東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

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"Fully Loaded" Achievement Strategy Guide
By Renka
Fully Loaded is achieved when you capture all spells in Hard or Lunatic. with any character
This guide is separated in
1. The basics -- this is the place where i discuss info like wich character are we gonna use, and a little F.A.Q
2. Stage 1
3. Stage 2
4. Stage 3
5. Stage 4
6. Stage 5
7. Stage 6
8. The End -- special thanks and that thing that usually goes in long guides.
   
Award
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===THE BASICS===
Welcome to my strategy guide for "Fully Loaded"!

First of all, i want to clarify this is a guide ONLY FOR HARD DIFFICULTY, mostly because Lunatic adds more spells, and you can get the achievement on Hard aswell.
There are no extra/challenge spells in this guide, because they are not required for the achievement. Sorry!

Second of it, we are gonna use Patchuoli , mostly because of her shot types, hitbox and literally everything. She is OP.





















Feel free to comment any suggestion you have!
F.A.Q
Welcome to the F.A.Q (Frequently Asked Questions), if your question is not here, feel free to ask me about it in the comments.

What does "Fully Loaded" requires to be unlocked?
This achievement requires to capture EVERY SINGLE SPELLCARD on Hard or Lunatic. Sounds fun, doesn't it?
Lucky for us, there is a separate achievement for the spellcard challenges, so we don't have to do those for this achievement. (phew)
Also, keep in mind this can be accomplished in multiple runs, BUT you have to use the same character.

This sounds harsh, I'm interested. But, what does "Capture a spell" means?
Well, to capture a spell you have to complete a spell without getting hit, using a bomb AND ON TOP OF THAT, we have to kill the boss before time runs out. Sounds fun, doesn't it?.

What is considered a spell?
Bosses have a hp bar divided in 2 parts
Grey part: nonspell
Orange part: spell

*also the blue square is the ammount of spells left
.

It's been a while since I last tried to do this, how do I know which spell did I already captured?
First of all, to know if you already did a spell card, see that thing on the right side, below the spell name, that says "HISTORY" with some numbers? well, the first two digits are the number of times you captured that spell, for example, 23/XX means you captured it 23 times.
The other number after the "/" means the total attempts you took. for example, 00/46 means you died 46 times and captured it 0 times.

Sweet, but, how do I know I failed/captured it perfectly?
If you captured it correctly, a message like the one in the left will appear. otherwise, you will get the one at the bottom saying "Bonus failed".

Since I can do this in multiple runs (if I use the same character), can I capture them in practice mode?
Surprisingly, Yes! you can :D!
===STAGE 1===
MIDBOSS: Jam Sign "Camouflage Flame"
The first spell comes from Nix's midboss appearence!
It's pretty basic, you just have to stay on the side of the "non moving" straight line of bullets, and ocassionally move to the center to shoot the no focus laser. No pressure, really easy.
Escape: Magic Cage

Wait, this spell is not in normal difficulty!
Yup, some spells change, others are modified and sometimes they just add a new one!

The strategy for this one is moving up and down between the ">" and "<" bullets, while ocassionally moving left or right if needed. Probably the only complicated spell from this stage, if you don't know the trick.
Night Sign: "Absolute Dark Sight"

Damn that sure is an edgy name, isn't it?

This is the final spell for Stage 1, even easier than the last one. in here you just have to move between the bullets (duh) as shown in the video. I recommend moving to one side and another after the path has been cleared, since some big round bullets can appear where you were before, and that really sucks.
==STAGE 2==
MIDBOSS: "Wish of Breeze"

Our first spell from Stage 2 comes from not Cirno but Daiyousei??
After a very agressive nonspell, we get greeted by her with a very simple yet a little challenging spell.

The strategy for this spell is literally to move. If you keep in the same position, you will get easily cornered by the little bullets. but, in wich direction?
just keep in mind that bullets spawn, but do not move until you hear the "Ding!", so try to memorize the spots where that sound activated, and move a little to the right or left if needed.
Ice Sign "No miss!Icicle homing missile"

Let's be honest
nobody likes this spell.

The strategy for this one is making straight lines from right to left, and if needed, go up and then descend, to quickly bait a bullet to chase that position. It is simple, but very nerve wacking.
Freeze Sign "Icicle Cone Crash"

This one is a simple one aswell, i recommend not moving up or down (unless you REALLY want to flex) and just move right and left to get between the bullets, while spamming the lazer.
"Gigantic Ice Magic"

Just after last spell, we are met with ANOTHER spell.

I almost never died to this one, so it should be easy enough. Just get between the rays and the bullets going to the bottom of the screen, BUT, remember to move! if you stay in the same point, you will get destroyed by another bullet. You can use your mouse in the video to plan out a strategy if you want. just right click > loop and done! (i don't really think you will have that much problem tho, so don't worry!

onto stage 3!
===STAGE 3===
MIDBOSS: "Ultimate colourful Firework"

The 8th spell is from the midboss, very easy and comfy spell ngl

All you have to do is stay at the bottom, using only left and right, and using the power aswell to cause damage, similar to that Cirno Spell but without the "cones". Again, Do not use up and down unless you really want to flex..

Also remember that this spell tries to bait you two times, and at the third "go", it launches to you.
"Aromatic flowing Clouds"

For this one, i recommend staying below her, exactly in the letters "nem" (from Enemy), if you stay on the first "E" or the "Y", it is a 80% confirmed death. So if you stay in the middle of the word, you should be fine.
Flower Sign "Rainbow Storm"

First thing you want to do (beware of the speedkill strats), is staying below her just before the red bullets touch you, to take a little of HP at the start of the spell.

After that, go between the space that separates the 2 pair of bullets, do not try to go between the bullets, otherwise you will likely die.
Lotus Sign "Primival Chaos"

for this one, the trick is in going up whenever you can, that way you have way more space to maneouver, i recommend relaxing and don't let the pressure handle you on this one, since you can mess this up easily.
===STAGE 4===
MIDBOSS: Magic "Poker Tower"
After a very nasty nonspell, we are greeted with a very annoying spell.

So in this spell there are
-the cards that will kill you. Don't worry, they barely have hitbox and they dissapear quickly.
-2 series of slow "thicc shots"
-3 thicc shots in a row, BEWARE, since one will always be a trap that will stay on air and explode in multiple directions. Just get as far as you can from that bullet and you will be fine.
Malice "Trick or Treat"

Since Patchy is a playable character in this game, this time Koakuma will be the boss!
She will start with a spell that will shoot bullets that stays some time and then go in diagonal.

Yup, it is a very nasty one.
For this one, i recommend focusing your view here (red square), while ocasionally checking your character (to dodge them, obviously) as that is the point where the bullets decide their trayectory .
Wizardary "Jack the Bomber"

This is probably the worst spell from this boss

The strategy for this one is simple yet complicated, first of all go to a corner to bait the pumpkin so you have more space to move around. After the pumpkin explodes, seek a place where you can stay for a little until the Thicc shots come out. Quickly reposition yourself up, and stay completely still to bait the other shots coming by, since those go after you, not the thicc shots or smth else.

In case you did not understand, i recommend playing my video at 0.5 speed.
Frightening Dream "Scarlet Nightmare"
If you ever played Touhou 13, this one will be easily familiar.

For this one, just stand at the bottom and go to left or right, dodging the falling bullets.
oh also, don't try to be fast and grab that life! otherwise you will die by her (i believe) sword!!
"Magical Midnight Carnival"
Just after last spell, you will be greeted with this one (no rest!)

For this one, you have to go between the "><" bullets in diagonal, then quickly go to the bottom, because some "thicc shots" will explode upwards, and just repeat. Easy, yet nerve wacking, but hey! congrats on beating all of Stage 4 hitless! 2 more to go! ;)
===STAGE 5===
MIDBOSS: "Devil Waltz"
After a very agressive nonspell, we get to "Devil Waltz".

The trick for it is staying at the middle just where her name is, and using the "up" key aswell, do not wait for the bullets to come down/at you, because most likely you will die.
Magic "Illusion Rose"
Oh boy! i hope you enjoy RNG because we all sure do!

For the start of the spell, i recommend staying at the bottom waiting for the next cycle (after the rose is gone)
Of course, the rose will kill you, so you have to go between the knifes BEFORE the rose appear (Don't you dare wait until they go for you!, YOU have to move between them! and praise to the RNG gods to give you a nice pattern!)

The RNG is not that intense, but it sure is noticeable.
Conjuring "Two Demension Sword Fight"
What a great name for such an annoying spell!

for the start of it, just dodge the knives until you see the flash, after that, look at your character and seek a safe spot! (place without a red line) AND DO NOT MOVE!
after they are fired, prepare to quickly repeat the process.
Illusion "Un-Instant Death Square"
After almost 21 total times replaying this stage, i realized how cruel the RNG is, yet how to pull this out perfectly.

First of all, try to move to a place with a lot of space until time stops. When time stops, DO NOT MOVE until it resumes (i recommend waiting a little to see in wich direction are you going to move).
After you get out of that "Death Square", move out to another place with more space (don't go somewhere near Sakuya on the top of the screen! since almost all of the knives spawn there!)
"Murder Intention in Cards"
After last spell, we get this one wich is not that hard if you know what to do.

The spell will start with a little demonstration on what will happen soon
As shown in 0:05, the strategy is going where the blue knife were before (in this case, up up left left) and continue dodging the red and blue cards like on the start of the spell.

This can be tricky to practice, but once you get it, you will never have troubles with this one.
==STAGE 6==
MIDBOSS: Black Hole "Galaxy Cataclysm"
Yay! more RNG spells!

For this one, i recommend going between the small bullets as soon as you can, luckily, i had a good RNG and could do it really quickly.
Heaven's Punishment "Walpurgis Night"
Welcome to the first spell from the final boss! it's been a wild ride so far, huh?

For this one, you have to stay near the "purple lines" and then move to as far as you can as soon as the red "lines" appear.

Divine Spear "Spear the Gungnir"
This is probably one of the most scarier spells in this game, why?

Because this spell requires well timed movements. Otherwise you will receive AN INSTAKILL WITH NO WAY TO ESCAPE. WOW
--
For this spell you have to move to left or right BEFORE time slows down, otherwise you will get a nicely instakill because you won't be able to move. Be aware that if you "tap" the left/right key, it will not count as movement, and you will stuck until you die. The trick to time it right, is to look at Remilia's Circle. Start moving BEFORE the circle touches Remilia's head and feet. Do not move too much to the left or the right, or you will likely die.

VERY IMPORTANT: DO NOT STAY AT THE BOTTOM OF THE SCREEN
Some red bullets will fly upwards, and you will usually be killed by them coming from outside the screen :'(
Not only that but also try to stay just below her, in the middle of the word "Enemy", otherwise she will shoot diagonally and that could be fatal for some people.
Scarlet Night "Annihilation"
First of all

Do not abuse Focus.

This spell is easy yet really ♥♥♥♥♥♥♥ scary.
I recommend NOT watching your hitbox on the "thicc shots" part, otherwise you will barely see where are the bullets coming from. Also do not wait for the bullets to come at the bottom, move before that happens.

after that, some quickly strafing will do it, just stay still when needed, the knives are not going after you, but after the traced lines.

Repeat until spell is over.
Divine Punishment "Castlevania Break"
This spell can be a little mindfk for some people, but it is easy when you know where to stay.

The spell will ALWAYS start with a "curvy" set of bullets, either going left or right. So beware of that!
After this "curvy" pattern appears two times, one straight pattern will appear, giving you more space and time to get to a safe spot. Then the spell will repeat. 2 curvys, 1 straight, 2 curvys, 1 straight, and so on.

If you have trouble with choosing the place you have to stay on, always remember that the none of the patterns are going after you, so you can just stay below a set of already "placed" bullets and be completely fine.

I recommend not staying at the bottom part of the screen, because some bullets can come from outside the screen.
"Scarlet Sleepless Castle"
This spell used to destroy me until i found the safe spot casually.

For this one, you will have to stay near the white part of the "thicc shot", but at the same time far of it. Where? here. Green = safe, Cyan = death.


Keep in mind that you cannot stay in the same spot after the pattern repeats itself, because one of those "sharp bullets" will come at you at really high speed.
"Hell's Gate"
Sorry for no audio and the achievement popup on this spell, i am not gonna do this spell again just to correct the audio because jesus christ this is horribly long.

When the spell starts, stay under the red orb until you can cross the red lines (when they do not flash/have white stains), after that, you will have to move constantly in circles, try not to stop and watch out for the purple bullets!

After some time, the red orb will start to lose red bullets (How nice of him!) so beware of that aswell. Try to move everytime you can, if you stay for more than 2 cicles in a single zone, you will die.

Also do not abuse focus, and near the end, try avoiding staying at the top center, because Remilia will appear killing you instantly with her body-hitbox. (this happened once while recording :') )
Amergaddon "Devil Fiesta"
Welcome to the 29th and last spell of the run!
Congratulations for coming so far!!

For this one, don't let the pressure kill you (you can bomb and skip the other spells to come here faster if you need to), and you will realize this is spell is very easy compared to everything else we already went to.

All you have to do is stay on the path without "lazers" that will come from the bottom to the top. There is plenty of time for them to come up, so you can stay above one of those and then switch to the clear path if necessary.

After this, use your laser/fire to shoot Remilia, and when the columns of bullets go away, go right off the bat (sorry, i had to say it) to the right or left side to avoid the incoming bats. I recommend going back to the spot you were before, since the bullets will go to almost every direction except the one you were before. So, there will be less bullets where you were before.

And last of all, beware of the red balls, as they move in zigzag and it seems like they go after you, when they actually don't, so don't feel too intimidated of them, they are not magnets like those bullets in Touhou 13.

If done correctly, you will end Remilia's career in a pair of seconds. Congratulations! <3
===END===
First of all, i want to say thanks for using my guide, i hope it worked for you. This is something i wanted to do since i grabbed the game, and spent countless hours with different characters looking for the best strategy and finally could do it. If this guide was useful for you, a like and a favorite will be appreciated.

If not, feel free to leave your suggestions and feedback on the comments!

i also plan to do a guide por the Spellcard Challenges, as they are very fun, same with the extra. I will link those guides here when i get the motivation to do them.

That said, thanks for everything! <3
~Hatty
13 Comments
Renka  [author] 7 Apr, 2022 @ 1:52pm 
FDF I achievements are a little weird so yeah
Renka  [author] 7 Apr, 2022 @ 1:52pm 
Most likely; yes. I got the achievement after Hell's Gate, because I already finished Devil Fiesta
Fischus 7 Apr, 2022 @ 1:07pm 
I somehow got this achievement without even beating remillia. is the last one even considered a spellcard? I haven't even defeated her once yet... neither in practice nor a normal run...
OracleOTU 5 Jan, 2022 @ 7:09pm 
Ah sorry, I'm blind and didn't notice lol
Thank you!
Renka  [author] 5 Jan, 2022 @ 7:08pm 
Yup! It's on the FAQ
OracleOTU 5 Jan, 2022 @ 6:45pm 
Is it possible to do this in stage practice?
Renka  [author] 27 Jun, 2019 @ 8:45am 
thanks! you too! <3
Shōtoku 27 Jun, 2019 @ 8:43am 
Alright ! In the meantime, have fun with Flandre and Seija, then. As for me, I'll keep working on Extra, and maybe Lunatic, if I keep the faith. Good luck
Renka  [author] 27 Jun, 2019 @ 6:48am 
I will add the spellcard challenges on another guide aswell, then jump straight into FDF II
Renka  [author] 27 Jun, 2019 @ 6:47am 
OFC! I am now trying the extra, and playing some TH14.3 because i lost the grasp of my reflexes haha