RimWorld

RimWorld

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Pawnmorpher (BETA)
   
Palkinto
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Mod, 1.0
Tiedostokoko
Julkaistu
Päivitetty
3.987 MB
5.6.2019 klo 1.06
11.6.2019 klo 0.48
8 muutosilmoitusta ( näytä )

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Pawnmorpher (BETA)

Kuvaus
Too many prisoners and not enough animals? We can change that.

Overview

Pawnmorpher adds a novel new way to clear out your prisons, make your pawns more useful, or to make them better in melee combat. Obtainable from Ancient Dangers and Exotic Traders, Pawnmorpher adds an array of serums that will alter your pawns over the course of a few days.

Mutations include a wide variety of animal-themed parts to mix and match onto pawns, and pawns may often end up less than human.

Details

This is a WIP mod, so I will be adding more animal types (and hopefully, visual representation of some mutations), as well as other useful features.

Currently, pawns and prisoners can be changed into:
- Warg
- Dog
- Husky
- Fox
- Alpaca
- Chicken
- Cow
- Pig
- Deer
- Boomalope

Please note that the outcome will not always result in a full transformation. If this is the case, the pawn will usually get one final mutation.

Once you have access to a cowmorph and a chookmorph, you will be able to produce your own serums.

There is also a possible ship chunk event that will mutate those who get close to it (and, like the poison ship, also kills plants)

Plans

Planned animals include:
- Cat
- Muffalo
- Thrumbo (though, a much, much longer progression)
& eventually, all vanilla animals

Other planned features:
- Mutagenic meteorite events
- Mutagenic ooze
- Plantmorphing?

Let me know if you find any bugs, have any questions or suggestions. If you have a mod that adds other animals, feel free to either pick apart this mod to make a patch; or if I like the sound of it I can have a go.
Suositut keskustelut Näytä kaikki (3)
55
15.6.2019 klo 11.35
Patch/Animal Requests & Mod Suggestions
Yap
11
1.7.2019 klo 20.49
TÄRKEÄ: Humanoid Alien Races Framework Dependency
Yap
8
7.6.2019 klo 0.24
Bug Reports
Yap
95 kommenttia
123caboom 9.3.2021 klo 15.19 
HAHAHA! Made my Day!
Yap  [tekijä] 30.6.2019 klo 5.02 
Shows how much I remember. 3.5 days, and it hatches a chicken.
ZX-DX 30.6.2019 klo 4.59 
they have a progres bar
Yap  [tekijä] 30.6.2019 klo 4.54 
@ZX-EX They...well, they don't hatch.
Yap  [tekijä] 30.6.2019 klo 4.50 
ZX-DX 30.6.2019 klo 4.42 
hey so how long does it take for a morphegg to hatch?
Yap  [tekijä] 27.6.2019 klo 15.06 
Still working on it lad, but I'm very, very close to an update. I've got pretty much all the major features I wanted in, some QOL things and even patches for inbuilt mod compatibility. Won't be long now.
ZX-DX 27.6.2019 klo 13.07 
hey so can update it now
(im sorry if im upseting you)
Yap  [tekijä] 27.6.2019 klo 13.01 
There's no need to recruit them, they're still exactly as productive left as prisoners.
Huehuecóyotl 27.6.2019 klo 8.26 
I didn't try making one critical, though I don't think that'd help.. I'll try it though.

Do you just recruit your production morphs or what, how are you supposed to manage that? I don't want the extra pawn icons clogging up my top bar just to show me incapacitated livestock...