server's addons folder instead of using the Workshop. Addons are also loaded in alphabetical order, but I don't know if it's ascending or descending order.
4 commenti
juicydrucey 21 set 2024, ore 0:32 
How do you actually disable bullet penetration for all props though?
Rooki 22 mar 2022, ore 8:29 
About the not working its depending if linux or windows if windows i think alphabetic and linux reverse
Rooki 22 mar 2022, ore 8:29 
No its for developers
xLeviathan1922 9 nov 2021, ore 18:15 
Does it appear in the CW Admin settings under "Utilities" in the Q menu? Or is it just a command that is added?