Cities: Skylines

Cities: Skylines

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Paris 1900 Cobblestone Roads
   
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Assets: Road
File Size
Posted
10.363 MB
2 May, 2019 @ 7:43am
1 Change Note ( view )

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Paris 1900 Cobblestone Roads

In 1 collection by Lost Gecko
Networks
16 items
Description
Pack of 3 road networks of traditional Paris cobblestone roads as they looked like around 1900. Includes an avenue (4 cells), a street (2 cells) and an alley (1 cell).

  • Ground only. Briges, tunnels etc. might come as separate networks in the future, but no promises.
  • 15cm curbs (instead of vanilla 30cm): The transition between these roads and "regular" ones with 30cm curbs results in a step. Decorative networks can be used to cover those if needed.
  • nodes have the road map theme texture because texturing them with cobblestone is impossible. The cobblestone decorative networks can be used to cover the nodes.
  • sidewalks have the pavement map theme texture.
  • The street and the avenue have the same layout as vanilla small and medium roads: parking on the sides, 2x1 lanes for the street and 2x2 lanes for the avenue. The alley is 1-way + parking.
  • The alley is 10m wide but the zoning grid is 2 cells wide (16m). This is a game limitation (Network Extentions 2 has 1-cell zoning but special coding enables that).

The Network Tiling mod by Ronyx69 is required for the textures of this asset to appear properly. Without this mod, the texture should have been twice as big for the same result.

The cobblestone under the tram tracks visible in some of Gèze's screenshots is the Cobblestone Tram Track Foundation Network by PEWEX.

The cobblestone road map theme and pavement textures are custom private ones. I have no plans of publishing a map theme that uses them. THE VEHICLES ARE PRIVATE ASSETS TOO that won't be made public.

Model (alley - street - avenue)
main model
tris: 320
textures: 512x1024 - 1024x1024 - 2048x1024 (diffuse-normal)
LOD
tris: 320
textures: 128x128 (diffuse)


Special thanks to my Patron Johnny, and also to Gèze for his precious testing, feedback and screenshots!

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52 Comments
spunkyp 19 Aug, 2022 @ 1:15pm 
@yongbob2008 I've used both these:
https://steamproxy.net/sharedfiles/filedetails/?id=2306636607
and the non-tram versions, They are pretty good.
spunkyp 19 Aug, 2022 @ 1:04pm 
As Allystrya mentioned, I used Asset Editor to change the segments and nodes from bridge to basic. In addition to that I also change the segment background color from white to somewhat match the color of the normal roads. Saved with new file names and asset names. These roads now show traffic volume and services radius. Haven't had time to play with the fixed roads yet, but they should be OK now.
Bobrick 16 Aug, 2022 @ 4:57am 
Is there a version of these with tram tracks
or anything similar :steamthumbsup:
Nehu 17 Jan, 2022 @ 3:01pm 
it has a bug, it doesnt show service radius (police, hospitals, etc)
(Peter) 9 Jan, 2022 @ 10:40am 
how delete lines in the road editor in cites skylines?
ardorn77 6 Jan, 2022 @ 3:49pm 
Hi :)
Is it any possibility to create by you the same kinds of roads with tram infrastructure?
I tried do something in game editor but I'm helpless.
It would be very great if you create something like that.
Thanks
Dawns Swing 15 Dec, 2021 @ 10:08am 
Cool streets, but bugged. Dont show traffic volume.
emaires 20 May, 2021 @ 1:30pm 
I like these roads very much, but they look strange when they combine at intersections with other assets.
krose1980 7 Feb, 2021 @ 7:10am 
These roads don't show in traffic volume info :/ Any advise to rectify or is it a missing feature?
rilmariel 22 Jul, 2020 @ 2:54pm 
I don't know why but in my game the avenue doesn't appear. Does someone know why?