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Докладване на проблем с превода
Can you tell me your in-game name at least soo I can find you or the actual server you play on?
Of course you don't want to cluster your tunnels into a single grid for the enemy to arty. All I'm saying is be smart about tunnel placing and adjust as needed: sometimes you need the short distance to the objective more than you need the flank and vice versa.
That's pretty much the same I'm saying about killing: be smart about it. How much Time/Tickets/Points do you have? Are you going into lockdown? You can outnumber the enemy 2 to 1, doesn't matter if they cap the last objective under your nose. Same way as it doesn't matter if your dangerously low on tickets, but your still holding onto A with < 5 minutes remaining.
The respawn cycle is every 15s (not counting rapid deploy and ambush which is every 2ish minutes).. So if someone is attacking and killing players, why is that not a good thing? They respawn with the same cycle as you do. Only advantage the attackers have is 100+ reinforcements. My squad had killed more than 100 on that match up.
The only "EU" server I play on is 40-1 UK. Some servers I can't play due to ping restraints, I get insta kick. I play on RD servers, LMC, Hardcore (US), Bloodbath often. The name is Boink look for me.
I'll grant you that in some cases the actual defensive position extends beyond the boundary of the actual point. If you're playing against a decent team, as an attacker, you will find the point locked down from nearly every angle. Only a well coordinated push often combined with arty/napalm will break that for you and your team. Very rarely a northern SL will spawn a perfect flanking tunnel and a few guys will catch the enemy off guard. VERY RARELY. (And sometimes you have map exploits which allow you to spawn way behind enemy lines and such)
Meanwhile as a defender I can't count the times where we're doing pretty good, yet at somepoint everybody tries to rush and catch themselves some sweet kills, only to die outside the point.
I'd be very interested to play with and against you, because I'm really curious how or if you rotate back to the point when it's capped after rushing. That being said, any euro server will do for me, cuz lag.
This game is all about flanking and effective firing positions if you are not pushing to take it your team is going to lose.
I flank a lot... and I find it the most effective game-play. My highest score was around 130 kills. Let us also consider the reinforcements of attackers are normally set at around +100
Personally if you think that defenders flanking and attacking is ineffective then you probably never played with me or anyone with similar mindsets. You want be on the point when they try to capture it, you are losing valuable ground if you are out there on the point and the enemy knows where you at. But yes I would love to play with you. Tell me your server please.
The reason why I thought you see this as a singleplayer game is because your guide focuses on your individual marksmanship or flanking skills.
And that will get you kills, but will only get your team so far.
I only brought up Hue as an example. Territories in a nutshell works like this: Defenders have the advantage, attackers have the disadvantage. This is the case with nearly every point on every map.
As Defender you should put yourself in the advantage zone: Cover, concealment, chokepoint.
By "flanking" or rushing the attackers you put yourself into the disadvantage: open terrain, FF, surrounded by enemies. And on top of that you're not even in the point to keep the enemy from capping. 0/10 teammate.
Personaly i am not found of RPG ...I leave it for "more experiance players" to use it... but u never know when u can pick up from dead soldiers and move trough objective.
This game is all about flanks - flanking said defensive positions and angles. More angles you have the more adaptable firing positions you can provide.
I made quite a lot of exceptions with retreating or when to retreat. It's listed out there. Hue City (C) objective is easy to defeat if the Commanders arty's the left flank (not the towers or around it) of the objective. That's where the most flank fire will come from.
I do incredibly well without the need for TL's and/or Commander's "directions". Given that it only needs level 30 to get this slots filled and I been in many "bad" games because of TL's/Commanders misjudgment and terrible bad calls.
@nuggets. @Ikza - thanks.
This is a team game, and the decision to retreat or not to depends on the situation. The decision is made by the commander with the SLs and you should (retarded commanders aside) follow the decision.
Giving orders/relaying over Voice isn't mic spamming, it's the best way to get people out of their tunnel vision.
Most objectives favor the defenders: Think C in Hue. No defender should rush forward to harrass the enemy at at A and B.
Not only are you giving up a good position, you're not being covered by your team and if you have to rotate back you have to overcome the same open terrain the attackers have.
Finally noone is yelling GET INTO THE POINT when 20 people are in the cap. It's yelled when most of the team is off doing something else and you're needed in the point.