Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
https://doliman100.com/kf-afklevelup
It have the same offset problem. After one or two round-trip back and forth you can see that you're not perfectly straight with the wall anymore. You can adjust that by moving your mouse left and right to compensate.
toggle := 0
SetTimer, PressKey, 60
$^g::toggle := !toggle
PressKey:
if toggle{
Send, g
Send, g
; 2 steps to the left
Loop, 2{
Send, {q down}
Send, {z down}
Sleep, 150
Send, {q up}
Send, {z up}
Send, g
}
; 4 steps to the right
Loop, 4{
Send, {d down}
Send, {z down}
Sleep, 150
Send, {d up}
Send, {z up}
Send, g
}
; 2 steps to the left to return to starting position
Loop, 2{
Send, {q down}
Send, {z down}
Sleep, 150
Send, {q up}
Send, {z up}
Send, g
}
Send, g
}
return
^p::ExitApp
But there is a issue with my script if you put to many steps right or left the player get stuck in the right corner or can fall down into the pit on the left which can be deadly :)
With 3 steps to the right and to the left you likely to be good (2 is even safer).
Maybe I have rethink the way I want the character to move because I want to be centered on the spawn room or at least have an output that have a repeatable outcome (does always the same thing which is not the case yet).
The idea behind my script is that if you move one step to the left and throw a grenade and repeat this and then go the other way.
My script :
toggle := 0
SetTimer, PressKey, 60
$^g::toggle := !toggle
PressKey:
if toggle{
Send, g
Send, g
Send, {q down}
Sleep, 50
Send, {q up}
Send, {z down}
Sleep, 50
Send, {z up}
Send, g
Send, {q down}
Sleep, 50
Send, {q up}
Send, {z down}
Sleep, 50
Send, {z up}
Send, g
Send, {q down}
Sleep, 50
Send, {q up}
Send, {z down}
Sleep, 50
Send, {z up}
Send, g
Send, {d down}
Sleep, 50
Send, {d up}
Send, {z down}
Sleep, 50
Send, {z up}
Send, g
Send, {d down}
Sleep, 50
Send, {d up}
Send, {z down}
Sleep, 50
Send, {z up}
Send, g
Send, {d down}
Sleep, 50
Send, {d up}
Send, {z down}
Sleep, 50
Send, {z up}
Send, g
Send, g
}
return
^p::ExitApp
but this upsets me alot
@Doliman Yes, its know issue and im working on best solution
@Memph PLS stay calm
@Doliman Yes im aware of this map, but this is faster way if you get in team of 6-12 players on wave 100+