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Een vertaalprobleem melden
This melody mechanic is interesting but would require more and better UX to become enjoyable.
i donțt like this mod, is to hard for me to understand the mechanics"
hi for the melodies, if you look at the top of most cards, there should be a small musical note symbol there.
when you play a card, that symbol gets added to the music bar near the top left of the screen, where the character plays a song or melody.
if you play the cards in a particular order, you can unlock a free ability (a bit like playing a free card), by clicking on one of the song names in the top left area of the screen, which should highlight if it is available.
for example to play a song that gives you extra block, you might need to play some cards which have the matching sequence of note symbols. :) i got a bit confused at first, but then it becomes much easier with practice
(if you like rhymes i made a rhyme mod with food items for rimworld you might like) :)
https://steamproxy.net/profiles/76561198047650167/myworkshopfiles/
as for the ui you mentioned, i have been playing a lot with modded games, and im pretty sure every card i played from other mods, (or as far as i can remember) had the bard notes / icons at the top of the cards in my hand, to give me notes. (i think i still needed to either be a bard main character, or to get some relic to let me queue up notes)
If I was using prismatic shard, it'd seem pretty bad to get modded character cards on other characters. because they wouldn't benefit from said mechanics on there character. my mod idea is basically merging all modded character's UI's into one when you get there card, like if I got a card from the bard(hehe that rhymes). the UI for the bard for which notes played would pop up. And now If I were playing any character and got a card from the bard at any point. I would be able to play bard and silent somehow
in summary: add UI's from modded classes into other characters.