100% Orange Juice

100% Orange Juice

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100% Orange Juice 3.19 - Achievements Guide
By Hinalyte and 1 collaborators
A full guide on how to get 100% Orange Juice's achievements either through luck or manipulation of the events of the game.
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Introduction
As of game version 3.19, 100% Orange Juice has around 327 Achievements before you can either finally call yourself the master of the game, or just to flex around with your friends. Some of the achievements can be achieved naturally without having you do a lot of effort, although some of them require luck and manipulation to put the odds in your favor. When you're trying to get a specific achievement, it's best advised to focus on getting that achievement alone, so you'll have to put your desire to win the game a little bit behind you.

Some of the achievements can be obtained without the help of DLC, although having any of the DLC characters or the bonus characters can make certain achievements easier due to their variety of gimmicks.

Each achievement has notes. The notes will tell you whether or not the achievement is Luck-Based, whether or not it requires playing Long Games, and how easily you can rig the game to help you get the achievement: it might be Singleplayer Riggable, in which case you can rig it by yourself, it might be Multiplayer Riggable, in which case you'll need friends to help you, or we may find it is Not Riggable, in which case you will have to do it the hard way. Achievements marked with Needs Gift Card are mostly labeled as Multiplayer Riggable, because of a few inconvenient properties of non-Hyper gift cards: each player can only bring one, CPUs rarely bring them, and they don't appear in deck reshuffles if they are still in someone's hand. Achievements marked with Cumulative have a counter for its progress, which you can progress throughout multiple games. A few achievements may have a note regarding their difficulty.
Co-Op-related achievements don't have notes, since most of its achievements will basically be Multiplayer Riggable, because they're designed for at least 2 human players working together anyway. Instead, they will have recommendations in their place. The boss-related ones will have recommendations of the roles and/or characters, while the role-related achievements mainly contains character recommendations.

Until there's an official word, I'm considering the Character Song Packs as just an extension of the other DLCs that were released at the same time as those. Therefore, this guide will exclude them from the DLC numbering provided on each section.
If you have any concerns you'd like to raise, I'm easily reachable on Discord. I'm in FBF's Discord server.
Important and Relevant Changes
  • As of Version 1.13, the previous Normal difficulty has been changed to Original difficulty, while the new Normal difficulty doesn't have explicitly rigged dice rolls like on the Original difficulty, making campaign-related achievements much easier to get.

  • As of a hotfix to Version 2.2.1, any game mode will now count for the "Play as x character" achievements.

  • Version 2.7 introduced Mixers in Co-Op, which are similar to Field Events, but the players are unable to select them. Instead, 2-3 Mixers are chosen randomly for a day, and the selected Mixers are the same for all players. This can affect the impact of hunting Co-Op-related achievements, but they are mostly optional, as waiting for a specific Mixer can take a while.

  • As of Version 2.9.3, you can now unlock DLC-related achievements without actually owning the DLC itself. For example, if you join as a DLC character mid-game, you can now unlock achievements related to said character.

  • As of Version 3.8, you can now customize CPU opponents in singleplayer, as well as CPU allies in Co-Op. This would make achievements that require specific characters much easier to get.
Specific Character Locations
As stated above, you can now customize CPU opponents in singleplayer, as well as CPU allies in Co-Op. This would make achievements that require specific characters much easier to get. However, if you still prefer the lower difficulty provided by the Campaign, as well as its overall setting (Star Breaker Episode 4 is a popular example for rigging achievements, due to Farm confusing the CPUs so much, and also having beneficial field events: Miracle and Charity), you can refer to the list below:

    Characters
  • QP: Suguri Episode 2, Marc Episode 4, Kai Episode 2/3, Midnight = Kemonomimi, Sweet Breaker Episode 1
    Relevant to: #41 [End of Pudding], #231 [Mirror Image]

  • Yuki: QP Episode 1/4/Final, Suguri Episode 2, Marc Episode 4, Kai Episode 3, Midnight = Kemonomimi, Sweet Breaker Episode 1
    Relevant to: #96 [Bad Kids' Usurpation]

  • Suguri: QP Episode 4, Marc Episode 3, Struggle of the Cyborg, Crossed Christmases Episode 3
    Relevant to: #38 [Orders Are Absolute], #203 [With Age Comes Wisdom]

  • Sora: QP/Suguri/Marc/Kai Episode 5, Struggle of the Cyborg, Star Breaker Episode 1, Sweet Breaker Episode 4, Crossed Christmases Episode 3
    Relevant to: #71 [Taking You Home]

  • Tomomo: QP/Suguri/Marc/Kai Final Episode, Tomomo Hell, Star Breaker Episode 1/Final, All Sweet Breaker Episodes, Chaos of the Sweet Gods, Girl Power Episode 9, Crossed Christmases Episode 1, Mio's Dark Citadel
    Relevant to: #199 [Mama Knows Best]

  • QP (Dangerous): Star Breaker Episode 4, Sweet Breaker Episode 5, Girl Power Episode 3
    Relevant to: #289 [Unsettled Argument]
    Partially relevant to: #80 [Source of Conflict], #121 [Gone Pudding Gone]

  • Kyousuke: Sweet Breaker Episode 2
    Relevant to: #232 [The Evil Is Sealed]

  • Sherry: Girl Power Episode 7
    Relevant to: #187 [Rivalry]

  • Star Breaker: Sweet Breaker Final Episode, Chaos of the Sweet Gods, Mio's Dark Citadel
    Relevant to: #277 [Lucky Break]
    Bosses
  • Store Manager: Practice Field, Space Wanderer, Pudding Chase, Christmas Miracle, Highway Heist, Tomomo's Abyss, White Winter, Night Flight, Farm, Sweet Heaven, Treasure Island, Treasure Island (Night), Icy Hideout, Santa's Workshop, Ocean Dive
    Relevant to: #22 [Banned for Life]
    Partially relevant to: #26 [Definite Defender], #64 [Full Payload], #65 [Rebellion], #70 [Tag Team], #102 [Man's Best Friend]

  • Shifu Robot: Planet Earth, Warfare, Sealed Archive, Clover, Star Circuit, Training Program, Vortex, Starship, Shipyard
    Relevant to: #23 [Full Metal Brother], #206 [Sibling Rivalry]
    Partially relevant to: #265 [Lunatic Princess]

  • Flying Castle: Lagoon Flight, Sunset, Frost Cave, Witch Forest, Sakura Smackdown, Over the Sea, Dark Citadel, Beginner Town, Beginner Town (Winter), Lonely Railway
    Relevant to: #24 [Moving Castle in the Sky]
Base Game, Part 1 (#1 - #14)
Game Completion Achievement
#1 - 100% Orange Juice
Notes: Not Riggable
Prerequisites: #2 - #35, #54 - #55, #83, #111 - #118, #144 - #146
Awarded for completing every non-DLC achievement in 100% Orange Juice. There's no trick to getting this achievement, you just have to do it. A few achievements have been added to this by updates.
It is currently assumed that any Co-Op related achievements are not included.

Campaign Achievements
#2 - Pudding Chaser
Notes: Not Riggable
Awarded for completing QP's campaign on Normal difficulty or higher. It's been said that QP's campaign is the most difficult out of the four normal campaign scenarios, because the Final Episode has Yuki/Marie Poppo/Tomomo. Try to adapt to each episode's setup if you're having trouble, such as choosing Yuki during the Final Episode to quickly gain wins as fast as Tomomo.

#3 - Hyper
Notes: Not Riggable
Awarded for completing Suguri's campaign on Normal difficulty or higher. Although Suguri can be outstanding at times due to Accelerator and her +2 Evasion, you aren't forced to use her if you feel she's too fragile. You can switch to someone more durable, such as Sora, who plays similarly to Suguri except with less reliance on RNG due to Extraordinary Specs.

#4 - A Little Aviator
Notes: Not Riggable
Awarded for completing Marc's campaign on Normal difficulty or higher. With +1 Attack and Defense and x16 Big Rocket, Marc is a pretty solid character, so you can probably just stick with her. x16 Big Rocket is very useful if you're farming for Wins during the Final Episode.

#5 - Penny Pincher
Notes: Not Riggable
Awarded for completing Kai's campaign on Normal difficulty or higher. It's been said that the original difficulty of this campaign has an instance where an early stage is more difficult than the later ones, because the First Episode takes place on Space Wanderer, which has Random Warp.

#6 - Poppo?
Notes: Not Riggable
Prerequisites: #2 - #5
Awarded for completing the Extra campaign on Normal difficulty or higher. You can only play Extra scenarios after clearing the four main campaigns. The first four scenarios have nothing noteworthy in them, so play them normally. However, the problem comes with Tomomo Hell, where you have to deal with three Tomomos. All you can do here is to gain stars as quickly as possible (Aru, Fernet, Marie Poppo) or gain wins as quickly as possible (Yuki).

#7 - Superstar
Notes: Not Riggable
Prerequisites: #2 - #6
Awarded for completing all campaign scenarios on Normal difficulty or higher. Since it requires you to clear the aforementioned campaigns, there's nothing you can really do here. You can, however, speed up the game by holding Ctrl+Shift together once you know what's been happening.
Ever since version 1.13, you now get a Red Crown accessory for this, although you can also get a Purple Crown accessory if you clear all the aforementioned campaigns on Extreme difficulty.

Card-related Achievements (Binder, Collection)
It is currently unknown if the Community Pack cards count.

#8 - Booster Pack
Notes: Luck-Based, Not Riggable
Awarded for reaching 25% Card Binder completion. You might have gotten this achievement before you even got here, but if you didn't, this one is just a few clicks to buy non-DLC card packs.

#9 - Collector
Notes: Luck-Based, Not Riggable
Prerequisites: #8
Awarded for reaching 50% Card Binder completion. If you're working for 100% Card Binder completion (and #11 [Card Sage]), you will get this along with #10 [Card Shark].

#10 - Card Shark
Notes: Luck-Based, Not Riggable
Prerequisites: #8 - #9
Awarded for reaching 75% Card Binder completion. If you're working for 100% Card Binder completion (and #11 [Card Sage]), you will get this along with #9 [Collector].

#11 - Card Sage
Notes: Luck-Based, Not Riggable
Prerequisites: #8 - #10
Awarded for reaching 100% Card Binder completion. You'll need the following cards: each card from the normal card packs (Base Pack contains 20 cards, while the Expansion Pack contains 22 cards), all the playable characters (their Hyper cards are automatically included), the unit cards of the NPC characters (these are the cheap ones that you unlock from playing games, not the expensive, playable ones that require a certain multiplayer level before you can buy them). Getting every card from both card packs might take you time if you're unlucky, because you can get up to 9 copies of each card, but don't worry, once a card has been pulled out, it's no longer in the rotation, which means even if you have the worst luck, with enough stars, you'll eventually obtain them all.

#12 - People Watching
Notes: Luck-Based, Not Riggable
Awarded for acquiring all non-DLC unit cards. By completing campaign scenarios, you get to buy characters in the Shop after a few games. Don't forget to get the unit cards of the NPC characters, which can be easily overlooked. Getting this achievement will help you get achievements #8 - #11.

#13 - Not Playing with a Full Deck of Cards
Notes: Very Easy
Awarded for attempting to start a game with less than 10 cards. The game won't let you actually do this, and you can even get this achievement by accident! There's no real tip here, but if you haven't gotten this, it's just a couple of (mis)clicks before you start a game.

#14 - Nice Present
Notes: Luck-Based, Not Riggable
Awarded for getting a Rare card from purchasing a Card Pack. All card packs have a Rare card. Booster Pack has 4 Rare cards, while Expansion Pack has 6 Rare cards. As with the Card Binder-related achievements, it's only a matter of time until you pull a Rare card from either card packs, although if you somehow have the absolute worst luck and got all of that pack's Common and Uncommon cards, you'll get a 100% chance to pull a Rare card on your next purchase.
Base Game, Part 2 (#15 - #25)
In-Game Achievements
#15 - Shiny!
Notes: Singleplayer Riggable
Awarded for rolling 10 or higher on a Bonus Panel. This can be easily obtained if the field event Miracle is present. Suguri and Sora have Hypers that can allow you to roll more than 6 on a Bonus Panel during Miracle, with the former making you roll 4 dice, and the latter guaranteeing you a roll of 12. Alternatively, if you have bonus characters, you can also try Sora (Military) and Suguri (Ver.2). The former works similary to her original counterpart, which guarantees you a roll of 10, while the latter can increase the the amount of Bonus Panels in the map, which you can use before Miracle activates.

#16 - Poppo Always Wins
Notes: Singleplayer Riggable
Awarded for playing 70 games. Very simple. Just keep playing and you'll get this eventually. Both singleplayer and multiplayer count. Despite the achievement's name, neither Marie Poppo nor winning are required.

#17 - Little Wars
Notes: Singleplayer Riggable
Awarded for winning 35 games. Very simple. Just keep playing and you'll get this eventually. Both singleplayer and multiplayer count. Clearing the campaign can be a big help, since you need to win it to unlock stuff.

#18 - Starbound
Notes: Singleplayer Riggable
Awarded for holding 700 stars at once in a match. You won't be able to do this in a typical match, as it requires a very long game. Consider playing on Farm, which is the most recommended map because the center area confuses the CPUs, and the center spot (the x2 Draw Panel) is the best spot for Saki's Big Bang Bell when pursuing #43 [The Big Bang]. You can also try using a bully and keep stealing opponents' stars.

#19 - Tougher Than Diamond
Notes: Singleplayer Riggable
Awarded for winning a game without being KO'd on any field with Air Raid event. Air Raid deals 1 damage to all players every 5 chapters, so you'd have to use a character with high HP (except for Kiriko, because she can't heal), such as Fernet, Kyousuke, or Kyoko, and ideally bring healing cards (Saki's Cookie, Pudding, Dinner), and play on a map where Encounter Panels are optional, such as on Christmas Miracle. Alternatively, you can turn on Regeneration (which heals all players for 1 HP every 5 chapters) to negate the damage done by Air Raid, although you'll get KO'd if you're at 1 HP, so you'd have to keep your HP in check. Another alternative would be using Suguri (Ver.2), who can also negate Air Raid thanks to her passive recovery ability.

#20 - Your Home Is My Home
Notes: Luck-Based, Singleplayer Riggable
Awarded for winning a game without visiting your own Home Panel. Play on maps where you aren't forced to visit every Home Panel, such as Clover and White Winter. The best map for this would be Starship, because its multiple routes allow you to easily land on any Home Panel, but just make sure that you don't accidentally stop on your own home. You can sometimes fight your opponents to land on their Home Panel, but you will often be counting on a good roll to land on their Home Panel.

#21 - And Away They Went
Notes: Singleplayer Riggable
Awarded for using a trap to prevent a player from achieving a Norma. As long as you're not dealing with someone who has Stiff Crystal, Star-Blasting Light (so don't bring those) or Kyoko (who has Crystal Barrier), the problem is putting the Trap card that you have on your opponent's Home Panel. A lot of Trap cards can prevent a Norma under certain circumstances, but the best ones are Go Away, Sky Restaurant 'Pures', and Big Bang Bell.

#22 - Banned for Life
Notes: Singleplayer Riggable
Awarded for defeating the Store Manager. By using characters with high Attack stat, you should be able to get this achievement easily. Refer to the Specific Character Locations section to see which maps Store Manager appears on.

#23 - Full Metal Brother
Notes: Singleplayer Riggable
Awarded for defeating Shifu Robot. By using characters with high Attack stat, you should be able to get this achievement easily. Refer to the Specific Character Locations section to see which maps Shifu Robot appears on.

#24 - Moving Castle in the Sky
Notes: Singleplayer Riggable
Awarded for defeating the Flying Castle. By using characters with high Attack stat, you should be able to get this achievement easily. Refer to the Specific Character Locations section to see which maps Flying Castle appears on.

#25 - Mimyuu's Hammer
Notes: Not Riggable, Cumulative
Awarded for defeating 100 NPCs. These NPCs include: CPU opponents, wild units (found on encounter panels), and bosses. It might take you a while, but you'll get this achievement eventually.
Base Game, Part 3 (#26 - #35)
In-Game Achievements (continuation)
#26 - Definite Defender
Notes: Singleplayer Riggable
Awarded for surviving an Attack with an offensive roll of 9 or higher. Having an attack roll of 9 is possible if they have at least +3 Attack stat, which a few characters can easily get. The best choice for this would be Miusaki, since she can survive basically any attack roll at full HP, as long as you defend. Alternatively you can use defensive characters like Fernet, Kyousuke, or Kyoko while using Rbits or Shield (only if you're attacked) during battle. If you play on boards with Store Manager as boss, he will probably roll a 9 against you eventually, but it might be faster in multiplayer since you can have somebody use offensive cards like Accel Hyper or Another Ultimate Weapon.

#27 - You Can Run...
Notes: Singleplayer Riggable
Awarded for defeating every other player at least once in a single game. By using characters with high Attack stat, and by playing on campaign episodes with fragile characters (such as on Kai Episode 1 and Star Breaker Episode 4) on Casual difficulty, you should be able to get this achievement easily.

#28 - Fair Trade
Notes: Singleplayer Riggable
Awarded for using an Exchange card with beneficial results, which means that you need to come out with more stars than your target. Use Robo Ball or Seagull, due to their funny base stats, and once you've set the trap, try to intentionally play bad so that you can keep your star count low.

#29 - Some People Have All the Luck!
Notes: "Luck"-Based, Multiplayer Riggable
Awarded for failing the final revive roll. Use Tomato/Mimyuu, who has the lowest Rec in the game (Tomato has 3, Mimyuu's being 1 doesn't count since it's an auto-revive), although since it's a luck-based achievement, it's only a matter of time until you get this. It can be easily rigged in multiplayer, with the help of a friendly Sham (Delta Field can affect revive rolls).

#30 - The Girl Who Stole the Stars
Notes: Singleplayer Riggable
Awarded for stealing 50 stars from a player with Ubiquitous. Use Marie Poppo, and once you get your Hyper, wait for someone to reach level 5 and use it on them. Since I believe this isn't "steal a total of 50 stars", using Ubiquitous on a level 5 player is the only way to get this achievement.

#31 - Unstoppable
Notes: Singleplayer Riggable
Awarded for defeating 5 enemies in a row without getting KO'd. By using characters with high Attack stat, you'll eventually get this achievement. Turn on Battlefield so that you have more chances of landing on Encounter Panels. If you're using Star Breaker, this is one step closer to getting achievement #76 [Unbreakable].

#32 - Pacifist
Notes: Singleplayer Riggable
Awarded for winning a game by only picking Stars Norma. Very easy to get, since most of the time, you'll go for Stars Norma. Using characters who quickly gain stars like Aru, Marie Poppo, Aru (Scramble), or Arthur can help you quickly get this achievement. Alternatively, you can play as Sora & Sham (Cuties) or Hoshino Reika, since they're locked into choosing Stars Norma anyway.

#33 - Duelist
Notes: Singleplayer Riggable
Awarded for winning a game by only picking Wins Norma. A bit harder to get than #32 [Pacifist] because wins are not easily gained compared to stars. Use characters with high Attack stat such as Yuki, Tomomo, Store Manager, or Nath (after full stacks of Active Extension), and play on maps with Battlefield and Miracle on to increase the chances for you to get wins. Alternatively, you can play as Star Breaker, since she's locked into choosing Wins Norma anyway.

#34 - Battle Master
Notes: Singleplayer Riggable
Awarded for getting 21 Wins in a single game. Again, by using characters with high Attack stat, and playing on maps with Battlefield and Miracle to increase the chances for you to get wins, you should be able to get this achievement eventually. The achievement is unlocked as soon as you get 21 Wins, so you don't need to win the game.

#35 - Vendetta
Notes: Multiplayer Riggable
Awarded for KO'ing the same player 5 times during battles in a single game. Once again, by using characters with high Attack stat, you should be able to get this achievement eventually. A good target for this would be Tomato/Mimyuu, due to their low Recs and having a passive that allows them to act after reviving.
DLC1 (Nanako and Syura) (#36 - #41)
Nanako's Achievements
#36 - Bit by Bit
Notes: Singleplayer Riggable
Awarded for playing 10 games as Nanako, the shortie who can control seven bits. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#37 - Fully Deployed
Notes: Luck-Based, Singleplayer Riggable
Awarded for using Deploy Bits to get a +7 in any stat as Nanako. Due to Deploy Bits giving you bonus stats randomly, this can be luck-based. With her base stats (0/+2/+1), it shouldn't take too long to get due to her +2 Defense. If you want to increase the chances of getting a +7 stat, bring Passionate Research so that you can get your Hypers easily, and Super All-Out Mode, which buffs your Attack stat. Another thing to consider is to turn on the Amplify field event.

#38 - Orders Are Absolute
Notes: Singleplayer Riggable
Awarded for KO'ing Suguri as Nanako. While Suguri has -1 Defense and only 4 HP, she has +2 Evasion, and with Nanako's neutral Attack, you'd need a decent roll before you can KO her. Having Super All-Out Mode and Deploy Bits can help you KO her easily. The best way to get this achievement is to play campaign on Casual difficulty. Refer to the Specific Character Locations section to see which Campaign episodes Suguri appears on.
Also, it has to be the original Suguri, and not Suguri (Ver.2) or Suguri (46 Billion Years).

Syura's Achievements
#39 - Chicken Parade
Notes: Singleplayer Riggable
Awarded for playing 10 games as Syura, the otaku friend of QP. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#40 - Beyond Hell
Notes: Singleplayer Riggable
Awarded for KO'ing a player at full HP after using Beyond Hell at 1 HP as Syura. Since version 1.17.2, Syura has been buffed so that she gets +1 on all stats while she's at 1 HP. You might have to rely on a good roll. The easiest targets for this achievement would be characters with low HP and/or Defense, such as Tomato/Mimyuu or NoName (Head). Bring Gentleman's Battle and Assault so that you can attack them even when you're far from them.

#41 - End of Pudding
Notes: Singleplayer Riggable
Awarded for KO'ing QP as Syura. QP has neutral stats, while Syura has a +1 Defense, so you can try stalking her, since Syura can take a hit or two, and can even get stronger while she's at 1 HP. Having Beyond Hell can help you easily KO QP. The best way to get this achievement is to play campaign on Casual difficulty. Refer to the Specific Character Locations section to see which Campaign episodes QP appears on.
Also, it has to be the original QP, and not QP (Dangerous) or Kyupita.
DLC2 (Saki and Kyousuke) (#42 - #47)
Saki's Achievements
#42 - Saki's Cookie
Notes: Singleplayer Riggable
Awarded for playing 10 games as Saki, the maker of sweets (especially cookies). Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#43 - The Big Bang
Notes: Singleplayer Riggable
Awarded for KO'ing at least 2 players with Big Bang Bell as Saki. Big Bang Bell has a large radius (around 2-panel radius), and its damage quickly increases after it is set. When left around for a long time, it has the potential to KO most of the characters in the game. You need to KO at least 2 players other than yourself, but KO'ing yourself does not prevent getting this achievement. Farm is a very suitable map for this, because a Big Bang Bell in its center space (the x2 Draw Panel) can damage anyone who is in the center part of that map.

#44 - Dropped the Bomb
Notes: Singleplayer Riggable
Awarded for KO'ing only yourself with Big Bang Bell as Saki. Place Big Bang Bell on your own Home Panel, and hope that nobody steps on it before you can get back to it. Since Saki has only 4 HP, it should only take a few chapters for Big Bang Bell to buildup the damage required to KO you. Try to play on maps with isolated Home Panels, such as in White Winter or Farm, so that you can ensure that only you will be damaged by the trap.

Kyousuke's Achievements
#45 - Seeking Kyupita
Notes: Singleplayer Riggable
Awarded for playing 10 games as Kyousuke, a shameless boy trying to find his Kyupita. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#46 - Liberated
Notes: Singleplayer Riggable
Awarded for KO'ing at least 5 players in one game while under the effects of Cast Off as Kyousuke. Cast Off turns Kyousuke into a glass cannon, so beware of getting KO'd, because there's no guarantee that you'll get another Hyper to use if you get KO'd. Instead of offensive cards, bring defensive cards like Rbits and Quick Restoration so that you can keep yourself alive for much longer.

#47 - Kiss from a Rose
Notes: Multiplayer Riggable
Awarded for KO'ing the same male character 3 times in one game while under the effects of Cast Off as Kyousuke. During the time this achievement was added, there were only 3 male characters in the game (Kai, Peat, and Kyousuke himself). Now with the addition of more Flying Red Barrel characters (an Orange Juice game with most male presence), this became much more easier than what it was before. Moreover, with NoName's addition to the cast, this may have become easier to get, since KO'ing him in both of his forms count as two KOs. This is easier when rigged in a multiplayer game, but in singleplayer you can try playing on Crossed Christmases Episode 2, which features Peat and Arthur, or Marc Episode 1, which features Peat and Kai; no other campaign episodes have more than one male opponent.
DLC3 (Mixed Booster Pack) and Version 1.9 (#48 - #56)
Mixed Booster Pack Cards' Achievements
#48 - Waylaid
Notes: Singleplayer Riggable
Awarded for using Ambush to KO a player. Ambush allows you to engage in battle(s) with the player(s) that are standing on the same panel as you. By using characters with high Attack stat such as Yuki, Tomomo, and Star Breaker, you should be able to get this easily. The best target for this would be Sora (Military), since once you KO her, she automatically revives at 2 HP, making her the perfect target for Ambush.

#49 - Changeling
Notes: Singleplayer Riggable
Awarded for successfully using Mimic on a player as Marie Poppo. You won't get the achievement if your target is another Marie Poppo. Mimic allows you to copy the target's Hyper card, and it only works if you're holding a Hyper card in your hand, even if it's not your character's own Hyper. Remember that you cannot select a KO'd player. Once you get both the Hyper card and Mimic, you can easily get this achievement as long as you choose the right target.

#50 - Hard Counter
Notes: Singleplayer Riggable
Awarded for using Shield Counter to KO a player while you're at 1 HP. Shield Counter damages a player depending on their stats. Do this as Sherry, since she always attacks second. You should do this to characters with high Attack but low Defense, such as Yuki and Tomomo (Sweet Eater) (both will take 3 damage). Kae will get KO'd even at full HP (unless something has raised her Defense or lowered her Attack), so she might be the best target. Using Super All-Out Mode also increases the damage done by Shield Counter.

#51 - A Tight Budget
Notes: Singleplayer Riggable
Awarded for using cards worth a total of 60 stars or more under the effects of President's Privilege. President's Privilege allows you to use cards for free for one chapter. In order to get your total to 60 stars or more in a single chapter, use an expensive Boost or Event card such as Accelerator, Extraordinary Specs, Little War or Sealed Guardian, and follow up with an expensive battle card such as Final Battle, Big Magnum, or Accel Hyper. There are a lot of expensive cards around, so choose the combination that will work best for you, and make sure the total cost would be 60 stars or more.

#52 - A Side Order of Chicken
Notes: Singleplayer Riggable
Awarded for defeating all three enemies encountered from Piyopiyo Procession. Place a Piyopiyo Procession on your Home Panel and hope that no one steps on it. You can either use a character with a high Attack stat, or characters like Suguri and Sora by using their Hypers before you step on your Home Panel to set off Piyopiyo Procession. The main obstacle here is Robo Ball, because it sometimes gets high defense rolls, thus ruining your attempt. To help remedy that, Little War can aid you by giving you another chance to attack.

#53 - The Long Run
Notes: Singleplayer Riggable
Awarded for surviving 10 turns under the effects of Lonely Chariot. Lonely Chariot makes you roll 5 on every movement roll, at the cost of 1 damage every turn. Since you need to survive, you need a character with high HP, and bring a lot of healing cards. Turn on the Regeneration field event and use either Fernet or Flying Castle. The best map for this would be Space Wanderer, since you can easily loop around to your own Home Panel (the first five steps from your Home Panel always take you to a Bonus Panel, and you can stop on your Home Panel the next turn to repeat the whole process). Alternatively, if you have Suguri (Ver.2), this achievement becomes a lot easier due to her passive recovery ability, which obviates the damage from Lonely Chariot.

Version 1.9 Achievements
#54 - Mad Dash
Notes: Singleplayer Riggable
Awarded for moving at least 14 panels in a single turn. Suguri and Sora's respective Hypers (Accelerator and Extraordinary Specs), under the effects of either Miracle or Sprint, can help you get this achievement easily, as long as you get the chance to land on a Roll and Move Panel. There's a really easy way to get this achievement: play as Sora on Night Flight, and from the rightmost Draw Panel on the left side, you can land on three Roll and Move Panels if you follow the correct route, thus guaranteeing you the achievement.

#55 - Turned Tables
Notes: Singleplayer Riggable
Awarded for KO'ing a player while the Backtrack field event is active. Backtrack reverses all the directions on a map for one chapter. By using characters with High attack stat such as Yuki, Tomomo, and Star Breaker, you should be able to get this achivement easily. Other means of having reversed movement (Lost Child or having the Poppo Reverse effect from the minigames) do not count.

#56 - Put It on the Bill
Notes: Singleplayer Riggable
Awarded for using a card to flee a battle without paying that card's cost. There are two cards that count as fleeing: Tactical Retreat and NoName's Hyper, Overseer (which can only flee if there is already a boss on the field). And there are two ways to avoid paying the full cost of a battle card: play President's Privilege before entering the battle, or play Extension and have that card come up. Any combination of "non-payment" card and "flight" card will get you the achievement, although it was originally designed as "play Tactical retreat under the effects of President's Privilege" and the possibilities of using Extension or Overseer were only added later, when those cards were introduced.

The President's Privilege/Tactical Retreat strategy can be done easily with Sherry, since her passive lets her use Tactical Retreat in most battles, but if you don't have her, you'd have to let yourself be attacked by another player before President's Privilege's effect expires. Likewise, NoName can easily use President's Privilege/Overseer (as long as there's a boss around).
DLC4 (Krilalaris and Kae) (#57 - #62)
Krilalaris's Achievements
#57 - Denizen of Darkness
Notes: Singleplayer Riggable
Awarded for playing 10 games as Krilalaris, the chuunibyou and master of plushies. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#58 - Plushie Master
Notes: Singleplayer Riggable
Awarded for overhealing to 9 HP from the Dance, Long-Eared Beasts! traps as Krilalaris. This is best done on either a small stage with passive characters, or on large maps where Encounter Panels are optional, such as Christmas Miracle or Training Program. Bring Quick Restoration in case someone tries to reduce your HP, since you can get your overhealed HP back with it if you get damaged. You may have to spam Plushie Master to increase the chance of your opponents stepping on the trap cards.

#59 - Dance of the Beasts
Notes: Singleplayer Riggable
Awarded for having at least 9 Dance, Long-Eared Beasts! traps on the map at once as Krilalaris. It's preferable to do this on a large map for this achievement in order to reduce the number of times you'll need to use Plushie Master. As long as the other players don't step on the trap cards too much, it should only take about 2-3 uses of Plushie Master. Having a lot of the trap cards set can help you get #58 [Plushie Master] if you still don't have it.

Kae's Achievements
#60 - Battle Addict
Notes: Singleplayer Riggable
Awarded for playing 10 games as Kae, the fiery girl who always loves to battle. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#61 - All Ablaze
Notes: Singleplayer Riggable
Awarded for inflicting the Blazing! stock effect on every player as Kae. This can be easy to do: once everyone is within range (keep in mind that it has a big radius - the same as Big Bang Bell), simply use Blazing! and you'll get the achievement. If you're having trouble getting everyone within range, bring Party Time and hope they use it instead of you.
As an interesting note, as long as every player has been inflicted with the Blazing! status, all Kae players will get the achievement.

#62 - Better to Burn Out
Notes: Singleplayer Riggable
Awarded for reaching -5 Defense stat as Kae. Ever since version 1.30, Kae has been "buffed", so she now gets a total of -2 Defense if she gets to attack first in battle. A little bit of setup is required here. To easily reach -5 Defense stat, place a Heat 300% on your Home Panel and hope that no one steps on it before you. Once you've triggered it, find a target and use I'm on Fire! or Rainbow-Colored Circle. An alternative to this would be stacking multiple Blazing! statuses on yourself. Choose the combination that will work best for you. This can be possibly rigged in multiplayer if your opponent uses Dark Side of Business against you.
DLC5 (Alte and Kyoko) (#63 - #68)
Alte's Achievements
#63 - Planned Demolition
Notes: Singleplayer Riggable
Awarded for playing 10 games as Alte, the girl aided by a searchlight who can explode in combat. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#64 - Full Payload
Notes: Singleplayer Riggable
Awarded for successfully using Self-Destruct three times in a match as Alte. Alte has a passive where she gains +1 Attack per successful use of Self-Destruct (up to +3), so the achievement seems to be based on that. You need to hold three Self-Destructs and have three opportunities to get KO'd, so bring Passionate Research to help you get more Hypers, and cards like Forced Revival and Sealed Guardian to get you to 1 HP, and probably also Play of the Gods so that one of those get pulled and hope it happens at a good time. There are easy ways to trigger Self-Destruct: use the Hyper against the Store Manager boss, or be at 1 HP and use Gentleman's Battle.

#65 - Rebellion
Notes: Singleplayer Riggable
Awarded for KO'ing a boss using Self-Destruct as Alte. Alte herself is fragile, so this should be easily doable. Play on maps with Store Manager as the boss, becuase his +3 Attack can quickly trigger your Self-Destruct. If you miss your chance, bring Oh My Friend to give yourself another chance. Even NoName using Overseer can aid you, as long as the boss isn't already present.

Kyoko's Achievements
#66 - A Cool Beauty
Notes: Singleplayer Riggable
Awarded for playing 10 games as Kyoko, the cool beauty who hates fighting. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#67 - Total Barrier
Notes: Singleplayer Riggable
Awarded for winning a game without getting KO'd in battle as Kyoko. Kyoko is pretty solid for a defensive character, so she can take a hit or two from most of the characters in the game, although being unable to evade at all makes her a walking target for some players. Turn on the Regeneration field event and bring healing cards such as Pudding and Dinner to keep your HP in top shape. Getting KO'd outside of battle will not cost you this achievement.

#68 - You Call That a Trap?
Notes: Singleplayer Riggable
Awarded for winning a game without succumbing to the effects of a trap card as Kyoko. Trap cards are actually barely used, except by the likes of Saki, Krilalaris, Star Breaker, Chicken, Yuki (Dangerous), Tequila, and Arthur (who all have Hypers that are related to trap cards). As an additional note, CPUs love randomly setting traps if they ever get one. If you feel the need to be safe from them, you always use Crystal Barrier to use to diffuse any trap cards lying around. Bring Stiff Crystal as well. You can also use Star-Blasting Light to remove every trap card, if you feel that there's too many lying around. Avoid playing on maps with the Minelayer field event present.
DLC6 (Sham and Sherry) (#69 - #74)
Sham's Achievements
#69 - Cutie
Notes: Singleplayer Riggable
Awarded for playing 10 games as Sham, the cheerful operator who loves being an idol. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#70 - Tag Team
Notes: Singleplayer Riggable
Awarded for causing a player under the effects of Delta Field to get KO'd on a Boss Panel as Sham. This is actually pretty easy to do: once there's a player who's just a panel away from a Boss Panel, use Delta Field and hope that your victim doesn't have any of the movement cards (Windy Enchantment, Dash!, Lonely Chariot). If Sprint is active, it will activate every sixth chapter, so keep track of that as well. It is preferable to do this on maps with Store Manager as the boss, because his +3 Attack can easily KO anyone who's under the effects of Delta Field, as long as the victim isn't Miusaki at full HP.

#71 - Taking You Home
Notes: Singleplayer Riggable
Awarded for KO'ing Sora while she is under the effects of Delta Field as Sham. While Delta Field can help things go in your favor during a battle and Sora has neutral Defense, Sham has neutral Attack, so you might need to get a decent roll before you can KO her. Bring offensive cards such as Accel Hyper and Big Magnum to help you KO Sora easily. You will not get the achievement if you take advantage of someone else's Delta Field. The best way to get this achievement is to play campaign on Casual difficulty. Refer to the Specific Character Locations section to see which Campaign episodes Sora appears on.
Also, it has to be the original Sora, and not Sora (Military).

Sherry's Achievements
#72 - Free Spirit
Notes: Singleplayer Riggable
Awarded for playing 10 games as Sherry, the pilot who loves to fly freely. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#73 - A Whimsical Beatdown
Notes: Singleplayer Riggable
Awarded for KO'ing every other player using Whimsical Windmill as Sherry. Make sure your HP is full and the other players have low HP so that you can easily KO them. Bring offensive cards such as Accel Hyper and Big Magnum to help you increase the chance of KO'ing your opponents. Play on maps with fragile opponents such as on Kai Episode 1 in the campaign. KOs caused by Shield Counter will also count for this achievement.

A fun way to do this in singleplayer would be doing the following: play Star Breaker Episode 4 on Casual difficulty. Bring Mimic and copy Sora (Military)'s Awakening of Talent, then draw Whimsical Windmill again. Once the CPUs have low enough HP, use Whimsical Windmill, and in the first battle, use Awakening of Talent. The latter Hyper's effect will carry on over the next battles.

#74 - Combat Flight
Notes: Singleplayer Riggable, Multiplayer Riggable
Awarded for winning 3 games by picking Wins Norma as Sherry. Although Sherry's passive makes her always attack second, she's backed up by her high HP and all-around stats, which makes her a formidable opponent during battles. This can be easily rigged in multiplayer as long as everyone cooperates by giving you all the wins you need. However, in singleplayer, try to play on maps with fragile opponents such as Kai Episode 1 or Star Breaker Episode 4 in the campaign. If you're doing a custom match, make sure to turn on the Battlefield field event. It is unknown if only going for Wins norma as your final Norma requirement would give you this achievement.
DLC7 (Star Breaker and Sweet Breaker) and Version 1.13 (#75 - #83)
Star Breaker's Achievements
#75 - Champion of War
Notes: Singleplayer Riggable
Awarded for playing 10 games as Star Breaker, the crazy psycho who loves destruction. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#76 - Unbreakable
Notes: Singleplayer Riggable
Awarded for winning a game without getting KO'd as Star Breaker. Either try playing on maps with fragile opponents such as Kai Episode 1 or Star Breaker Episode 4, or play any campaign episode on Casual difficulty, so that the CPUs don't get threatening rolls most of the time. It is a good idea to gain 14 wins before you hit level 4 so that you don't have to worry about KO'ing the boss later on (although you should be worried that the boss will KO you).

#77 - A Long Fuse
Notes: Long Games, Multiplayer Riggable
Awarded for dealing at least 50 damage from the Invisible Bombs as Star Breaker. It is preferable to choose a map with optional home routes such as Clover or Farm, so that no one accidentally wins as long as they choose the "right" routes. Turn on the Charity and Regeneration field events. You can also turn on Miracle (allows you to draw 2 cards on a panel, which can be handy if you need a Hyper) or Air Raid (KOs opponents at 1 HP, but negates the healing done by Regeneration). Bring healing cards such as Dinner and Pudding. This can be easier to do in multiplayer with the same setup, since the other players can choose characters such as Marie Poppo, Flying Castle, Arthur (all 3 have high HP) and Natsumi (who's also a source for healing).

#78 - Proof of the Pudding
Notes: Not Riggable
Awarded for completing Star Breaker's campaign on Normal difficulty or higher. The version that introduced her (and Sweet Breaker) brought a nerf to the Normal difficulty of the campaign, so this should be easy to do, although you're free to switch to a different character if you feel that Star Breaker's restriction to Wins Norma is too much for you. Notably, if you clear this (and Sweet Breaker's) campaign on Extreme difficulty, you get the Poppo Dice.

Sweet Breaker's Achievements
#79 - Champion of Peace
Notes: Singleplayer Riggable
Awarded for playing 10 games as Sweet Breaker, the goddess who tried to seal pudding. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#80 - Source of Conflict
Notes: Singleplayer Riggable
Awarded for discarding at least 2 pudding cards by using Melting Memories as Sweet Breaker. Bring all the pudding cards (Dangerous Pudding, Bad Pudding, Pudding, Portable Pudding) because you need to discard them from your opponents' hands. Play on maps with QP (Dangerous), since she's the only character who will bring all of the pudding cards, and will reliably hold on to them (although a CPU QP (Dangerous) will usually use those cards randomly, which can give you a hard time). This is easier to do in multiplayer, because CPUs don't pick bonus characters by their own. You won't be able to know if your opponents have pudding cards until you have used Melting Memories at least once (or the opponent has landed on Sealed Memories), so you may have to use it blind the first time. Once your opponents' cards have been reversed, you can decide whether or not to use it based on whether or not they have pudding cards.

#81 - The Traditional Way
Notes: Singleplayer Riggable
Awarded for KO'ing at least 3 players with reversed cards in one game as Sweet Breaker. Sweet Breaker's passive gives her +1 across all stats if she battles a player with reversed cards, normally going up to +3 if her opponent has a full hand. Only two cards can reverse the cards in a player's hand, which are Sealed Memories and Sweet Breaker's Hyper, Melting Memories. KO'ing your targets should be very easy, especially if they're Aru or Aru (Scramble) due to their bigger hand size, but try to avoid tank characters such as Fernet or Kyoko.

#82 - A Sweet Ending
Notes: Not Riggable
Awarded for completing Sweet Breaker's campaign on Normal difficulty or higher. It's been said that Sweet Breaker's campaign is the most difficult campaign, due to having Tomomo on all episodes. However, the version that introduced her (and Star Breaker) brought a nerf to the Normal difficulty of the campaign, so this should be easier to do. Notably, if you clear this (and Star Breaker's) campaign on Extreme difficulty, you get the Poppo Dice.
Remember that the first episode has the Confusion field event, which does not trigger Sweet Breaker's passive (although at one point it did).

Version 1.13 Achievement
#83 - Riding the Blast Wave
Notes: Singleplayer Riggable
Awarded for winning a game with the Bomber field event without getting hit by the blue bombs. Bomber places a bomb that explodes in a cross-shaped radius after 1-4 chapters have passed, and may cause a chain reaction if they hit any other bombs. The best way to get this achievement would be playing on Starship, since its multiple routes can help you avoid the bombs easily. Try playing as Marie Poppo, since Ubiquitous is one of the few cards that gives you a full control over your new destination, which can also be useful for avoiding the bombs.
DLC8 (Acceleration Pack) (#84 - #91)
Acceleration Pack Cards' Achievements
#84 - Fully Accelerated
Notes: Not Riggable
Awarded for collecting all of the cards in the Acceleration Pack. The Acceleration Pack contains 12 cards, and if you get one of each card, you get the achievement. There's no need to worry if things go poorly at first, because due to the structure of the card packs, you'll eventually get them all.
These are all the cards from Acceleration Pack: Completion Reward, Gentleman's Battle, Accel Hyper, Extension, Quick Restoration, Brutal Prank, Present Thief, Play of the Gods, Scrambled Eve, Star-Blasting Light, Unlucky Charm, Windy Enchantment.

#85 - Gentleman's Victory
Notes: Singleplayer Riggable
Awarded for KO'ing the target of Gentleman's Battle. Gentleman's Battle allows you to choose a full HP target to engage with on a battle. Use characters with high Attack stat such as Yuki, Tomomo, Star Breaker, Tomomo (Sweet Eater), or even Nath (just ready your Another Ultimate Weapon), and make sure you choose fragile characters to battle with, such as Tomato/Mimyuu or NoName (Head). Nath's Another Ultimate Weapon can almost guarantee on getting this achievement as long as your opponent doesn't have any countermeasures.

#86 - Miser
Notes: Singleplayer Riggable
Awarded for holding Unlucky Charm for 10 turns. Once you get Unlucky Charm, just... don't use it. Avoid playing on maps with the Minelayer field event, because one of the traps it sets is Bad Pudding, which can potentially discard your Unlucky Charm. Avoid also bringing discard cards such as Flamethrower or Scrambled Eve, or "card swap" cards like Gift Exchange or Exchange. After holding it for 10 turns, you'll get the achievement.
This achievement is not marked with "Needs Gift Card" since Unlucky Charm can be passed to other players (which CPUs do frequently) and isn't discarded on KO.

#87 - Lost and Found
Notes: Singleplayer Riggable
Awarded for reclaiming your cards after losing them to the Present Thief trap. Present Thief steals the cards of the first player to step on it, and gives them to the second player who steps on it. The most recommended setup for this would be setting Present Thief on your Home Panel and then stepping on it twice. Choosing a small map such as Space Wanderer, Clover, or Icy Hideout can be a good choice for doing this achievement; the former only takes a few steps to circle back to your own Home Panel, and the latter two have optional home routes so that players won't accidentally step on the trap. Avoid bringing cards that can remove trap cards, such as Stiff Crystal or Star-Blasting Light (and by extension, Kyoko with her Crystal Barrier). If you're trying to rig this in multiplayer, a friendly Ceoreparque can help, since once you've lost your cards from Present Thief, she can just use her Witch's Hair Lock so that you can immediately reclaim your cards.

#88 - Who Put This Here?
Notes: Singleplayer Riggable
Awarded for getting someone else's Hyper card from the center deck. This was designed around the use of Scrambled Eve, which puts all players' held cards in the center deck. The Hyper cards that get sent to the center deck will be kept in their state instead of being a blank Hyper card. You might get this before you even realize it, but if you think you'll have trouble getting a Hyper card, bring drawing cards such as Passionate Research, Nice Present, and Princess's Privilege.
With the introduction of Tomato/Mimyuu, you can also get this by drawing their Evil Spy Work - Execution, since it counts as a Hyper card.

#89 - They See Me Rolling
Notes: Singleplayer Riggable
Awarded for rolling 4 dice in a single attack. The easiest way to do this is to play as Suguri, use Accelerator before a battle, and then use Accel Hyper in the battle itself. You can also get this achievement by using the Poppo Dice status effect (obtained from minigames with the Playground! field event activated) in combination with either Accelerator or Accel Hyper, but this is not recommended since Poppo Dice can be difficult to obtain. This achievement was originally designed around the use of Accel Hyper; the Poppo Dice strategy only became possible much later.

#90 - Quick Fix
Notes: Singleplayer Riggable
Awarded for regaining at least 5 HP after using Quick Restoration. Quick Restoration heals any damage you've taken on a battle, assuming you don't get KO'd. Since the achievement requires you to recover 5 or more HP, you need to use a character with more than 5 HP. The most recommended characters for this would be Marie Poppo, Marie Poppo (Mixed), Flying Castle, or Arthur. Engage in battle with a boss or fight a player with high Attack. Use Quick Restoration during the battle and hope that your opponent rolls high enough to deal at least 5 damage to you: Defend if the attack roll is too high, or Evade if the attack roll is enough to give you at least 5 damage but not enough to KO you.

#91 - In a Burst of Light
Notes: Singleplayer Riggable
Awarded for clearing at least 10 trap cards with Star-Blasting Light. Star-Blasting Light clears all trap cards on the map, giving one damage per trap to the players who set them. You could just bring a lot of trap cards, but the easiest way to get this achievement would be playing as Krilalaris or Star Breaker on a large map. Spam your Hyper about 3-4 times, since both Plushie Master and Star Blasting Fuse can set 5 of their respective trap cards on large maps. Make sure that you acquire Star-Blasting Light, so that it can't be used against you. Avoid bringing Play of the Gods. Trap cards set by the Minelayer field event will also count for this achievement.
DLC9 (Nath and Tomato/Mimyuu) (#92 - #97)
Nath's Achievements
#92 - Ultimate Weapon
Notes: Singleplayer Riggable
Awarded for playing 10 games as Nath, the ultimate weapon who can pilot a large mech. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#93 - Ultimate Destruction
Notes: Singleplayer Riggable
Awarded for using Another Ultimate Weapon to get +9 Attack and +9 Defense, not including any other stat boosts, as Nath. Since other stat boosts (such as Active Extension and the extra bonus granted by the Hyper) don't count, you can only get this achievement by spending at least 200 stars on Another Ultimate Weapon - this provides a +10 boost to Attack and Defense, overcoming Nath's -1 in both stats to reach +9. Spending that many stars at once might cost you the game, so you can try to fight someone rich, play for wins, or just give up the game for the sake of the achievement.

#94 - All Systems Go
Notes: Singleplayer Riggable
Awarded for KO'ing at least 3 players in one game with 3 stacks of Active Extension as Nath. Active Extension triggers if a battle card is played (be it yours or your opponent's), and it gives Nath +1 Attack and Defense, but costs her 1 Evasion, giving her a statline of +2/+2/-2 at max stacks. The problem is getting max stacks, so bring battle cards with low level requirements so that you can easily reach full stacks of Active Extension. The following are suggested: I'm on Fire! (one of the few level 1 battle cards), Rbits (one of the cheapest cards in the game, and also helps Nath take a hit or two just fine), and Quick Restoration (allows you to restore HP after a battle, and with Nath increasingly losing Evasion with each stack, she needs to keep her HP high). KO'ing your opponents shouldn't be a problem with your +2/+2/-2 statline and Another Ultimate Weapon.

Tomato/Mimyuu's Achievements
#95 - We Are Waruda
Notes: Singleplayer Riggable
Awarded for playing 10 games as Tomato/Mimyuu, the prankster duo of the Waruda gang. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#96 - Bad Kids' Usurpation
Notes: Singleplayer Riggable
Awarded for KO'ing Yuki as Tomato/Mimyuu. Yuki has -1 Defense, so you should be able to KO her with Waruda Machine, Blast Off!. However, watch out for her +2 Attack, because if she survives, you're likely to get KO'd. The best way to get this achievement is to play campaign on Casual difficulty. Refer to the Specific Character Locations section to see which Campaign episodes Yuki appears on.
Also, it has to be the original Yuki, and not Yuki (Dangerous).

#97 - Spy Games
Notes: Long Games, Multiplayer Riggable
Awarded for KO'ing at least 5 players in one game with Waruda Machine, Blast Off! as Tomato/Mimyuu. This one requires a lot of setup. Mimyuu's Evil Spy Work - Preparation helps Tomato increase the odds of getting Waruda Machine, Blast Off!, but it's recommended that you try to use it once you've become Tomato. Once you've finally rigged the deck with some Evil Spy Work - Executions, you now have to find targets to use Waruda Machine, Blast Off! against. From there, try to engage with fragile characters if they're carrying a lot of cards. Bring Passionate Research to help you get your Hypers really quick. You might be best off rigging this in multiplayer, as in a normal game, smart players will find ways to avoid being vulnerable to Waruda Machine, Blast Off!.

However, if you try to do this in singleplayer, there's always Star Breaker Episode 4 on Casual difficulty. All of the CPUs there are fragile, and with Charity on and Aru having Present for You, getting the cards you need shouldn't be too much of a problem to you.
DLC11 (Kiriko and NoName) (#98 - #103)
DLC10 (Suguri and Hime Winter Costumes) does not have any achievements.

Kiriko's Achievements
#98 - Not a Real Medical License
Notes: Singleplayer Riggable
Awarded for playing 10 games as Kiriko, the crazy doctor of the Waruda gang. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#99 - The Doctor is Out
Notes: Singleplayer Riggable
Awarded for KO'ing every player with Final Surgery as Kiriko. This includes yourself. This might be a little difficult because you need to make sure everyone is at 1 HP and hope that they don't heal, such as by using healing cards, or by landing on a Home or Health Panel. The quickest way to get this achievement is to bring Sealed Guardian and then use Final Surgery once it's been used. Since Sealed Guardian is a level 5 card, you can try to gamble by bringing Play of the Gods so that it gets played early on, but it can also take your Hyper.

#100 - Lingering Effects
Notes: Multiplayer Riggable
Awarded for winning a game with 6 stacks of Strange Medicine as Kiriko. When Kiriko uses a battle card, she gets bonus stats in addition to the card's effect, but she loses 1 maximum HP, which can bring her maximum HP down from 8 to 2 if you kept on using it. At 2 HP, you become very vulnerable to attacks, so try to play on large maps to make sure you're separated from everyone else. Final Surgery is your only weapon that allows you to KO yourself without giving any of your stars to your opponents. This might take a while, but as long as you can keep yourself alive (and keep your stars), you'll be able to get this achievement. This can be easily rigged in multiplayer as long as everyone cooperates by letting you win the game.

NoName's Achievements
#101 - Master of Thighs
Notes: Singleplayer Riggable
Awarded for playing 10 games as NoName, the pervert look-alike of Shifu. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#102 - Man's Best Friend
Notes: Singleplayer Riggable
Awarded for causing a player to get KO'd during the boss battle after using Overseer as NoName. Obviously, you can only do this when a boss is currently present on the map, since using Overseer will only summon the boss if it's currently not present. Try playing on maps with Store Manager as the boss, since he can KO a lot of characters with his +3 Attack. You can only get this achievement if you use Overseer while defending, but since NoName is fragile (especially as NoName (Head)), getting attacked by the other players is quite common.

#103 - Ahead of the Game
Notes: Multiplayer Riggable
Awarded for winning a game as NoName (Head). When NoName loses in a battle, instead of getting KO'd, he takes his Potted Head form. As NoName (Head), you get reduced movement rolls, which can be problematic since he has very low stats and tends to attract pursuers. Bring cards which can allow you to escape a battle, such as Tactical Retreat, Shield Counter, or even Overseer (just make sure that the boss is present), and also movement cards such as Dash!. This might take a while, but it's possible. This can be easily rigged in multiplayer as long as everyone cooperates by letting you win the game.
DLC13 (Ceoreparque and Miusaki) (#104 - #110)
DLC12 (Starter Character Voice Pack) does not have any achievements.

Ceoreparque's Achievements
#104 - Feeling Blue
Notes: Singleplayer Riggable
Awarded for playing 10 games as Ceoreparque, the introvert purple Hair Witch. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#105 - Float Like a Butterfly
Notes: Singleplayer Riggable
Awarded for using Ceoreparque's passive to deal 10 damage in one game. Ceoreparque's passive deals 1 damage when she successfully evades an attack, so the achievement usually requires 10 successful evasions. Bring Rainbow-Colored Circle, which is one of the few cards that can raise your Evasion. In singleplayer, try playing on maps with characters that have low Attack, so that you can easily evade their attack rolls. While Amplify can possibly give you an Evasion buff, other players might possibly get the Attack buff, so consider if that risk is worth taking. Bringing Accelerating Sky may help you get this achievement quicker.

#106 - Just a Lock of Hair
Notes: Singleplayer Riggable
Awarded for causing another player to achieve Norma by using Witch's Hair Lock as Ceoreparque. This is actually very easy to do, since it's common for players to immediately achieve two Normas in quick succession. Try to get Witch's Hair Lock as fast as you can, and try to target those who have enough stars or wins that would allow them to achieve Norma twice (for example, Star Breaker gets 2 or more wins and has Norma 1 just completed. Targeting her with Witch's Hair Lock will cause her to stop on the Home Panel again, which makes her complete Norma 2).

Miusaki's Achievements
#107 - Cheerful Green
Notes: Singleplayer Riggable
Awarded for playing 10 games as Miusaki, the energetic green Solid Witch. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#108 - Can Take a Pummeling
Notes: Singleplayer Riggable
Awarded for surviving 10 consecutive battles without getting KO'd at all during the game as Miusaki. Despite only having 4 HP, Miusaki is surprisingly durable due to her passive, which limits her damage to 2 when she defends, although she becomes very vulnerable at low HP. Since version 1.30, Miusaki has been nerfed and now has 0 Evasion, making this more difficult. Since you need to survive, bring Quick Resoration (to always restore your HP after a battle), Rainbow-Colored Circle (in case you need to evade), and keep a Solid Witch just in case. Also bring healing cards such as Saki's Cookie, Dinner, and Pudding which all help you restore your HP after you've taken damage. Take note that if you get KO'd, you won't be able to get the achievement even if you survive 10 battles afterward, so if you get KO'd, just restart the match and make another attempt; it shouldn't take you that long.

#109 - Slightly Dense
Notes: Singleplayer Riggable
Awarded for protecting yourself from getting KO'd outside of battle by using Solid Witch as Miusaki. There's a lot of cards that deal damage outside of battle, such as x16 Big Rocket, Big Bang Bell, Evil Spy Work - Execution, and so on. While Solid Witch can protect you from any form of damage, it does not protect you from cards that can instantly KO, such as Gamble! or Magical Massacre. When you're playing in singleplayer, this is best done when you have 1 HP, and then use Solid Witch before the Air Raid field event activates, but if you're trying to rig this in multiplayer, a friendly Marc can help you by using her x16 Big Rocket while you have Solid Witch active.

Girl Power Campaign Achievement
#110 - Girl Power
Notes: Not Riggable
Awarded for completing the Girl Power campaign on Normal difficulty or higher. The Girl Power campaign contains 10 episodes, which makes it the longest campaign to complete. An unusual feature in this campaign is that, in episodes with Miusaki is a CPU, if you use Miusaki, Ceoreparque becomes the CPU instead, and vice versa. Notably, if you clear this campaign on Extreme difficulty, you get the Witch Hat Homemark.
Version 1.22 - Community Pack 1 (#111 - #118)
Community Pack 1 Cards' Achievements
#111 - Extortion
Notes: Singleplayer Riggable
Awarded for stealing 50 or more stars in one battle using Dark Side of Business. Dark Side of Business allows you to steal stars depending on the damage dealt, and for this achievement, you need to deal at least 10 damage. It's not common in normal play to deal 10 damage in a battle, but there are lots of ways to do better. An easy way to get this achievement would be using Little War, followed by Accelerator or Extraordinary Specs. Having the buff from Super All-Out Mode can also help you get the damage that you need to deal.

#112 - Poppo Stole the Precious Things
Notes: Singleplayer Riggable
Awarded for stealing 2 or more cards with one usage of Treasure Thief. Treasure Thief allows you to steal one random card on the player that shares the same panel as you, so for this achievement, you need to steal cards from two players. It's actually common to find yourself in the same panel as the other players, so once you get the chance, the achievement should be easy. If you find yourself having trouble with getting this, bring Party Time and make sure that the player before you uses it (which can be done easily in multiplayer) so that you can use Treasure Thief right afterward.

#113 - Bounty Hunter
Notes: Singleplayer Riggable
Awarded for KO'ing at least 2 players in one game who have the Wanted status. It's common to place trap cards (in this case, Wanted) on other players' Home Panels, because it can force them to trigger the trap in order to get a Norma. By using characters with high Attack stat such as Yuki, Tomomo, and Star Breaker, you should be able to get the KOs you need easily. Bring Gentleman's Battle or even Assault to allow you to engage with the affected targets from afar, and also movement cards like Dash! to help you get to them quickly.

#114 - Power Overwhelming
Notes: Needs Gift Card, Multiplayer Riggable
Awarded for using the effect of Price of Power to play a card at least 2 levels above your own level. This card is unusual amongst gift card achievements because you need to have two copies of Price of Power. This compounds all the usual difficulties, so you'll almost certainly want to try this in multiplayer. For the achievement itself, try to stay at level 1 or 2, since once you're level 3, your only hope for getting this achievement is Sealed Guardian, which is the only level 5 card in the game, and it's uncommon to see one in a match even if you bring one yourself. Bring a lot of level 3 and 4 cards, and preferably, pick characters with Hypers that have a high level requirement. Playing a card one level higher than your current level instead of two despite having 2 Price of Powers will not count for this achievement.

#115 - Finding Friends
Notes: Needs Gift Card, Multiplayer Riggable
Awarded for KO'ing at least 3 players in one game while holding Lost Child. Holding Lost Child makes all your movements reversed, just like in the Backtrack field event. By using characters with high Attack stat such as Yuki, Tomomo, and Star Breaker, you should be able to get the KOs you need easily, although you won't be able to stalk them because of your reversed movement. Take caution during battles, since Lost Child will be discarded if you get KO'd.

#116 - Wild Party
Notes: Luck-Based, Singleplayer Riggable
Awarded for bringing every player to a Home Panel with Party Time. Party Time makes every player warp onto the same random panel. Although it's a luck-based achievement, it shouldn't take long before you get it. Bring Party Time and play on small maps such as Practice Field or Pudding Chase to increase the chances of getting warped to a Home Panel. As a bonus, when this finally happens, all the players in-game will get the achievement.

Version 1.22 Achievements
#117 - Big, Bigger, Po
Notes: Singleplayer Riggable
Awarded for KO'ing Big Poppo, who only appears if there's a Marie Poppo with a special costume in a match. The more special Poppos are there, the higher the chance for Big Poppo to appear. Marie Poppo has 4 special costumes, which are: Rad Poppo, Dapper Poppo, Cyber Poppo, and Tuxedo Poppo. If you don't have any of those, Rad Poppo can be obtained from Mystery Bags, which cost oranges. For the achievement itself, since you'll be playing as Marie Poppo most of the time, bring offensive cards such as Accel Hyper and Reverse Attribute Field. Little War can also be useful if you need more chances to deal more damage to Big Poppo. Oh My Friend can give you another chance if someone else KO's her.

#118 - Priceless Treasure
Notes: Very Difficult, Luck-Based, Long Games, Multiplayer Riggable
Awarded for opening 3 blue treasure chests in one game. This is very luck-based, because the blue treasure chests are pretty rare. Play on maps where 4 treasures can appear (it doesn't depend on map size, but there is a fixed spawn rate per map); I strongly recommend Farm, and turn on the Treasure field event. The best character and card combinations for this would be: Sora (Extraordinary Specs guarantees a roll of 6 for movement), Windy Enchantment (helps with movement by a little bit, and makes Extraordinary Specs roll 7 for movement), and Lonely Chariot (guarantees a 5 for movement every turn until KO'd, and helps to plan reaching treasures from afar). If you bring Lonely Chariot, bring healing cards such as Pudding and Dinner as well. If you're trying to rig this achievement in multiplayer, additional help from Sham and Ceoreparque can help you with their respective Hypers (Delta Field makes you roll 1 for movement, while Witch's Hair Lock can make you land on the same panel again, since it's possible for the treasure chests to appear on the same panel as you).
DLC15 (Yuki (Dangerous) and Tomomo (Casual)) (#119 - #124)
DLC14 (Core Voice Pack 1) does not have any achievements.

Yuki (Dangerous)'s Achievements
#119 - New Cat in the House
Notes: Singleplayer Riggable
Awarded for playing 10 games as Yuki (Dangerous), a variant of Yuki based on her QP Shooting - Dangerous!! appearance. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#120 - Beastly Cunning
Notes: Singleplayer Riggable
Awarded for gaining 7 or more wins from using trap cards in one game as Yuki (Dangerous). Yuki (Dangerous)'s passive gives her 1 win if the other players step on her trap cards. Bring level 1 trap cards so that you can set them early in the game, although the most interesting choice for this achievement would be Present Thief, since it can be triggered twice. Place your trap cards on the other players' Home Panels to help ensure that they'll be triggered. You can also try copying Arthur's Branch Expansion Strategy via Mimic. Avoid bringing Stiff Crystal and Star-Blasting Light.

#121 - Gone Pudding Gone
Notes: Singleplayer Riggable
Awarded for ruining 5 pudding cards in one game as Yuki (Dangerous). Yuki (Dangerous) has another passive where any pudding cards (Dangerous Pudding, Bad Pudding, Pudding, Portable Pudding) she gets permanently become Tragedy in the Dead of Night. Obviously you should bring all of the pudding cards, and avoid bringing Tragedy in the Dead of Night to avoid confusion in your progress. In singleplayer, it would be preferable to play with QP (Dangerous) (who appears in Star Breaker Episode 4), since she brings all the pudding cards too, which can help you get the achievement quicker. Passionate Research can help you see if you're about to draw a pudding card. Bringing drawing cards such as Nice Present and Princess's Privilege can also help.

Tomomo (Casual)'s Achievements
#122 - Leisure Time
Notes: Singleplayer Riggable
Awarded for playing 10 games as Tomomo (Casual), the lazy final boss who can transform into a fearsome magical girl. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#123 - Magical Miracle!
Notes: Singleplayer Riggable
Awarded for KO'ing at least 2 players in a single use of Magical Revenge as Tomomo (Sweet Eater). Magical Revenge deals damage to other players the depending on how much HP you're missing, so it is recommended that you stay at 1 HP to make the most of it, although the damage dealt by the Hyper is distributed randomly, so it might not always lead to a KO. You can wait until everyone else has 1 or 2 HP, or try to set up by using Sealed Guardian before using your Hyper.

#124 - A Fine Day to Stay in Bed
Notes: Singleplayer Riggable
Awarded for winning a game without transforming into Tomomo (Sweet Eater) as Tomomo (Casual). Tomomo (Casual) is actually a pretty alright character, since she can evade weak attack rolls just like Saki. If you get a Miracle Red Bean Ice Cream, I know it's tempting but just... don't use it. It's a good idea to keep holding those so that your Attack stat is buffed, which helps if someone tries to attack you. However, it comes with the risk of becoming an easy target for the other players (because they're probably thinking of shutting you down before you can transform), which happens fairly often in multiplayer.
DLC17 (Tsih and Tequila) (#125 - #130)
DLC16 (Core Voice Pack 2) does not have any achievements.

Tsih's Achievements
#125 - Nanora!
Notes: Singleplayer Riggable
Awarded for playing 10 games as Tsih, the smug, rock-hurling pest. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#126 - Can't see me, nyahaha!
Notes: Multiplayer Riggable
Awarded for winning a game without being challenged to a battle as Tsih. Challenging other players to battle can help you avoid being challenged by that player, and it would still count for the achievement. While Stealth On can help you avoid being challenged, Tsih is very fragile, and most of the CPUs will try to attack you, thus ruining the achievement. Play on large maps with isolated Home Panels, such as Sealed Archive or White Winter. This can be easily rigged in multiplayer as long as everyone cooperates by not attacking you and letting you win the game.

#127 - A Lot of Rocks
Notes: Singleplayer Riggable
Awarded for KO'ing at least 5 players in one game while carrying a gift card as Tsih. Tsih gets +2 Attack when she's holding any Gift card, so make sure you bring all the gift cards that you have to help increase the odds that you draw at least one. The best gift cards to carry for doing this achievement would be Windy Enchantment (which helps you catch up to the other players easily) and Price of Power (which allows you to play a card earlier than what your current level would allow). Lost Child is not recommended, since it gets discarded when you get KO'd. Try to play on maps that have fragile characters, such as in Kai Episode 1 or Star Breaker Episode 4.

Tequila's Achievements
#128 - Oh, Tequila
Notes: Singleplayer Riggable
Awarded for playing 10 games as Tequila, the noble sky pirate. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#129 - A Pirate I Was Meant to Be
Notes: Singleplayer Riggable
Awarded for having at least 10 Flying Pirate traps on the map at once as Tequila. Do Pirates Fly in the Sky? works similarly to Krilalaris's and Star Breaker's Hypers, but it sets fewer trap cards, with the maximum being 3. Play on medium or large maps to ensure that your Hyper will always set 3 of the trap cards. As long as the other players don't step on too many of the trap cards, about 4-5 uses of the Hyper should give you the achievement. Having a lot of the trap cards can also help you get #130 [Pirate's Booty].

#130 - Pirate's Booty
Notes: Singleplayer Riggable
Awarded for stealing 100 or more stars through Pirate Crew Members as Tequila. When Tequila is present in a match, other players may encounter a Pirate Crew Member on Encounter Panels, but the most effective way to get this achievement is to use Do Pirates Fly in the Sky?, since your Pirate Crew Members get to attack first. When a Pirate Crew Member KOs a player, it will take some of its opponent's stars (equal to the opponents' level x 10) to its owner (in this case, Tequila), so KO'ing higher level players will be more effective. Bring Sealed Guardian to help the Pirate Crew Members KO your targets easily.
DLC18 (Mei and Natsumi) (#131 - #136)
Mei's Achievements
#131 - Troublemaker
Notes: Singleplayer Riggable
Awarded for playing 10 games as Mei, the energetic girl of the school friend duo. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#132 - Red vs Blue
Notes: Singleplayer Riggable
Awarded for KO'ing other players at least 5 times in one game while carrying Red & Blue as Mei. Mei draws Red & Blue when she's not carrying any cards when her turn ends, which gives her +1 on all stats. This is one of the few cases where Scrambled Eve and Flamethrower are helpful, because they can empty your hand easily. +1 on all stats may not look that unique, but it works fine. Try to play on maps that have fragile characters, such as in Kai Episode 1 or Star Breaker Episode 4.

#133 - Pumpkin Smasher
Notes: Singleplayer Riggable
Awarded for KO'ing at least 2 players in a single use of White Christsmasher or True White Christsmasher as Mei. Because True White Christsmasher deals more damage and has a bigger radius than just White Christsmasher, it is easier to get this achievement with True White Christsmasher, which just requires holding Red & Blue. True White Christsmasher's radius is smaller than Big Bang Bell and Blazing!, so you need to make sure everyone's within your range. For easier setup, bring Party Time and make sure the player before you uses it, and then follow it up with your Hyper. Make sure the opponents' HPs are within KO range, since True White Christsmasher only deals 4 damage.

Natsumi's Achievements
#134 - Nacchan
Notes: Singleplayer Riggable
Awarded for playing 10 games as Natsumi, the happy-go-lucky girl of the school friend duo. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#135 - True Feast
Notes: Singleplayer Riggable
Awarded for healing 10 or more HP in a single use of Cooking Time as Natsumi. Cooking Time's healing effect improves the higher your level is, so make sure you get a high enough level (about 4 or 5) before using it. Turn on the Air Raid field event so that there is always someone you can heal, and avoid bringing healing cards such as Saki's Cookie, Dinner, or Pudding so that they can't heal by themselves. An easy way to get this achievement is by using Sealed Guardian before using Cooking Time. As long as your opponents' combined maximum HP isn't too low, this shouldn't be too hard to get.

#136 - Master Chef
Notes: Singleplayer Riggable
Awarded for healing a total of 10 HP for other players in one game using Natsumi's passive ability. Since it requires you to stand on the same panel as your target, it may require you to challenge them to a battle, which runs the risk of getting KO'd. Make sure your targets aren't very threatening (such as not having a high Attack and Evasion), such as Marie Poppo or Fernet. Alternatively, Kyoko can be a good choice for this achievement, since she basically can't evade, which forces her to be healed by Natsumi when the battle ends. If no one is at full HP, you can try using Party Time to heal everyone.
DLC19 (Nico and Arthur) and Version 1.31 (Arcade) (#137 - #146)
Nico's Achievements
#137 - Santa's Little Menace
Notes: Singleplayer Riggable
Awarded for playing 10 games as Nico, the little thief of Santa's presents. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#138 - A Hyper Bunny
Notes: Singleplayer Riggable
Awarded for using at least 5 other characters' Hyper cards in one game as Nico. This is basically what Miracle Walker is for: it transforms your cards into random Hyper cards from other characters. To get this achievment, you just have to use them. It might require 2 uses of Miracle Walker, but with Nico being able to hold 4 cards, it shouldn't be hard overall, unless you hoard the Hypers for too long. Hyper cards obtained by other means other than Miracle Walker count toward this achievement.

#139 - Nico's Presents!
Notes: Luck-Based, Singleplayer Riggable
Awarded for receiving Aru's cards through Present Thief as Nico. Landing on trap cards can be luck-based, so this might take a while to get. Place a Present Thief on either your or Aru's Home Panel, then once Aru has lost her cards, make your best effort to reach it before anyone else does. Miracle Walker can help by giving you useful cards, such as Extraordinary Specs, Awakening of Talent (helps with your movement), Delta Field (controls Aru's movement), or Witch's Hair Lock (stops Aru's movement). Unlike the other character-specific achievements, it works with both Aru and Aru (Scramble). The Present Thief doesn't have to be yours; you can take advantage of someone else's.

Arthur's Achievements
#140 - Working Dad
Notes: Singleplayer Riggable
Awarded for playing 10 games as Arthur, the man who works for the future of his toy store. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#141 - Welcome to the Toy Store
Notes: Singleplayer Riggable
Awarded for setting up at least 10 Rbit Hobby Shops in one game as Arthur. Branch Expansion Strategy works differently than the other trap-focused Hyper cards, since it transforms your hand into Rbit Hobby Shops, requiring you to put them on the map one by one. Play on maps with the Charity field event so that you can get more cards to transform with your Hyper, which also increases the amount of shops you can place with one use of your Hyper. Avoid bringing Stiff Crystal and playing on matches with Kyoko (due to her Crystal Barrier, which will remove your traps), and finally, do not ever bring Star-Blasting Light, as it can singlehandedly ruin all your effort. It should only take you about 3-4 uses of Branch Expansion Strategy on a full hand to get the achievement. Having many shops around can help you get #142 [Record Sales] if you still don't have it.

#142 - Record Sales
Notes: Long Games, Singleplayer Riggable
Awarded for receiving payments at least 15 times in one game as Arthur, which means that your opponents need to land on your shops at least 15 times. This achievement goes well with #141 [Welcome to the Toy Store], because the more shops you have around, the better the chances are for other players to land on them. Try to set them on panels that people are likely to land on, such as on Home Panels, in the panels after two paths meet, or on panels opposite something scary like a Drop Panel or Boss Encounter Panel. This achievement will probably take a while, but it's possible. It may or may not require long games.

Crossed Christmases Campaign Achievement
#143 - Crossed Christmases
Notes: Not Riggable
Awarded for completing the Crossed Christmases campaign on Normal difficulty or higher. Just like the Girl Power campaign, it has a character-switching feature in which, on episodes where Nico is the CPU, using Nico will make Arthur become the CPU instead, and vice versa. Nico and Arthur both have passives that can increase their star gain, so this shouldn't be difficult to clear. Notably, if you clear this campaign on Extreme difficulty, you get the Present Pet, and unlock different colors of it in the Shop.

Arcade Achievements
The Arcade uses Tokens as a currency. Tokens can be obtained by playing multiplayer games while you have Exchange Coupons - playing a multiplayer game will automatically convert 1 Exchange Coupon to 3 Tokens. Exchange coupons refresh weekly. You also get 6 Tokens weekly. Each week, you are given as many Exchange Coupons as it takes to get you to 15, so trying to save them is a waste - next week, you'll have 15 Exchange Coupons whether you spent any or not. Tokens, however, can be saved, so you should try to convert your Exchange Coupons to Tokens if you want to save up.

#144 - Fun and Games
Notes: Luck-Based, Not Riggable
Awarded for obtaining an uncommon reward from the Arcade. When you pull in the Arcade, there's a 12% chance that you'll get an uncommon pet. It shouldn't take too many pulls before you get an uncommon pet. However, if you're unlucky, there's a pity system which will give you a reward with a rarity above common if you get 10 common rewards in a row.

#145 - Lucky Draw
Notes: Luck-Based, Not Riggable
Awarded for obtaining at least a rare reward from the Arcade. When you pull in the Arcade, there's a 6% chance that you'll get a rare pet, and a 2% chance that you'll get a super rare pet. It shouldn't take too many pulls before you get at least a rare pet. However, if you're unlucky, there's a pity system which will give you a reward with a rarity above common if you get 10 common rewards in a row.

#146 - Trophy Collector
Notes: Luck-Based, Not Riggable
Awarded for gaining a peculiar pet from Pet Exchange. This means that you need to get a new color variant of your pet. To do so, you need at least two of the same pet before you can use the Pet Exchange. If you're feeling unlucky, you can try buying any of the pets that you already have, but only do so if you have the money and are willing to spend some just to get an achievement.
DLC20 (Iru and Mira) (#147 - #152)
Iru's Achievements
#147 - Tomboy
Notes: Singleplayer Riggable
Awarded for playing 10 games as Iru, the gun expert tomboy. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#148 - Heavy Duty
Notes: Singleplayer Riggable
Awarded for KO'ing at least 5 players in one game using Extended Photon Rifle as Iru. Extended Photon Rifle deals 1 damage to a random target and repeats depending on your current level, so you should save Hypers and stars for level 5 unless you see a good opportunity to get a KO at a lower level. Just like Magical Revenge, damage is distributed randomly so you may need some luck to get a KO if the other players have much HP. You can wait until everyone else has 1 or 2 HP, but if you can't, try to set up by using Sealed Guardian before using your Hyper. Since Extended Photon Rifle (and Sealed Guardian) can be expensive, also consider bringing President's Privilege to the game as well.

#149 - Strike Force One
Notes: Singleplayer Riggable
Awarded for KO'ing a player with 1 HP by challenging them to a battle while also at 1 HP as Iru. This is a use of Iru's passive, which deals 1 damage to the opponent before the battle even begins. A few characters love being at 1 HP, like Syura, Alte, and probably Kiriko too. Since it requires both you and your target to be at 1 HP, using Sealed Guardian would be the easiest way to get this achievement.

Mira's Achievements
#150 - Say Our Name
Notes: Singleplayer Riggable
Awarded for playing 10 games as Mira, the ninja composed of two people. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#151 - Mark of a Hero
Notes: Singleplayer Riggable
Awarded for winning a game after using Leap Through Space as Mira. Leap Through Space requires setup before it works; you have to mark a panel first via Leap Through Space (Marking). Fortunately, since version 2.0, Leap Through Space (Marking) has been buffed so that it's no longer consumed upon use. Try to mark a panel that's near your home, although the panel right before your Home Panel would be the best panel to mark (since all dice rolls from that panel will lead you to your home). You can mostly play normally, but be careful about using your Hyper since you need to keep the mark behind your Home Panel to get the achievement and it can take a while to set it up again. Once you're level 5 and have enough stars or wins to win, use Leap Through Space to claim your victory and your achievement.

#152 - Smoke and Mirrors
Notes: Luck-Based, Singleplayer Riggable
Awarded for making other players roll 1 at least 5 times while under the effects of Binding Smokescreen as Mira. Binding Smokescreen is a stock effect that other players get if they step on your trap cards, which makes them roll 1, 2 or 3 for their movement for 2 turns. Whether anyone will roll a 1 while they're affected by Binding Smokescreen is luck-based, but playing on any campaign episode in Casual difficulty can help, due to the CPUs having lower performance than normal. Bring many trap cards, preferably the level 1 ones except for Dangerous Pudding.
Version 2.0 - Co-Op, Part 1 (#153 - #158)
Version 2.0 introduced the Co-Op game mode, in which players work together to defeat a boss - Big the Haruo, M10 Robot, or Star Devourer. Each player can take one of four roles; each role can be leveled up for various bonuses and an achievement. You should level up your roles before trying Hyper; see the role achievements in the next section for some tips about grinding.

Completing a boss's extra Hyper achievement (#163 - #165) will also get that boss's earlier achievements. You should probably start by doing Big the Haruo's achievements in order of increasing difficulty, and then if you are confident you can try to do M10 Robot's and Star Devourer's in one game each.

Most boss achievements contain a recommended party composition. This is a list of roles from most to least important, so if you have two or three people you should take the first two or three roles and leave the others to the CPUs. Attackers and Avengers have a similar purpose, so "Attacker/Avenger" is used where you can pick either.

In general, you will do better the more humans you play with, since CPU players are profoundly unhelpful on a good day.

Big the Haruo Achievements
#153 - Roost
Recommended party: Attacker/Avenger, Guardian, Attacker/Avenger, Support
Awarded for defeating Big the Haruo. If you want to try Hyper, see the description for #154 [Savage Talons] or #163 [Animal Farm]; this description covers lower difficulties.

Big the Haruo is not very difficult. It gets stronger the more chicken minions it has on the field, but dispatching them is trivial with most Attackers. The most important things to look out for are Hen Pecked, which can KO multiple players at once, and Call of the Chicken, which can call Hen Pecked but doesn't have an area indicator.

Below Hyper, this boss is easy enough that you can really bring whatever party you want, which is useful for grinding. But if you don't have any Attackers/Avengers, chicken minions can build up and you can end up in trouble.

#154 - Savage Talons
Recommended party: Attacker/Avenger, Support, Attacker/Avenger, Attacker/Avenger
Awarded for defeating Big the Haruo on Hyper difficulty. If you are confident, you can try to get #163 [Animal Farm] at the same time by not KO'ing the boss's minions. That achievement's listing includes a surprisingly easy alternate strategy taking advantage of Miusaki's passive ability.

Big the Haruo has a few level 3 cards which can instantly KO players. Since Savage Talons picks the lowest-HP player as its target, you can manipulate it by keeping someone at low HP. Final Warning just picks a random player, and so can't really be manipulated. On Hyper, its "Boss Lvl" second attack will be 4, so characters with 5+ HP can help. These cards lead to a lot of instant KOs, so you should either pick Attackers who can revive fast or Avengers since they have better Rec.

On Hyper difficulty, Big the Haruo is pretty difficult. Roost summons two chicken minions instead of one, so you really need to keep them under control. All the minion battles (and instant KOs) will eat away your shields, which is why Guardians aren't recommended. If you find yourself spending a lot of time on the ground, you can replace your third Attacker/Avenger with a Support.

M10 Robot Achievements
#155 - Malfunction
Recommended party: Attacker, Attacker, Attacker, Support
Awarded for defeating M10 Robot. In theory, this achievement should be much easier than getting M10 Robot's Hyper achievements, but in practice the strategy ends up being basically the same, and relies only on Shifu Robot, who is not especially difficult to unlock. See the strategy for #164 [Efficiency Theory]; getting that achievement also unlocks this one.

On all difficulties, M10 Robot's most impactful card is Protect, which gives it many layers of shields. The shields reduce most attacks to just 1 damage, but even a little damage will remove a shield, so just try to deplete them quickly. Below Hyper, M10 Robot's main threats are its debuff cards, Attack Down and Defense Down, which can make battling the boss unproductive. Some characters can overcome these debuffs, for example Kae will get an Attack boost from Defense Down. Engage and Turbo can both have the boss KO a number of players with its extra movement if you are unlucky, and Robo Beam can get a lot of hits done if used late in the game.

If you can't do Hyper, on difficulties below Hyper you can bring characters like Iru whose Hypers do repeated, small amounts of damage, alongside Long Distance Shot. These out-of-battle damage techniques will help take down M10 Robot's many layers of shields.

#156 - Imaginary Numbers
Recommended party: Attacker, Attacker, Attacker, Support
Awarded for defeating M10 Robot on Hyper difficulty. On Hyper, M10 Robot gains a powerful new passive ability, Perfect Reflective Shell, which deals back all damage done to it by any means, including damage dealt outside of battle.

M10 Robot's extra Hyper achievement is to beat it on Hyper difficulty without dealing damage outside of battle. This can be done reasonably easily using Shifu Robot. Since Shifu Robot is available in the base game, and Perfect Reflective Shell hinders strategies based on out-of-battle damage anyway, look at #164 [Efficiency Theory] for this achievement.

Star Devourer Achievements
#157 - Star Mania
Recommended party: Attacker/Avenger, Guardian, Attacker/Avenger, Support
Awarded for defeating Star Devourer. If you want to try Hyper, see the description for #158 [Death and Taxes] or #165 [Value Judgment]; this description covers lower difficulties.

Star Devourer is sort of difficult. This guide doesn't go for the 0-star victory, but stars increase her damage output, so try to keep her star count low. Marie Poppo, with Ubiquitous, is surprisingly useful, but if you don't have room for her you can use Dark Side of Business. Since the boss loses stars when she takes damage, she usually won't get too rich unless somebody messes up; unfortunately CPU players are quite prone to messing up.

Star Devourer's Big Poppo minion steals stars in battle instead of dealing damage, which can be annoying for Avengers. Since she also makes some cards a little stronger, KO her if you can, but don't worry much if you can't.

#158 - Death and Taxes
Recommended party: Attacker, Attacker, Attacker, Support
Awarded for defeating Star Devourer on Hyper difficulty. You should consider trying to get #165 [Value Judgment] at the same time, since it only requires some changes to your team composition.

Star Devourer no longer loses stars from battle damage, but still has her star-stealing tricks, so it is pretty much inevitable that she'll get a lot of stars. Once she does, her bonus damage will KO almost anyone who doesn't evade her attacks, so Avengers aren't recommended.

Her level 3 card Value Judgment does damage based on the players' combined base Attack, so characters like Kae or Nath, who get their attack from stat boosts, work best. Kae is also pretty good at evading attacks, so a party with three (or even four) Kaes works well. Poppo Galaxy and Death and Taxes can affect inconvenient areas, so you should keep Dash! around in case they come up and you're affected.
Version 2.0 - Co-Op, Part 2 (#159 - #162)
Role Achievements
Five roles are available to players in Co-Op mode: Attacker, Guardian, Support, Avenger, and Dealer. Avenger and Dealer must be unlocked by bringing Attacker and Support, respectively, to level 10. Leveling up any role to level 10 will unlock that role's level achievement, its role Hyper, and themed dice. Since Dealer was introduced after the other four, its achievement, #178 [Summer Games] is in the section for version 2.2 rather than this section.

Role XP comes from playing games in Co-Op mode. Your XP is determined mainly by the difficulty setting and whether or not you win. To level up your roles quickly, you should play on the highest difficulty you can consistently win. You can level up in single-player as well as multiplayer, although having 3 CPUs can make things more difficult. In particular, since the CPU players' levels will be based on your levels, single-player can be difficult for the very lowest levels since the whole party will be low-level. If you use Ctrl+Shift to fast-forward in single player, you will receive much less role XP, but if you are able to win consistently you may still get levels faster than if you hadn't fast-forwarded.

You may want to level up Attacker or Support first in order to unlock Avenger and Dealer. Otherwise, just try to coordinate with other players since you'll get the most XP by winning and you'll have a hard time if everyone is level 2 Guardian or something.

While grinding, you will probably want to start with Big the Haruo on Normal or Extreme difficulty, since that's the easiest boss and allows the most flexibility in who takes what role. Once you have enough confidence to play on Hyper, consider switching to Star Devourer since Big the Haruo's tendency to randomly KO people on Hyper limits character choice.

Since the basic strategy for all of these achievements is the same (just grind), the main feature of this section is character recommendations. If you want to experiment with other characters, the in-game letter grades aren't usually too far off.

#159 - Power Through
Recommended characters: Sora (Military), Shifu Robot, Kae, most bully characters
Awarded for reaching level 10 of the Attacker role. Attackers always move first when fighting the boss, and receive a buff to their Attack, at the cost of a debuff to their Rec.
Sora (Military) and Shifu Robot are recommended because they have passives that help them overcome the Rec debuff. Kae is recommended because she is pretty good at it and has okay Rec, but you shouldn't use her before level 5 since moving second is a huge disadvantage with her low Defense.
When you complete this achievement you will also unlock the Avenger role, allowing you to get #162 [Taste of Revenge].

#160 - Steady Does It
Recommended characters: Kyoko, Fernet, Nath, anyone who can keep their HP high
Awarded for reaching level 10 of the Guardian role. Guardians have abilities that can nullify damage taken, and receive a buff to their Defense stat.

Kyoko and Fernet are both recommended, so it's a matter of preference if you want more Defense or HP, respectively. Nath is only recommended for some uses: Between Active Extension and Another Ultimate Weapon, Nath can do a lot more damage than most Guardians. She will be in battle a lot, so Guardian Nath works more like a replacement for an Attacker than as an ordinary Guardian, and she's mostly useful in this role when you are trying to grind Guardian but need high damage output.

#161 - Just a Small Scratch
Recommended characters: Natsumi, Tomato & Mimyuu
Awarded for reaching level 10 of the Support role. Supports can heal or revive other players they walk past, and receive a buff to their movement rolls.
Natsumi is recommended because she has a bunch of healing abilities that match up well with the role. Tomato & Mimyuu are recommended because they have very fast revives, can act on revival, and Evil Spy Work - Execution becomes a healing card in Co-Op mode.
When you complete this achievement you will also unlock the Dealer role, allowing you to get #178 [Summer Games]

#162 - Taste of Revenge
Recommended characters: Miusaki, Alte, Arthur, anyone who can keep their HP high
Awarded for reaching level 10 of the Avenger role. Avengers get a buff to their max HP, and receive an Attack boost for HP lost in combat.
Miusaki is recommended because her passive lets her limit the damage she takes in battle, which combines with the HP buff to make her a very long-lived Avenger, although it also limits her Attack bonus. Alte's Hyper, Self-Destruct, goes well with the general Avenger tendency to lose HP in battle, and since it deals her max HP as damage it gets stronger with the HP buff. Arthur has a lot of HP, and his Rbit Hobby Shops will help everyone get more cards and increase his star gain.
Version 2.0 - Co-Op, Part 3 (#163 - #165)
Hyper Difficulty Extra Achievements
These achievements all require you to beat one of the bosses on Hyper difficulty, while following some extra rule. Since CPU players don't know how to follow these rules, they will often sabotage your efforts to get the achievements, and you are much better off playing with friends and trying to get these achievements together.

#163 - Animal Farm
Recommended party: Avenger Miusaki, Support, Avenger Miusaki, Avenger Miusaki
Awarded for defeating Big the Haruo on Hyper difficulty without KO'ing more than 2 of its chicken minions. The easiest strategy by a considerable margin uses Miusaki as an Avenger. Since Miusaki takes a maximum of 2 damage whenever she defends, and gets bonus HP as an Avenger, she can easily survive battles with the boss, no matter how many dice it rolls. Just one or two HP from a Support can increase her longevity a lot, and the revives are also a great help. Since there will be a lot of random KOs, it helps if your support revives fast, so consider e.g. Tomato & Mimyuu.

Since Miusaki fairly reliably loses 2 HP per battle, players can manipulate Savage Talons easily with a bit of care in when they start battles, or by using From Beyond. Solid Witch is also useful for avoiding Savage Talons, since its target is predictable. Final Warning and Swarm have unpredictable targets, but if a bunch of players are KO'd it can be a good idea for somebody to use Solid Witch. Swarm can be more threatening than usual since there will be a bunch of minions, and Miusaki's passive doesn't help much when the damage is spread across battles.

Don't ever battle a chicken minion if you don't have a good reason to, since they'll sometimes battle you and you might accidentally KO one. A CPU player might ruin your plans as usual by trying to KO one, but since the limit is two and they are not very good at it, having a CPU in the party is usually fine.

#164 - Efficiency Theory
Recomended party: Attacker Shifu Robot, Support, Attacker Shifu Robot, Attacker Shifu Robot
Awarded for defeating M10 Robot on Hyper difficulty, without dealing any damage outside battles. Shifu Robot is chosen for this because its Hyper, Turbo Charged, lets it get a good Attack boost before it fights M10 Robot. Since Perfect Reflective Shell deals back all the damage you do, most Attackers will self-KO whenever they do meaningful damage to the boss; Shifu Robot's instant revive is very helpful as a work-around for this.

You need a Support around because Shifu Robot revives with only 1 HP on its own, and needs to be at full HP to make the best use of its Hyper. The best situation is for the Support to use a revive on Shifu Robot, which will bring it to life at full HP and has a very low star cost. But if you can't pull that off, just healing Shifu Robot helps get it to full HP faster. The Shifu Robots will basically team up to chip away at M10 Robot's layers of Protect, and once the boss loses all of its shields and enters its Scrambled state, use your Hypers and battle it as fast as you can.

When M10 Robot plays Imaginary Numbers, battling it becomes both very pointless (since it will roll 7 to Defend or Evade, making it difficult to damage) and very dangerous (since it will roll 7 to attack, making it difficult for you to survive). Players should just try to scatter if you see it in the queue, so that the boss doesn't KO everyone at once. Health Down can very much limit Shifu Robot's Hyper, which depends on its HP, so if you end up with it you may be best off trying to get KO'd before you use your Hyper.

When playing with CPUs, you might need to try a few times since a CPU playing a character like Iru will often do out-of-battle damage whether you want it or not. Any CPU could surprise you by bringing Mimyuu's Hammer, Long Distance Shot, Cloud of Seagulls, or Star-Blasting Light.

#165 - Value Judgment
Recommended party: Attacker, Attacker, Attacker, Support
Awarded for defeating Star Devourer on Hyper difficulty, using only characters with 0 or lower base Attack. This achievement is not very different from battling Star Devourer on Hyper in the usual way (see #158 [Death and Taxes]). Kae is a very good character for this. The requirements of this achievement actually render the card Value Judgment totally non-threatening. Depending on your party, it might even be a heal.

Of the extra Hyper achievements, this one is probably the easiest to get when playing with CPUs, since a reasonable number of characters have 0 or lower attack and you can tell right from the start of the game whether you'll meet the requirements.
DLC21 (Sora & Sham (Cuties)) and Version 2.1 (Community Pack 2) (#166 - #174)
Sora & Sham (Cuties)'s Achievements
#166 - Ultimate Duet
Notes: Singleplayer Riggable
Awarded for playing 10 games as Sora & Sham (Cuties), the idol pair based on their appearance in 200% Mixed Juice!. Doing so will also unlock a new hair color. You can do this really quickly in singleplayer. Since a hotfix to Version 2.2.1, almost any game counts for both this achievement and the hair color.

#167 - Full House
Notes: Singleplayer Riggable
Awarded for stealing stars from other players 3 times in a single use of Special Stage as Sora & Sham (Cuties). Special Stage has a big radius, similar to Big Bang Bell and Blazing!, so this shouldn't be too hard to get. Your movement rolls will be greatly reduced when using the Hyper, so you need to get ahead of your opponents. It's recommended that you do this with a high level, so that your Hyper will last longer in case you don't succeed right away. The best map for this is Farm, because you can stop at the center spot (the x2 Draw Panel) and basically everyone will be within range, assuming none of them retreat to their homes.

#168 - A New Star is Born
Notes: Singleplayer Riggable
Awarded for using Special Stage as Marie Poppo. This is a nice match for #49 [Changeling], because using Mimic is the easiest way to get someone else's Hyper. Unlike #167 [Full House], you don't need to get a payout from the Hyper, simply using it will give you the achievement. You can easily find Sora & Sham (Cuties) on a multiplayer game, but if you're trying this in singleplayer, just keep restarting the match until the idol pair appears.

Community Pack 2 Cards' Achievements
#169 - Twilight of the Beasts
Notes: Needs Gift Card, Multiplayer Riggable
Awarded for healing a total of 10 HP while carrying Bloodlust. Holding Bloodlust damages you every turn, but all damage you deal will heal you. Because your HP gets drained while you're holding Bloodlust, you should focus on survival. Use either a character with high attack stat, or a character with a Hyper that can deal damage outside of battle, such as Marc, Fernet, or Iru. Try to bring Long-Distance Shot and Cloud of Seagulls too so that you have something to use if you don't have your Hyper yet. If you're KO'd during your attempt, the counter will be reset, so keep that in mind.

#170 - A Perfect Maneuver
Notes: Luck-Based, Multiplayer Riggable
Awarded for using Desperate Modification to KO a player while you're defending. Desperate Modification makes all your battle rolls either 1 or 6. This requires a bit of luck in singleplayer, because while you won't have any problems if you get a 6, getting 1s can make survival or KO'ing your opponent tricky. Nath is a good character for this, because of her Active Extension passive; CPUs will frequently try to attack you regardless of your stacks. This might be better off rigged in a multiplayer game, by having someone get to 1 HP, then challenge you to a battle, which will allow them to guarantee your victory by defending if you roll a 1. Moving second from Sherry's passive doesn't count as being defender for this achievement, so if you're playing as her, you still need to wait to be attacked.

#171 - Poppoception
Notes: Singleplayer Riggable
Awarded for causing a non-Poppo player to be affected by Poppoformation, in a match with 3 Marie Poppo players. Poppoformation changes the base stats of the target to be the same as Marie Poppo's base stat. There's an easy way to do this in singleplayer: play on one of the original campaign's episode 5 (the one with two Marie Poppos and Sora), choose any Poppo, then bring Poppoformation and Path Blockers, with the goal of making Sora land on Poppoformation.

#172 - Pranked
Notes: Singleplayer Riggable
Awarded for using Path Blockers to make a player land on their own trap. This includes yourself. Path Blockers causes the target to stop on a panel with a trap card on it. You can actually target yourself with Path Blockers, so the easiest way to get this achievement is to play as Star Breaker (Krilalaris and the others work too, but ideally you'd want an easy-to-identify trap). Try to get a hold of Path Blockers, spam your Hyper, and use the card on yourself once you're near a bomb.

#173 - Sticky Fingers
Notes: Needs Gift Card, Multiplayer Riggable
Awarded for stealing a total of 50 stars while carrying Poppo the Snatcher. When holding Poppo the Snatcher, you gain a small amount of stars when you pass through them, depending on their current level. Since holding Poppo the Snatcher lowers your Defense, you might attract some pursuers, which can be troublesome while you do the achievement, since it is lost when you're KO'd. A good suggestion would be playing as Marie Poppo (Mixed) on Treasure Island (Night), with the field events Sprint and Miracle turned on. Due to the forced warps, at even-numbered Normas, you'll be able to easily draw Poppo the Snatcher, and once you do, you basically just have to pass through the other players. If you're KO'd during your attempt, the counter will be reset, so keep that in mind.

#174 - Can Always Go Faster
Notes: Singleplayer Riggable
Awarded for evading 3 attacks under the effects of Accelerating Sky. Accelerating Sky raises evasion and lowers defense for all players for three chapters. Choose characters with high evasion (so that they can easily dodge attacks) and low attack (so that they don't KO their enemies before they attack), like Aru, Aru (Scramble), or Tsih. Suguri (Ver.2)'s Hyper can lower players' attack stats, making for easier dodges. Try to fight non-threatening opponents so that you don't run the risk of getting KO'd. You can take advantage of another player's Accelerating Sky, and since it lasts for three chapters, you'll have a lot of chances to battle.
Version 2.2 - Co-Op, Summer Beast (#175 - #178)
Summer Beast Achievements
Summer Beast is a maddened, powered-up QP who has taken control of a flock of seagulls. She will summon one seagull each turn (the maximum number of seagulls is determined by difficulty). She works quite differently from other bosses, and has special stats of her own.

Summer Beast starts with 5 HP and 10 hearts. Each time she is KO'd, she revives on the next turn, spending a heart to do so. You win by KO'ing her 10 times so that she runs out of hearts.

Summer Beast also has Hype, represented by pudding. When her Hype passes 10, she will use Rampage, which does 1 damage to all players, increasing by 1 each time she uses it. This also causes her to get +1 max HP (although she won't gain a hit point until she heals it or revives), boosts her rolls, and lets her move after fighting players. Summer Beast's Hype goes up by 1 when she or one of her seagulls KO's a player, and some of her cards increase it as well. It goes down by 1 when a player KO's her or one of her seagulls. Since Rampage can be quite damaging and boosts her stats, you should try your best to keep her Hype down, unless you are aiming for #177 [Total Rampage] which requires intentionally letting her use Rampage a few times.

Very notably, you can use Forced Revival on Summer Beast when she is KO'd and she will revive with 1 HP, which makes taking her next heart very easy, especially with a card like Long-Distance Shot that allows doing damage without starting a battle. Forced Revival is recommended on all difficulty levels, although if you are playing with CPUs they may cause trouble with it.

#175 - Fun in the Sun
Recommended party: Attacker/Avenger, Attacker/Avenger, Attacker/Avenger, Support
Awarded for defeating Summer Beast, the Co-Op boss introduced during the Summer Games event. If you want to try Hyper, see the description for #176 [A Midsummer Night's Dream] or #177 [Total Rampage]; this description covers lower difficulties.

On lower difficulties, Summer Beast is quite manageable. With strong Attackers, you will usually be able to KO her and her seagulls often enough that she won't build up much Hype. You should try to bring Attackers who have good HP or Defense so that they will not be KO'd too easily by Rampage or by the many seagulls that will be on the board at a given time. An Avenger is useful for this.

If the boss uses Hide And Seek, she will gain Hype until someone battles her, so do it right away. Keep careful track of Play With Birds, which makes damaging seagulls give Hype to the boss. Splash Water can be dangerous since she will do damage to players in its area of effect and gain Hype for each; if that causes her to Rampage, she may sweep the players entirely. Also be on lookout in case she happens to get a Level 3 card, since they are all quite dangerous.

#176 - A Midsummer Night's Dream
Recommended party: Attacker/Avenger, Support, Attacker/Avenger, Attacker/Avenger
Awarded for defeating Summer Beast on Hyper difficulty. The basic differences between Hyper and lower difficulties are that she gains +1 Attack point from rampage, and starts with higher-level cards. The strategy for battling her is not too different on Hyper from lower difficulties, but since she starts doing damage much faster with her higher-level cards it is usually difficult to avoid Rampage entirely, and you should focus a little more on keeping your HP high. You should bring an Attacker or Avenger with high HP and a Support to keep them from being KO'd, since being KO'd can easily spiral into a series of Rampages.

Her most notable Level 3 card is Sandwich Thieves, which deals 1-3 damage to all players and gives the boss 2 Hype per KO instead of just 1. Hype from this card's KOs can easily lead to a Rampage that takes out the survivors. Bring a card like Dinner to make sure everyone has high HP before the boss uses this. If you bring Natsumi as a Support, her Hyper, Cooking Time, is also useful for dealing with Sandwich Thieves.

Another notable card is Seagull Master, which leaves a very troublesome trap beneath Summer Beast and her many seagull minions. The board tends to get a bit crowded with these after a while, so bringing Stiff Crystal is a good idea. Star-Blasting Light could also be useful to clear the whole board, but since most of the traps are set by seagulls the boss won't usually take a lot of damage, and the card is quite expensive.

#177 - Total Rampage
Recommended party: Avenger, Support/Guardian, Attacker, Support
Awarded for defeating Summer Beast on Hyper difficulty after she has used Rampage 3 or more times. In theory, you could get this achievement by plain luck while playing against Summer Beast normally, but most likely you will need to do a bit of planning. Most of the details that apply to the other Summer Beast achievements still apply here. In particular, you should still bring Forced Revival.

Miusaki, as Avenger, is strongly recommended for her survivability. For Support, Natsumi is valuable for her Hyper which helps recover everyone after Summer Beast uses Rampage or Sandwich Thieves, and her passive healing helps ameliorate damage accrued from constant encounters with seagulls. Another good support is Marie Poppo (Mixed), who helps bring in stars. Your Attacker will be important to do damage to Summer Beast as well as to keep the seagull population under control. CPUs are quite bad at dealing with Rampages, and will often start spirals into repeated Rampages that take out the whole party, so you should really try to have 3 or 4 human players for this one.

You'll want to keep the boss's Hype under control until the boss is down to 4 or 5 hearts, since an early Rampage will leave you to contend with her boosted stats the entire game. A few boss cards demand attention: Hide and Seek will lead to rapid Hype gain until Summer Beast is engaged in battle. Usually you should start a battle right away. Since this card is level 2, it usually gets replaced partway through the game. Hype It Up gives the boss 4 Hype, which will often bring on a Rampage. It is difficult to get rid of enough Hype to prevent this, so you'll want to make sure everyone has enough health to survive a Rampage (for example by using Natsumi's Hyper) if you see this card come up. Late in the game there will usually be a bunch of Dance of the Seagulls traps from Seagull Master, which you can step on intentionally if you need a bit of Hype for a Rampage.

Role Achievement
#178 - Summer Games
Recommended characters: Suguri (46 Billion Years), Sumika, Marc (Pilot)
Awarded for reaching level 10 of the Dealer role. Dealers can hold extra cards, draw an extra card from all sources, and pass their cards to other players (as long as they are holding at least three). The most important thing for this goal is just ordinary grinding, so check the section for achievements #159 - #162 for basic grinding advice.

Suguri (46 Billion Years) is recommended because she can damage the boss (and minions) in quick succession by using her passive and the cards from Observer of Eternity, as long as the team can gather stars for her. Sumika is recommended because she can duplicate important cards and share them to other players. Marc (Pilot) is recommended because she can serve as a fuel for Suguri (46 Billion Years) due to Big Rocket Cannon dealing high damage when boosted by her passive.
Version 2.3 - Co-Op, Big the Jonathan (#179 - #181)
Big the Jonathan Achievements
Big the Jonathan was a boss which made its debut during the Beach Party (2018) event, the event that introduced Co-Op. Now, it's been reworked to fit with the new Co-Op mode's mechanics, so the strategies involved are different compared to the past.

Every 4 chapters (3 on Hyper difficulty), Big the Jonathan plays Launch at the end of its turn. It causes the boss to leave the board, mark a random non-Warp panel, and temporarily replace the panels in a two-panel radius around it with Boss Panels. The next turn, it is followed by Dive, which causes the boss to land back on the board at the marked panel, dealing damage (depending on the difficulty) around the specified radius. The marked panel then permanently becomes a Damage Panel; this can cause Home Panels to disappear early in the game. Niether Launch not Dive can be cancelled: the former due to it being played at the end of the turn, while Dive is always played if Big the Jonathan is currently not present on the board.

After using Dive, Big the Jonathan will play a card from its deck.

#179 - Creatures of Excellence
Recommended party: Attacker/Avenger, Support, Attacker/Avenger, Support
Awarded for defeating Big the Jonathan, the Co-Op boss introduced during the Beach Party event. If you want to try Hyper, see the description for #180 [Who Flies Highest] or #181 [Fighting the Windmills]; this description covers lower difficulties.

Big the Jonathan is very manageable on low difficulties. It has high HP, but low Defense and Evasion, so your party will benefit greatly from having Attackers with high damage output. Big the Jonathan also does a lot of damage, including outside battles, so you should prefer characters with high HP. Because of the focus on damage output, Attackers may be preferable to Avengers but Miusaki as an Avenger is very useful for her survivability. Since Big the Jonathan has cards that can do damage outside battles, and does a lot of damage in battle, your supports will be busy.

Try to look out for False Hope, as it can disrupt your team's HP if it manages target the player with the lowest HP. Snatch can ruin your plans, and there's very little you can do about it. The remaining level 2 cards Big the Jonathan has can put some players under pressure.

Due to its increasing Attack and decreasing Defense stats, a Shield Counter will deal a lot of damage to it.

#180 - Who Flies Highest
Recommended party: Attacker/Avenger, Attacker/Support, Attacker/Avenger, Support
Awarded for defeating Big the Jonathan on Hyper difficulty. The main difference between Extreme and Hyper is that Launch will now be used every 3 chapters, so the overall strategy is not too different from lower difficulties: deal a lot of damage as quickly as possible. Since Big the Jonathan will start with higher level cards, KOs are likely, so Supports still play an important role.

Wave of Despair can deal a lot of damage if there are a lot of players who are KO'd, so make sure everyone is alive before that card activates. Frantic can be troublesome if it ends up hitting the same players more than once, due to its unusual range. Mega Rush will attack all players; consecutive KOs will directly synergize with its passive.

#181 - Fighting the Windmills
Recommended party: Guardian, Support, Dealer, Dealer
Awarded for surviving for 50 chapters against Big the Jonathan on Hyper difficulty. The strategy here is completely different compared to the previous two achievements, because instead of dealing damage as fast as possible, you have to avoid damaging it for as long as you can. Therefore, Attackers and Avengers are not recommended. A Dealer would be useful because Demand will ignore Boss Panels, which start appearing in large numbers starting around chapter 25.

Your card and character selections will be completely different too. Kyoko can ignore Boss Panels with Crystal Barrier, although at the cost of her HP. Flying Castle's passive can work in the team's favor since you'd want to avoid damaging Big the Jonathan as much as possible, and Immovable Object allows skipping turns. However, Sora & Sham (Cuties) provides the most useful Hyper for this: Special Stage can ignore Boss Panels for a few chapters and causes Mega Rush to not target you. Ideally you should save multiple copies of it so that you can use them consecutively once chapter 50 is near. Dealer Cuties is recommended, because their job is to give away Special Stage to whoever has the highest HP on the team (Cuties have average HP, and can be quickly taken out by an Air Strike or Frantic). If considering Cuties, find a way to increase your team's star gain, since Special Stage is rather expensive. Options include a Dealer Arthur (for setting up shops) and Support Natsumi (since any form of healing will give her stars).
The Pudding Pack from the later DLC offers two useful cards for this achievement: Serene Hush, which can be used to completely render Mega Rush useless, and Metallic Monocoque, which can reduce the damage the holder receives outside of battles. The gift card is incredibly helpful, because three of Big the Jonathan's level 3 cards deal damage outside of battles.

At chapter 50, Big the Jonathan will use Mega Rush as a last resort to KO the whole team. You would still get the achievement if you somehow manage to KO Big the Jonathan at exactly chapter 50, since technically you've survived 50 chapters at that point. This achievement is a reference to its old behavior during the Beach Party (2018) event, where Big the Jonathan would play Whimsical Windmill as a last resort, and if the players survived, would run away, counting as a win for the team.
DLC22 (Yuuki and Islay) (#182 - #187)
Yuuki's Achievements
#182 - Master of Puppets
Notes: Singleplayer Riggable
Awarded for playing 10 games as Yuuki, the hand-puppet wielder. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#183 - Voice of Punishment
Notes: Singleplayer Riggable
Awarded for KO'ing at least 5 players in one game during even-numbered chapters as Yuuki. Yuuki's battle stats changes depending on the current chapter: during odd-numbered chapters, her statline becomes -1/+2/0, while during even-numbered chapters, her statline becomes +2/-1/0 - she's basically Kyousuke who uses Cast Off every turn. The challenge here is basically her passive itself, since you may come into a situation where during an odd-numbered chapter you are able to reach your target, but can't on the next turn. Try to play on maps that have fragile characters, such as in Kai Episode 1 or Star Breaker Episode 4, but try to make sure that you engage with your opponents during an even-numbered chapter.

#184 - Voice of Healing
Notes: Singleplayer Riggable
Awarded for healing 10 or more HP in one game with Angel Hand as Yuuki. Angel Hand fully heals the selected player's HP. Since Angel Hand fully heals an HP, you'd want to heal characters with high HP (except Kiriko), like Marie Poppo, Flying Castle, and Arthur. You can try to combo it by using Sealed Guardian and then Angel Hand the next turn.

However, you can only use Angel Hand during odd-numbered chapters, because during even-numbered chapters, it becomes Devil Hand, which lowers a random player's HP to 1. But don't let that stop you; if you're hoarding your Hypers, you can basically use your Hyper each turn, as long as Devil Hand didn't target yourself.

Islay's Achievements
#185 - Guild Mate
Notes: Singleplayer Riggable
Awarded for playing 10 games as Islay, the free-spirited pilot. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#186 - The Cross of Battle
Notes: Singleplayer Riggable
Awarded for challenging 7 or more players to a battle in one game as Islay. Sounds easy right? Well, not for Islay - her passive prevents her from challenging other players on the field, so you basically have to rely on cards that allow her to engage in battles with them, such as Gentleman's Battle and Ambush. Fortunately, her own Hyper also counts as one.

#187 - Rivalry
Notes: Singleplayer Riggable
Awarded for KO'ing Sherry using Rival as Islay. Both Sherry and Islay have the same all-around stats, but thanks to Rival, you have an additional +1 Attack during the battle, which can help things go in your favor. Bring offensive cards such as Accel Hyper and Big Magnum to help you KO Sherry easily. You can easily find Sherry on a multiplayer game, but the best way to get this achievement on singleplayer is to play campaign on Casual difficulty. Refer to the Specific Character Locations section to see which Campaign episodes Sherry appears on.
DLC23 (Pudding Pack) (#188 - #194)
Pudding Pack Cards' Achievements
#188 - A Pack of Pudding
Notes: Not Riggable
Awarded for collecting all of the cards in the Pudding Pack. The Pudding Pack contains 12 cards, and if you get one of each card, you get the achievement. There's no need to worry if things go poorly at first, because due to the structure of the card packs, you'll eventually get them all.
These are all the cards from Pudding Pack: Sweet Destroyer, Backdoor Trade, Sink or Swim, Serious Battle, Portable Pudding, I Wanna See You, Encore, Serene Hush, Unpaid Work, Indiscriminate Fire Support, Lucky Charm, Metallic Monocoque.

#189 - The Odds Paid Off
Notes: Multiplayer Riggable
Awarded for KO'ing a player who's about to win using Sink or Swim. That is to say, someone who has over 200 stars and is at Norma 5. Sink or Swim lowers all your stats by -1, but you gain 50% more of your opponent's stars if you KO them, effectively making you gain 75% of their stars. Kae is the recommended pick for this achievement, since she won't actually lose an Attack stat due to her passive. Moreover, you can try to combo by using Blazing! and then Sink or Swim on your target. It might be preferable to do this in a multiplayer game, since CPUs will always try to end the game once they get 200 or more stars.

#190 - Serious Fire Support
Notes: Singleplayer Riggable
Awarded for dealing at least 10 damage using Indiscriminate Fire Support. Indiscriminate Fire Support deals 1 damage to a random player. This is repeated at the start of your turn, and ends when someone's KO'd. If you're worried about the effect ending immediately, you can play as Suguri (Ver.2) to temporarily remove the Encounter Panels, since Seagulls and the Bosses tend to easily KO most players, or as Natsumi to make sure that everyone doesn't stay at low HP. You can also turn on the Regeneration field event so that players at 1 HP can still survive for a while. If you have Suguri (46 Billion Years), your progress will be twice as quick because of her passive. You can simply use Indiscriminate Fire Support again if the effect ended, since it doesn't have to be in one use of the card.

#191 - Dirty Business
Notes: Multiplayer Riggable
Awarded for winning a game after successfully using Backdoor Trade once. Backdoor Trade allows the player with the lowest level to do a Norma check, but cannot be used if the user is already at Norma 5. This might be difficult to obtain, because you can only bring one Backdoor Trade, and during a normal game, you will most likely be ahead of some players on level, so you won't be able to use it. Staying at Norma 1 can be very limiting too. If you manage to get Backdoor Trade early in the game, you can choose to intentionally be left behind on your level, so that you'll be able to use it. It might be preferable to do this in multiplayer, to increase the amount of Backdoor Trades present in the deck.

#192 - Bound by Destiny
Notes: Singleplayer Riggable
Awarded for causing yourself and another player to warp to each other using I Wanna See You. I Wanna See You makes the owner of the trap warp onto the player who activated the trap, and they will gain the card. This can be pretty tricky, due to the nature of trap cards, and CPUs tend to set trap cards whenever they want, so it might be hard to tell if the trap card they set is I Wanna See You. Fortunately, Path Blockers exist, so bring it.

#193 - Loved by Fans
Notes: Singleplayer Riggable
Awarded for landing on an Encore on a x2 Bonus or Draw Panel. Encore causes the basic four panels (Bonus, Draw, Drop, Encounter) to take effect twice, as if you landed on it twice. Obviously, turn on the Miracle field event, or play on maps with natural x2 Bonus or Draw Panels if you don't want to rely on Miracle, such as Clover or Farm. With Path Blockers, this should be easy to get. This can be easily rigged in multiplayer, where a friendly Ceoreparque can use Witch's Hair Lock on you while you're on top of a x2 Bonus or Draw Panel, then you place Encore on your turn, which causes you to immediately trigger the trap.

#194 - Lucky Streak
Notes: Needs Gift Card, Multiplayer Riggable
Awarded for gaining at least 50 stars from the effect of Lucky Charm. The strategy is basically the same as #86 [Miser]; once you get Lucky Charm, just... don't use it. Avoid playing on maps with the Minelayer field event, because one of the traps it sets is Bad Pudding, which can potentially discard your Lucky Charm. Avoid also bringing discard cards such as Flamethrower or Scrambled Eve, or "card swap" cards like Gift Exchange or Exchange. Basically just hold on to it, and the achievement will eventually pop up, although your progress will be quicker if your Norma is high enough. Lucky Charm isn't discarded on KO.
Version 2.7 - Co-Op, RoPoChi (#195 - #197)
RoPoChi Achievements
#195 - A Big Mix-up
Recommended party: Attacker/Avenger, Attacker/Avenger, Attacker/Avenger, Support
Awarded for defeating RoPoChi, the boss introduced during the Master of the Minions event. If you want to try Hyper, see the description for #196 [Big Po's Special] or #197 [Redemption Story]; this description covers lower difficulties.

RoPoChi is a combination of the first three Co-Op boss in the game. It can summon Chicken minions (with each minion reducing its Attack stat and giving it an additional dice when attacking) just like Big the Haruo, it has a shield called Po-tect, which serves the same purpose as M10 Robot's Protect, and it gains stars each time it deals damage in battle, just like Star Devourer. If you know how to deal with those bosses, RoPoChi isn't going to be any different. Basically dispatch the Chicken minions, remove the shield, and deal a lot of damage while its shield is down.

Fortunately, RoPoChi doesn't have Star Devourer's "win the game if holding 1000 stars" passive, which would mean that its stars are basically just a resource. Some of its cards have a cost; if it cannot be paid, it will just grant the boss twice the cost of the card in stars instead of the card's effect taking place. Some of RoPoChi's cards should be familiar to most players: Delusional Numbers is basically M10 Robot's Imaginary Numbers and Desperate Modification: it can be troublesome or harmless. RoPo Barrage is just Indiscriminate Fire Support, while Po-Bomber is just Star Blasting Fuse.

#196 - Big Po's Special
Recommended party: Attacker/Avenger, Attacker/Avenger, Attacker/Avenger, Support
Awarded for defeating RoPoChi on Hyper difficulty. On Hyper difficulty, RoPoChi will summon Star Devourer's Big Poppo minion, which guarantees that RoPoChi will roll two dice on attack most of the time during battles. Once again, Miusaki as an Avenger can counter this, although Attackers will be more favorable since they can quickly deplete layers of Po-tect.

Since RoPoChi would start with higher level cards, it may start a game with either Po-Bomber or Sky Restaurant 'Poppo', so consider bringing Star-Blasting Light (and Play of the Gods to overcome its high cost), and only use it if the shield isn't up yet. Some of RoPoChi's level 3 cards can be quite dangerous, its most notable one being Big Po's Special which, for 3 chapters, deals 4 damage to a random player. It can lead to consecutive KOs if the team has low HP. Refined Talons functions the same as Big the Haruo's Savage Talons, and can be manipulated in the same way. Poppo Universe can affect inconvenient areas, but you can try to take cover using a nearby minion. Unlike Star Devourer's Poppo Galaxy, it can KO players.

#197 - Redemption Story
Recommended party: QP (Dangerous) Attacker/Marie Poppo Avenger, QP (Dangerous) Attacker/Marie Poppo Avenger, QP Dealer, Chicken Support
Awarded for defeating RoPoChi on Hyper difficulty using a team that is only composed of Marie Poppo, Chicken, Robo Ball, Seagull, and QP. The team may contain duplicate characters. As a bonus, QP (Dangerous) and Marie Poppo (Mixed) count for the achievement. Since the character choices are strictly limited, the only practical way to get this is by playing with humans.

The strategy more or less remains the same. Despite the character restrictions, this is very doable, since they all have their niches to fill. QP (Dangerous) as Attacker can have up to a permanent +5 Attack stat with a full hand of Dangerous Puddings. Marie Poppo as Avenger also works as a damage dealer, but since RoPoChi has multiple dice most of the time, she might not be viable if From Beyond is on cooldown. Chicken can be a decent Support, due to its low REC and Golden Egg providing a lot of stars for the team. QP as a Dealer can provide the team with her Hyper, while also helping QP (Dangerous) obtain Dangerous Puddings quickly.

A bit of bad luck on the boss' side might be required, since if RoPoChi quickly obtains Big Po's Special, you're going to have a lot of trouble. Poppocare will revive KO'd players at 1 HP, but will immediately attack them, although fortunately, Attackers can take advantage of that, especially if the shield isn't up.
Version 2.7.2 - Mio (#198 - #200)
Mio is a free character that can be unlocked by completing the campaign episode Mio's Dark Citadel, which serves as the conclusion of the Master of the Minions event.

Mio's Achievements
#198 - Master of the Minions
Notes: Singleplayer Riggable
Awarded for playing 10 games as Mio, the mastermind of the Master of the Minions event. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#199 - Mama Knows Best
Notes: Multiplayer Riggable
Awarded for KO'ing the same Tomomo 3 times in one game as Mio. With Mio's lack of Attack stat and Tomomo having very good battle stats, this can be difficult to get. Bring offensive battle cards such as Big Magnum or Accel Hyper, and having Super All-Out Mode can increase the odds to your favor, but a counterattack from Tomomo will likely get you KO'd, so consider if you're willing to take the risk. Having Forced Revival can help you not deal with a full HP Tomomo, so bring that as well. Note that only KO from battles count, so you can't use Magical Inferno to KO her quickly. This might be easier in a multiplayer game, since Tomomo will be softened (average HP and neutral Evasion stat), but if you're willing to try this on singleplayer, Tomomo can be easily found on the final episodes of the main campaigns, and also in all of Sweet Breaker's campaign, but you should set the difficulty to Casual, as usual, since Tomomo has explicitly rigged rolls on difficulty above Normal. It also has to be the same Tomomo that you KO'd, so don't play on Tomomo Hell.
While Tomomo has been the focus of this achievement, you can also get it from KO'ing Tomomo (Casual).

#200 - A Magical BBQ
Notes: Singleplayer Riggable
Awarded for KO'ing every other player in a single use of Magical Inferno as Mio. Magical Inferno KO's all the players who are standing in the same uninterrupted column or row as you. The range is shaped like a cross, similar to Bomber, and while it has infinite range, it cannot go through gaps. Quick note, it cannot hit those who are standing on the same panel as you. The Hyper is map-dependent, so you should play on maps with long chains of consecutive panels, such as Highway Heist, Star Circuit, Starship, and Dark Citadel. Bring Party Time to gather everyone else within your range, and once all of them are in your line of fire, if none of them are KO'd, simply use the Hyper and you'll get the achievement.
DLC24 (Suguri (46 Billion Years) and Sumika) (#201 - #207)
Suguri (46 Billion Years)'s Achievements
#201 - Guardian of a Lost Planet
Notes: Singleplayer Riggable
Awarded for playing 10 games as Suguri (46 Billion Years), the far future version of Suguri based on her 200% Mixed Juice! appearance. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#202 - With Great Power...
Notes: Singleplayer Riggable
Awarded for boosting the damage of damage-dealing Boost or Event cards at least 10 times as Suguri (46 Billion Years). This is regarding Suguri (46 Billion Years)'s passive, where she gets an option to do so, indicated at the top of those cards. Doing so will cost 1.5x as many stars. Long-Distance Shot, Cloud of Seagulls, and Indiscriminate Fire Support are just a few of the damage-dealing cards that you can bring, and they are pretty cheap too, even if you double up their costs. Using your Hyper can give you more cards that you need, although they can usually end up giving you Hypers of other characters, such as x16 Big Rocket, Air Strike, or Extended Photon Rifle, which tend to be expensive. You don't have to actually deal damage to get the achievement.

#203 - With Age Comes Wisdom
Notes: Singleplayer Riggable
Awarded for KO'ing Suguri while she is under the effects of Accelerator as Suguri (46 Billion Years). It is easiest to do this if you KO her using damage-dealing Boost or Event cards; KO'ing Suguri from a battle is highly not recommended, due to Suguri (46 Billion Years)'s neutral Attack stat. Use Observer of Eternity and then use any card it gives you that can KO Suguri. Boosting them by using your passive can help, provided that you have enough stars. Just wait for the right opportunity and then you'll get the achievement easily. You'll have a much easier time if you get x16 Big Rocket or Air Strike from your Hyper.

Sumika's Achievements
#204 - Sumika is Sumika
Notes: Singleplayer Riggable
Awarded for playing 10 games as Sumika, the mischievous ship AI and keeper of records. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#205 - Hyper Space Computing
Notes: Singleplayer Riggable
Awarded for using Reproduction of Records twice to copy a single Hyper card, and then using the resulting Hypers as Sumika. Working with Reproduction of Records can be very tricky to a beginner, and a bit luck-based, but the basic strategy is as follows: use your Hyper to copy someone else's Hyper card. Discard the other card that you obtained from it (it won't count as discarded, because it's removed from the game). As long as the other players didn't discard more than one card (either by using a card or simply discarding one due to having a full hand), you can use Reproduction of Records again to copy the same Hyper card. Once you have two, simply using them will give you the achievement, as long as nothing disrupts your hand.

#206 - Sibling Rivalry
Notes: Singleplayer Riggable
Awarded for defeating Shifu Robot as Sumika. Bring Oh My Friend, which you can use if you miss your chance to KO Shifu Robot, or to summon the boss early in the game. Sumika has average stats, and her -1 Defense might cause you to get KO'd often. You can use Reproduction of Records to copy strong cards such as Accel Hyper or Hypers such as Extraordinary Specs or Accelerator, provided that other players discard them with good timing.
Note that it has to be the boss, not the player. Refer to the Specific Character Locations section to see which maps Shifu Robot appears on.

Old Guardians Campaign Achievement
#207 - Forest Witch
Notes: Not Riggable
Awarded for completing the Old Guardians campaign on Normal difficulty or higher. Just like the Girl Power campaign, this also contains 10 episodes to complete. Unlike the rest of the campaigns, an unusual feature of this campaign is that two of the CPUs will always be Suguri (46 Billion Years) and Sumika, while the other will be random. If you chose either of the mentioned characters, a random CPU will take her place instead. Notably, if you clear this campaign on Extreme difficulty, you get the Pudding Pet.
DLC25 (Lulu and Ellie) (#208 - #214)
Lulu's Achievements
#208 - Who Am I?
Notes: Singleplayer Riggable
Awarded for playing 10 games as Lulu, the amnesiac mystery girl. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#209 - Born Under a Lucky Star
Notes: Luck-Based, Singleplayer Riggable
Awarded for obtaining the Lucky Lunch effect as Lulu. Lucky Lunch is one that fully heals your HP while giving you +1 on all stats for the rest of the game. You have a 1/3 chance of getting Lucky Lunch, so it may not be as difficult as the other luck-based achievements. The strategy for this will be explained below.

#210 - Eggs
Notes: Luck-Based, Singleplayer Riggable, Cumulative
Awarded for obtaining every effect from Lulu's Lucky Egg at least once as Lulu. Lulu's Lucky Egg gives one of the three effects randomly. You may get one of the following effects with each use: gain stars x20, depending on your dice roll, draw 5 cards, or the Lucky Lunch status (explained in #209 [Born Under a Lucky Star]). The effects obtained from Lulu's Lucky Egg don't have to be obtained in a single game; it can be done across multiple games. The strategy for this will be explained below.

Both #209 [Born Under a Lucky Star] and #210 [Eggs] use the same strategy, so it will be written here only once instead of in each section. Bring drawing cards such as Passionate Research, Nice Present, and Princess's Privilege so that you can get your Hyper easily. Spam your Hyper at will until you get the Lucky Lunch effect (for #209 [Born Under a Lucky Star]) or until you get all three of the effects (for #210 [Eggs]). However, you can only use Lulu's Lucky Egg when you have 2 HP or less, so you may want to bring cards that can reduce your HP such as Bloodlust, Sealed Guardian or Lonely Chariot. Since the latter two cards, along with Lulu's Lucky Egg, are expensive, consider bringing President's Privilege if you're worried about your stars.

Ellie's Achievements
#211 - Mama's Girl
Notes: Singleplayer Riggable
Awarded for playing 10 games as Ellie, the sword-wielding mystery girl who's looking for her mother. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#212 - Big Game Hunters
Notes: Multiplayer Riggable, Co-Op
Awarded for winning a Co-Op game as Ellie, with Lulu as an ally. Ellie is best suited as an Attacker, since the bonus Attack stat directly synergizes with Ellie's Miracle, which gives her plenty of battle stats depending on the amount of Normas you've cleared. At level 5, the Hyper can give you as high as +7 Attack for 2 chapters. If you want to get the achievement as quickly as possible, play on Casual difficulty, so that you don't have to deal with higher level cards, and choose the boss you can easily win against (Big the Haruo comes to mind). It is preferable that you do this in a multiplayer game, since a player can choose Lulu to help you get the achievement, while also being a big help with dealing with the boss, since CPUs are uncoordinated and unhelpful most of the time. You don't have to be the one dealing the final hit to the boss; simply winning the game will give you the achievement, as long as Lulu is around.

#213 - Small Game Hunter
Notes: Singleplayer Riggable
Awarded for KO'ing Marie Poppo 5 times in one game as Ellie. With Ellie's +1 Attack, she has no problem dealing with Marie Poppo. However, the only problem is Poppo's high HP, which could make battles long. Along with Ellie's Miracle, having Super All-Out Mode and strong battle cards such as Accel Hyper, Big Magnum, or Final Battle can help you KO her easily, while bringing Forced Revival can help you avoid dealing with a full HP Marie Poppo, so bring that as well. An easy way to get this in singleplayer is to play a campaign on Casual difficulty with Marie Poppo as an opponent (the original campaigns' episode 5 come to mind, since it has two Poppos there).
KO'ing Mousse (a variant of Poppo found in the Bounty Hunt mode and Wanderers Final Episode campaign) also counts for this achievement.

Wanderers Campaign Achievement
#214 - Destined Meeting
Notes: Not Riggable
Awarded for completing the Wanderers campaign on Normal difficulty or higher. The Wanderers campaign contains only 5 episodes, which makes it the shortest campaign to complete. This campaign has an unusual feature similar to the Old Guardians campaigns, wherein two of the CPUs will always be Lulu and Ellie, while the other will be a set monster which can be found on the Bounty Hunt game mode. If you choose either of the mentioned characters, another set monster will take her place instead. Notably, if you clear this campaign on Extreme difficulty, you get the Lamp Post Homemark.
DLC26 (Alicianrone and Teotoratta) (#215 - #220)
Alicianrone's Achievements
#215 - Witch of Speed
Notes: Singleplayer Riggable
Awarded for playing 10 games as Alicianrone, the Speed Witch. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#216 - Extra Motivated
Notes: Singleplayer Riggable
Awarded for KO'ing an attacking player who has +4 Attack stat or more as Alicianrone. Alicianrone has a passive where she gets +1 Evasion when she battles an opponent with more than +1 Attack stat, and another +1 Evasion if her opponent has more than +2 Attack stat, so the achievement might be based on that. Evading attacks is not really reliable, but it's not totally impossible if you are brave and feeling lucky enough, although there are much easier ways to get this achievement. Bring Super All-Out Mode and Shield Counter, and play against a character with a +2 Attack stat. With this setup, Yuki and Kae are the best targets for this, since they get instantly KO'd by Shield Counter once their Attack stat goes higher. All you need to do is, use Super All-Out Mode, wait until Yuki or Kae attacks you, then immediately use Shield Counter and you'll get the achievement. This can be easily rigged in multiplayer if the other players uses Dark Side of Business to buff their Attack stat, since you won't get KO'd from it, but you have to make sure you can KO them.

#217 - Fast Cut
Notes: Singleplayer Riggable
Awarded for using Full Speed Alicianrone once to hit other units 5 or more times as Alicianrone. Full Speed Alicianrone causes you to deal damage to the other players that you pass through depending on your initial dice roll from it. This initial dice roll also controls your movement roll at first, which is tripled, but is treated differently from the move action everyone's used to, so be wary of that. While this may sound difficult at first, this only requires a bit of setup to do so. Play on Treasure Island (Night) with the field events Sprint and/or Miracle turned on. You can manipulate your rolls from the Warp Move Panels by using Lonely Chariot, and you're guaranteed to land on those while Miracle or Sprint is active. With that in mind, use Full Speed Alicianrone, and hope that you don't roll too high, since a majority of characters only have 5 HP or lower. Alternatively, you can have a friendly Miusaki from multiplayer help you out by using Solid Witch, so that they won't be KO'd by your Hyper no matter how many times you pass through them. Bringing Party Time can easily bring everyone into your range, but it may not be necessary.

Teotoratta's Achievements
#218 - A Beast of a Witch
Notes: Singleplayer Riggable
Awarded for playing 10 games as Teotoratta, the Beast Witch. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#219 - Beast Friends
Notes: Singleplayer Riggable
Awarded for gaining a total of 200 or more stars from Beast Witch in one game as Teotoratta. Holding Beast Witch allows you to take the player's stars if they are KO'd by a wild unit in battle, instead of going to the wild unit. It doesn't have to be 200 stars at once, so you can have multiple attempts. Turn on the Charity field event and bring drawing cards such as Passionate Research, Nice Present, and Princess's Privilege so that you can get more of your Hypers. Also, turn on the field event Battlefield and cards that allow battling wild units, such as Invasion and Piyopiyo Procession. However, the wild units themselves are all weak and fall easily in a battle, so consider bringing Sealed Guardian as well. Take note that Beast Witch is discarded at the end of your turn if its effect activates, so don't carry more than one copy of it.

#220 - Unruly Friend
Notes: Singleplayer Riggable
Awarded for defeating a wild unit in a battle as Teotoratta. While this may sound simple at first, Teotoratta has a passive which prevents Encounter Panels from activating, so you'll have to rely on cards that allow you to engage with them, such as Invasion and Piyopiyo Procession. The "wild units" that you can find on Kai Episode 1 and minions of a Co-Op Boss technically count as players, so they aren't valid targets. While the wild units are all frail, Teotoratta has a neutral Attack stat, so consider bringing up offensive cards such as Big Magnum, Accel Hyper, and Super All-Out Mode. Bosses do not count, since they are from Boss Panels, which are different from Encounter Panels.
DLC27 (Arnelle and Maynie) (#221 - #226)
Arnelle's Achievements
#221 - Treasure Hunter
Notes: Singleplayer Riggable
Awarded for playing 10 games as Arnelle, the self-proclaimed greatest treasure hunter. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#222 - Weak Point
Notes: Singleplayer Riggable
Awarded for KO'ing a player at full HP after using Intelligence Officer as Arnelle. Intelligence Officer increases your stat depending on the type of the topmost card on the center deck: +3 Attack for Event cards, +3 Defense on Boost cards, and +3 Evasion for the rest. Since the condition requires a full HP opponent, you might consider bringing Gentleman's Battle, although it'd be preferred to bring lots of Event cards instead to get the Attack stat boost from the Hyper as soon as possible. Having Super All-Out Mode can potentially make this achievement easier. Make sure you choose fragile characters to battle with, such as Tomato/Mimyuu or NoName (Head).

#223 - Information Control
Notes: Singleplayer Riggable
Awarded for using Intelligence Officer to observe 20 card draws in one game as Arnelle. Arnelle has a passive where she's able to see the topmost card on the center deck (similar to Passionate Research) when she's holding Intelligence Officer. Basically, once you draw your Hyper, just keep holding on to it. What counts for this achievement is the total amount of times the cards are drawn, not the total amount of drawn cards (so, for example, a regular Draw Panel and x2 Draw Panel will both count as just one draw). Play on maps with a large number of Draw Panels, such as Planet Earth or Clover. Using Nice Present or Princess's Privilege also counts for the achievement. Alternatively, you can have a friendly Suguri (Ver.2) from multiplayer help you out by using Revival of Stars during the Battlefield field event, which causes majority of the panels to become Draw Panels.
It is currently unknown if card draws from Passionate Research or caused by the Charity field event count.

Maynie's Achievements
#224 - Easily Aggravated
Notes: Singleplayer Riggable
Awarded for playing 10 games as Maynie, Arnelle's trusty sidekick with a bit of a wild side. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#225 - Fuming Mad
Notes: Singleplayer Riggable
Awarded for having your Rage Counter reach 8 or more stacks as Maynie. Maynie has a passive where her Rage Counter increases whenever she takes damage, and decreases whenever she heals her HP. The way the counter works isn't related to the changes on her HP, but on each instance where she takes damage or heals her HP. Bring cards that can lower your HP every turn, such as Lonely Chariot. Keeping such cards long enough to go from full HP to KO can already give you 4 Rage Counters, so this is easy to do. It's fine if you get KO'd, since the counter is kept when you're KO'd. You can also turn on the Air Raid field event to help lower your HP quickly. Keep in mind that while Raging Madness gives you an extra stack of Rage Counter, it won't count for the achievement if you use it while the counter is only at 7, since it'll convert all Rage Counter stacks into Raging Mode stacks, which are a different thing.
As of version 3.6, Bloodlust no longer increases Maynie's Rage Counter.

#226 - Closing Argument
Notes: Singleplayer Riggable
Awarded for KO'ing Ellie while she's the target of Raging Madness as Maynie. Raging Madness increases your Attack and Evasion stats by the number of stacks on your Rage Counter. Once you've gained enough stacks of Rage Counter, Ellie wouldn't stand a chance against your rampage. A little bit of stalking will do, since Maynie can take a hit or two, which helps increase your Rage Counter. Be careful however, as your Raging Mode ends if the target you've chosen is KO'd, even if somebody else does it, and all your Rage Counter stacks will go back to 0.
DLC28 (Chris and Kyupita) (#227 - #232)
Chris's Achievements
#227 - Welcome, Dear Customer!
Notes: Singleplayer Riggable
Awarded for playing 10 games as Chris, the lovely waitress of Restaurant Pures. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#228 - May I Take Your Order?
Notes: Multiplayer Riggable
Awarded for successfully using Sky Restaurant 'Pures' on another player as Chris. Even though Path Blockers now exists, which makes any Trap card-based achievements easier, you can only bring one Sky Restaurant 'Pures', and it's a level 4 card, so bring Price of Power so that you can set it earlier. Make sure to set it up on panels that can't easily be avoided, such as near the Home Panels. It might be preferable to do this in multiplayer, to increase the number of Sky Restaurant 'Pures' present in the deck.

#229 - Manageeeeeer!
Notes: Singleplayer Riggable
Awarded for KO'ing every other player by summoning Store Manager in one game as Chris. This requires a lot of setup, but it's very easy to pull off. First, Chris has a passive where she gains a Store Manager Counter for each card she plays that you can only bring once, like Play of the Gods, Nice Jingle, Nice Present, and so on. Her Hyper, Chef, I Could Use Some Help!, summons Chef (4 HP, +1/0/+1), who takes your place during battles, and allows you to challenge other players. However, if your Store Manager Counter reaches 4 and above, and you're at Norma 4 or higher, it becomes Manager, I Could Use Some Help!, which summons Store Manager (4 HP, +3/+2/-1) instead. Keep in mind that your summon cannot take advantage of Boost or Event cards, such as Dinner or Super All-Out Mode, although reusing your Hyper resets your summon's HP, which you should keep mind if its HP gets low. KO'ing your opponents shouldn't be a problem with Store Manager's statline.

Kyupita's Achievements
#230 - Dog Ears
Notes: Singleplayer Riggable
Awarded for playing 10 games as Kyupita, the hot-blooded alternate universe male version of QP. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#231 - Mirror Image
Notes: Singleplayer Riggable
Awarded for challenging QP as Kyupita. Very simple and straightforward - you just have to challenge QP. Being challenged by her doesn't count for the achievement. Bring Ambush and Gentleman's Battle to increase your chances, although you'll probably get it before you can use those cards.
You can also get this achievement by challenging QP (Dangerous). Refer to the Specific Character Locations section to see which Campaign episodes QP or QP (Dangerous) appears on.

#232 - The Evil Is Sealed
Notes: Singleplayer Riggable
Awarded for KO'ing Kyousuke while Saint Eyes is active as Kyupita. Saint Eyes increases your Attack stat per odd amount of stacks, and also your Defense stat per even amount of stacks. Saint Eyes is only active when you get to attack first during battles, so the achievement requires you to KO Kyousuke by challenging him. Saint Eyes can be stacked indefinitely, although it can wear off quickly if you land on Encounter Panels a lot. As for Kyousuke, while he may take a lot of hits to KO due to his +2 Defense, it won't be a problem if you manage to stack enough Saint Eyes, so stalking him will do the job, although it'd be easier to KO him if he uses Cast Off.
Version 3.4 - Bounty Hunt (#233 - #238)
Version 3.4 introduced the Bounty Hunt game mode, where players can only win the game by having the highest amount of Fame instead of Stars or Wins. Players can mainly gain Fame by completing quests from the Quest Cards, which always appears when stopping on a Home Panel. The Quest Cards come in two types: Quests, where you need to gather items from Quest Locations and delivering them to Shops, and Bounties, where you need to KO specific enemies from certain Quest Locations. Players can stop on any Home Panel, which will give you a choice between two of each Quest Cards. Every 6 chapters, the Quest Locations and Shops will be randomized, which also changes the Bounty enemy for the former, and the items sold for the latter.

Finishing Quests will always give 2 Fame, while finishing Bounties will give Fame depending on the difficulty of the Bounty enemy (2 for Easy, 3 for Normal, 4 for Hard). Battles with these Bounty enemies will usually take up to 10 rounds.

There are 4 types of Shops in this game mode. Players can stop at these Shops to buy different upgrades and other miscellaneous stuff, which cost Stars. They can also sell cards at these Shops.
  • The Armory (the one with a green roof) sells various Battle and Hyper Cards, and also boosts that reduce your damage taken.
  • The Bakery (the one with a blue roof) sells various stat boosts or stock effects to the player.
  • The Tavern (the one with a brown roof) sells mainly healing items.
  • The Alchemy (the one with a yellow roof) sells recovery items, as well as support and utility items.
The Shops will always contain the same items, so if an item you wish to buy didn't appear, you'd have to wait 6 chapters.

Due to the nature of this game mode, it causes a single game to take much longer to finish compared to other game modes. When farming for these achievements, it's mainly recommended to play in singleplayer, although you might find yourself in some circumstances where a multiplayer game is preferred.

#233 - My Bodyguard May Be Clumsy But They Are Secretly the Strongest
Notes: Singleplayer Riggable
Awarded for KO'ing a hard Bounty target with your Guardian summon. Hard Bounty targets are those that give 4 Fame when KO'd. The Guardian has very solid stats (5 HP, +2/+2/-1), and can be bought from the Armory. Once you're holding a Bounty target card, the Guardian will automatically battle them. If going for this achievement, don't try to go for any other Bounty targets, as it could reduce the Guardian's HP, or worse, suffer KO. Since the Guardian is a field unit, you can buff it with Super All-Out Mode, or heal its HP with Dinner. The following monsters are considered as Hard Bounty targets: Trollite (7 HP, +4/+1/-2, loses Attack each round), Bunnizard (9 HP, +1/0/-1, randomly gains a stat each round), Terrawrymer (8 HP, +1/0/+1, gains Attack and Defense, and loses Evasion when it takes more than 2 damage) Globbu (8 HP, +1/+1/-1, you lose Defense for each damage you take).

#234 - The Memoirs of a Living Armor
Notes: Long Games, Multiplayer Riggable
Awarded for purchasing every permanent power-ups in one game. This could take a while to get. The permanent power-ups are rather expensive, since they have about 150 base cost. There are 5 permanent power-ups, and each Shops sell at least one. Their appearance in Shops are random, so if they didn't appear, you'd have to wait for 6 chapters for the items to refresh. The Armory sells Magical Enchanted Sword and Executioner, the Bakery sells Melonpan, the Tavern sells Sweet Tonic, and the Alchemy sells Energizer. Playing in multiplayer might be preferred in order to stall the match so that you can buy all the permanent power-ups.

#235 - How to Become a Max Level Bounty Hunter in the Starting Village
Notes: Singleplayer Riggable
Awarded for KO'ing one of each Bounty Hunt enemy in one game. There are about 4 Bounty Hunt enemies per difficulty, although only 6 will appear in one game, which will always consist of 2 Easy, 2 Normal, and 2 Hard Bounty enemies. Although some of the enemies have troublesome passives, such as Haunted Doll dealing 1 damage every round, and Trollite having very high Attack stat, this game mode is littered with a lot of buffs that you will need, such as the stat boost items from the Bakery, although using a character with strong Hyper cards will be better, such as Suguri, Nath, or Kyupita.

#236 - That Time I Accidentally KO'd the Demon Lord
Notes: Luck-Based, Singleplayer Riggable
Awarded for KO'ing The Harbinger in less than 5 chapters after it appears. The Harbinger (6 HP, +1/+1/-1) starts appearing after 15 chapters have passed, although when and where it will appear is random, so this might be a bit luck-based, since it can appear early on while you're still unprepared, or appear really far away from you. This game mode is littered with a lot of buffs that you will need, such as the stat boost items from the Bakery, although using a character with strong Hyper cards will be better, such as Suguri, Nath, or Kyupita. As of Version 3.4.1, The Harbinger is no longer affected by KO and damage effects outside of battle.

#237 - Other World Deliveryman
Notes: Singleplayer Riggable
Awarded for winning a game after completing 10 or more Quests in one game. Quests are the ones that requires you to go on Quest Locations to obtain the item, and then delivering it to the Shop. You'll get a notification when you obtain an item, and the Shop that you need to deliver the item to will be indicated by a pointing arrow. Similar to Stars and Wins in Normal game mode, Quests are easier to complete than Bounties, since you literally just have to walk around the whole map, so characters who can travel a lot of panels are recommended. However, you can only complete Quests if you hold the Quest Cards until you deliver them to the Shops, so it is vulnerable to discard cards (Bad Pudding, Flamethrower) and "card swap" (Gift Exchange, Exchange) effects.

#238 - A Famous Slime Slayer
Notes: Singleplayer Riggable
Awarded for winning a game after gaining at least 20 Fame from Bounties in one game. This does not include Fame gained from KO'ing The Harbinger or the Moss Golem boss. Bounties are the ones that requires you to KO specific enemies that appears on Quest Locations. Once these enemies are KO'd, the Quest Location will disappear, which can hinder those who do Quests. Most of the enemies found in Bounties have gimmicks on them, so make sure you stack up enough buffs before engaging on them, especially on the Hard Bounty enemies. Compared to Quests, Bounties is the more difficult option due to the risk of getting KO'd multiple times, although it can give more Fame than Quests.

For #237 [Other World Deliveryman] and #238 [A Famous Slime Slayer], it is advisable to bring Gift cards that can prevent Norma checks, such as Windy Enchantment, Lost Child, and Poppo the Snatcher so that you can gather Quest Cards in your final Norma without accidentally winning, if your total goal doesn't add up.
Version 3.5 - Community Pack 3 (#239 - #244)
#239 - Jackpot
Notes: Needs Gift Card, Luck-Based, Singleplayer Riggable
Awarded for rolling a natural 7 three times in a row while carrying Lucky Sevens. Lucky Sevens expands the range of your dice which would allow you to roll 0 or 7. Rolling 7 three times in a row might require an absurd amount of luck, so this is heavily luck-based. Playing on singleplayer would allow faster rolls, but as with any other Gift Card-related achievements, a multiplayer game can allow multiple copies of Lucky Sevens to exist, in case you're having trouble getting one. Good luck.

#240 - Decisive Rearming
Notes: Multiplayer Riggable
Awarded for disarming a Battle Hyper card with Deceptive Disarming. Deceptive Disarming allows you to snatch the Battle card of your opponent if it's not restricted by player order (such as Shield and Tactical Retreat). Not many characters have a Battle Hyper card, and even fewer of them actually use it by a CPU; QP and Nanako use theirs, while Alte and Nath never uses theirs. Given the unpredictable nature of a battle card being used against you, it's preferable to attempt this in multiplayer. Awakening of Talent and Overseer counts for the achievement, despite being classified as Boost Hyper cards, due to their extra effect which allows them to be used as a battle card.

#241 - Paid Overtime
Notes: Singleplayer Riggable
Awarded for traveling 12 or more panels and completing the final Norma in the same turn using Overtime. Overtime lets you roll 3 dice for your movement, but your next turn will be skipped. You can manipulate your rolls by using Lonely Chariot first, which would guarantee you a roll of 15 movement. You have to make sure you're about to travel 12 or more panels by using Overtime to reach your home. Turning on the Sprint field event and landing on Movement Panels can help you achieve this easily.

#242 - Monster Bird?
Notes: Singleplayer Riggable
Awarded for causing a player to get KO'd by a wild Chicken while under the effects of 3 or more Pet Snacks. This includes yourself. Pet Snacks increases the stats of each wild unit by +1. As a card made for Teotoratta, using her is recommended, since her passive will ignore Encounter Panels. Bring drawing cards such as Nice Present and Princess's Privilege so that you can get Pet Snacks quickly. You might consider bringing Oh My Friend to replace all Encounter Panels early in the game while you build up enough Pet Snacks stacks. It's all up to the CPU's rolls after that.

#243 - Home Crasher
Notes: Multiplayer Riggable
Awarded for getting a card from each Home Panel after using Home Improvement. Home Improvement shuffles the Home Panels on your next turn, similar to the Home Roulette field event, and the first player to land on a home gets to draw a card, so this is basically a race. There are some ways to guarantee landing on another player's Home Panels, such as using Sora's Hyper consecutively (alternatively, Lonely Chariot with Windy Enchantment) on maps like Planet Earth, Training Program, and Frost Cave, or using Lonely Chariot on Tomomo's Abyss. It doesn't have to be done in one use of Home Improvement, as multiple attempts will count, but since it is a Max 1 card, finding another one might take a while, unless you use Sumika's Hyper to copy it, or by playing in a multiplayer game with your friends.

#244 - Slick Moves
Notes: Singleplayer Riggable
Awarded for stepping on BanaNana two consecutive times in one turn. BanaNana causes you to ignore the panel and roll the dice again to move. Even with Path Blockers, it can be tricky to land on the second BanaNana, since if you have Path Blockers, it'll take effect on the first BanaNana. Although you can manipulate this by using cards such as Lonely Chariot, and then carefully calculating the amount of panels between each BanaNana traps, there's an easier way to do this in multiplayer. Hold a BanaNana and have the effect of Path Blockers ready. Once you're near a BanaNana, have a friendly Ceoreparque use Witch's Hair Lock on you, and then set the BanaNana to immediately trigger it. The Path Blockers effect will only trigger on the next trap on your path.
DLC29 (Halena and Cook) (#245 - #250)
Halena's Achievements
#245 - Living Atlas
Notes: Singleplayer Riggable
Awarded for playing 10 games as Halena, the great guide with every map of the world in her head. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#246 - Travel Guide of the Year
Notes: Singleplayer Riggable
Awarded for avoiding 10 perils with one use of Safe Journey as Halena. The perils in question are listed on the card: Drop Panels, Trap cards, and damage effects from cards. You can rig it by using Lonely Chariot first and then using Safe Journey right after. Try to plan your routes before using both cards, and make sure to land on Drop Panels to progress on the achievement faster. White Winter has a route that can lead you towards the Drop Panels for 2 turns if you start on a Home Panel. Safe Journey's effect ends if you have less than 5 stars or if you stop on your own Home Panel, so take caution. Overall, the achievement isn't too difficult to get.
As a side note, Bloodlust doesn't count because it is a "lose HP" effect.

#247 - Destination Unknown
Notes: Multiplayer Riggable, Co-Op
Awarded for having Safe Journey active while your Home Panel doesn't exist as Halena. Co-Op is the only game mode that can remove Home Panels, which is what the achievement requires. Home Sweeper only activates around Chapter 39 of a Co-Op game, so you'll have to stall the match until it happens. You can do it with any Co-Op boss as long as you limit the amount of Attackers. As a side note, Bounty Hunt has cards that can transform panels, but they can't actually remove Home Panels, so they don't count.

Cook's Achievements
#248 - Fowl-Weather Friends
Notes: Singleplayer Riggable
Awarded for playing 10 games as Cook, Halena's winged guide partner who can always find her destination. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#249 - Chickening Out
Notes: Multiplayer Riggable
Awarded for evading an attack roll of 8 or higher from an attacking player, and then using Guidance of the Weathercock after the battle as Cook. This requires your opponent to have an Attack stat of +2 or higher. The CPUs tend to overlook Cook sometimes, so this can become challenging to get in singleplayer. The most reliable way to get this is to do it in multiplayer and have a Sora use Extraordinary Specs to attack you while she has +2 Attack (with I'm on Fire!). Make sure to bring Accelerating Sky and Rainbow-Colored Circle to further increase your Evasion stat in order to increase the chances of evasion succeeding.

#250 - Stuffed
Notes: Singleplayer Riggable
Awarded for completing the final Norma without reaching 3 stacks of Hungry as Cook. This is about Cook's passive, where after she chooses the Evade option 3 times, she will lose an Evasion stat, although she can get rid of Hungry stacks by stopping on your own Home Panel, so try to limit your evasion choices to at least 2. If you're having trouble catching up because you can't make use of your high Evasion stat, using your Hyper can help you gain the stars you need to win the game. It's basically a modified version of Suguri's Accelerator. This could be easily rigged in multiplayer as long as everyone cooperates by just letting you win the game.
DLC30 (Lone Rider and Merchant) (#251 - #256)
Lone Rider's Achievements
#251 - Hotrodder
Notes: Singleplayer Riggable
Awarded for playing 10 games as Lone Rider, the charismatic man on an endless journey. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#252 - Pedal to the Metal
Notes: Singleplayer Riggable
Awarded for reaching 6 stacks of Upshift as Lone Rider. Upshift increases your movement roll per stack, and you gain 2 stacks from each use. However, you'll lose a stack if you abruptly end your turn without traveling the full amount of your move roll. This is actually pretty simple; bring drawing cards such as Nice Present and Princess's Privilege, and turn on the Charity field event. It only takes 3 uses of Upshift assuming you just keep moving the full amount of your move rolls.

#253 - Roadkill
Notes: Singleplayer Riggable
Awarded for KO'ing the remaining active player while Lonely Road is active as Lone Rider, which requires the other two players to be already KO'd. Lone Rider has a passive where he gets +1 Attack and +2 Evasion if his movement roll is 6 or higher, which lasts until his next turn. Try taking advantage of this by using Upshift enough times, or even movement cards such as Dash!, so that you're guaranteed to trigger the passive. Field events Air Raid, Battlefield, and Bomber can help KO the other players quickly, so that you can just seek out the remaining player. You can also try bringing offensive battle cards such as Big Magnum or Accel Hyper to increase the odds of KO'ing a player in your favor.

Merchant's Achievements
#254 - Never Lose Heart
Awarded for playing 10 games as Merchant, the cunning salesman who delivers what he wants, where he wants. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#255 - Money Makes the World Go 'Round
Notes: Singleplayer Riggable
Awarded for completing the final Norma by gaining enough stars from Freight as Merchant. When you stop on your own Home Panel, each Freight card will be discarded and you'll gain 5 stars each, but if you stop on a different Home Panel, you'll gain a Freight card instead. Zealous Salesman gives you Freight cards depending on your current Norma level. Try to keep holding multiple Freight cards, and another Zealous Salesman that you should use once you're near your Home Panel; this could lead to about 25 stars gained, or more if you were holding additional Freight cards prior to using the Hyper. Take caution if there are discard cards present in the game. Keep in mind that the achievement will only count if the stars you'll gain will let you win the game; having over 200 stars won't count.

#256 - No Refunds
Notes: Singleplayer Riggable, Cumulative
Awarded for fleeing a battle using Freight 50 times as Merchant. Freight is just similar to Tactical Retreat when used, except it's free. The strategy is similar to #255 [Money Makes the World Go 'Round]; keep holding multiple Freight cards, and another Zealous Salesman in order to get even more Freight cards. You need to make yourself a target of battles so that you could flee from them by using Freight, such as going ahead of anyone else, or having low HP, but CPUs will ignore you sometimes, so doing this in multiplayer might make this more consistent.
Version 3.8 - Co-Op, Swimming Coach (#257 - #259)
Swimming Coach Achievements
Swimming Coach is a unique Co-Op boss who stays in the background, relying on its minions to deal damage to the players. It summons three different minions: Goalpost, which is stationary and can only be damaged if the resulting roll is 1; Balloon Jerk, which has a high HP and a very high Attack stat; and Swimming Ranger, which has a high Defense stat. The maximum amount of minions is 5 for Goalposts, 1 for Balloon Jerk, and 2 for Swimming Ranger. Several of Swimming Coach's cards rely on the active presence of minions.

#257 - Afloat
Recommended party: Attacker/Avenger, Guardian, Support, Dealer
Awarded for defeating Swimming Coach, the boss introduced during the Pool Party event. If you want to try Hyper, see the description for #258 [Training Day] or #259 [Rebellious Student]; this description covers lower difficulties.

It is important to know that Swimming Coach pays quite a bit of HP in order to summon any of its minions, which can be a preferable tactic than outright damaging the boss. You'll have to keep the minion population as low as you can, or you'll find yourself in trouble on some of its cards. With this in mind, Avengers and Dealers who can deal field damage with their Hypers are the preferred offensive roles for Swimming Coach in general (Avengers because the minions will always attack first during battles, while Dealers such as Marc (Pilot) or Suguri (46 Billion Years) are really good at keeping the minion population low, which in turn gives more damage to the boss. Iru can effortlessly deal with the Goalposts due to her passive. That said, Attackers will still do decently against Swimming Coach.

Shock is the most notable Level 2 card, which can get quickly troublesome to the team if there are multiple minions present. The amount of Goalposts present can either be helpful (Respite heals units around them) or a hindrance (Hustle and Motivate both deal damage to the players).

#258 - Training Day
Recommended party: Avenger, Guardian/Support, Support, Dealer
Awarded for defeating Swimming Coach on Hyper difficulty. Swimming Coach will no longer take damage during battles, which makes Attackers mostly irrelevant. The strategy between Normal and Hyper difficulties doesn't have a big difference, aside from Attacker relevance. Iru is still relevant if you want to keep the amount of Goalposts as low as possible.

As for Swimming Coach's Level 3 cards, Tropical Cyclone can be really difficult to avoid the more minions are present on the field. Butterfly and Encourage can make the minions fearsome to face during battles, especially Balloon Jerk.

#259 - Rebellious Student
Recommended party: Avenger/Dealer, Guardian/Support, Support, Dealer
Awarded for defeating Swimming Coach on Hyper difficulty without KO'ing any Goalpost minions. This now makes Iru a bad choice for this achievement. Moreover, now that the Goalposts will be active throughout the whole game, it makes certain Swimming Coach cards even more difficult to avoid, such as Shock, Tropical Cyclone, and Zap, while Goalpost-related cards will become more relevant, such as Motivate, Hustle, and Moving the Goalposts. All in all, the strategy should stay be the same: keep KO'ing the Balloon Jerk and Swimming Rangers consecutively.

The achievement is also near-impossible when attempted with CPUs, even if they're Islay or Chris, since they both have the means to bypass their passives. And if the CPUs are not those two characters, they will battle the Goalposts at every opportunity, since they're only at 1 HP, which can easily ruin your attempt.
DLC31 (Fernet (Noble) and Hime (Moonlight)) (#260 - #265)
Fernet (Noble)'s Achievements
#260 - Decorous Debutante
Notes: Singleplayer Riggable
Awarded for playing 10 games as Fernet (Noble), a new variant of Fernet based on one of the normal endings from Flying Red Barel. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#261 - Money Talks
Notes: Multiplayer Riggable
Awarded for gaining at least 150 stars in a single use of Affluence as Fernet (Noble). This takes a while to setup. First, New Nobility can turn into Affluence when it is in Fernet (Noble)'s hand, then you have to use Affluence 3 more times, since it can only be used when it reaches Affluence (4). Affluence (4) allows you steal your opponent's stars depending on their level, as long as you survive the battle, which means you need the three other players to be at Norma 5. Having multiplayer cooperation is preferred, so that all the other players can reach Norma 5 without someone accidentally winning quickly.

#262 - Hidden Potential
Notes: Singleplayer Riggable
Awarded for using Affluence (4) as Fernet. Not as Fernet (Noble). Fernet can also turn New Nobility into Affluence. Similar to #168 [A New Star is Born], bringing Mimic is the easiest way to get someone else's Hyper, and bringing drawing cards such as Nice Present and Princess's Privilege, and turning on the Charity field event can help you get Mimic quickly. As of Version 3.8, you can now choose CPU characters in a singleplayer game, which greatly reduces the amount of times that you have to reset a game.

Hime (Moonlight)'s Achievements
#263 - Celestial Steps
Notes: Singleplayer Riggable
Awarded for playing 10 games as Hime (Moonlight), a new variant of Hime with a more graceful design. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#264 - Moonwalk
Notes: Singleplayer Riggable
Awarded for KO'ing a player using Dance in the Moonlit Night during a moonlight chapter as Hime (Moonlight). Dance in the Moonlit Night deals the damage that you would've taken after a successful evasion, similar to Ceoreparque's passive. Bring Gentleman's Battle so that you can freely choose your target during a moonlight chapter. Simply KO'ing the player after using your Hyper also works, although the -1 Attack stat will quickly prove a hindrance. The details for this will be explained below.

#265 - Lunatic Princess
Notes: Singleplayer Riggable
Awarded for KO'ing a boss at full HP after using Dance in the Moonlit Night as Hime (Moonlight). Bring Oh My Friend in order to get more chances. Shifu Robot is the recommended boss to go for, since it has the lowest HP out of all the bosses. The extra details for this is similar to #254 [Moonwalk], so it will be also explained below.

During moonlight chapters (every 5 chapters), Hime (Moonlight) has a passive where her base stats become -1/-1/+3 during moonlight chapters, which makes evading rolls way easier, and causes Dance in the Moonlit Night to deal twice the damage, so doing both achievements during moonlight chapters will be preferred. Bringing Accelerating Sky, as well as turning on the Amplify field event can help increase your chances.
DLC32 (Malt and Mescal) (#266 - #271)
Malt's Achievements
#266 - No Country for an Old Man
Notes: Singleplayer Riggable
Awarded for playing 10 games as Malt, the former Guild Master and end boss from Flying Red Barrel. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#267 - Twilight Dreaming
Notes: Singleplayer Riggable
Awarded for using one of Malt's Battle-Trap cards on an Encounter Panel to stop another player and get them KO'd. This one requires a lot of setup. First, Malt has a passive where he can place Battle cards as Trap cards, and if another player steps on it, they will battle him and both get the Battle card's effect. His Hyper, Twilight-Colored Dream, will turn Bonus and Draw Panels into Encounter Panels, and other players will be stopped by a Battle-Trap card placed on an Encounter Panel, similar to Path Blockers. Since the wild units are all frail, make sure that your target is a character with poor battle stats, so that the wild units can counterattack and KO them easily. Stacking Pet Snacks might help, but the increase of Encounter Panels after using your Hyper will most likely waste it, such as you landing on them. Using Sealed Guardian will be helpful, and if you fear that you might KO your opponent, simply take the KO; it doesn't matter if Malt has to be active or KO'd. Multiplayer might be preferred if you want to get the achievement quickly, since your opponent can simply defend at 1 HP from a wild unit encounter.

#268 - Master of the Guild
Notes: Multiplayer Riggable
Awarded for KO'ing 3 different Guild members in one game as Malt. The Guild members are the following: Marc (Marc (Pilot) also counts), Peat, Islay. Any combination of 3 Guild members will do. This could take a while to get, since every character mentioned has a +1 Attack and Defense stat, and Malt can't challenge other players to battle, so you'll have to rely on using cards like Gentleman's Battle, Ambush, and Assault. Using Battle-Traps can potentially backfire as a result of both of you gaining the Battle card's effect, with Malt going second making him very vulnerable. You can try using Mimic on Peat's or Islay's Hyper in order to increase the odds to your favor. Even though you can now choose CPU characters in a singleplayer game since Version 3.8, having multiplayer cooperation will be preferred, so that you can easily take your time.

Mescal's Achievements
#269 - The Littlest Aviator
Notes: Singleplayer Riggable
Awarded for playing 10 games as Mescal, the unruly child adopted by Tequila's flying pirates. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#270 - Taking Sides
Notes: Luck-Based, Singleplayer Riggable
Awarded for KO'ing Tequila with a Pirate Crew Member as Mescal. Mescal has a passive where if she's challenged to a battle, there's a chance where a Pirate Crew Member will fight in her place instead. Since it's only a chance, it's pretty much luck-based. On singleplayer, if both you and Tequila are at 1 HP, he will be challenging you to a battle most of the time, so bringing Sealed Guardian can help you here. While the Pirate Crew Members are as frail as any other wild unit, Tequila cannot reliably evade attack rolls.
As of Version 3.9.5, if your Pirate Crew Member gets KO'd, your passive will enter a cooldown of 3 chapters.

#271 - Quick Draw
Notes: Multiplayer Riggable
Awarded for using Little Magnum as Mescal, to KO a player who used Big Magnum. Little Magnum is pretty much Tequila's passive in card form, so you'll have better chances to KO your opponent if you take a hit first, although you can also get the achievement if you attack first. Since CPUs are unreliable when it comes to using Battle cards, you can do this very quickly on multiplayer. Of course, bring Big Magnum.
DLC33 (Shifu and Hoshino Reika) (#272 - #278)
Shifu's Achievements
#272 - Mastermind
Notes: Singleplayer Riggable
Awarded for playing 10 games as Shifu, the mastermind behind Earth's invasion in the game Suguri. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#273 - World of Dreams
Notes: Long Games, Multiplayer Riggable
Awarded for gaining a total 14 Wins from battles involving robotic wild units in one game as Shifu. Currently, the robotic wild unit mentioned is just Robo Ball. Shifu has a passive where he deals 2 extra damage to robotic wild units. This makes the Robo Balls get KO'd instantly, which causes them to choose evade every time. Shifu has another passive where he gains 1 Win if another player gets KO'd by a robotic wild unit, so the achievement is related to both of these. The Robo Balls themselves are not reliable at KO'ing the other players, so try bringing Pet Snacks in order to buff them. Turn on the Battlefield field event, and use Ideal World frequently in order to force Robo Balls to appear on every Encounter Panel, since its effect stacks.

#274 - Mending Bridges
Notes: Singleplayer Riggable, Co-Op
Awarded for winning a Co-Op game as Shifu, with 3 Shifu Brands as allies. The Shifu Brands are the following: Saki, Iru, Nanako, Kae, Kyoko. You can repeat a Shifu Brand ally, such as having 3 Kae Attackers, which can make getting this achievement quicker. Shifu is best suited as an Avenger due to his very high HP. If you want to get the achievement as quickly as possible, play on Casual difficulty, so that you don't have to deal with higher level cards, and choose the boss you can easily win against. M10 Robot on Casual difficulty is the best Co-Op boss for this, since Shifu's passive works against the varied Robo Balls encountered there, and M10 Robot carries a lot of Malfunction cards on Casual difficulty. You don't have to be the one dealing the final hit to the boss; simply winning the game will give you the achievement, as long as the Shifu Brands are around.

Hoshino Reika's Achievements
#275 - Reika of Stars
Notes: Singleplayer Riggable
Awarded for playing 10 games as Hoshino Reika, the relatively peaceful alter ego of Star Breaker. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#276 - Broken Promises
Notes: Singleplayer Riggable
Awarded for using Star Collector and gaining no stars from it as Hoshino Reika. Star Collector allows you to steal a little bit of another player's star gain for 3 chapters. The effect ends if you're KO'd, which can be the fastest way to get the achievement. Such examples include: immediately getting KO'd by a Boss, and getting KO'd by field damage, such as from Air Raid field event if you wanted to do it alone. Since Hoshino Reika only has 3 HP, it only takes a short while for her HP to be low. Overall, the setup required for this achievement is very little.

#277 - Lucky Break
Notes: Singleplayer Riggable
Awarded for KO'ing Star Breaker as Hoshino Reika. Both of them have +2 Attack stat, but as mentioned above, Hoshino Reika only has 3 HP, so it only becomes a matter of time on who gets KO'd first. The best way to get this achievement is to play campaign on Casual difficulty. Refer to the Specific Character Locations section to see which Campaign episodes Star Breaker appears on.

DLC33 Achievement
#278 - Pet the Cat
Notes: Not Riggable
Awarded for playing 50 games with Masshiro. Masshiro is a pet that comes with this DLC, so simply bring the cat with every game you'll play. The best you can do is to play singleplayer games while holding Ctrl+Shift in order to make the progress way faster. At certain milestones, a new recolor of the pet will be unlocked, and using the pet's recolors also count for this achievement.
DLC34 (Watty and Pomeranius) (#279 - #284)
Watty's Achievements
#279 - Watery Friend
Notes: Singleplayer Riggable
Awarded for playing 10 games as Watery, the magical mermaid with self-confidence issues. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#280 - Et tu, Watty
Notes: Multiplayer Riggable
Awarded for triggering the effect of Torrent of Magic after gaining 10 stacks of Hardened Scales as Watty, together with another Watty. Watty has a passive where she gains 1 stack of Hardened Scales for each point of damage reduced by using the Defend option. Hardened Scales has a maximum of 5 stacks, and each stack increases your Attack stat. Torrent of Magic gives +2 Defense stat, while raising the limit of maximum Hardened Scales stacks to 10. Once reached, every other player will be KO'd. Make sure to be at 5 stacks of Hardened Scales before using the Hyper, and since this involves both players using the Hyper, it is preferable to do this in a multiplayer game. Bring Rbits, since you need to survive the attack roll before Torrent of Magic's effect triggers.

#281 - Splash Damage
Notes: Singleplayer Riggable
Awarded for KO'ing a player without any Hardened Scales stacks as Watty. Because Watty has a -3 Attack stat, it's best to target a less evasive character while they're at 1 HP, with Kyoko being the best target, since she's unable to evade any attacks, unless she uses Crystal Barrier. Bring Long-Distance Shot to slowly reduce Kyoko's HP, and avoid as many encounters as possible so that Hardened Scales wouldn't suddenly trigger. Bring movement cards (Windy Enchantment, Dash!, Lonely Chariot) as well, since a 1 HP Kyoko is a walking target for anyone else.

Pomeranius' Achievements
#282 - Top Dog
Notes: Singleplayer Riggable
Awarded for playing 10 games as Pomeranius, the gentlemanly talking dog. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#283 - Bomb-sniffing Pomeranius
Notes: Singleplayer Riggable, Cumulative
Awarded for ignoring 24 Trap cards as Pomeranius. Pomeranius has a passive that allows him to ignore Trap cards if he has full HP. There are two key things to remember here. First is to bring healing cards (Saki's Cookie, Dinner, and Pudding) and turn on the Regeneration field event, to make sure you stay at full HP most of the time. Second is to turn on the Minelayer field event, as it will drastically increase the amount of Trap cards you can land on. Feel free to bring Path Blockers for added comfort. When rigging in a multiplayer game, characters such as Krilalaris, Star Breaker, and Arthur can add even more traps.

#284 - Well Treated
Notes: Singleplayer Riggable
Awarded for gaining a copy of 10 cards using Goodest Boy as Pomeranius. Goodest Boy allows you to gain a copy of a random card from another player's hand that stands on the same panel as you. You also get the ability to be pet by another player instead of being challenged to battle. Bringing Party Time will make this quicker, so that you can trigger Goodest Boy's effect more than once. Treasure Thief does not count for this achievement. Overall, the achievement isn't too difficult to get.
DLC35 (Sweet Creator, Sweet Maker, & Sweet Blogger) (#285 - #293)
Due to the particular focus on "Sweets-type cards" on these three characters, it will be listed what are they, which are the following:
  • Saki's Cookie
  • Pudding
  • Dangerous Pudding
  • Portable Pudding
  • Miracle Red Bean Ice Cream - Tomomo (Casual)'s Hyper
Before you think of anything else, Bad Pudding is not a Sweets-type card, because it tastes like sea urchin. General rule of thumb is to bring the aforementioned Sweets-type cards when going for these achievements, unless the achievement doesn't require them, such as #293 [Signal Boosting]
Sweet Creator's Achievements
#285 - Master of the Sweet Universe
Notes: Singleplayer Riggable
Awarded for playing 10 games as Sweet Creator, the fabled ruler of sweets. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#286 - Creator's Whim
Notes: Singleplayer Riggable
Awarded for having other players land on Sweet Indulgence 9 times in one game as Sweet Creator. Sweet Paradise sets 3-5 Sweet Indulgence cards across the map, which is very similar to previous trap-setting Hyper cards like Krilalaris's and Star Breaker's Hypers. It's preferable to do this on a large map, in order to reduce the number of times you'll need to use Sweet Paradise. As long as you don't accidentally step on Sweet Indulgence too much, it should only take about 2-4 uses of Sweet Paradise. Of course, bring Path Blockers.

#287 - Creator Giveth, Creator Taketh
Notes: Singleplayer Riggable, Cumulative
Awarded for gaining a total of 250 stars from other players using Sweets-type cards as Sweet Creator. This is regarding Sweet Creator's passive, which also includes other players stepping on Sweets-type Trap cards. Sweet Creator would then gain stars depending on the level of the activated card, multiplied by two. The payout is actually very low, capping at a maximum of 8 stars from someone using Pudding. Using Sweet Paradise a lot can make your progress faster, since it can turn all your opponent's cards into Sweets-type cards. CPUs frequently use Saki's Cookie and Dangerous Pudding, since they can be used anytime.

Saki (Sweet Maker)'s Achievements
#288 - A Cheerful God
Notes: Singleplayer Riggable
Awarded for playing 10 games as Saki (Sweet Maker), a cute new Saki powered up by sweets. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#289 - Unsettled Argument
Notes: Multiplayer Riggable
Awarded for KO'ing a "fully powered" QP (Dangerous) as Saki (Sweet Maker). This means that QP (Dangerous) must be holding a Dangerous Pudding, Bad Pudding, and Pudding. Other combinations don't count, even Portable Pudding. Due to the requirement of having her hold three specific cards, it is better to do this in a multiplayer game. However, if you're willing to do this in a singleplayer game, prepare for a wild ride. Even if you could choose 3 QP (Dangerous) CPUs, all of them have a tendency to use the Pudding trap cards, which can easily ruin your attempt. Moreover, as of Version 3.11, you can now only see QP (Dangerous)'s battle stat changes when she enters a battle, so unless you see her cards in advance, try to only go for the ones with a full hand. Using your Hyper will greatly increase the chance of KO'ing her.

#290 - Meet Your Maker
Notes: Singleplayer Riggable
Awarded for using Sweet Maker's Magic to get a +9 Attack stat as Saki (Sweet Maker). Sweet Maker's Magic heals you for 1 HP and gives you +2 Attack stat for each Sweets-type card present in your hand. This requires holding at least 5 Sweets-type cards, as well as your Hyper, before you engage in a battle. This can be achieved by the following setup: make sure you're holding one Sweets-type card, Sweet Destroyer, and your Hyper. Having 3 QP (Dangerous) as CPUs will help a ton, due to them bringing most of the Sweets-type cards. Wait for Charity field event to give you a Sweets-type card. And finally on your turn, use Sweet Destroyer, and hope that you don't get a Bad Pudding, while also hoping that you either land on an Encounter Panel, or challenge another player. Once successful, all you need to do is to use your Hyper and then you'll get the achievement. Having buffs like Super All-Out Mode does not count.

Natsumi (Sweet Blogger)'s Achievements
#291 - Blogger of the Year
Notes: Singleplayer Riggable
Awarded for playing 10 games as Natsumi (Sweet Blogger), who has ascended by the pursuit of the perfect sweets. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#292 - Shop 'Til You Drop
Notes: Singleplayer Riggable, Cumulative
Awarded for dropping a total of 500 stars while drawing a Sweets-type card as Natsumi (Sweet Blogger). This is regarding Natsumi (Sweet Blogger)'s passive, although she can only draw a Sweets-type card depending on her current level. It's better to stay at higher Norma level, preferably 5, since you would be able to draw Pudding, and you get to drop more stars. Play on maps like Clover and Icy Hideout, which are known for only having x2 Drop Panels. Note that her passive only activates from a Drop Panel, so other sources of dropping stars (such as Playground! minigames) does not trigger her passive. Dropping stars while not drawing a Sweets-type card does not count.

#293 - Signal Boosting
Notes: Singleplayer Riggable
Awarded for using 3 other characters' Hyper cards after using Operation: A Mountain of Sweets as Natsumi (Sweet Blogger). Operation: A Mountain of Sweets lets you draw 3 Boost cards from the deck, while also allowing you to use 3 more Boost cards on the same turn, with reduced costs. Unless Scramble Eve has been used, you cannot naturally draw other Hyper cards, so the best way to get this achievement is to use Mimic on Nico's Hyper, since it transforms your cards into random Hyper cards. Miracle Walker itself is a Boost card, so that already helps with getting the achievement easier. Use Operation: A Mountain of Sweets, and if you get 3 Boost cards, use Miracle Walker, and then 2 other Hyper cards that you get from it. You don't need to worry about the cost of the Hyper cards that you'll have to use.
Version 3.13 - Mio (Festive) (#294 - #296)
Mio (Festive) is a free character that can be unlocked by playing 5 games as Mio, and then completing the campaign episode Secret Santa on Normal difficulty or higher, while playing as Mio.

Mio (Festive)'s Achievements
#294 - Getting Festive
Notes: Singleplayer Riggable
Awarded for playing 10 games as Mio (Festive), a new version of Mio who wants to give around cake. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#295 - And That's Terrible
Notes: Singleplayer Riggable, Cumulative
Awarded for generating a total of 40 Mio's Christmas Cakes as Mio (Festive). Christmas Inferno lowers your HP to 1, and every other player will be dealt damage based on the amount of HP you lost. For each player KO'd by your Hyper, you gain Mio's Christmas Cake. On most scenarios, your Hyper would deal 4 damage, so choose CPUs with low HP (such as Chicken, Robo Ball, or Seagull), although Tomato/Mimyuu will be preferred, due to the pair's fast revives, as well as Mimyuu's Evil Spy Work - Execution allowing you to revive at full HP and start it all over again. Bring healing cards (Saki's Cookie, Dinner, and Pudding) and drawing cards (Passionate Research, Nice Present, and Princess's Privilege).

#296 - Had My Cake And Ate It Too
Notes: Singleplayer Riggable
Awarded for using Mio's Christmas Cake as Mio (Festive), to heal yourself and another Mio player for 2 HP each (making for 4 HP of healing in total). Mio's Christmas Cake has two effects: first is you gain 1 HP if used on yourself, and the other is to heal a target up to 2 HP, which then heals you the same amount. Note that you cannot heal yourself if your target has full HP. KO'ing other players with Christmas Inferno is the fastest way to gain Mio's Christmas Cake, although you can also get it by stepping on Sweet Indulgence.
You can also get this achievement if the other player is also Mio (Festive).
DLC36 (Krilalaris (Pajamas) and Mimyuu (Jailbird)) (#297 - #303)
Krilalaris (Pajamas)'s Achievements
#297 - Slumber Party of Darkness
Notes: Singleplayer Riggable
Awarded for playing 10 games as Krilalaris (Pajamas), a somnolent variant of Krilalaris whose dark aura is sealed into her haunted dreams. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#298 - Tossing and Turning
Notes: Singleplayer Riggable
Awarded for cancelling a total of 10 damage from battles without getting KO'd as Krilalaris (Pajamas). Krilalaris (Pajamas) has a passive where if she takes 1 damage from defending, the damage will be cancelled at the cost of a few stars. She has +1 Defense, so this helps her rolls when defending, especially against characters with -1 Attack stat, which are often found in Encounter Panels. You may somehow get this naturally, but when you're trying to rig this in singleplayer, you can choose Watty for the CPUs due to her -3 Attack stat. Bring Rbits in case you end up facing opponents with high Attack stat. While Amplify can possibly give you a Defense buff, other players might possibly get the Attack buff, so consider if that risk is worth taking.

#299 - The Lion Sleeps Tonight
Notes: Needs Gift Card, Multiplayer Riggable
Awarded for getting KO'd from Bloodlust as Krilalaris (Pajamas). The strategy is basically the same as #86 [Miser] and #194 [Lucky Streak]; once you get Bloodlust, just... don't use it. Avoid playing on maps with the Minelayer field event, because one of the traps it sets is Bad Pudding, which can potentially discard your Bloodlust. Avoid also bringing discard cards such as Flamethrower or Scrambled Eve, or "card swap" cards like Gift Exchange or Exchange. This only takes 4 turns to get the achievement, although being at low HP tends to attract pursuers, so proceed with caution.

Mimyuu (Jailbird)'s Achievements
#300 - Exemplary Behavior
Notes: Singleplayer Riggable
Awarded for playing 10 games as Mimyuu (Jailbird), a tough cookie and a prisoner variant of Mimyuu. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#301 - Catch Me if You Can
Notes: Singleplayer Riggable
Awarded for traveling 20 or more panels after using Make-Believe Prison Break as Mimyuu (Jailbird). Make-Believe Prison Break causes you to move to your Home Panel and lets you roll 2 dice for your movement. It also comes with many negating effects, but that's not relevant to this achievement. Make-Believe Prison Break stacks with the Sprint field event, and combining it with Lonely Chariot will guarantee you a 20 movement roll. The sequence should be as follows: use Lonely Chariot on the chapter before Sprint, and once Sprint activates, use your Hyper. An alternative option would be playing on maps with forced Warp Move Panels, such as on Starship or Treasure Island (Night).

#302 - In Plain Sight
Notes: Singleplayer Riggable
Awarded for reaching your Home Panel after using Make-Believe Prison Break as Mimyuu (Jailbird). Because Make-Believe Prison Break will move you to your Home Panel, this suggests that you will have to make a long tour around the map. Fortunately, Space Wanderer exists; you can easily loop around to your Home Panel there, as it only takes 8 panels to traverse. You can turn on the Sprint field event if you want to effectively guarantee the achievement.

Waruda Prison Break Achievement
#303 - The Great Escape
Notes: Not Riggable
Awarded for completing the Waruda Prison Break campaign on Normal difficulty or higher. Just like the Old Guardians and Wanderers campaign, this campaign also has an unusual feature, wherein two of the CPUs will always be Krilalaris (Pajamas) and Mimyuu (Jailbird), while the other will be a fixed character. If you choose either of the mentioned characters, another fixed character will take her place instead. Notably, if you clear this campaign on Extreme difficulty, you get 2 player frames.
DLC37 (Mother Poppo and Dark Lulu) (#304 - #309)
Mother Poppo's Achievements
#304 - Mother Superior
Notes: Singleplayer Riggable
Awarded for playing 10 games as Mother Poppo, a mysterious mystical being. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#305 - Mum's the Word
Notes: Singleplayer Riggable
Awarded for gaining a total of 50 stars from one use of Mother Power as Mother Poppo. Mother Poppo lets you gain stars when you take damage, with the amount and duration depending on your current level. This has synergy with Mother Poppo's passive, where she takes 1 damage from warping. At level 5, this would let you gain 25 stars from 5 consecutive warps, although you'd be left at a low HP. Playing on maps with Warp Move Panels, such as Sweet Heaven or Treasure Island (Night), can help you progress faster. Make sure to bring healing cards such as Dinner, Pudding, or even Portable Pudding in case you find yourself in a battle.

#306 - Earthbound
Notes: Singleplayer Riggable
Awarded for getting KO'd from a warp effect as Mother Poppo. This includes Warp Panels, Warp Move Panels, and cards such as Here and There and Party Time. Mother Poppo has the same stats as Marie Poppo, so you'll eventually attract pursuers that will lower your HP, although chaining Warp Move Panels can get you there quickly. This can be easily done on maps with forced Warp Move Panels, such as Starship or Treasure Island (Night). Sweet Heaven has optional Warp Move Panels, but it only takes a movement roll of 7 to reach another one.

Dark Lulu's Achievements
#307 - Beholden to Darkness
Notes: Singleplayer Riggable
Awarded for playing 10 games as Dark Lulu, a gloomy but supremely cute dragon girl. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#308 - Resisting the Call
Notes: Singleplayer Riggable
Awarded for winning a game after declining challenges at least 10 times as Dark Lulu. By recent definition, this is the prompt that appears when you meet other players on the field. Unfortunately, Dark Lulu has a passive where she loses stars after declining a challenge, so you'll have to work harder on gaining stars; bringing Nice Jingle and turning on Miracle can help you with this. Optional cards include setting Encore on a Bonus Panel, Lucky Charm, and Poppo the Snatcher. On smaller maps, you might get it eventually, but if you want better control on the amount of challenges you have to decline, consider playing on Treasure Island (Night).

#309 - Lizard of Misfortune
Notes: Singleplayer Riggable
Awarded for triggering every effect from Lulu is an Unlucky Dragon at least once as Dark Lulu. Lulu is an Unlucky Dragon gives one of the three effects randomly. You may trigger one of the following effects with each use: every other player may lose stars depending on your dice roll, discard one random card, or have their HP lowered to 2. The effects triggered from Lulu is an Unlucky Dragon don't have to be obtained in a single game; it can be done across multiple games. All in all, this is very similar to #210 [Eggs], right down from the strategy. The only difference is that there are no effects that can heal you, so you can hoard the Hypers until you're at 2 HP.
DLC38 (Hyper Ellie and Kai (Hero)) (#310 - #315)
Hyper Ellie's Achievements
#310 - Wandering Heart
Notes: Singleplayer Riggable
Awarded for playing 10 games as Hyper Ellie, a variant of Ellie who has awakened to her true potential. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#311 - Endless Punishment
Notes: Singleplayer Riggable
Awarded for KO'ing the same Mio 3 times in one game as Hyper Ellie. Unlike #199 [Mama Knows Best], you have an advantage in battles, with Hyper Ellie having an Attack stat and a passive that gives an additional Attack stat when you get to attack first, and Mio having -1 Defense, although bad rolls and Mio having 6 HP could make battles long. Her Hyper, Ellie's Hyper Miracle, gives battle stats depending on the number of Normas completed for 2 chapters. You get an Attack stat as an attacker, while you get Defense and Evasion stats as a defender. At level 5, your Hyper alone should be enough to KO Mio, but bringing offensive battle cards such as Big Magnum or Accel Hyper, and having Super All-Out Mode can increase the odds to your favor. Having Forced Revival can help you not deal with a full HP Mio, so bring that as well.
While Mio has been the focus of this achievement, you can also get it from KO'ing Mio (Festive), although consider if her battle stats are worth the risk (5 HP, +2/-2/0).

#312 - The Miracle is Unbreakable
Notes: Singleplayer Riggable
Awarded for surviving 3 battles without taking damage after using Ellie's Hyper Miracle as Hyper Ellie. As mentioned above, using Ellie's Hyper Miracle at level 5 can give you +6 Attack stat if you get to attack first, which could be enough to KO anyone in your way. There are two ways to approach this achievement. The first way is to use Party Time and wait for every other player to battle each other so that they're still all together in one place, then KO them on your turn. In the event that you didn't get enough KOs from that, hope that you land on an Encounter Panel, or if the boss is still around, a Boss Panel where the boss doesn't have high HP left. The second way is to set Piyopiyo Procession on your Home Panel and hope that no one steps on it before you do as you make your way back. Once you're near, use your Hyper. If you still don't have #52 [A Side Order of Chicken], you can use this opportunity to get it as well.

Kai (Hero)'s Achievements
#313 - Zero to Hero
Notes: Singleplayer Riggable
Awarded for playing 10 games as Kai (Hero), a variant of Kai who makes his glorious return as the protagonist. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#314 - The Boy and the Hero
Notes: Singleplayer Riggable, Co-Op
Awarded for winning a Co-Op game as Kai (Hero), with Kai as an ally. The other way around also works. Both Kai (Hero) and Kai are best suited as Attackers due to their Attack stat and offense-oriented Hypers. If you want to get the achievement as quickly as possible, play on Casual difficulty, so that you don't have to deal with higher level cards, and choose the boss you can easily win against. M10 Robot on Casual difficulty is the best Co-Op boss for this, since M10 Robot carries a lot of Malfunction cards on Casual difficulty. You don't have to be the one dealing the final hit to the boss; simply winning the game will give you the achievement.

#315 - Second Wind
Notes: Singleplayer Riggable
Awarded for KO'ing a player while under the effects of Second Wind as Kai (Hero). Kai (Hero) has a passive where he stays at 1 HP if he receives an out-of-battle damage at 1 HP. If he's still at 1 HP on his next end turn, he gets KO'd. This isn't difficult to get, since his Hyper, Ex-Protagonist's Moment of Glory, lowers your HP to 1, and gives you +4 Attack and +5 Evasion stats for 3 chapters. You can either turn on the Air Raid field event or bring Bloodlust to trigger his passive after reaching 1 HP, although Lonely Chariot for some reason doesn't work. Anyway, bring movement cards such as Dash! and Windy Enchantment to make sure you can challenge someone your way.
Version 3.16 - Community Pack 4 (#316 - #321)
#316 - Underdoggy
Notes: Multiplayer Riggable
Awarded for winning a Contest of Cuteness battle with at least a 5 initial point disadvantage. Contest of Cuteness changes the battle into a point-based one, which is calculated by the following: Cuteness = 10 - Max HP - Attack + Evasion. Both players will roll two dice to add more Cuteness points, and the one with the higher Cuteness points wins the battle. Two important things of note: the dice roll can still be rigged by Hypers such as Extraordinary Specs, Awakening of Talent, or Delta Field, and the stat modifiers such as Super All-Out Mode, Accelerating Sky, or the Amplify field event can affect the initial points when using Contest of Cuteness. Choose a character with low initial Cuteness points and choose Sora as a CPU and bring Mimic to copy her Hyper. After getting both necessary cards, you have to reach the target with exactly 5 more Cuteness points than you. Even with Extraordinary Specs, hope that your opponent doesn't roll too high, as even an average roll might get you a tie, thus not giving you the achievement. If you want to rig it further in multiplayer, a friendly Sham can use Delta Field to force the opponent you want to battle roll only 1.

#317 - Lost, Found and Lost Again
Notes: Singleplayer Riggable
Awarded for warping again in the same turn after using Warp Control's effect. Warp Control allows you to choose the next Warp Panel that you warp to. This includes Warp Move Panels. Some maps have forced "entrance" or "exit" Warp Panels, such as Sweet Heaven, Starship, or Treasure Island (Night). Use Warp Control, and once you made your warp, choose an "exit" Warp Panel, so that you're forced to warp again, giving you the achievement.

#318 - My Strongest Warrior
Notes: Multiplayer Riggable
Awarded for having your summon from My Wild Friends gain at least 50 stars. My Wild Friends allows you to summon an available wild unit to the field to be your ally. This specific wording allows the Pirate Crew Member to be summoned if Tequila is present. This summoned wild unit gains 1 extra HP, and if they KO a player, you get half of the stars, while the other half goes to them. Unfortunately, it is already expecting too much for a wild unit to KO a player, and will most likely get KO'd after a few rolls from their opponents. Your best bet is to hope you summon a Seagull. You can affect them using Super All-Out Mode to increase their Attack stat, or Dinner to heal them, although both of these cards also affect others. They're also affected by Amplify. Use characters with a Hyper that can deal damage outside of battle, such as Marc, Fernet, or Iru. Suguri (46 Billion Years) also count, who has wider damage variance, which can help you deal with any HP situation. Bringing cards like Forced Revival and Sealed Guardian can also help your summons not deal with a full HP player.

#319 - Revolutionary
Notes: Multiplayer Riggable
Awarded for KO'ing at least 2 players under the effects of Rebellion. Rebellion gives any player +1 on all stats if they're fighting someone at a higher level. One way to do this achievement is to choose Sherry, stop at level 3 so that you can use her Hyper, and wait for everyone to reach level 4 in order to guarantee Rebellion's effect. It lasts for three chapters, so you have a lot of chances to battle, even after you use Whimsical Windmill. Choose fragile characters as CPUs, such as Chicken or Tomato/Mimyuu. It is currently unknown if you have to challenge every other player at least once first.

#320 - Delayed Deploy
Notes: Singleplayer Riggable
Awarded for gaining stat boosts totaling at least 7 points while holding Nanako's Bit. When holding Nanako's Bit, you gain a random battle stat at the cost of 7 stars. It can be either through Encounter Panels or by challenging other players. Unlike similar Gift-related achievements, the counter won't be reset if you're KO'd, even though the card will be discarded when you're KO'd. Fortunately, Sumika exists, so if there weren't too many discards, just use her Hyper to get it back. Nanako's Bit can stack, which can help you progress faster. Everything about Nanako seems to revolve around the number 7.

#321 - Bank of Poppo Always Wins
Notes: Singleplayer Riggable
Awarded for having the Bank of Poppo that you landed on be discarded. Bank of Poppo steals the stars of the first player to step on it, and gives them to the second player who steps on it. It is very identical to Present Thief. The most recommended setup is to set Bank of Poppo on your Home Panel and make your way back before anyone else does. Play as Kyoko, and bring cards that can remove Trap cards such as Stiff Crystal or Star-Blasting Light (although the latter's case, it might be played too early if someone brought Play of the Gods). Use the aforementioned cards after you've lost your stars on Bank of Poppo.
DLC39 (Bourbon and Grain) (#322 - #327)
Bourbon's Achievements
#322 - A Jolly Good Fellow
Notes: Singleplayer Riggable
Awarded for playing 10 games as Bourbon, the leader of the resistance against the Guild in Flying Red Barrel. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#323 - A Free Sky
Notes: Singleplayer Riggable
Awarded for winning a game as Bourbon, with 3 Guild members as your opponents. During the time this achievement was added, the Guild members are the following: Marc (Marc (Pilot) also counts), Peat, Islay, Malt, Grain. Repeats count, so you can do something like 3 Marcs as your opponents. Bourbon has a passive where he loses 1 maximum HP, which can bring his maximum HP down from 7 to 3, although this is removed when he's KO'd. Still, avoid engaging on battles if you could help it. No real strategy involved aside from simply just winning, so let's focus on the CPU choices: Peat can surprise you with Blue Crow the Second if you wanted to take his stars, so caution is advised. Islay, while mostly passive, can force you into a battle via Rival, while Malt's Twilight-Colored Dream will cause a lot of Encounter Panels to show up, so maybe avoid picking them. Marc and Grain have Hypers that can damage you outside of battle, but the latter has less chances to do so. Bourbon has 6 Rec so getting KO'd might feel terrible, although this would reset your maximum HP back.

#324 - In a Spot of Trouble?
Notes: Singleplayer Riggable
Awarded for using Heart of Resistance on a player with 1 HP and KO'ing their opponent as Bourbon. When your target of Heart of Resistance engages in a battle with another player, Bourbon will take their place instead, and gaining +3 on all stats. Note that Heart of Resistance won't activate if you're KO'd. You can choose defensive characters as CPUs such as Fernet, Syura, or Kyoko, and watch their HP go down gradually, but Kyoko in particular can be troublesome once she uses Crystal Barrier, although she's one of the characters that can easily go down to 1 HP. Consider bringing cards like Forced Revival and Sealed Guardian to easily get a 1 HP target, as well as offensive battle cards such as Big Magnum or Accel Hyper.

Grain's Achievements
#325 - Old Guard
Awarded for playing 10 games as Grain, the Guild Manager's right hand man. Since a hotfix to Version 2.2.1, any game mode will count for this achievement. While you can do this really quickly in singleplayer, doing so in multiplayer gives you a new hair color, so that might be preferable.

#326 - Worst Job Ever Done
Notes: Singleplayer Riggable
Awarded for using All Guns at the Ready with 9 stacks of Cannonball Counters and failing to KO other players as Grain. Grain gains a stack of Cannonball Counter when he uses a card, up to a maximum of 9. His Hyper, All Guns at the Ready, deals 1 damage to a random target and repeats for each stack of Cannonball Counter that was used. To quickly build up Cannonball Counter stacks, bring easily usable Boost and Gift cards. Other useful cards include Dinner to heal everyone, and Metallic Monocoque so that your opponents carrying them can negate the damage. Choose high HP characters as CPUs, such as Shifu, Flying Castle, or Arthur. Note that an enemy summon from My Wild Friends can take a hit, since the summons have low HP and can get KO'd easily by your Hyper, so avoid bringing that.

#327 - No Complaints Whatsoever
Notes: Singleplayer Riggable
Awarded for using All Guns at the Ready to KO every other player as Grain. This is the complete opposite of the above achievement. To quickly achieve the best results, aim to still gain 9 stacks of Cannonball Counter, although you can get the achievement with a lower amount of stacks. You can bring Sealed Guardian so that you won't have to go all the way to 9 stacks, but wanting it be played early means also bringing Play of the Gods, which could take your Hyper away, so consider if this risk is worth taking. Choose low HP characters as CPUs, such as Chicken, Robo Ball, Seagull, or Tomato/Mimyuu. Again, avoid bringing My Wild Friends, as well as Metallic Monocoque.
189 Comments
achecopar 1 Jun @ 6:23pm 
Hello! You have something wrong with the numbers of the DLC, there should be 41 and from 22 on they are all wrong numbered because you missed a character song DLC

https://100orangejuice.fandom.com/wiki/Downloadable_Content
Richie 21 May @ 9:20pm 
#324 - Save a player at 1 HP with your Hyper. KO may or may not be necessary, but is recommended for best results.
Richie 20 May @ 10:35pm 
#323 - Win a match wherein all of your opponents are from the Guild. (Marc, Peat, Islay, Malt, Grain)
Richie 20 May @ 9:27pm 
#326 - Get max stacks of Grain's Cannonball Counters, fire off his hyper, and fail to KO anyone.
#327 - Get max stacks of Grain's Cannonball Counters, fire off his hyper, and successfully KO all other players.
Richie 3 Mar @ 11:22pm 
#320: It's not not 7 battles, per se. It's to get 7 stat boosts with the card. The card effect can stack, so go ham.
Richie 3 Mar @ 11:18pm 
#316: My strat was to bring Sham and a character with at least 8 base cuteness (Initially used Aru, but she kept scrambling my hand, switched to Nana), plus a character that can help drain the deck. Play as MixPo to keep drawing until get the combo and pray it doesn't get Exchanged, Scrambled, or otherwise discarded. I originally used Sweet Heaven as the map, over and over again. Then the one time I forget to switch (Random chose Pudding Chase), the stars decided to align. But yeah, screw that achievement.
blinglog 3 Mar @ 12:13pm 
#317 is to use the card, land on a warp and move, and then on the same turn as the warp and move to land on another warp afterwards.
The easiest way to do this is play on ocean dive:
play warp control then land on your own home
then next turn either use dash card or a sprint turn to teleport around the map twice.
Brendar 24 Jan @ 1:27pm 
For #312 The Miracle is Unbreakable, I received the achievement last night. The exact wording on it is: Survive 3 battles without being damaged under the duration of a single Ellie's Hyper Miracle
Vapor Dosh 28 Oct, 2023 @ 1:37pm 
just saw changelog of the latest patch and apparently that wasn't intended.
Vapor Dosh 26 Oct, 2023 @ 5:55pm 
I don't know if this is intended, but I just got #306 for getting warped with Party Time while I was already KO'd.