Stellaris
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!Rebalanced Worker Jobs
   
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2019년 5월 14일 오전 1시 52분
2019년 6월 10일 오후 9시 26분
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!Rebalanced Worker Jobs

설명
Updated for 2.3!

Rebalances basic resource workers and simple drones to give 5 energy, minerals, or food, to fix the balance issue of farmers (usually) being better to produce energy through the market rather than putting down actual technicians, as well as better balance between synthetic, machine, and biological Empires.

In Built Compatibility With
Local Prodduction After the first day runs all basic jobs will also provide their local efficiency bonuses.

All compatible mods need to be used for their effects to still apply.

My Other Mods
Space Industry (Habitat Overhaul} Reworks habitats into an early-mid game growth of an economy focused upon exploiting stellar resources. Features context dependent habitats that offer new worker jobs depending on what object or deposits the body the habitat is built upon. Soon to be updated to include changes announced in 2.3, such as habitats as a technology, habitat habitability starting low and then being upgraded through technology, ascension perks, and/or buildings.
댓글 5
thecrazy13 2022년 6월 16일 오전 3시 52분 
And it would be nice to have this mod back, I long for the days of not needing 10 mining worlds just to keep up with one factory worlds worth of resource demand
thecrazy13 2022년 6월 16일 오전 3시 51분 
Clarification
servile pops appear to only want to work specialist jobs with this mod on
I'm A Distraction!  [작성자] 2022년 6월 16일 오전 2시 24분 
Proooobably because I've not updated this for three years. :P
thecrazy13 2022년 6월 16일 오전 12시 42분 
Mod is broken, causes worker pops to not work at all
Pancy 2019년 9월 27일 오후 12시 13분 
I think 4, 4, 6 is balanced, because the market will fix it for you. Also, farms should have more, since they're more sustainable (immersion-wise) and they have no megastructure to produce it without jobs (ring world produces it with jobs).