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No, they don't.
You need just the basic knowledge to understand this guide, you don't need a lot. Besides, Vulcan's guide "is written assuming you have a basic understanding of the game", too.
I've been playing this game for over a year on a casual basis and I couldn't make heads or tails of a lot of what they were saying.
It's not. What works on the highest difficulties will be transferrable to the lower difficulties, but not the other way around. And you don't really need a guide for lower difficulties as they're quite relaxed and let everyone get away with a lot of bad practices.
Sections clearly indicate what is located where.
explanations often assume that you already have a lot of knowledge about the game
You need just the basic knowledge to understand this guide, you don't need a lot. Besides, Vulcan's guide "is written assuming you have a basic understanding of the game", too.
and the tone is frequently patronizing or downright-insulting
This is purely a subjective issue. Objective reality doesn't change depending on someone's own perception of things. This guide has a lot of harsh truth, but that's the way things really are, and it shouldn't put you off.
It's a bad guide for anyone but people who are regularly playing on the highest difficulty settings, Membrane. Which is fine, because, as you can clearly see from the title, that was who it was intended for.
Thank you for the other links. I'll check them out when I have a moment.
- https://www.youtube.com/channel/UC2wXlqkQCKxekE3phZkBuAw/videos (the most recent takedowns)
- https://www.youtube.com/channel/UC-FJnbkLrcveXTtyF5cGYLA/videos (the most recent takedowns)
- https://www.youtube.com/watch?v=lcZ7zTO1MCA&list=PLwAfSBqB7sbORjA_Gle1Vi2QralH5waAo (old Support takedowns, just assume that the DBS shown there is today's DBS with 2 upgrades when it comes to Scrakes)
1. Rango's Ultimate Zerk guide [video] . You can treat it as a substitute to everything listed about the Berserker in FeelZeSchadenfreude's guide.
2. Field Medic Guide: Become Unkillable . Know that some of the loadouts are outdated, but the general principles still apply. Dismiss the "Big Zed Killer?" loadout, the "Unreliable Scrake Hunter" loadout, and take note that you can't take a Katana together with everything else in the "Utilitarian" loadout. 401 + 101 + 301/Freezethrower/M4, 401 + 501, 401 + Dual Deagles + upgrades/101 are all solid loadouts.
3. Duck's Demo Combo List . Demo doesn't have a great loadout diversity, and knowing proper large zed combos is the most essential thing for playing Demo without being a burden to the team.
- Know that "Fan Fire" is superior to "Whirlwind of Lead" for the Gunslinger and always take RLRLR.
- Dual AF-2011s + Dual .500 Magnums + Deagle + HMTech-101 is another META loadout for Gunslinger without weapon upgrades.
- M14 + FAL is one of the new METAs for the Sharpshooter.
- HMTech-401 + FAL is one of the new METAs for the Commando.
- Upgrade DBS when playing Support at least once. Ideally, it should be upgraded twice (to be capable of killing 6p HoE Scrakes with 2 alt-fire headshots). Combine DBS with either AA-12 or HZ-12/HMTech-301, and fill the rest of the space with a Medic Pistol / Deagle / M4 (depending on how much space remains).
- Upgrade Railgun when you off-perk it and when you play Sharpshooter (if you can afford it).
- Know that M16 M203 is still garbage even though it received a few buffs.
- Don't take Pulverizer as a Medic.
- Don't take RPG as a Commando.
- P90 is inferior to UMP.
Not really. Only some of the loadouts are out of date. The general principles still apply, and most of the listed loadouts are still the best ones if you choose not to upgrade weapons. Just avoid the information about the Sharpshooter's "ZED Time - Ranger" skill in section "Loadouts - Unconditionally bad skills" (the author himself missed a few important details such as stunning an enraged Fleshpound in ZED Time and stunning Scrakes in fewer shots).
Vulcan's guide does not really cover anything important. No META loadouts, no large zed speedkills, no explicit explanations of which weapons should be avoided and why, no critically important implications of gameplay for each perk. Speaking of the guide I linked, it loads fine for me, and what you've requested can be found there as well. You do not have to read it in its entirety and in one sitting. You can read some of the sections and skip other ones if you choose to.
Thoroughness isn't a bad thing, but as a substitute for this, it results in the information that people who came to this guide looking for being scattered throughout loads of substantially less useful information
This is why the other guide I linked is divided into sections. Besides, there is no harm in reading that guide in its entirety, as it has actually useful information all over the place.