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When you are GS, and have a long corridor with a Termi in the end, waiting in OverWatch. But you have a blip hidden in a corner at the far side (out of melee range, 6+ squares), and another one nearer in another bend (at 5 or less squares) reveal and launch the GS out of range up to the nearest GS position:
- First, you can make a screen for the rest of GS behind, and the blips won't reveal.
- If the Termi Kills the GS, you lost 1 token as for the closest one.
- If the Termi Jamms, he loses the OW and now you can launch your other GS in melee range without fear. 3 Dice vs 1. Surely that Termi is FUBAR!