Cities: Skylines

Cities: Skylines

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Immediate Continue
   
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132.608 KB
5. mai 2019 kl. 15.34
28. juni 2019 kl. 3.22
5 endringslogger ( vis )

Abonner for å laste ned
Immediate Continue

Beskrivelse
Compatible with Cities: Skylines v1.12.1-f2
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Description
This mod simply loads your last savegame instead of loading (and/or showing) the main menu.

Usage described for Windows
First at all be sure you have enabled this mod in the Content Manager, then:
Option 1:
  • Open Steam, go to Library, right-click on Cities: Skylines on the left side and select Properties
  • Click the Set launch options... button
  • Add --continue to (the end of) the text field (if there are already parameters be sure to separate each one with a whitespace) - then click OK
  • Close the Properties window and launch Cities: Skylines as usually
Drawback: You have to add/remove the launch parameter each time you wanna change the starting mode.
Option 2: (Recommended)
  • Create a (new) Shortcut
  • Use this for its destination - the path to steam.exe should be adapted to your install folder:
    "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 255710 -nosplash --continue

  • Name it as you like, for example: Cities Skylines CONTINUE
  • Optional: Open the shortcut and change its icon to:
    C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities.exe
Now you can use this shortcut to immediate continue your last savegame, while you are still able to launch Cities: Skylines as usual.
This mod has absolutely no effect when used without its lauch parameter!

Compatibility
100% compatible with No Intro.
No issues with other mods expected.

Advise
Use No Intro for normal (and quicker) non-ImmediateContinue-parameter launches.


Please consider to rate this mod!
If you want to support me and/or this mod you can do it with a small donation[www.paypal.me].
Harmony[github.com] was used to realize this project.



Last modified: 17-06-2019
11 kommentarer
Deeheks 18. jan. 2021 kl. 15.55 
works for me with Less Steam mod
Darth_Jimbo 22. jan. 2020 kl. 23.11 
Mod is broken by new update (1.12.3) and probably not fixable. The new launcher is not passing through Steam's launch options to the game.
Dendraspis  [skaper] 28. juni 2019 kl. 3.24 
@notDONEyet I improved the compatibility with LSM in v1.3 - give it one more try.
notDONEyet 28. juni 2019 kl. 2.59 
this mod is not working with loading screen mod and generally with heavy modded profiles
i got an infinite loading without the loading screen info.
Dendraspis  [skaper] 17. juni 2019 kl. 13.35 
@Macwelshman Sorry, I don't know - should be quite similar. 🤔
Macwelshman 15. juni 2019 kl. 17.01 
What are the instructions for Mac users?
Dendraspis  [skaper] 20. mai 2019 kl. 4.40 
@whatever4000 Hope this version works better for you and the others. A short feedback would be nice.
Dendraspis  [skaper] 15. mai 2019 kl. 14.06 
@whatever4000 You're right - there is an annoying problem! I'm working on a fix that will be released in a few days.
Dendraspis  [skaper] 9. mai 2019 kl. 2.43 
@whatever4000 I will do some testing, but don't have any problems with these mods. ImmediateContinue changes the flow after all mods are loaded - there has to be another reason.
CyberFlexie 9. mai 2019 kl. 2.22 
This looks like a nice mod! However... it seems to be conflicting with Loading Screen Mod (I used the test version). When this mod enabled it seems to freeze on the background image of the loaidng screen without any indication of actually loading the game...

When I disable Loading screen mod it does load the game, but then get:

The Mod Y:\SteamLibraryNVME\steamapps\workshop\content\255710\878991312 [PropItUp.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at PropItUp.DebugUtils.LogException (System.Exception e) [0x00000] in <filename unknown>:0
at PropItUp.LoadingExtension.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0

I only get this error when I have Prop it up and ImmidiateContinue enabled so it seems to conflict with PropItUp as well.

Hope this helps in debugging!