XCOM 2
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Medikit Expansion Redux
   
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22 MAY 2019 a las 17:33
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Medikit Expansion Redux

En 1 colección creada por RealityMachina
RealityMachina's War of the Chosen Mods
97 artículos
Descripción
This redux mod brought to you by me not wanting to install the old 90GB SDK just so I can try updating that mod to fix reported issues with you.

Desc

Adds a one-use revive charge (organic only), and a robotics-only heal (one charge) to medikits and nanomedikits.

Meant to help keep Geth and Hunter-Killer Droids from my mods alive in the field. Thoughyou could use it to help SPARKs if you want.

Revive charge will not combine with Revival Protocol: you'll have to get up close and revive someone with it. Same with the robotics-only heal.
8 comentarios
XpanD 26 AGO 2021 a las 13:11 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
IceMaverick 11 MAR 2020 a las 8:56 
I'd also like to request a way to make it compatible with the Bio Medikit from Bio Divisions 2.0. I was hoping this was something that was exposed to the .inis but it appears to be entirely contained in the script file for what medikits are affected by the changes.
Maldracai 8 MAR 2020 a las 20:05 
Is there any way to remove the Robotics Heal from the medkits?
Punful Guy 25 DIC 2019 a las 22:36 
Would it be possible to make this compatible with the Bio Medikit from [WOTC] Bio Beasts?
DAOWAce 23 OCT 2019 a las 20:40 
Hey, Conan Exile's SDK is DOUBLE THE SIZE of XCOM2's.. and Funcom doesn't let you edit DLC items, at all, due to piracy concerns, so the ingame crafting list is cluttered immensely with a bunch of DLC stuff you have no access to. AAA+ devs.

https://i.imgur.com/CQHJWll.png

I don't even know how I installed it before in the first place.
Dragon32 22 JUL 2019 a las 9:12 
@MrMister:
You mean "Medikit Expansion [WotC Compatible]"? Yes.
MrMister 22 JUL 2019 a las 3:49 
So we gotta use this mod INSTEAD of the other one, right?
Haybusa 22 MAY 2019 a las 17:46 
Bless up - Bugs down