Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Roman Republican Era Army Composition (Historical)
By Fear2288
A simple guide to creating a true-to-life Republican Era Roman Legion (and some historical background information) in Total War: Rome II.
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Introduction
Chances are if you're playing Total War: Rome II you're probably somewhat interested in the history of the Roman Empire or have a general liking of the subject. If so, then like me you've probably wondered how you can create the most historically accurate virtual representation of the Roman military within the confines of the game.

The following guide will show you how to put together a Roman legion of the Republican era the best way possible in Rome II. Included also is some historical side notes and some basic tips for how to command your army on the field of battle.

Before we start, please note that the limitations of unit size and army size do not allow a perfect transition but it certainly serves as an appropriate representation nonetheless.
A Brief History Lesson
In the Mid-Republican era - roughly around the time that the game's campaign begins - Rome's military had abadoned it's long-standing Etruscan hoplite model (578 BC - 315 BC) and had begun using the Manipular one.

During its time of use the Manipular Legion went through two distinct phases: the Camillan and Polybian systems. The Camillan, the first to be adopted, introduced three distinct types of heavy infantry: the Hastati, Principes, and Triarii. These three classes were divided by personal wealth (Hastati being the poorest, Triarii the wealthiest) and all carried the hastae (spear) and scuta (shield) save for the Triarii who also carried gladii (short swords) and the large round Greek shield known as the clipei instead of the scuta.

Accompanying these classes would be three groups of light infantry known as the Leves, Accensi, and Rorarii. Leves were javalin-armed skirmishers attached to the Hastati who would run to the front of the line and throw their weapons before retreating back to safety. Accensi were slingers situated at the rear with the Triarii to provide support, and the Rorarii's role is somewhat lost to history however the best guess is that they were reserve troops who stood with the Accensi and Triarii - providing support where they were needed.

Lastly the Camillan legion also included Equites, cavalry, who were used to flank and/or run down retreating enemies.

As the Punic Wars began (264 BC - 146 BC) the Camillan system started to shows signs of ineffectiveness - namely due to its large amount of light skirmisher infantry. Soon the Polybian system would take its place making both large and small adjustments.

Chief among these changes was the division of the heavy infantry classes. Under the Polybian reforms the three ranks were no longer dependant on wealth but rather age and experience with the Hastati being composed of the younger soldiers yet to see battle, the Principes being slightly older and blooded, and the ranks of the Triarii being filled by grizzled veterans who had proven themselves in war. In addtion, the Hastati and Principes replaced their spears with gladii and now carried two pila (heavy javalins) which they threw into the enemy ranks moments before charging in with swords drawn. The Triarii on the other hand traded in their clipei for the scuta.

Other changes included the replacement of the three light infantry classes with one, the Velites, who carried javalins and gladii. As with the Leves, the Velites did not form their own units but were attached to all three of the heavy infantry types and acted as skirmishers who screened the advance of the Hastati. Velites were also used to fight off war elephants and chariots if they were present on the battlefield.

The Polybian system continued to be used, with occastional adjustments, until the Marian reforms of 107 BC.
The Legion
The Manipular Legion was named so due to the fact that each of the three heavy infantry types (Hastati, Principes, and Triarii) were divided into ten maniples each consisting of one-hundred and twenty men (aside from the Triarii which numbered at sixty men). Combined, these three ranks would add up to three-thousand men with the Velites numbering one thousand two-hundred and Equites being three hundred.

In total, a Mid-Republican Legion would have a standing size of four-thousand five-hundred men though some historians believe they could've been as large as six thousand.

Due to the limitations of Total War: Rome II however achieving an exact 1:1 representation within a single army is impossible. Instead, what follows is an army composition that gets nearest to the mark as the game can.

Republican Manipular Legion
  • Five (5) Hastati
  • Five (5) Principes
  • Five (5) Triarii or four (4) with General attached to Triarii bodyguard
  • Three (3) Equites or two (2) with General attached to Equites bodyguard
  • Two (2) Velites

This will give you a total stack of twenty units - the max allowed for a single army.
The Socii
The Socii (literally "allies") were the tribes and city-states of the Italian peninsula which retained their autonomy in return for their service to Rome. Every Legion which the Republic put in the field the socii were expected to match in size. During the mid-Republic years when Consuls were given command of two Legions each the socii then were expected to raise a total of up to four armies (Alae - or "wings") in support and hand them over to Roman commanders.

Specific details pertaining to the composition and order of battle of these alae is lost to time but most historians believe that it's more than likely they were outfitted similarly to the Roman Legions and fought in the same manner. Additionally, in battle each alae would personify their name by deploying on the left (sinistra) and right (dextra) flanks of the Legion.

In Rome 2 your choices for socii units is somewhat limited. If in fact they were outfitted and fought in a nearly identical manner to the Legion, Creative Assembly seems to have either forgotten or chose not to include versions of the Velites, Principes, and Triarii.

Interestingly though in spite of that potential oversight they have included two Extraordinarii ("special troops") units. Historically these troops were the best the Italian allies had to offer and would serve as escorts for the Consul himself as well as having a special place in the marching line and within the camp. On the field however there doesn't seem to be any evidence that they were positioned differently from the other socii. In the entire Consular army extraordinarii made up one-third of the cavalry and one-fifth of the infantry - roughly six-hundred and eighteen-hundred men respectively.

After some mulling about I think I've landed on an appropriate composition that captures the socii ala's historical presence on the field of battle.

  • Twelve (12) Socii Hastati
  • Three (3) Socii Extraordinarii Infantry
  • Two (2) Socii Equites
  • Two (2) Socii Extraordinarii Equites
  • One (1) Roman General w/Equites Bodyguard

This setup will allow you to create three lines of infantry just like you would with the Republican Legion. It's up to you however if you want to deploy two lines of six Socii Hastati and one line of three Socii Extraordinarii Infantry (to kind of act in a similar fashion as the Triarii) or use two lines of five Socii Hastati and combine the remaining two with the Extraordinarii in the final line.

As far as the cavalry are concerned I'd deploy them on either side of the heavy infantry but perhaps keep the Extraordinarii Equites with your General.

Since sources seem to assume that the alae used the same tactics as the Legion you could choose to set them up in the quincunx formation mentioned below (in "More Historical Flavor").

Lastly, if you'd like to keep your campaign somewhat historically accurate keep in mind that the socii alae were essentially dissolved by 90 BC with the start of the Social War. This conflict, fought between the Republic and its Italian Allies, was caused by the socii's unhappiness regarding the land distribution reform (Lex Sempronia Agraria) put forth by Tiberius Gracchus in 133 BC.

In a nutshell, this reform redistributed Republican state-owned land. Hoping to acquire, or in some cases reacquire, some of this land the socii found themselves cut out of the deal due to the fact that they were not considered Roman citizens.

In the years following the reform the socii fumed at their second-class position and became increasingly rebellion-minded. After the assassinations of their greatest Roman supporters (Gracchus in 133 BC and Marcus Livius Drusus in 91 BC) and the passing of the Lex Licinia Mucia (a law cracking down on illegal means of earning citizenship) in 95 BC the socii gathered together and created a league of their own to fight against the Romans.

Unfortunately for the socii the Social War (90 BC - 88 BC) did not end in their favor militarily however Rome would go on to eventually make concessions granting them citizenship under the Lex Julia de Civitate Latinis Danda (90 BC) and the Lex Plauti Papiria (89 BC).

It wouldn't be until the reign of Augustus (27 BC onwards) that a similar military branch would be created with the founding of the Auxiliae.


Fighting in the Field
So now you've got your Republican Legion but you might be wondering what the most historical way to deploy and use them may be. Historical sources tell us that each of the three heavy infantry types formed lines behind one another with the Hastati in front, Principes in the center, and Triarii in the back.

Before sending in the Hastati the Velites would take to the front to harrass the enemy with their javalins and the Equites then would most likely be formed up either on one or both sides of the Legion.

All that being said this, or something close to this, would be what your Roman Legion should look like on the field (with, naturally, proper spacing between the ranks and maniples).

................................[V]........[V]..................
...............[H]........[H].......[H].......[H]........[H]
...............[P]........[P].......[P].......[P]........[P]
...............[T]........[T].......[T].......[T]........[T]

Again, your Equites can actually go either all on one side or you can split them up (though give them some space from the ranks of the infantry). Also it's probably not a good idea to have them too far forward. Personally I keep them as far back as the Principes but it's up to you.

As far as the actual fighting goes here are some basic tactics to follow:

Velites
  • Should be placed at the very front of the legion and used to screen the Hastati.
  • Use to engage enemy skirmishers or their front ranks.
  • Ensure that Skirmisher mode is toggled to avoid getting too close to the enemy.
  • When ammunition has been exhausted, the enemy advances, or the Hastati begin their march pull the Velites back behind the lines.
Hastati
  • Should compose your first line of heavy infantry.
  • The first to engage the enemy, and most likely will do the majority of the fighting.
  • Will only throw their pila if ordered to attack an enemy (unlike in Rome: Total War where it was a passive, fire-at-will, ability).
  • Ensure that the line is maintained as well as possible.
  • If overwhelmed have them fall back behind the ranks.
Principes
  • Used in the same manner as the Hastati.
  • Can be deployed to a flank or to fill holes in the Hastati line if the battle isn't looking so great and/or your Hastati cannot break off from the enemy.
  • If overwhelmed have them pull back behind the ranks.
Triarii
  • Your most powerful heavy infantry units but only used in dire circumstances.
  • Their spears allow them to defend against cavalry if absolutely needed.
Equites
  • Used to engage enemy cavalry units, flank the enemy infantry engaged with yours, and/or run down retreating hostile soldiers.
  • The charge is what makes them effective, don't have them flank an enemy and then sit and fight for long periods of time. Charge, fight a bit, then fall back and charge again.
  • Can dismount which potentially makes them a very mobile infantry force, can be used to cover your heavy infantry's flank(s) or provided support where most needed.
Sieges
Unfortunately there aren't too many sources out there that give vivid accounts of the siege tactics of the Mid-Republican Legion. The taking of Syracuse (214 - 212 BC) and the fall of Carthage (149 BC) in the Punic Wars are probably the most prominent but records of these sieges offer little on the specifics. In fact the earliest that such detailed siege descriptions tend to turn up within the historical record is in Gaius Julius Caesar's memoirs concerning his conquest of Gaul in the 50s BC.

We can assume however that the Roman Legion of the time was quite aware of and used the typical siege engines of the ancient world when they assaulted a walled settlement: galleries, siege towers, ladders, and battering rams or other variations of these. Undermining the walls was also another tactic used by Roman military engineers however this is no longer a feature in Rome 2.

It also appears as though the Legion was not opposed to just surrounding an enemy settlement (on land and at sea if it was coastal) and waiting for the defenders to surrender. In most cases during these types of prolonged sieges in the ancient world the city would fall within months or, in extreme instances, years. Starvation and betrayal from within (or the threat of) was usually enough to drive a sieged populace mad over time. In regards to the Romans, the threat of annihilation was also possibly present as Roman law of the time dictated that if a settlement did not surrender before the first ram touched the walls the city and its people would be denied rights (more-or-less at the mercy of the Legion). It cannot be determind exactly though if this law was in effect during the Republican era or not.

Prolonged sieges however are not your best choice in Rome 2. On average an enemy settlement might take anywhere from four to over ten turns to fall and since each turn equates to a year we're talking about sieges that might last double, triple, or quadruple what they would've in reality. In the mean-time your army is taking attritional damage, your generals are getting older (and you go through them fast enough as it is), and stopping to siege a city for six years tends to put a significant hamper on whatever military campaign you're currently engaged in. My advice would be to either assault the city outright (units can now set fire to the gates) or lay siege for enough turns to build one or two siege engines and then go to work.

Lastly, if historical accuracy is what you're going for in your campaign it will help to remember that, despite having access to them early on in the game, the Roman Legion at this time did not use such artillery pieces as the Ballistae, Scorpio, Polyboros, or Onager.

Even though half of these weapons are of Greek origin and date back to the 4th or 5th century BC they don't start showing up as part of the Roman military in sources until after the conquest of Greece in the mid-2nd century BC. The Roman Onager on the other hand doesn't start appearing until the 1st century AD during the Imperial era.


More Historical Flavor
So you know what to recruit and how to command your troops on the field but maybe your looking for a little more historical flavor? What follows are some more elements to make your Roman Republican military closer represent its real-life counter-part.

  • In the early years of the Republican Era the Roman military raised Legions annually during the campaigning season(s) rather than having standing armies. Fighting against mostly local Italian foes, at season's end the Legion forces would be disbanded to return to their normal lives until called upon again. It was not unsual however for Legions to remain levied if a campaign or war continued for longer than the season but when it concluded the armies were disbanded. This practice continued well into the 3rd century BC and standing military forces wouldn't begin to appear until after the Punic Wars.

    This a bit challenging to effectively pull off in Total War: Rome 2 due to the fact that raising a full Legion usually takes anywhere from three to five turns - the equivalent of three to five years (whereas it would take much less than that to raise one in reality). Also if you disband your Legions you'll obviously lose those units which have earned battle experience - though I'm sure the Legion itself keeps their traditions.

  • At the outset of the era the Republic could call up two Legions - each commanded by a Consul. After the Samnite Wars (343 BC - 290 BC) when the Manipular structure had been adopted the Roman military essentially quadrupled.

    A Consul was now given command of two Legions and was supported by two alae (Italian allied forces) - bringing the total number of armies that the Republic could field to eight (four Legions, four alae).

    Given the limitations of how many armies can be raised at once in Rome 2 this isn't exactly possible from the get-go. If you'd like to use this historical feature I'd suggest creating one Legion and one alae towards the beginning of the campaign and expanding when your economy grows stronger.

  • Sources suggest that when the Roman Legion was in the field the three ranks of heavy infantry were deployed in a way so that the Principes covered the gaps between the Hastati maniples and the Triarii covered the gaps between the Principes maniples. This formation was called the quincux. Doing so allowed the line that was falling back and the line that was advancing to move unimpeded by the other.

    Although it might look a little odd this is possible to achieve. Below is a screen shot of what it will look like - apologies for not being able to get it absolutely perfect.



  • The image above shows another element you can bring to the field - proper rank depth. Sources say that the Hastati were no more than three men deep, the Principes twelve, and the Triarii stood at a depth of ten men.

  • As previously mentioned Velites were depolyed against war elephants and chariots if the enemy brought them to the battle. After fighting some elephants I can attest to the fact that Velites can do some damage against them - as long as they can keep away from beasts.

  • During and after the Punic Wars the Roman military realized that from time to time it required soldiers of different types than they had at their disposal (slingers, archers, light cavalry). Thus it was during this time that the hiring of mercenary forces to provide support when and where needed became somewhat commonplace.

    The main three kinds most used by the Republican Legions at this time were the Numidian cavalry, Cretan archers, and the Balaeric slingers.

    As always, mercenary units are available in the game however you might have to adjust your Legions in order to make room for them here and there. Obviously you won't want to create an entirely mercenary army as this would A) have an incredibly high upkeep and B) be historically unrealistic for the time.
Res Secundae!
Now armed with your knowledge of the Republican Legion go forth and conqueror the known world dear Romans!

I hope you found this guide informative and helpful and I hope you have a great time playing this fantastic, albeit sometimes buggy, game.
104 Comments
Austere Hare 14 Aug, 2023 @ 1:16pm 
luv it
Le Sergent McMuffin 1 Sep, 2022 @ 10:06am 
Thanks so much love having things accurate.
charlesb363 17 Jun, 2022 @ 2:49am 
I would offer that the ratio should be 4 Hastati, 4 Principes and 4 Triarii with the 3 extra slots for auxilia.
Fear2288  [author] 12 Jun, 2022 @ 12:52pm 
@Eleri

If you read, you’ll see I noted the smaller size of the Triarii; however, I went for a 20-stack composition that took half the number of maniples (there were 10 of each).

If you’d prefer taking less than 5 units of Triarii be my guest. My concern was creating a 20 unit composition that captures the spirit of the manipular legion: heavy infantry focused with few skirmishers and cavalry.

Un-modded Rome 2 does not play well with historically accurate unit sizes within the confines of the 20-unit max army size.
Eleri 11 Jun, 2022 @ 8:22pm 
The Triarii were half the strength of the Principes. Your composition is (at the time of historical consensus) wrong.
sfingers02 13 Feb, 2022 @ 4:38am 
a. I suggest using the Larger Roman Infantry units to reach actual legion size
b. The Equites should be swapped for Socii Equites and Socii Equites Extraordinarii because allies composed almost all of Rome's cavalry
Garrity27 18 Nov, 2021 @ 1:40pm 
It would be good if you upgraded your hastati to principes when they had enough experience, and then principes to triarii. Rather than having your hastati more experienced than your triarii by the time you've set up a proper legion style army!
Tal-Knight2 11 Sep, 2021 @ 8:30am 
I prefer an army model which simulates the Legion with Alae combined:
2x velites, 2x hastati, 2x allied light swordsmen, 2x principes, 2x allied heavy swordsmen), 1x triarii (they fought in half-size maniples), 2 allied heavy spearmen, 1 extraordinarii, 1 equites, 1 equites extraordinarii, 1 allied cavalry of some sort, 1 general's cavalry. This comes up to 18 units, which leaves you some room for extras like siege weapons or mercenaries (or extra generals if you're playing Med2 or Rome1).
bzcosta 27 Jun, 2021 @ 7:20am 
Fantastic background detail ! Thank you so much! Much appreciated.
hua 7 Mar, 2021 @ 9:51pm 
By modding the game, I've managed to be able to include the infantry in their exact maniple subdivisions, as well as the cavalry separated into flexible turmae. Honestly, biggest issue is just that the unit cards are hella crammed together.

Honestly, I'm surprised that CA hasn't thought of the idea to include tabs for unit cards yet in order for a player to control multiple armies. Say, one tab shows 20 units, then another tab shows the next 20, and so on. It would look much cleaner than showing them all on one screen and dividing large armies up into tabs makes them easier to manage, kinda like group formations, but on a bigger scale.