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ZE Map Guide
By Spxctator
Zombie Escape map info.
Bosses, triggers, items, secrets.
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  • Public on 01/07/2020
  • Spent a couple hundred hours on it so far c:
  • Guide has 90+ maps, 460+ images, 15,000+ words⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
ze_a_e_s_t_h_e_t_i_c_v1
Rock Paper Scissors
Indicators
Numbering (top of screenshot)
- number of moves to the right of the arrow.
- I: one hand to the right.
- II: two hands to the right.
- III: three hands to the right.

Arrow (middle of screenshot)
- starting position of the roll.

Hands (bottom of screenshot)
- shot by humans
- takes 3 successful hits against wizard to beat him.
- takes 3 failures against wizard to lose and die.
Cheat Sheet:
1: Current Hand -1
2: Current Hand
3: Current Hand +1
Examples
Secret Items
A banana or a penis can randomly spawn at these locations.
ze_aooka_v1
Bosses
Stage 3
N1: Jump.
N2: Crouch.
N3: Gravity in middle, go sides.
N4: Avoid blocks, go middle then sides.
N5: Jump.

Stage 4
H1: Crouch.
H2: Stay back at wall.
H3: Unavoidable.
H4: Gravity, pillars can help you.
H5: Boss Heal.
H6: Stay in middle of blocks.

Secret Electro Item
Press E here to spawn the electro item in the maze.
ze_aooka_v2
Item Combos
Using electro with fire or water will trigger a combo.
Water + electro = + slow and 500 damage/tick. (water push)
Fire + electro = + slow and 750 damage/tick. (2.5x damage)

Using wind or water will cancel fire.
Using fire will cancel ice.
ze_aooka_v3
Item Combos
Wind + fire = + ignite and 1500 damage/tick
Water + electric = + slow and 1500 damage/tick.
Bosses
Stage 1
Fire: Get on side walls.

Ice Blade: Vertical lasers from boss, low damage and freeze.

Water: Gravity to the middle, stay very front or very back.

Sand Dust: Crouch.

Space Cocoon: Players in the middle get tp'd to zombies. Stay very front or very back.
Stage 2
Mire: Get on side walls.

Poison: Go middle first, then go sides.

Vortex: Gravity to the center, then players get launched, taking low damage.

Snow: Damage areas spawn around players, move away.

Repair: Boss heal, stop shooting.

Starfall: Go sides first, then go middle.
Stage 3
First & Last Attack: Use gold and stay in its area for immunity; otherwise, death.

Sand Wind: Crouch, and dodge electric balls.

Gemini: Lock Star > Solution Star > Death Star.
Lock Star: Items do not affect boss for 5 seconds.
Solution Star: Go middle to avoid damage.
Death Star: Go sides to avoid damage.

Ask Spirit > Heavenly Sin: Boss heal (825hp), crouch to avoid damage. Dodge electric balls.

Time Cocoon: Move in a clockwise pattern (top left > top right > bottom right). Dodge electric balls.

Dark Light: Ultima attack, a white ring will spawn around a player. It damages players first, after 6 seconds, you can enter the ring to be immune, after another 3 seconds, ultima will cast.

Twins: Front half and back half will take turns to be damage areas, move away.
Stage 4
Wind: Move towards the door.

Gravity: Move towards the door.

Fire of Shield: Shooting boss will damage you, but it damages the boss 5x.
An area of fire will spawn on half the arena.

Fire of Cure: Boss heals for 50hp/human.

Holy: Hug the side walls.

Ultima: Hug the door (watch out for the door push)

Thunder: Move to the gaps, avoid electric balls.
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Hidden Features
There are a number of hidden features that are important to know.

All human items have a second use by looking up and pressing E, which gives you low gravity for 3s, and has a cooldown of 3s.
Bazooka damages the boss, dealing 2000 damage.


Rocks thrown by the beast titan can be blocked and destroyed by using wind in its path.

On extreme, armored titan can break any of the following structures.
Location Activation
Location is only usable after it is activated by different methods on different stages.

Stage 1 - Unavailable
Stage 2 - Boss (kill)
Stage 3 - Gas tank (touch)
Stage 4 - Crystal (break)
Stage 5 - Gas tank (touch)

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Items
Items are random when you walk through the item teleporters.
Ultima
Shoot the 3 flags on stage 1 to unlock ultima (kirin or shuriken) in the item pool on future rounds.
Trip 5 Lasers
Face the zombies while crossing the bridge or you won't be able to progress forwards. The pattern of bridges falling is always the same, but you should be fine jumping across the middle.

A sequence of lasers come from left to right (all the way across the bridges) then back to the left again.

After the sequence of lasers, there are infinite spinning lasers. You don't have to dodge them, they're optional and only teleport you. Don't forget to stay on the white plane in the middle after it.
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Commands
As of the beta version, the map has a built in !commandsmenu. (only usable with ! prefix)
Some servers run a plugin for this, making the menu more fluid. (Usable with / prefix)
Attributes
Completing each encounter gives all players a point.
There is a 10% chance to get 2 points.
Points are used to level up your attributes.
Note: Players who join late will be compensated with 1/3 of the highest level player's points.

Attribute
Description⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Damage
Damage against bosses & other players.
Multiplier Per Level: +X0.2
Maximum Multiplier: X2.6
Resistance
Amount of damage you take from bosses and abilities.
Resistance Per Level: -5% of Incoming Damage
Maximum Resistance: 75% (25% of Incoming Damage)
Speed Modifier
General run & walk speed, for both teams.
Multiplier Per Level: +X0.02
Maximum Multiplier: X1.2
Intellect
Amount of damage dealt by your abilities.
Minimum of X1.2 Intellect for blind reduction.
Multiplier Per Level: +X0.1
Maximum Multiplier: X2.5
Luck
Increases your chances of getting drops.
Multiplier Per Level: +X0.2
Maximum Multiplier: X2.0
Bladekeeper Boss
The boss is a multi-phase boss, where humans have a shared health pool.
(You do not take any damage yourself)


Pre Boss Phase: 3 players have to press E on each sword to pick them up.
Stand by the tree to get teleported to the boss arena.
Note: You need more than 2x damage and 50% resistance to pick up swords.


Right-click swords to parry against the boss.
They have a 2 second cooldown and you have to be in range (~256u)
Longer cooldown (~5.7s) on successful parry.


Phase 1/2/3: Shoot the boss, sword users can parry.
Boss gets additional and stronger attacks progressing through each phase.
Boss also has bigger player detection ranges each phase 256/396/575.


Phase 1: Purely melee phase.

Phase 2: Boss gets faster, additional plunge attack and rotating shoulder beam attack.

Phase 3: Boss turns gold. Previous attacks become stronger and additional attacks.

Sword Plunge - Stronger sword plunge, boss flies up then attacks downwards.

Shoulder Beam - Stronger rotating shoulder beam attack.

Fist Crushers - Boss fires 3 arms down on the arena.

Power of Light - Shoot the particle above to destroy it; does a lot of team damage otherwise.

Phase 4: Sword users have to parry, if the boss gets 5 successful hits, its over.

Post Boss Phase: Boss is dead, press E on the text to finish him off.
ze_castle_of_the_bladekeeper_b2 (2)
Triggers
Only covering several triggers that may be harder to understand.

Break the chain and hold E on the wheel.
Once the cannon rotates fully, press E on the back to fire the cannon.

Stand in each of the 4 towers to raise the orb until the very top.
You can have up to 4 people to speed up the process.

Press E on the hidden button to open the secret passage.

Make your way across the jumps and break the chain in the wall.

Take the torch on each of the three sides and light up 7 lamps on each side.
Should easily be completed; will auto-trigger after a period of time otherwise.

Make your way up to the top of the tower and shoot all 8 orbs above each statue.

Same as the part right before this, take the dynamite and touch the cart to load it, 4 times.
Stand behind the cart to push it. (None of the explosions in the map damage you)

Jump into the pools to get their statuses to be able to trigger the doors. (30s)
Blue gives slow and pink gives blind.
With pink blind, you need to have X1.2 intellect to reduce its effect or you'll have to try your best to make your way through guided by your team.
Touch the doors with the respective color statuses to trigger the doors.

Press E on the hidden button to open the secret passage.

Pools like these are health sacrifice triggers, where you need to take 50hp of damage (before resistance) each time, for 850hp cumulatively.
The New Bladekeepers Ending (True)
Achieving an ascension score of more than 1500 score will trigger the true ending.
A different ending with a new hold and cutscene.


There are multiple ways to get ascension score.

General
Lore Entries +60
Beating the map in 7 rounds +150
Beat 2 chapters in a row +500

Stage 1
Complete Maze in 120secs | +65
Complete MarketTower in 165secs | +65
Complete Mine in 88secs | +35
Less than 7 deaths on 1st boss | +150

Stage 2
Complete Library in 325secs | +65
Less than 3 deaths to Statues | +50
Kill Cerberus in 185secs | +75
Less than 7 deaths on 2nd boss | +150

Stage 3
Less than 3 deaths to Statues | +50
Parry BladeKeeper 10 times | +150

Lore Entry Locations
Lore #1: setpos 589 4289 529.503
Lore #2: setpos -303 1761 433.337
Lore #3: setpos 4834 -6956 2480.25
Lore #4: setpos 14277 -2368.02 1943.05
Lore #5: setpos -5319.6 -3501.6 -96.9734
Lore #6: setpos -8019 -14880.5 122.922
Lore #7: setpos -4064 6544 307.445
Lore #8: setpos -2593 6270 910.052
Lore #9: setpos 8496.780 11068.478 11686.499

Bread's Castle of the Bladekeeper Guide
ze_chroma_v0_4
Items
Heal: Heals humans to 120HP, immunity.
By: Electro
Gm: Gravity
Rc: Push
Boss
The color of the bottom cube defines the boss attack. Remember, the ground has gaps.

Blue: Jump and crouch lasers, from boss side, then from behind in the same order.

Cyan: Push lasers spinning about the center, 3 crouch > 1 jump > crouch the rest.

Green: Damage walls spinning about the center, stay in between the walls, if you're lucky you have a gap to give you space, run to the right then run to the left, its faster when it rotates left.

Magenta: Zombies come from 4 corners, defend until platforms go down. Magenta cubes can pull you and zombies, you have to stay far away.

Red: Red cubes come from boss side first then from behind, keep moving right.
Alternating, you'll have to move left the next time.


Yellow: Yellow cubes move slowly from the center, dodge them or go to safe spot. Don't edge.
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Captain Planet
Using planet crystals in a specific order, timing and distance will proc its combo.

Every time "earth" is used, the combo starts/resets, then fire>wind>water.
The next item has to be used within the next 7 seconds. (each correct use resets the timer)
Items have to be used within 1000 units. (relative to earth position)

Doing this successfully will spawn the Captain Planet NPC who TP's around to attack zombies/bosses for 20 seconds, humans also get a heal to 100hp.
ze_core_v2
Secrets have two effects, one disables zombie rope and pushes during boss, and the other overrides the final zombie doors for about a minute, however, they do coincide with each other.
Button 1
Button 1 is a requirement to complete the override.

Bottom path's elevator brings you here, and you follow the red arrow to get to a door.

At the door, shoot the top left and the door will open.

Inside the room, activate button 1.
*** Manual Door Override Activated [1/3] ***
Button 2
Button 2 is activatable without activating button 1, however, that will only disable zombie rope and pushes during the boss. Activating button 1 will allow the second part of the override to be completed. Getting to button 2 is not that easy.

You should watch the video.

Breaking the 1st floor (elevator) makes the 2nd floor (landing bay) breakable.
The secret door closes a while after a person enters it.

If you're fast enough, you'll be able to rejoin the team by going on the elevator coming up.
If you're too slow, you'll die to a map slay.


*** Zombie Rope Broken ***
*** Manual Door Override Activated [2/3] ***
Button 3
Button 3 is only activatable after activating button 1 and button 2.

Climb up the ladder on the back and make your way to the lever.
*** Manual Door Override Activated [3/3] ***
Manual Door Override
On activating the override, the zombie door will open halfway. The door will only fully open after about a minute.
ze_danmaku_v1
Stage 3 Lasers
Middle: Jump
Left: Crouch Jump
Middle: Jump Crouch Jump
Right: Crouch Jump
Middle: Jump Crouch Jump
Left: Crouch Jump
Middle: Jump Crouch Jump
Right: Crouch Jump
Middle: Jump Crouch
ze_dark_souls_ptd_csgo2
Items
Items have short cooldowns, but have limited uses.
Human Item
Effect
Uses
Spawn
Ash Estus Flask
Gives human items an extra use.
3+0
Set
Chaos Storm
Casts pillars of fire that ignite and zombies.
3+3
Random
Dark Orb
Make an orb that damages zombies.
3+3
Random
Dark Storm
Create a static area of push.
2+3
Set
Estus Flask
Heal nearby teammates.
5+3
Set
Great Heavy Soul Arrow
Launch a blue spear that damages zombies.
10+3
Set
Green Blossom
Gives speed to nearby humans.
3+3
Set
Lightning Spear
Launch a white spear that damages zombies.
7+3
Set
Hidden Body
Makes players invisible and gives immunity.
2+3
Random
Sooling Sunlight
Create a static area of heal.
3+3
Random
White Dragon Breath
Launch ice spikes that freeze and damage zombies.
4+3
Random
Wrath of the Gods
Strong sudden push.
6+3
Random

Zombie Item
Effect
Power Within
Increase movement speed of zombies by 1.3x for 3 seconds.
Toxic Mist
Forms mist around the user, humans take damage when in the mist.
Poison Mist
Forms mist around the user, humans take damage when hit by the mist.
Black Flame
Launches a fire orb to humans.
Bosses
Most bosses are affected by specific items, most of the time you need to aim them correctly.
However, just because an item can damage a boss, doesn't mean it should be used.

Asylum Demon (Courtyard Boss)
Lightning Spear: -1500 health.
Broadhead (Mist Attacks)
Lightning Spear: -900 health.
Great Heavy Soul Arrow: -1100 health.
White Dragon Breath: -1300 health + 4 sec freeze.
Golem (Meteor Attacks)
Great Heavy Soul Arrow: -1250 health.
Chaos Storm: -2000 health.
Dark Orb: -3000 health.
White Dragon Breath: -1800 health + 4 sec freeze.
Gwyndolin (White Boss)
Lightning Spear: -1200 health.
Chaos Storm: -2200 health.
Dark Orb: -3500 health.
Grenade: -5000 health.
Ornstein (Spear Boss)
Great Heavy Soul Arrow: -1200 health.
Dark Orb: -3000 health.
Lord Of Cinder (Secret Boss)
Dark Orb: -3250 health.
Increased Item Uses
Selecting an ember gives an extra use for selected items for the remainder of the round. Upon winning the round, items have an extra use for the rest of the map.
Dark Ember: Dark orb
Divine Ember: Lightning spear, sooling sunlight, wrath of the gods.
Magic Ember: White dragon breath, hidden body, great heavy soul arrow.
Flame Ember: Chaos storm, power within, toxic mist.
Illusionary Walls
These walls can have items behind them.
Increased HP Triggers
There are 4 white buttons on the map. If you press all 4 buttons and win the round, you will increase your maximum health by 25hp, up to a 200hp maximum.

If you press all 4 and win orange ending, you'll have 125hp, then press all 4 and win blue ending, you'll have 150hp. You could repeat the endings until 200hp then progress to green ending, but it is a waste of time.

Press E on the wall to open hidden passage way to third white button.
Green Ending Triggers
Upon beating the orange ending and blue ending, these buttons will spawn in the following rounds, there are 4 in total, and you have to press all of them to get access to the green ending at the end of the map, with another boss fight.
ze_desperate_soul_a9 (1)
Items
Human Item
Effect
Wisp
Effect: Pulsing area of pull and slow.
Zombies can break wisp by knifing the center of the effect.

Duration: 15 seconds.
Cooldown: 60 seconds.
Urd/Toxin
Effect: Making damage to zombies and decelerating them.

Duration: 7 seconds.
Cooldown: 60 seconds.
Mimir/Heal
Effect: Recover hp to 300, infinite ammo and immune infection.

Duration: 5 seconds.
Cooldown: 60 seconds
Verdandi/Fate
Effect 1: Doubling bullets damage to boss in 8 seconds.
Effect 2: Making large damage to boss and sacrificing user.
Side Effect: Kills the Diablo boss.

Duration: 8 seconds.
Cooldown: 60 seconds.
Holy/Stun
Effect: Making damage to zombies and dizzying them, you need 2.5s to cast.

Duration: 4 seconds.
Cooldown: 20 seconds.
Asylum/Heal
Effect: Make a healing area, infinite ammo.

Duration: 21 seconds.
Cooldown: 90 seconds.
Dawn
Effect: Summon the Phoenix, charges forward to push zombies and cause an explosion.

Duration: 5 seconds.
Cooldown: 60 seconds.
Earthly Star
Effect: Press [E] to place a star on the ground.
It will automatically explode after 20 seconds, or you can press [E] to make it explode.

At 0~10s, recover hp to 300 and damage zombies 4000hp.
At 11~20s, recover hp to 450, add armor to 100 and damage zombies 8000hp.

Duration: 20 seconds.
Cooldown: 60 seconds.
Planet Befall
Effect: Summon a falling meteor to the ground, inflict damage and petrify.

Duration: 6 seconds.
Cooldown: 30 seconds.

Zombie Item
Effect
Heal
Effect: Cure zombies to 25000 HP, and increase speed.

Duration: 7 seconds.
Cooldown: 40 seconds.
Rescue
Effect: Shoot an energy ball that who touched will be marked then attract to user.

Duration: 10 seconds.
Cooldown: 60 seconds.
Water
Effect: Launch water waves to push and damage human, damage increases with use times.

Duration: 4 seconds.
Cooldown: 60 seconds.
Stage 0
Wisp Crystal Quest
A crystal will spawn randomly in one of five places, trigger it to unlock wisp in the future stages that appear at the top of the spawn altar.
Stage 1
Statues and Bridges
The bridge that the statue is facing will break. Middle is always safe other than one case where both statues are facing the middle. If only 1 statue is facing the middle, the middle will not break.
Niddhogg Boss
Akh Morn

Anger Roar

Horrid Roar

Cauterize

Dragon Breath

Fiery Wings

Mortal Chorus

Sable Pearl

Scarlett Whisper
Stage 2
Brightness & Darkness
Brightness spawns here, walk into it to pick it up, you cannot drop it. It provides a healing effect to nearby players.

Darkness spawns here, walk into it to pick it up, you cannot drop it.

When brightness and darkness come in contact, a nuke is released.
The two players can't move and will die to the nuke along with zombies.
Yes, you'll lose heal.
Statues and Buttons
After pressing the lever above, a statue below will spin. The statue that turns around is the lever you need to press. Pressing the wrong one would kill anyone inside the trigger room.
Duo Job
A person has to stand on the rising platform, and another person has to trigger the lever for him to get in, make sure the person on the elevator doesn't get crushed.
Clock
Match the numbers on the bottom wheels to the numbers on top, to make the door open faster, it is not necessary to do so.
Stage 3
Owl Maze
Press E on the owl statue to pick it up, then make your way back down to the door.

Avoid the eyes of the large statues, otherwise the statue is placed back at the top.
Arrow Maze
Arrows are how the maze pushes you, while being damaged.
Blue portals teleport you back to the start, the orange portal is the ending.
Once 1 person reaches the end, the damage stops.

ze_desperate_soul_a9 (2)
Stage 4
Stone 1
Climb up the steps to form a pattern on the stones, and look at them for at least 1 second, to open the path to the next area. If there is an issue triggering, make sure there is only 1 person.
Stone 2
Again, climb up the steps to form a pattern on the stones, look at them for at least 1 second, to open the path in the bottom left to a blue torch.

Touch them to pick them up, then place the blue torches inside their stands to open the next door.
Loop
A blue torch will be in the center of the room, one person has to pick it up, but do not place it down. Humans kill the spider and swim through the water with the blue torch, looping back to the same room, where another blue torch will lie. Both blue torches can be placed to trigger the door. Each time you loop back to this room, the room is reset.
Memorization
A random blue path that will appear and disappear will show you the way. You are unable to cross until the guide disappears. Walking over the right floors will highlight them blue, walking over the wrong floors will make you fall and kill you. Its possible to edge on them to find the way.
Kalada Grotto Boss
The boss fight goes on for 3 minutes before a final nuke, and attacks are in a set order.

Thunder Fury
Thunder Slash
Thunder Slash
Tidal Wave + Thunder Slash
Balefule Blade
Scarlet Beam + Baleful Blade
Thunder Fury
Thunder Slash x2
Manifest + Thunder Strike + Thunder Slash
Thunder Breath
Meteor Strike + Thunder Fury
Manifest Avatar (2) + Tidal Wave + Thunder Slash
Thunder Fury
Accelerate Bomb + Thunder Slash
Scarlet Beam + Thunder Slash
Fire IV + Thunder Strike
Thunder Fury
Meteor Strike + Thunder Strike x2 + Thunder Slash x2
Thunder Fury (Final)


Thunder Fury: Unavoidable damage.

Thunder Slash: Lightning attack, look at the boss's feet, and go to the side without lightning.

Tidal Wave: Water particles will appear on one side, water will push players to the other side, run towards the water. Typically followed by Thunder Slash.

Baleful Bale: Damage area around the center.

Scarlet Beam: Damage areas are marked on the ground, stand in the gaps. Happens twice.

Manifest Avatar: A clone of the boss will spawn and will form a quadrant of damage around it.
Manifest Avatar (Double): Two clones will appear.


Thunder Strike: A random player is marked and will soon have a damage circle placed around them. It will pulse 7 times, the marked player will get hit once for 100.

Thunder Breath: Damage area infront of the boss, go to the sides.

Meteor Strike: A random player is marked and will place a marker where the meteor will land.
The team and the marked player should run far from each other.
On 450hp, you have to be at least half the arena away from the meteor.


Accelerate Bomb: A dice will appear on your screen, you have to stop moving when the countdown ends, otherwise you'll be launched upwards and take damage.

Fire IV: Do not move until the fire on your screen disappears. Being at the sides also works.

Video
ze_diddle_v3
Item Shop
Item ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧
Price ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁣⁧
Heal
20
Legendary Heal
60
Push
60
Small ♥♥♥♥
20
Big ♥♥♥♥
40
Diddle Cannon
40
Small Wall
10
Medium Wall
20
Large Wall
30
Extreme Guide by TuPu
https://steamproxy.net/sharedfiles/filedetails/?id=2427209791
ze_endemic_v1
Map Basics
The map consists of 3 paths and 2 endings. It's possible to win by only progressing one path, but only the bad ending is achieved. The good ending is achieved by progressing all 3 paths and clearing each of the 3 minigames.

Zombies can teleport to other paths, or also choose to teleport ahead of humans, but at a cost of reduced health and giving up their location. Newly infected zombies get perished away for 5 seconds before being teleported back at low health.

The good ending finale area is lit up and has zombies highlighted.
If the map has not been won after 5 rounds, (either ending) zombies are also highlighted in the bad ending finale.

Side note: admin room shows all possible item spawn locations and minigame practice.




Reports
Humans can pick up reports to make minigames easier in a certain way.
Reports can spawn in 34 different possible locations, but only 3-10 can spawn per round.
3 reports will be guaranteed to help with each of the 3 minigames and the remaining are pointless for gameplay purposes.

Useful report effects:

Office: Terminal
- Increase the total time of minigame by 5 seconds.
- Increase the uptime of the white light by 0.15 seconds.

Sewers: Generator
- Decrease the waiting time between attempts by 7 seconds.

Trains: Server
- Decrease the number of color options by 2.
- Decrease the time between rounds by 1 second.

Side notes:
- Spawns: office 14, sewers 10, trains 10.
- Reports look different according to their effects.
Powerbox, Cables & Transmitter
Zombies can break these objectives to make minigames harder for humans in a certain way.
Multiple of these may spawn, but only one of each can be broken per round, for a total of 3 negative effects.

Negative effects:

Powerbox
- Increase sewer minigame time between attempts by 10 seconds.

Cables
- Increase the number of color options by 8.
- Increase sewer minigame time between attempts by 2 seconds.

Transmitter
- Increase the time to open doors, gates, etc. by 1-3 seconds.
- Decrease the total total time for office minigame by 6 seconds.
- Decrease the uptime of the white light by 0.20 seconds.

Side notes:
- Powerbox: break the cover then break the cables inside.
- Cables: jump on the cables to break the cover then break the cables inside.
- Transmitter: break the cover then press the button inside.
Office: Terminal
[Alpha Path: Office]

The minigame here is similar to the Whack-A-Mole arcade game.
When the light appears, you have to activate the terminal.
Failing to do so will damage the player, meaning you cannot spam the terminal.
Activating all 8 terminals within 20 seconds (base) will be considered as a success.
Sewer: Generator
[Bravo Path: Sewers]

This minigame is the easiest and quickest of the 3 once you know it's simple mechanic.
There are 3 fans in the ceiling of the sewers. Each fan corresponds to a generator.
To pass the minigame, identify the spinning fan, and activate it's corresponding generator.

Side notes:
- The 3rd fan and 3rd generator is always broken and will not spin - sparks.
- There are another 3 fans at the back of the sewer in the opposite order.
Trains: Server
[Charlie Path: Trains]

This minigame takes the longest time out of the three.
A color appears on the the screen and you have to trigger the same color on the server racks.
Choosing the wrong color will damage you.
Once this is successfully done 6 times, the minigame is completed.
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Human Items
Each time you pick up an unpicked human item, you get 100 points, an additional item level. You also level up by winning the round, leveling up once. Level 5 is the maximum.
Fire
Effect: Cause a lot of damage to zombies during a few secs and ignites them.
Cooldown: 60 seconds.
Level 1-2: -2000hp/s, 768 range, linear. 5s duration.
Level 3-4: -2500hp/s, 1024 range, linear. 6s duration.
Level 5: -2500hp/s, 1280 range, circular. 3s delay, 8s duration.
Ice
Effect: Freeze zombies who are within the effect area.
Cooldown: 60 seconds.
Level 1-2: Freeze zombies, 640 range. 6s duration.
Level 3-4: Freeze zombies, 832 range. 7s duration.
Level 5: Freeze zombies, 1024 range. 8s duration.
Light
Effect: Heal humans who are within the effect area and infinite ammo.
Range: 512
Duration: 10 seconds.
Cooldown: 60 seconds.
Level 1-2: Heal to 200HP
Level 3-4: Heal to 250HP, immunity.
Level 5: Heal to 300HP, immunity.
Shadow
Effect: Slow down zombies who try to escape the effect area.
Area deceleration ratio: 15%
Escape deceleration ratio: 75%
Cooldown: 60 seconds.
Level 1-2: 768 range. 10s area duration, 8s escape area duration.
Level 3-4: 896 range. 11s area duration, 9s escape area duration.
Level 5: 1024 range. 12s area duration, 10s escape area duration.
Thunder
Effect: Cause a lot of damage and stun zombies after a few secs.
Casting Delay: 10 seconds.
Cooldown: 60 seconds.
Level 1-2: 10000hp damage, 720 range, 3s stunning duration.
Level 3-4: 15000hp damage, 1000 range, 4s stunning duration.
Level 5: 20000hp damage, 1280 range, 5s stunning duration.
Wind
Effect: Push zombies away for a few seconds.
Cooldown: 60 seconds.
Level 1-2: 768 range, linear, 6s duration.
Level 3-4: 1024 range, linear, 8s duration.
Level 5: 768 range, circular, 8s duration.
Zombie Items
Fire
[E] Spout flames to hurt and slow down humans in a line.
[Mouse2] Shoot a fireball to hurt humans in a line.
Ice
[E] Ice spikes burst from the earth along a straight path.
[Mouse2] Heal zombies who are near the caster during a few seconds.
Thunder
[E] Summon a powerful linear thunderstrike after a few seconds.
[Mouse2] Spawn an EMP to paralyze human's magicks after a few seconds.
Wind
[E] Spawn a area around the caster to boost speed of zombies.
[Mouse2] Spawn a windwall around the caster to block bullets.
Stage 2 Boss
Phase 1 is simple, decide a mini-boss to deal damage to. The ball that is destroyed decides the attack pool of the boss in phase 2. If you don't destroy any ball, the boss will have all 10 attacks. Recommended to shoot either the red ball, lava, or green ball, hurricane.

For phase 2, move to the inner circle. Colors of the particle beams in the corners can give you a hint on the attack.

Phase 1
Burning Field
Freezing Breath
Sidewind
Static Shock
Phase 2
Flare: Use the Ice Magick to neutralize the effect.
Frostnova: Use the Fire Magick to neutralize the effect.
Absolute Vacuum: Pull, move backwards.
Celestial Smash: Move to the back.
Meltdown: Damage. Only heal is usable.
Ember Tornado: Push, move forwards.
Chaosbreak: Sudden push, move forwards.
Blizzard: Damage.
Aurora Shield: No damage to boss, use Thunder Magick to smash shield.
Lightning Storm: Damage particles, look below and move away.
Phase 2 (No Lava - NE)
Frostnova: Use the Fire Magick to neutralize the effect.
Absolute Vacuum: Pull, move backwards.
Celestial Smash: Move to the back.
Blizzard: Damage.
Aurora Shield: No damage to boss, use Thunder Magick to smash shield.
Lightning Storm: Damage particles, look below and move away.

- Flare: Use the Ice Magick to neutralize the effect.
- Meltdown: Damage. Only heal is usable.
- Ember Tornado: Push, move forwards.
- Chaosbreak: Sudden push, move forwards.
Phase 2 (No Blizzard - SE)
Flare: Use the Ice Magick to neutralize the effect.
Absolute Vacuum: Pull, move backwards.
Celestial Smash: Move to the back.
Ember Tornado: Push, move forwards.
Chaosbreak: Sudden push, move forwards.
Lightning Storm: Damage particles, look below and move away.

- Frostnova: Use the Fire Magick to neutralize the effect.
- Meltdown: Damage. Only heal is usable.
- Blizzard: Damage.
- Aurora Shield: No damage to boss, use Thunder Magick to smash shield.
Phase 2 (No Hurricane - SW)
Flare: Use the Ice Magick to neutralize the effect.
Frostnova: Use the Fire Magick to neutralize the effect.
Celestial Smash: Move to the back.
Meltdown: Damage. Only heal is usable.
Chaosbreak: Sudden push, move forwards.
Aurora Shield: No damage to boss, use Thunder Magick to smash shield.

- Absolute Vacuum: Pull, move backwards.
- Ember Tornado: Push, move forwards.
- Blizzard: Damage.
- Lightning Storm: Damage particles, look below and move away.
Phase 2 (No Arc - NW)
Absolute Vacuum: Pull, move backwards.
Frostnova: Use the Fire Magick to neutralize the effect.
Flare: Use the Ice Magick to neutralize the effect.
Meltdown: Damage. Only heal is usable.
Ember Tornado: Push, move forwards.
Blizzard: Damage.

- Celestial Smash: Move to the back.
- Chaosbreak: Sudden push, move forwards.
- Aurora Shield: No damage to boss, use Thunder Magick to smash shield.
- Lightning Storm: Damage particles, look below and move away.
Everything is auto trigger after killing the boss onwards.
Stage 3 Boss
Attacks
Spitacid: Move away from the front of the boss.
Poison Cloud: Stay away from area of poison.
Crystal Blast: Damage area around boss.
Icicle Prod: Icicles rise up from the floor, particles mark them.
Dark Subside: Crouch to avoid damage.
Curse of Weakness: Slow, stay away from boss.
Event
Automatic Defense System "The Watcher" reactivate. Keep close to the crystal for 10 seconds to start up the system.
Solar Crush: Causes damage to Gradyrat for 6 seconds, total 20% of its maximum HP.
Atomsphere Vortex: Disable the motion of Gradyrat for 10 seconds.
Erase: Gradyrat is losing its dark power,now we can cause double of damage to it for 12s.
Underwater Triggers
There are 3 triggers to open the gates underwater to the sluice room on stage 3.
ze_fapescape_p5
Kim and Pass
Pick up the kim and pass items before the boss and bring it to white platform before the tram to break the yellow bridge to make the final defense easier.
Secret Item

The item will spawn behind here.
ze_fapescape_rote_v1
Secret Item
You have to follow the numbers in the order of the pictures.
ze_ffvii_cosmo_canyon_v5
Random Event
Only 1 random event can occur in a round.

- Chocobo (running near spawn)
- Bomb (after cosmo bar)
- House (read next part)
- Cactus (explodes after rock)

- Bahamut (on stage 4)
- Sephiroth (on snow cosmo)
House or Rock
At this point in the map, it will be blocked by a rock. There are two possible ways to go, the back of the house could open or the rock could explode. The line "the rock will explode in 25 seconds" will hint which will happen. If the text is in all capital letters, the rock will explode, if the text is in small letters, the house will open.
Chest Quest
Find and trigger all 9 chests to unlock the pheonix down item, does damage to boss.
Item spawns at the bottom of the caves, before any area with lava.

ze_ffvii_mako_reactor_v6
Items
Levels
There are 4 more items added compared to mako v5. (Bio, barrier, aqua, mimic)
Picking up an unpicked item, will gain you 10 points (1 level), up to 30 points (3 levels).
Points gained from winning a stage does not affect levels.

Mimic copies the last item used, the level of the item follows the item previously used.
If you mimic ultima, mimic won't be usable for the rest of the round.
Spawning
There is a total of 12 items. Heal and ultima will always spawn, the other 10 spawn randomly.
Level 1: 12 items (10 + H&U)
Level 2: 11 items (9 + H&U)
Level 3: 10 items (8 + H&U)
Level 4: 9 items (7 + H&U)
Level 5: 8 items (6 + H&U)
There are more than a hundred of item spawn locations.

Admin room can show them.
Boss Damage
Total Boss Health: 40 Bars

Ultima: -12 bars (30%)
Bio: -6 bars (15%)
Electro: -2 bars x 3 (15%)
Gravity: -4 bars (10%)
Fire: -4 bars (10%)
Aqua: -2 bars (5%)

Bio does 6 bars of damage, over 18 seconds, 1 bar every 3 seconds.
Mimic does work on the boss. If mimic is electro, it only mimics one electro use.
Ice only freezes the boss for a short while and does zero damage.
ze_ffxii_feywood_b6
Items
Berserk
By looking up and pressing E, you can change the mode of berserk, between speed and ammo.
Cactus
Triggering the cactus gives the activator +100 exp, which is an additional item level.
There are 6 cactus spawn loactions as shown.

ze_ffxii_mt_bur_omisace_v3
Sudden Death Staff
Press 2 buttons and shoot 1 breakable to spawn the sudden death staff.
Ultima only gets zombie health down to 1hp. You have to damage them with an item or nades.
Also, zombie heal exists..

ze_ffxii_mt_bur_omisace_v4
Stage 2 Bridge
On stage 2 (extreme), there is a 1/6 chance the bridge after the boss will not break.
If the bridge breaks, you'll have to use the side paths on the left and right.

Stage 5 Trigger
Break all 4 crystals in stage 4 (legend) to trigger stage 5 (god).
ze_ffxii_mt_bur_omisace_v5
Random Event
Random events start occurring stage 2 onwards. Only one random event can occur in a round.

- Bridge (below)
- Cactus (shoot to pass)
- Warlock (shoot to pass)
- Bahamut (shoot to pass, stage 4)

If the bridge has a damaged look, it will break and you'll have to go to the sides.
Tonberry Quest
Collect 10 cactus toys for Tonberry to complete the quest. There are 10 cactus spawns, and only some will spawn each round. Once all 10 cactus are collected, Tonberry can be activated each round for a reward. Rewards are random and can be human items, zombie items, or nothing.

- HP Potion
- Speed Potion

- Betelgeuse
- Cactur Summon
- Chaos Blade
- Gunblade
- King Bomb Summon
- Silver Mace
- Underworld Rod

- Sword of Kings (stage 3)
- Ultimate Blade (stage 4)

- ZM Belias Spear
- ZM Highway Star
- ZM Mateus Spear



ze_ffxii_paramina_rift
Map Layout
Items
Items are levelled up by picking up items or winning stages. Picking up an item gives you an 100 score (1 level) and winning a stage gives you 200 score (2 levels).
Fire
Duration: 6 seconds.
Cooldown: 60 seconds.
Level 1-2: -150hp/s, up to 900 damage, ignites zombies for 8 seconds.
Level 3-4: -250hp/s, up to 1500 damage, ignites zombies for 10 seconds.
Level 5: -750hp/s, up to 3000 damage, ignites zombies for 12 seconds.
Note: Breaks Esper Meteus cast.
Ice
Duration: 5 seconds.
Cooldown: 60 seconds.
Level 1-2: -10hp/s, up to 50 damage, zombies -75% movement speed.
Level 3-4: -50hp/s, up to 250 damage, zombies -80% movement speed.
Level 5: -150hp/s, up to 750 damage, zombies -85% movement speed.
Poison
Duration: 7 seconds.
Cooldown: 60 seconds.
Level 1-2: -1000hp/s, up to 7000 damage.
Level 3-4: -1500hp/s, up to 10500 damage.
Level 5: -2000hp/s, up to 14000 damage.
Wind
Duration: 6 seconds.
Cooldown: 60 seconds.
Level 1-2: Small tornado.
Level 3-4: Medium tornado.
Level 5: Gravity.
Heal
Duration: 6 seconds.
Cooldown: 60 seconds.
Level 1-2: Humans health set to 200hp.
Level 3-4: Humans health set to 250hp.
Level 5: Humans health set to 300hp, immunity.
Potions
If the side quest on stage 1/3 is completed, the potion will appear on stage 2/4.
Potions can only be used once, there can be multiple of each type of potion.
They are randomly placed on stage 2/4, and can be obtained by going to barrels and pressing E.

Side quest is achieved by deactivating towers for 35 gil, or opening chests for a random amount of gil, once you reach 500 gil, the side quest is completed.

HP Potion
Effect: Slowly restores the health of nearby humans up to +150HP.
Duration: 5 seconds.
HI Potion
Effect: Quickly restores the health of nearby humans up to +200HP.
Duration: 10 seconds.
Ammo Potion
Effect: Infinite ammo and grenades within a certain radius.
Duration: 9 seconds.
Speed Potion
Effect: The movement speed of nearby humans is increased by 35%.
Duration: 5 seconds.
Holy Potion
Effect: Deals very powerful damage that can kill all zombies within a small range.
Activation: Activation after 14 seconds.
Esper Meteus
Effect: Summons the Meteus ministry. This casts Frost Nova for 5 seconds. Instantly freezes zombies when cast, and deals -385 dmg/sec damage.
Activation: Activation after 10 seconds.
Duration: 5 seconds.
Note: If a zombie reaches before activation, the cast is cancelled.
ze_ffxii_ridorana_cataract_t5
Cactus
Triggering the cactus gives the activator +100 exp, which is an additional item level.
It can only be triggered once by one person for the map.
There are 5 cactus spawn loactions as shown.

ze_ffxii_salikawood_v1_6f (1)
Human Items
All the main human items have a base cooldown of 60 seconds.
They can reach a cooldown of 90 seconds from silence, or can be reduced by haste.
Cure has a cooldown of 30 seconds, and can only reach 60 seconds of cooldown.

Human Item
Effect⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Aqua
Spawn an area of slow that lasts for 7 seconds.
Blizzard
Spawn an area of freeze that lasts for 7 seconds.
Cure
Spawn an area of heal that lasts for 7 seconds.
Heals at a rate of 5hp/tick, gives immunity, counters zm doom.
Heals to the player's max health, heal does not affect max health.
Fire
Spawn an area of fire that lasts for 7 seconds.
Ignites zombies for 8 seconds and damages zombies for 500hp/tick.
Combo with oil mote for stronger effect.
Hurricane
Pushes zombies around the item user for 7 seconds.
Poison
Spawn an area of poison that lasts for 7 seconds.
Affects zombies which touch it for 30 seconds.
Damages and slows them every 5 seconds.
Vortex
Spawn an area of pull that lasts for 7 seconds.

Blizzard trigger freezes all bosses for 4+7 seconds.
Aqua trigger (-150hp) and fire trigger (-250hp) do extra damage to bosses if they hit the boss.
Aqua trigger injures king bomb similar to the effects of rain.

All items, including cure, work to counter Zalera's Rain of Death attack.
Each item use reduces the damage of the rain. (192 -> 128 -> 64 -> 0)

Gabranth is only affected by blizzard, aqua trigger, and fire trigger. (aqua -150hp, fire -200hp)

Human Item
King Bomb⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Zalera⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Chaos⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Aqua
-250hp
-150hp
-200hp
Fire
+250hp
-250hp
-150hp
Poison
-200hp
-200hp
-250hp
Vortex
-150hp
+200hp
-200hp
Motes
Motes spawn in fancy barrels/vases around the map. All motes have an equal chance of spawning, between 10 normal motes and 5 ultra motes. They all have 1 use. Barrels spawn evenly throughout the map, but you are limited to 3 motes on stage 1, 6 motes on stage 2, 9 motes on stage 3, and 12 motes on stage 4, and 16 motes on trial mode. Ultra motes have larger range.
Mote
Effect⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Berserk
Gives user 3x damage to bosses for 10 seconds.
Bubble
Gives user 500 health and max health.
Cleanse
Clears status effects of players around you.
Stops the effect of sap damage and disease.
Normal: 100 max health.
Ultra: 250 max health.

Ultra cleanse also stops ghosts from spawning (every 15s-25s) on the zalera boss for the
whole fight and cancels ultra haste on the chaos boss. (refiretime 9s -> 7s -> 9s)
Decoy
Become a decoy that baits the boss for 20 seconds.
Works on King Bomb and Chaos boss.
Float
Normal: Gives immunity to zombies and traps to humans around you for 7 seconds.
Ultra: Gives immunity to zombies and traps to humans around you for 10 seconds.
Haste
Normal: Reduces the cooldown of items around you by 30 seconds. (15s for cure)
Ultra: Reduces the cooldown of items around you by 60 seconds. (30s for cure)
Invisible
Normal: Gives humans around you invisibility for 10 seconds.
Ultra: Gives humans around you invisibility for 20 seconds.
Oil
Spawn an area of oil that lasts for 10 seconds.
Gives zombies the oil status for 30 seconds.
Combos with fire to give +1000hp/tick damage. (3x)
Combos with king bomb to give +3000hp/tick and slow. (4x)
Protect
Upon detecting zombies, a strong momentary push is activated.
Passive.
Scathe
Normal: Deal 5000 damage to zombies around you.
Ultra: Deal 12500 damage to zombies around you.
Espers
In trial mode, killing bosses drop their esper items, which have 1 use each.
Esper
Effect⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
King Bomb
A stronger fire.
Spawns an area of fire that lasts for 10 seconds.
Slows and damages zombies for 1000hp/tick.
Explodes for 5000 damage after 10 seconds.
Combo with oil mote for stronger effect.

King Bomb does 750 damage to bosses.
Zalera
After 5 seconds, zalera will hurt zombies for 15 seconds.
Damage increases from 500 damage/tick to 7500 damage/tick each second.

Zalera does 3000 damage to bosses.
Chaos
After 20 seconds, chaos will pull zombies to a point below it for 10 seconds.
After 10 seconds, it will hurt zombies for 10000 damage.

Chaos does 2000 damage to bosses.
Zombie Items
Zombie item users get 50,000hp when picking up items.
Zombie Item
Effect⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Confuse
Confuses humans vision around you for 10 seconds.
Trigger lasts for 10s, 60s cooldown.
Disease
Gives humans around you the disease status.
Their max health is set to 1, they cannot heal.
Trigger lasts momentarily, 60s cooldown.
Doom
Kills humans around you after 10 seconds of using.
Countered by heal.
Trigger lasts momentarily, 30s cooldown.
Gravity
Pulls humans towards you.
Trigger lasts for 3s, 60s cooldown.
Scourge
Gives humans around you the sap status.
They take damage 2hp/s for 120s. (240hp)
Trigger lasts momentarily, 60s cooldown.
Silence
Gives human item users around you the silence status.
Human items get +90s cooldown.
Trigger lasts momentarily, 60s cooldown.
Vanish
Gives zombies around you invisiblity for 10 seconds.
Trigger lasts momentarily, 60s cooldown.
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Map
On normal 1, ultra 1, and trial mode, buy a map from the npc by pressing [E] on it.
Enables radar for everyone.

Crystal and Statuses
Pressing [E] on a crystal will activate it, and all players around it will receive its effects.
It resets your status/screen effects and sets your max health to 250. It does not stop sap.

Statuses:
Disease: max health is set to 1, unable to heal.
Sap: take 2hp/s damage for 120s, 240hp of damage.
Silence: got hit by zombie silence item, only matters for item users.
Oil: will have the oil status for 30 seconds, for zombies.
Traps
You can only see a trap when you get close to one. Stepping on a trap will give you a random effect, being a buff, debuff, or damage, of equal chance.

Trap
Effect⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Buff
Heal by 50hp.
Buff
Heal by 75hp.
Buff
Heal by 100hp.
Buff
Heal by 125hp.
Buff
Max health set to 200hp.
Buff
Max health set to 300hp.
Buff
Max health set to 400hp.
Buff
Max health set to 500hp.
Debuff
Disease status given.
Debuff
Sap status given.
Debuff
Disease and sap status given.
Debuff
Confuse effect given.
Damage
Explodes to cause damage.
Rain and King Bomb
On ultra 1 and trial mode, there is a 20% chance for it to rain.
Each time King Bomb goes under the rain, below one of the 3 holes, it will get injured and take 250 damage.

Chocobos and Trial Mode
Trial mode is triggered by freeing chocobos from cages on each stage.
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Zombie Heal
Effect: Immunity against a magick & instant heal 7500HP around the caster.
Cooldown: 80 seconds.

[E] Use to enable magick.
[Mouse1/2] Select an immunity.

Immunity:
Electro: 20 seconds.
Fire: 13 seconds.
Holy: 1 second.
Random Event
Only 1 random event can occur in a round.

- Shaking
- Floor break
- Chocobo running
- Dragon flying
- Chocobo door
- Sephiroth (go figure)
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Human Items
Rock
Base: Linear earth, 7s.
Upgraded: Circular earth, huge range, 7s.
Fire
Base: Single explosion, 1500 damage and slows. 20k damage to rocks.
Upgraded: Linear triple explosion, further range, 2500 damage. 23k damage to rocks.
Water
Base: Static water that has a small push and slows zombies that touch it, otherwise after 10s.
Upgraded: Pushes zombies back then has a circular explosion that slows, 1s push, 6s slow.
Gravity
Base: Pulls zombies for 5 seconds, smaller range.
Upgraded: Pulls zombies for 7 seconds, larger range.
Heal
Base: 200hp heal, 7s.
Upgraded: 200hp heal and infinite ammo, 7s.
Upgrades
You can upgrade once on hard, twice on savage, and three times on ultimate at upgrade stations, to level up your items for the round. Upgraded items have a custom particle instead of the angel.

You can drop your items before upgrading them, it will still upgrade your last picked item, unless someone else picks it up.

You get frozen for a while after upgrading.

Spawn Triggers
These are the 3 buttons needed to open the very first gate.
Yojimbo
Kill Yojimbo on stage 1 to prevent him from launching a laser and reappearing on stage 3 at the same place. If he reappears on stage 3, it will take quite some time to kill him, and needs more humans and causes some chaos due to his push and blind. Even though you have an extra upgrade after yojimbo due to this, it's not really worth it.
Ruin Aurora
A boss attack on stage 3. Green lines are where you'd want to look to stand to avoid the beams.
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Cauterize
Safe spots for the cauterize variants, with boss being at the top.
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Ultimate Stage Triggers
4 crystals have to be broken to trigger ultimate stage. (Stage 5 is a harder version of stage 4, npcs protecting ultima, gaps on the lasers, 1 less item, etc.)
3 of them are as shown in the pictures below, the last is above, in the stage 4 final room.

If you reach the checkpoint and lose the stage, it will remain as stage 5 in the following round, otherwise restarting the map from stage 1. Checkpoint is before the 3rd crystal.

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Item Switch
On certain stages, some items have different modes, they can be switched by crouching and pressing E above.

Bahamut can be switched between push and nuke, after killing bahamut.
Oath can be switched between sword oath and shield oath, on stage 4.
Zombie Vyraal can be switched between freeze and damage.
Hidden Zombie Items
Zombie seymour item and zombie bahamut item are hidden.

Zombie seymour can be picked up by pressing E on the area of this wall with particles, it will spawn after a few seconds. It has 2 uses. First use is a slow, second use is a upwards push.

Zombie bahamut can be picked up by water strafing under the bridge, before second boss. Single use item, kills human bahamut. Has to be timed correctly with the nuke activation.
Secret Music
A sphere has to be triggered to trigger the secret background music. It will start after the last door to the laser ending.
There are 5 possible spawns for the sphere.

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Bahamut Sacrifice
The Bahamut item spawns in the hall with 6 rooms, it has a chance to be mega flare or sacrifice, written in chat on pick up. Quickly use either blizzard, thunder, sword oath or shield oath around the sacrifice Bahamut to perform it's combo, otherwise it will disappear after 3s.
Blizzard
750 damage/tick, a complete freeze over a large area, lasts for 7s.
Normal blizzard does 500 damage/tick, with strong slow.

Thunder
750 damage/tick, with a very slight slow, lasts for 10s.
Normal thunder does 500 damage/tick, with weak slow.

Sword Oath
3000 damage/tick, no slow effect, lasts for 7s.
Shield Oath
0 damage, gets both humans and zombies stuck, lasts for 10s.
Important to jump Bahamut, otherwise zombies can walk over the earth.

Mega Flare
For reference, mega flare Bahamut.
Endings
These are the different endings for stage 3 (ultimate). You can tell which ending is occurring by Garland's cloak color (laser boss) and final Garland's sword animation (zombie side).
Defend
Zombies get pushed and is just a defense until the bridge breaks.

Distinctions:
Garland's cloak color is gray.
Final Garland's sword goes up.

NPC
NPC will charge towards you, from zombie side, and you'll have to kill it in time.

Distinctions:
Garland's cloak color is red.
Final Garland releases particles above and sword goes down.

Laser
Garland will launch 3 lasers, from zombie side, then the bridge breaks.

Distinctions:
Garland's cloak color is purple.
Final Garland's sword swings.

Secret Music
Secret music plays at the start of the stage. You can only hear it twice in a map.

In savage stage, press E on the lamp, on the right side when entering the room.
Upon winning savage, the next round will have secret music. Upon losing, you can press the button again.


In ultimate stage, press E on the pillar, on the right side after teleported.
Upon pressing it, the next round will have secret music. Can only be pressed once in the map.
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Math Boss
< Subtract > will randomize each player's health to a number between 1-20.
< Divisor x >, where x is between 2-4, will need your health to be divisible by that number.
Standing on the numbered platforms will add to your health by that amount.

For example, < Subtract > gives you 15 health. It follows by < Divisor 4 >, you have to make it 16 (16/4=4), so you stand on the 1 platform (15+1=16).

Another example, < Subtract > gives you 10 health. It follows by < Divisor 3 >, you have to make it 12 (12/3=4), so you stand on the 2 platform (10+2=12).

Of course, there are multiple ways to fulfil the attack.

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KZ Tower Triggers
Trigger A: 10 seconds after activating, the ladder shortcut will open.
Trigger B: 10 seconds after activating, zombies will be teleported outside the top of the tower.

Boss Pushes
Facing zombies, the first push is left, then right twice, then left twice, then right twice, and so on.
Pattern: L-RR-LL-RR-LL-RR-LL-
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Boss
Crystallize: Particles appear throughout the arena. Move away or get damaged in crystals.

Icy Wind: Push if particles appear in front, around boss, go forwards. Pull if particles appear around outer edge of arena. Don't get double pushed, stay perpendicular to edges.

Frosty Beam: Jump laser spin around, from the center of the arena, around the boss.

Blanket Freeze: Damage. Jump to reduce amount of damage taken.
Crystal Rain: Small crystals drop from the sky, move around or take the low damage.

Walls: Walls spawn through out the entire boss fight, move along with them, instant kill.
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Secret Earth Item
You can pick up the ancient earth item following this path.

Press E on this pillar/corner.

Walk here and shoot the wall to break it.

Ancient earth item will be here.
Secret Item
You can pick up a secret item which gives you a blue color and trail.

Press E in the corner then walk into the area on the left.

You will be teleported in the middle of the water, walk off to get teleported again.

You can pick up the item here, when your team progresses, you can rejoin them.

There are more secrets depending on stripper.
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Zombie Items
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Zombie Items
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Human Items
Each time you win a round, you gain a year of experience, basically an item level. You progress through 5 item levels, upgrading from default or level 0 to level 4, each making your item stronger.
Protego
Effect: Block zombies with a wall. Earth.
Level 0: 4 second duration, 60 second cooldown.
Level 1: 5 second duration, 60 second cooldown.
Level 2: 5 second duration, 55 second cooldown.
Level 3: 6 second duration, 55 second cooldown.
Level 4: 6 second duration, 50 second cooldown.
Repairo
Effect: Heal humans.
Upgrading: Larger effect area, higher max health.
Level 0: 4 second duration, 50 second cooldown.
Level 1: 5 second duration, 50 second cooldown.
Level 2: 5 second duration, 45 second cooldown.
Level 3: 6 second duration, 45 second cooldown.
Level 4: 6 second duration, 40 second cooldown.
Avada
Effect: Instant kill zombies in the area, 10 second charge time. Ultima.
Level 0: 140 second cooldown, 2 uses.
Level 1: 135 second cooldown, 3 uses.
Level 2: 130 second cooldown, 3 uses.
Level 3: 125 second cooldown, 3 uses.
Level 4: 120 second cooldown, 3 uses.
Flipendo
Effect: Push zombies. Linear wind.
Upgrading: Further push back.
Level 0: 4 second duration, 60 second cooldown.
Level 1: 4 second duration, 55 second cooldown.
Level 2: 5 second duration, 55 second cooldown.
Level 3: 5 second duration, 50 second cooldown.
Level 4: 5 second duration, 45 second cooldown.⁣⁧⁨⁣⁧⁨⁣⁧ ⁨⁣⁧⁨⁨⁣⁧⁨⁣⁧⁨
Impedimenta
Effect: Freeze zombies. Ice.
Upgrading: More area covered.
Level 0: 4 second duration, 70 second cooldown.
Level 1: 4 second duration, 65 second cooldown.
Level 2: 5 second duration, 60 second cooldown.
Level 3: 5 second duration, 55 second cooldown.
Level 4: 5 second duration, 50 second cooldown.
Incendio
Effect: Burn zombies. Fire.
Upgrading: More area covered, more damage.
Level 0: 4 second duration, 55 second cooldown.
Level 1: 4 second duration, 50 second cooldown.
Level 2: 5 second duration, 50 second cooldown.
Level 3: 6 second duration, 50 second cooldown.
Level 4: 6 second duration, 45 second cooldown.
Accio
Effect: Unlimited ammo.
Level 0: 2 free nades, 4 second duration, 50 second cooldown.
Level 1: 3 free nades, 5 second duration, 50 second cooldown.
Level 2: 4 free nades, 5 second duration, 45 second cooldown.
Level 3: 5 free nades, 6 second duration, 40 second cooldown.
Level 4: 6 free nades, 7 second duration, 40 second cooldown.
Crucio
Effect: Hurt zombies. Poison.
Upgrading: More area covered, more damage.
Level 0: 4 second duration, 60 second cooldown.
Level 1: 4 second duration, 55 second cooldown.
Level 2: 4 second duration, 50 second cooldown.
Level 3: 5 second duration, 50 second cooldown.
Level 4: 5 second duration, 45 second cooldown.
Aguamenti
Effect: Slowdown and hurt zombies. Slow-mo.
Upgrading: More area covered, more damage.
Level 0: 4 second duration, 60 second cooldown.
Level 1: 4 second duration, 55 second cooldown.
Level 2: 5 second duration, 55 second cooldown.
Level 3: 5 second duration, 50 second cooldown.
Level 4: 6 second duration, 50 second cooldown.
Zombie Items
Zombie items respawn after a while.
Expulso
Effect: Instant kill humans. 8 second charge time.
Level 0: 80 second cooldown.
Level 1: 75 second cooldown.
Deprimo
Effect: Slow down humans.
Level 0: 5 second duration, 60 second cooldown.
Level 1: 7 second duration, 55 second cooldown.
Confundus
Effect: Confuse humans.
Level 0: 4 second duration, 40 second cooldown.
Level 1: 6 second duration, 35 second cooldown.
Emendo
Effect: Heal zombies.
Level 0: 4 second duration, 50 second cooldown.
Level 1: 6 second duration, 45 second cooldown.
Incendio
Effect: Burn humans.
Level 0: 7 second duration, 60 second cooldown.
Level 1: 9 second duration, 55 second cooldown.
Disillusionment
Effect: Invisible zombies.
Level 0: 6 second duration, 50 second cooldown.
Level 1: 8 second duration, 45 second cooldown.
Conjunctivius
Effect: Hurt humans.
Level 0: 6 second duration, 40 second cooldown.
Level 1: 8 second duration, 35 second cooldown.
Deletrius
Effect: Human wand stopper, cancels all active wands.
Single use, 60/40 chance of working.
Reducio
Effect: Minimize zombies.
Level 0: 5 second duration, 105 second cooldown.
Level 1: 7 second duration, 100 second cooldown.
Playing as Harry
As Harry, you have to continuously spam E on the wand to push the beam back to Voldemort.

You have to enter the combination on screen when Voldemort casts his attacks to counter them, different attacks do different damages. A successful counter will be written in chat and your team will take less damage, it is recommended to do the combination multiple times.


Avada (WWSAD) ~ instant kill

Fire (DDWSA) ~ 70 damage

Poison (ADSWA) ~ 50 damage

Ice (AASDW)
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Box Minigame
Each attack is represented by the color of the box, and two screen flashes according to the attack color, at the beginning of the attack and at the end of the attack.
Green: Push, go forwards.
Purple: Pull, go backwards.
Black: Stay in the middle.
White: Move to the sides.
Yellow: Move to where the cube is.
Red: Defend zombies.
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Helms Deep Concept
Green: Trigger
Blue: Push
Red: Sprite
Pink: Escape Point


When a player touches the green zone, the blue push zone is activated for a brief period, pushing zombies away. People who reach while its recently triggered will see the effect, but the people who are slower and don't bunnyhop will not be protected and infected. This is why you shouldn't bunnyhop to save your team.
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Barricades & Torch
Barricades can be picked up throughout the map. Look at the object and press E to place them, don't block your teammates. They are breakable by humans and zombies. Toilets are special and have much higher health.

Torches appear on certain levels. They can do a few things, they brighten up dark areas of the map, they can set barrels on fire and explode them, and also have a small push effect.

Item Levels
Each time you win a round, you get 100 points, 1 level. Items at spawn require levels to pick up at the start of the round. You are not buying the items, your points never decrease. Some items can be picked up multiple times.
Human Items (Levels)
Facing the teleporters, human items are on the right side of spawn.
Flag (1)
[Passive] Gives you 200hp on pick up.
Armor (2)
[Passive] Immunity from 6 zombie hits.
Has a small push effect while unbroken.
Upon breaking, gain speed and invulnerability for 2 seconds.
Ammo Barrel (2)
[Mouse2] Place the barrel down.
Provides infinite ammo around it, spawns grenades in the barrel.
20s duration, 60s cooldown.
Oil Vase (2)
[Mouse2] Place a pool of oil below you. Place up to 2 every 60 seconds.
Throw a grenade at the oil to ignite it. Slows zombies.
Horse (3)
[Passive] Gives you speed and has similar effects to armor.
Gandalf (3)
[Passive] Immunity for a few hits like horse.

[Mouse2] Light protection. Zombies around you will get pushed away and can't get close.

You Shall Not Pass: DAWDS
All nearby zombies get pushed very far away. Cooldown: 75 seconds.
White Knight (5)
[Passive] Immunity similar to Gandalf, can take more hits. Can break the bridge.

[E] Toggle between regular slash attack and heavy slash attack.
[Mouse1] Regular slash attack, small push and low damage.
[Mouse1] Heavy slash attack, stronger push and higher damage. Immobile during charge.

[Mouse2] Invulnerable for 2 seconds. 7 second cooldown.

Nuke: AADDSWSW
Kills nearby zombies, immobile during charge. Cooldown: 150 seconds.
Zombie Items (Levels)
Facing the teleporters, zombie items are on the left side of spawn.
Totem (1)
[Passive] Extra speed and health.
Ladder (2)
[Mouse2] Place a ladder.
Humans can shoot the ladder placed down to break them or shoot the ladder on your back to prevent any future placements. 10 second cooldown, limited ladders.
TNT Barrel (2)
[Mouse1] Toggle between place and launch.
[Mouse2] Place/launch the barrel.
1 hit against humans, also breaks barricades.
30 second cooldown, unlimited barrels.
Troll (3)
[Passive] Extra health, breakable.
[Mouse2] Smash attack, kills humans, guards, breaks barricades.
Balrog (5)
[Passive] High health, no knockback. 3 nukes from white knight or bullet damage.
Kill guards and break barricades by walking through them.

[Mouse1] Sword attack, kills humans in the way.

[Mouse2] Roar, gives nearby zombies additional speed for 10 seconds.
Nazguls
There are portals around the map where zombies can pick up the nazgul item. They can fly around the map damaging humans, but they can't infect. Higher knockback on nazguls and don't have extreme health.
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Secret Model
Press all 3 buttons to get the model. Player pressing the last button will get the model. Depending on stripper, there is a way to get the model on level 2.
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Items
Shadow Knight
[Mouse1] Pushes zombies back.
[Mouse2] Shield attack, 5s cooldown.

[Mouse1 -> Mouse2] Double pushes zombie back.
[Mouse1 -> Mouse2 -> Mouse2] Pushes zombies then damages them by a lot. Area is small.
*[Mouse1 <0.52-0.75s> Mouse2 <0.56-0.68s> Mouse2]

Ultimate:
Each zombie you push back, the nuke counter goes up by 1.
Each zombie you damage, the nuke counter goes up by 3.
Nuke is available once the counter hits 60, there's info provided on your screen as SK.
Activate nuke by holding [Mouse1] for 2 seconds then release.
Stage 2 Endings
Ending 1 (Shadow Knight)
After lasers, shadow knight and 4 pushes spawn in the south side, and humans have to destroy the light cube in the north. Immunity and ammo is provided. Zombies have to kill shadow knight.
Ending 2 (Cubes & 360 Def)
Press or break 20 cubes to trigger the second ending. On the 12th cube, the platform in the middle rises so you can get the 4 cubes above. Make sure the center cube is only broken after the 20 cubes are triggered. After the boss fight, you'll continue on a different ending.
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Touhou Mode
On stage 2, shoot the picture behind you when you spawn to trigger secret. Breakable despawns after 40 seconds if not triggered. Important: Triggering secret mode prevents you from playing the parts of stage 2, instead of going to the door to the on the right at the top of the castle, you go through the portal to fight a different boss, the boss is cooler than in picture.
*No triggers for _f3.

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Stage 2 Bow
You can break this wall to pick up the bow.
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Boss
Attacks are done in a random cycle, all attacks have to occur once before one of them occur again, then the attacks are reset and they're randomly picked again.

Barriers of The Mind: 4 walls spawn in different corners, they move 1 by one, in random order, run in front of them or run behind them.

Mind Nightmare: Zombies teleport to the center, below the boss.

Super Ego: Jump and crouch lasers spinning in opposite directions about the center.

Mind Fruits: A wall of 4 blocks spawn, the two side ones move first then the middle two, with a gap in between that you need to squeeze through. They move backwards in the same order.

Fell In Love: Pull towards the boss, go backwards. Twice.

Death Drive: Jump onto the platform under the boss, jump back after sound queue.

Rejection: 2 walls spawn and rotate, if they hit you, you get teleported to zombies.
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Insane Triggers
Press all 6 letters, MISAKA, to activate insane ending. There are limited tries.
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Misaka Item
[Mouse2] Laser
4000 damage to zombie.


Cannon: SAD + E
Push beam.
Deactivated if pick up other items.


Holy: DAWS + Mouse1
20 second before killing zombies.
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Crow
You can get fast triggers and reach the island first via bird.

Remember which tree the crow is at, and which side you spawned in.

The backside of this tree is a ladder.

Shoot the crow once on it.
Don't forget to balance on it or you may fall.
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Items
1 item spawns on stage 1, and 2 items spawn on stage 2. There are 3 items in total, and which item will spawn is random, between virtue, zephyr, and illumination. Items are used by crouching, and follow a charge system.

Virtue is heal (10hp/tick).
It can be used for 21 seconds (21.00) before needing to recharge again.
It recharges fully after 84 seconds. (0.25/s)

Zephyr is wind.
It can be used for 11 seconds (11.00) before needing to recharge again.
It recharges fully after 110 seconds. (0.10/s)

Illumination is slow (larger range than wind).
It can be used for 16 seconds (16.00) before needing to recharge again.
It recharges fully after 128 seconds (0.125/s)

Boss
Stage 2's cave boss goes on for 150 seconds before a final attack.
Attacks are in a rough order, between NPCs, or 4 types of colored beams.

3 NPC attacks. (15dmg, 40s intervals)
6 red beam attacks.
8 other beam attacks.

Note:
Bow should target npcs and the boss. (150 damage/arrow)
It's possible not to have heal for this boss.


Red Beam (Flare Flow): Targets and sends a projectile towards 1 player. Target can hide behind a statue and the statue will take the hit. The attack happens 6 times, so there will be 2 times where the target has to dodge by moving continuously. 50 damage on getting hit.

Green Beam (Heat Flow): Targets and spawns a ring around 4 players. Targets should stay out of other target's rings to prevent a stronger explosion from spawning.

Blue Beam (Flame Flow): Targets 10 players. Targets should unstack from each other, stacking will increase the damage. Boss is immune and heals 500hp while casting.
1 player - 7 damage, 2 players - 14 damage, 3 players - 21 damage, etc.


Yellow Beam (Flare Burst): Targets 8 players. Targets should run into the center pillar or they will get pushed off.
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Human Items
Not all skills are usable in every level, more skills unlock as you beat stages.
Undine (Blue)
[E - Front] Spawns ice that freezes zombies for 1 second, 0s cooldown.
[Attack2] Heal to 200hp. Infinite ammo, immunity. 80s cooldown.
[E - Bottom] Spawns a water wall that freezes zombies for 7s upon touching. 80s cooldown.
[E - Top] After 10 seconds, an area will spawn to kill zombies. 200s cooldown.
Salamander (Orange)
[E - Front] Spawn a fireball that slows zombies. 0s cooldown.
[Attack2] Spawns sky lasers, high damage. 10 uses/70s cooldown.
[E - Bottom] Spawn an area that slows zombies for 7s. 70s cooldown.
[E - Top] After 5 seconds, push zombies up and freeze for 11s. 150s cooldown.
Zombie Item
Neikos (Purple)
[E - Front] Spawn a small gravity ball, press again to pull humans. 150s cooldown.
[Attack2] Heal and speed. 60s cooldown.
[E - Top] Fog and slow humans for 5s. 150s cooldown.
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Box Minigame
Each attack is defined by the color of the boxes and the color your screen flashes. The goal is to stay out of the outlined box on the ground. Attacks are being cycled through, all attacks have to happen for one to occur again. Zombies can't reach you by jumping.

Blue: 3 blue strips from north to south, one at a time. Only occurs at each area once.

Green: Pull towards the boss. Move backwards. Pillars are not solid.

Purple: Area is divided into two sections, east and west.

Red: Defend zombies at east and west.

White: Jump into the center, jump back when white outline dissapears.

Yellow: Move to the corners.
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Items
Skin items have 400hp. Each time a zombie touches you, you lose 10hp.
Heal will heal death knight to 400hp again.

Death Knight
[Mouse2] Push

Ultimate: SAWD + Mouse1
Multiple uses. 3 minute cooldown.
Saber Extra
[Mouse2] Fire a laser. Chance for different variants of stronger lasers.

1st: Fire laser -> 80%: 1s cd and proceed to 2nd | 20%: 5s cd and remain on 1st
2nd: Fire laser -> 65%: 1s cd and proceed to 3rd | 35%: 5s cd and return to 1st
3rd: Fire laser -> 50%: 1s cd and proceed to 4th | 50%: 5s cd and return to 1st
4th: Fire triple laser -> 35%: 1s cd and proceed to 5th | 65%: 5s cd and return to 1st
5th: Fire many lasers -> 5s cd and return to 1st (9% overall)

Excalibur: SDWA + Mouse1
Multiple uses. 4 minute cooldown.
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Nihilanth
A password has to be entered to trigger the nihilanth secret boss fight.
A random string will be given, being 3 to 4 letters.
You'll have to decode it by changing it to decimal form and enter the code.

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Document Lasers (old vers)
By finding all 5 of the documents, the laser ending will be activated, a boss fight with lasers.
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Items
Pushgun: Pushes zombies away.
Minigun: Spam E to use, hurts and pushes zombies, overheats if press E too fast.
Claymore Mines: 10 droppable claymore mines, explodes to hurt and ignite zombies.
Grenade Launcher: 15 grenades, hurt and ignite zombies.
Flamethrower: 30 seconds of fuel, toggleable. Hurts and ignites zombies.
Gauss Rifle: Shoots a projectile killing any zombies upon contact. Hard to aim, 120s cooldown.
Impulsor: 1 use, triggers automatically if zombies get too close, pushes zombies away.
Ammo Crate: 1 use, gives unlimited ammo for 10+ seconds.
Alien Sample: Stain the floor in flaming blood, igniting zombies for 30 seconds.
Alien Device: Hurts predator, 600 bullets worth and slows zombies. A dedicated spawn.
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Items
White Knight
[E] Become white knight for 55 seconds. 180s cd.
[Mouse2] Weak push and damage.
Shoot Lasers: SAWDAD + Mouse1
Bosses
Blue is dodged by going forwards, red is dodged by going backwards.
Stage 1
Blue: Push, move forward.
Red: Stay behind.
Yellow: Jump for less damage and heal.
Black Screen: Dodge lasers.
Stage 2
There are spinning lasers in the middle, stay in between them, many safe spots.

Blue: Damage behind, stay in front half.
Red: Pull, move backwards.
White: Converging wall of vertical lasers, go to the middle.
Yellow: Jump and crouch horizontal lasers.
Stage 3
There are jump and crouch lasers move from left to right alternately, low damage.

Blue: Push, move forward.
Red: Pull, move backwards.
White: Right push, move to the left.
Yellow: Left push, move to the right.

Second boss is dodging lasers on a ladder, not 1 hit.
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White Knight
[E - Top] Shoot lasers.
[Mouse2] Sword slash, mild damage and push.
Ultimate: SAWD + Mouse1, can't move for a few seconds before shooting directional swords.
Fuhua
[E - Top] Pull zombies to the center if they are inside, push zombies that are outside.
[Mouse2] Shoot a laser.
Ultimate: SAWDWDSA.
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Human Items
Items in the map follow a level system. Each time you pick up the same item, you level up one time, despite winning or losing the round, up to level 3, where you have a master right click skill. If you pick up another item, your level is reset, even if you go back to your previous item. If you pick up an item while having an item, only the most recent one is usable. You are unable to pick up a different item after you have mastered an item.
Heal
[E] Increase human health to 100hp
[Mouse2] Increase human health by 2hp/0.5s
Earth
[E] Create a large unbreakable wall
[Mouse2] Create a small breakable wall
Water
[E] Capture zombies in ice
[Mouse2] Bubbles to slow zombies
Wind
[E] Push wide range of zombies back
[Mouse2] Shoot a high damage laser
Zombie Items
Haste
[Mouse2] Place a static area of speed effect when walked through
Curse
[Mouse2] Breaks human items, eg earth wall/water ice
Death
[Mouse2] Deals 95 damage to humans
Bosses
Stage 2 (Earth)
Earth Stomp: Random ceiling drops and crushes anyone below it.

Quake: Floor damages you, keep jumping.

Earthen Shield: Breakable shield around the boss.

Earth Shock: 2 jump lasers from each side.

Crustal Movement: Platform moves from one side to another, move across it.

Land Subsidence (2): Random floors drops down and kills anyone who goes down.
Earthquake: Rises floors back up.
Stage 3 (Water)
Blizzard: Unavoidable damage.

Icicle Fall: Instant kill icicles fall from the ceiling x3.

Tidal Wave: Random pushes of water x2.

Freezing Coffin: Kills everything outside the center platform.

Frozen Water > Rising Water: Beginning of phase 2.

Diamond Dust (2): Kills anyone outside the water, swim down.

Frozen Water (2): Kills anyone inside the water, move to corners.
Stage 4 (Wind)
Aerial Blast: Lasers from boss direction.

Downburst: Boss comes down from center, a sudden push from center.

Updraft: Humans get launched upwards, land properly on the platform.

Gust: Push from boss direction.

Eye of the Storm: A large storm spawns, starts in center > south > anti-clockwise.

Tornado (2): Tornados spawn below you, move away or get launched.
Stage 5 (Fire)
Flame Radiation: 4 diagonal fire beams from the boss.

Fireball: Boss turns into a fireball.

Sun Strike: Shoots a laser instantly where the player was x5.

Flash Over: Create circular areas of fire randomly.

Forge Spirits (2): Small fire npcs that follows humans, shoot them.

Framberge (2): Lasers from above.

Mega Flare: Explodes and damages humans.
Giga Flare: More painful mega flare.
Tera Flare: More painful giga flare.
Exa Flare: Instant kill, second boss final attack.

Holy: Final defense, don't let zombies reach the center.
Stage 4 Elevator Break
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Minigame Win Reward
Every alternate stage is a minigame. If you win the minigame, you have a chance to get a golden knife for the next level and you can pick up these two items.
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Items
All items have two uses. Dream and the zombie item has both unlocked by default.
Water and earth users have to unlock them by shooting the ceiling above after picking it up.

Dream also needs to survive the first boss to proceed to the true end. (3/3 part of the map)

Crystals
Break all 5 crystals to continue the map. (2/3 part of the map)
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175HP
Press E on the vending machine to get 175HP, more important for people who will trigger and defenders against fidget spinner zombie on v2.
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Human Items
Kirito
[E] Minor Slow

[Mouse2] Nuke
3 uses.
Asuna
[E] Push Shield

[Mouse2] Vertical Laser Beam

Superattack: DADAWSWS
Only usable if the teleport crystal spawns in the holes of the wall and is picked up.
Zombie Items
More zombie items are unlocked in future stages.
Zombie Ice
[E] Create a forward ice wall
[Mouse2] Freeze self and add hp
[Mouse1] Unfreeze self
Zombie Gravity
[E] Attract human in area
[Mouse2] Reduce human's speed in area
Zombie Stealth
[E] Self accelerating and stealth in 8s
[Mouse2] Confuse human's views
[Mouse1] Warp humans front sector area when in stealth
Zombie Shield
[E] Ignore knockback and reflect damage in 4s
[Mouse2] Create a followed shield ahead self in 6s
Asuna Teleport Crystal
Asuna's super attack is unlocked by triggering the teleport crystal. There is a 60% chance for it to spawn. These are the spawning locations of the teleport crystal.
Level 2 Crystals
On stage 2, destroy all 8 crystals in the water room to prevent the side paths from opening for an easier defense.
Stage 4 Zero Freeze
On stage 4 and 5, using water inside lightning will change the water to a zero freeze, changing it from boosting zombies upwards to a freeze.
Stage 4 Laser Ending
After defeating the stage 4 boss, the Flame Core item will spawn in the middle, the item and its carrier must survive until the end platform, for the lasers to be activated. You will get access to the zero item (random mimic) in the next stage.
Secret Model
Climbing up the sides of the clock tower will let you have the sinon player model.
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Minigun
For servers with bhud, where you can see math counters, its easy to understand this guide when using minigun. When pressing E with minigun, each time you press E, the count will increase by 1. And every 0.3 seconds, the number decreases by 1. The range of numbers are from 1-16. You have to keep the number between 6-15 for it to be activated. As soon as it reaches 16, the minigun is overheated and can't be used for 15 seconds.
Truth Triggers
Touch simba, zazu and mufasa in the same round to unlock truth for the round of act 3. Simba is on the left from spawn, zazu is on the right, and mufasa is at the top before the elevator to fat santa.
Moonmonster Range
Moonmonster/Bob/White Monster is triggered when humans enter the octagonal box.
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Jukebox
There is a 25% chance that there will be low gravity at the start of a round for a player to pick up the jukebox.
Endings
Each ending trigger has a 20% chance of spawning, if a button spawned in the round, it will be written in chat, otherwise the map is played normally climbing up the center tower.

Colloseum (Auto) - defend against titan zombies.

Deadcore (Button) - dodge beams while defending then lasers.
Gris (Button) - stage 4 defense after boss.
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Shroomforest
Shroomforest2
Shroomforest3
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Bonus Stage Trigger
Upon dropping down, head to the opposite side (west) of the correct way (east) to go, enter this box, there will be a smaller box inside it. One of the walls of the small box is breakable, break it and press the button inside to trigger bonus stage upon winning stage 2. You'll get teleported ahead.
Secret Rooms
The map has 3 secret rooms, containing utilities, here's how to enter them. There are other utility spawns around the map too.
Preview of the 3rd secret room.
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Boss
Stage 3
Ominous Wind: Random push.
Creation Shield: Stop shooting boss.

Pure Fury: Defend zombies in front.

Rotating Blade: Lasers from above.

Demon Cage: Vertical lasers from left and right, 3 times each side.

Flash Cannon: Beam cannons from in front, 3 times.
Stage 4
Pure Fury: Defend zombies in random corner.

Earth Power: Random floors rise up, stay on high ground.

Pressure: Crouch.

Rotating Blade: Lasers from above.

Sinister Omen: Go to sides.

Aurora Veil: Vertical walls from in front.

Tri Crystal: Random colored crystal spawns, kill it to stop damage. Its color defines next attack, green, go forward, purple, move backwards, red, crouch.
Stage 5
Decide on a boss to kill, then it progresses to phase 2, platform splits into 4, shoot the purple boss in the middle. Combination of stage 3 and stage 4 boss attacks.
Mirror Coat: Stop shooting boss.
Ominous Wind: Random push.
Damage: When experiencing damage, break all red crystals.
Small Pushes: When experiencing weak pushes, break the green crystal.
Small Pulls: When experiencing weak pulls, break the blue crystal.

Fallen Sky: Damage zones fall from above.

Pure Fury: Defend zombies, don't really have to.

Sinister Omen: Go to sides.

Pressure: Crouch.

Tornado Blade: Spinning lasers about the center.

Demon Cage: Vertical lasers from left and right, 3 times each side.
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Items
White Knight
[Mouse2] Push
Ultimate: SAWDWDSA
Secret Model
Press E on the statue to get the secret player model. It is a little buggy from first person view.
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Say Sounds
a affirmative alert alien aliens all am an anything are area ass at away
backup bag bastard bastards blow blows bogie bogies bravo
call casualty casualties charlie check checking clear command continue control cover creep creeps
dam damn dat dis delta down
east echo eliminate everything
fall fight fire five force formation four foxtrot freeman
get go god going got grenade guard
have he heavy hell here hold hole hostiles hot
i in is
ja
kick
lay left lets let's level lookout
maintain mission mister mom mother move movement moves my
need negative neutralized niner no north nothing
o objective of oh ok okay one order orders our out over
patrol people position post private
quiet
r radio recon request right
sector secure ♥♥♥♥ shot shut sign signs silence sir six some something south squad stay supressing sweep
take tango target team teh that the there tight these theyre they're this those three two
u uh uhh under upur
we weapon weapons weird west we've weve will
ya ye yea yeah yeh yes you your
zero zone zulu
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Human Items
Some items damage bosses. Items work differently on different stages as they level up.
After killing bloodsucker on stage 3, all items become level 2.
On stage 4, random items become level 3. On stage 5, all items are level 3.

Fireball
Level 1: Place anomalies that ignite when zombies come in contact. 2 uses/55s.
Level 2: Create an area of fire around user for 5 seconds. 60s cooldown.
Level 3: Create an area of fire around user for 7 seconds. Single use.
Flash
Level 1: Electro for 10s, damage and slow. 55s cooldown.
Level 2: Ultima, lower range, 6s delay. 80s cooldown.
Level 3: Ultima, higher range, 15s delay, single use.
Piece of Flesh
Level 1: Circular wind around the user for 6 seconds, smaller push area. 55s cooldown.
Level 2: Circular wind around the user for 9 seconds, smaller push area. 55s cooldown.
Level 3: Circular wind around the user for 9 seconds, larger push area. 55s cooldown.
Meatchunk
Level 1: Wind, pushes zombies around the user. 55s cooldown.
Level 2: Gravity, a vortex pulls zombies in and damages them. 55s cooldown.
Nightstar
Level 1: Slow zombies for 8 seconds, small area. 55s cooldown.
Level 2: Slow zombies for 8 seconds, large area. 55s cooldown.
Spikeball
Level 1: Heal to 350hp, small area. 65s cooldown.
Level 2: Heal to 350hp, large area. 65s cooldown.
Prototype/Gauss
Shoots a projectile that kills zombies. 4 uses and 5s cooldown.
Zombie Items
Dog
5 zombies can pick up the dog item.
[Passive] 1.25x movement speed.
Pseudodog
[Passive] 1.2x movement speed.
Bloodsucker
[E] Invisible for 7 seconds, 55s cooldown.
Controller
[E] Pull humans, 15s cooldown.
Stage 3 Extra Item Quest
Trigger 1 button on stage 1 and stage 2 each, to complete the quest and obtain an extra item on stage 3.

Button on stage 1.

Button on stage 2.

Item spawn on stage 3. It can be nightstar or heal.
Gauss Cannon Quest
Trigger a button on stage 1, stage 2 and stage 3 each, to obtain the gauss cannon on stage 4 and stage 5.

Button on stage 1.

Button on stage 2.

Button on stage 3.

Gauss cannon spawns here. Door opens when a human gets close.
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Items
Dark Knight
[Right Click] Freeze
Ninja
Fuuton (Push): DDWWAA + Mouse2
Doton (Slow): AADDWW + Mouse2
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Boss
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True Ending Triggers
There will be 3 gears to press each round, in order to activate the true ending for the next round. If you trigger 3 and win or lose, the next round will be true ending, otherwise, it will be false ending.

The first two gears are always the same.



Third Gear
While progressing in a false ending round, the third gear will be here, before the boss.

While progressing in a true ending round, the third gear will be here.
Castle Random Way
The dogs come from the side that will open, they normally appear before the way opens.
Throne Button
Triggering the throne button will get you 50 points.
Boring Button
Pressing this hentai button plays a boring sound effect and nothing else.
Electro Item
By picking up the crown, the electro item will spawn at the bottom of the castle, before the sewers.
Trophy Item
On the final run, shooting this button gives you the trophy item. Single use, gives 400hp.
Secret Model
There is more than one way to get the secret player model.

Walk through this invisible crouch spot.

Press E on in this corner of the room.

Press E on the edge of the platform.

You can also get it by standing in the middle circle platform and pressing E above, while jumping.
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Tower Teleports
You can get teleported to the top of each tower by jumping in the green square. Only 1 person can use 1 square and do not move while jumping into them. Zombies can kill you if they touch the red rights beside the towers.
Unknown Item
There are 5 spawn locations for unknown. It mimics the last item used.
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Laser Surf Ending
Trigger 3 books as a human in the current round and win to unlock the laser surf ending in the next round, one time. After the elevator, you will be taken to a part of old surf shonyudo then laser surf to dodge for a minute.
Books on v4
Books on v4_1
Books on v4_2
Each round, 1 human is selected at random that can trigger secret. If the person picks up the hellfire item then they are no longer able to trigger in that round. Also, laser on the right platform doesn't deal damage in this version.
Hug the right wall and swim down and you'll find it at the bottom.
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Laser Surf Ending
On stage 1, there are 4 books, 4 different people have to pick up the 4 books (knife items) and bring them to the end and win, progressing to stage 2. If all 4 books are brought to the end, another 4 books will appear on stage 2, and you do the same thing, winning will bring you to the bloodlines mode, with lasers, and also no hellfire item.

Books on Stage 1
Books on Stage 2
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Human Items
Holy Knight
[E - Front] Laser
[E - Top] Gravity
[Mouse2] Sword slash damage and push.
Ultimate: SAWDWDSA
Fuhua
[E - Top] Speed for nearby allies.
[Mouse1] Laser
[Mouse2] Ultimate
Zombie Items
Secret Chaos/Confusion
[E] Blind enemies.
[Mouse2] Destroy all human artifact effects instantly.
Dark Mystery/Heal
[E] Heal and accelerate.
[Mouse2] Release the Ice Blue Blade to damage and slow down enemies.
Secret of Ice/Freeze
[E] Freeze enemies around 5 seconds after use.
[Mouse2] Release a small snowstorm to slow down surrounding enemies.
Void Mystery/NPC
[E] Release the Son of Death from the Void and rush towards the target.
[Mouse2] Form a Void Shield to resist human attacks
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Standard Items
65s cooldown for standard items.
Morishima Hodaka Pistol (1+)
A shotgun item, strong sudden push, 15s cooldown.
Trigger item for the windows.
Arashi (3+)
Push zombies away for 7 seconds, circular wind.
Frozen Tomb (3+)
Create an area to freeze zombies.

[E - Front] Fire an ice tomb, on hitting zombies, a breakable crystal tomb is formed, freezing zombies around for 7 seconds. Effect continues for another 4 seconds after its broken.
On hitting a zombie, 65 second cooldown. On miss, 10 second cooldown.

[E - Top] Forms a crystal tomb around the user and freezes zombies around it for 9 seconds, user can't move while stuck and only the user can break the crystal.
Thunderbolt (3+)
Summons a thunder to kill zombies, ultima. It also damages bosses.
Taken via ladder which opens after on stage 3 and up. 20s delay.
Rainbow (1+)
Immunity, heal, and ammo for 8 seconds. Also recharges items, read next part.
Charge Items
When you pick up an item, it will be at its full charge, 60 energy. Different items have different charge consumption when using them. Items gain charge with the rate of 1 energy/second. While using rainbow, there is an additional energy gain of 4 energy/2 seconds, for 10 seconds. These items can be stopped by looking up and pressing E and damages the boss.
Scorching Sun (1+)
Effect: Ignite and slow down zombies.
Effect of scorching sun is cleared by ice world.

Consumption Rate: 6 energy/second.
Blizzard (2+)
Effect: Slow down then freeze zombies.
4s after pressing, a slow effect for 1s occurs, 3 energy, followed by freeze, 7 energy/s.
Effect of blizzard is cleared by fire world.

Consumption Rate: 3/7 energy/second.
Sunny Doll (3+)
Effect: Slightly pushes away zombies and heals humans in range.
Clears effect of weather items after 5 seconds.

Consumption Rate: 5 energy/second.
Zombie Items
Regular items are 70s cooldown, weather items are 80s cooldown.
Doomsday (2+)
After a 3s slow, user will charge forward and burn humans.
Enhanced by fire world (10x).
Mist (2+)
Create a mist to block human sight. Damage increases from 5 to 25, after 10s, for 5s.
Humans damaged by the increased damage will not be able to restore health through rainbow.
Frost Eddy (3+)
Slow down and then pulls humans.
Thunder (3+)
Kills humans around immediately.
Ice World (God)
Create an icy world, slippery and slow for 20s.
Refresh the cooldown of frosteddy and clears the effect of scorching sun.
A weather item, can be cleared by sunny doll.
Fire World (God)
Ignites humans, burns for 50hp, for 16s.
Greatly increases the damage of doomsday and clears the effect of blizzard.
A weather item, can be cleared by sunny doll.
God Ending
By breaking the god end ball in stage 4, the ending will change from laser ending to god ending.
The ball can only be broken by humans a few seconds after the door to the stairway opens.

Laser Ending: Laser boss, more lasers from zombies, a push before jumping down to win. There is a particle wall before the lasers, 30s.

God Ending: 50hp damage, only jump lasers with and then jump down to survive for a minute, defending and dodging lightning from the sky, 100 damage. 2 more zombie items.

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Stage Items
Freezer Stick (1): Slows zombies, 3 uses.

Heal Stick (2/5): Heals surrounding players, 1 use on stage 2, 2 uses on stage 5.

Torch (3): Lights up the area for 65 seconds.

Elder Scroll (4/5): Pick it up from treasure room in stage 4 to use it in stage 5.
Does a lot of damage to Alduin, last boss or can slow zombies for a long time.
Human Items (Levels)
Each time you win a round, you get 100 points, 1 level. Human items are on the left side of spawn. [Mouse1] attacks have short cooldowns, and [Mouse2] attacks have long cooldowns.
Nightingale (1)
[Passive] Speed
[Mouse2] Shoot arrows, damages zombies and npcs.
Healmage (1)
[Mouse1] Launch orange orb, slows zombies.
[Mouse2] Heal players to 100hp.
Dovahkiin (2)
[Mouse1] Small push.
[Mouse2] Fire (2), ice (3), push (4).
Archmage (3)
[Mouse1] Launch blue orb, slows zombies.
[Mouse2] Slow fire beam.
Daedric (4)
[Mouse1] Small push.
[Mouse2] Nuke, twice.
Zombie Items (Levels)
Each time you win a round, you get 100 points, 1 level. Zombie items are on the left side of spawn.
Werewolf (1)
[Mouse1] Arm swing, kill humans.
[Mouse2] Self heal.
Troll (2)
[Mouse1] Arm swing, kill humans.
[Mouse2] Self heal.
Giant (3)
[Mouse1] Use mace, kill humans, big area.
[Mouse2] Right click, stomp feet, slows humans.
Dragon Priest (4)
Slows nearby humans.
[Mouse1] Kill humans in front.
[Mouse2] Nuke once.
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Shortcut Door Code
125436
DDR Mode
On stage 2, there is a chance the DDR knife item will spawn. A human has to pick this up and survive until the train, where the level will end with DDR. Upon winning this, stage 3 will be skipped, progressing immediately to stage 4.
Boss
Heal: 3 heal items, heals to 250hp, 20 seconds cooldown.
Abyss: Teleport item, spawns an orb that teleports you safely, 30 sec cd.
Fallen One: At the start of the boss, health is set to 1, use heal.
Curaga: Boss heal.
Mortal Disease: Damage.
Quake: Damage.
Exa Flare: Instant kill attack, use heal.
Holy: Area of damage spawns around players, stay together then move away.
Floor Breaks: Floors randomly break throughout the fight.
Resurrection: Phase 2 begins.

Wind of The Abyss: Weak pull, move backwards, die if reach the center.

Large Eagre: Water rises up, zombies can swim across and vortex spawns. Use abyss.

Surge Pain: Shoot all particle statues before shooting boss, otherwise fire spawns below.

Gaea Rage: 2 sides of zombie platforms rise up.

Zantetsuken: Lasers. Crouch behind the north or south statue.
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Heal Item
You can pick up heal by pressing E on this table and it will spawn in front.
Secret Models
You can pick up a random secret model by shooting at the top, and walking through the portal.
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Human Items
Ammo
Effect: Static radius of infinite ammo.
Duration: 10 seconds.
Cooldown: 60 seconds.
Meteor
Effect: It will damage and ignite zombies.
Cooldown: 50 seconds.
Ballista
Effect: Throw multiple arrows with effects. 3 effects to choose from.
Duration: Long
Cooldown: 60 seconds.
Crystal
Effect: Ice - Freeze zombies + electro - hurt zombies.
Cooldown: 75 seconds.
Heal
Effect: Heal humans in a big radius. No immunity.
Duration: 8 seconds.
Cooldown: 60 seconds.
Bible
Effect: It gives immunity against zombies.
Max Uses: 2.
Duration: 8 seconds.
Cooldown: 70 seconds.
Venom
Effect: Slow down zombies. Follows user's crosshair, including up and down.
Duration: 8 seconds.
Cooldown: 60 seconds.
Tornado
Effect: Push zombies away.
Duration: 8 seconds.
Cooldown: 60 seconds.
Shade
Effect: Gravity, pull zombies. Teleport zombies in last 2 seconds.
Max Uses: 2.
Duration: 8 seconds gravity, 2 seconds teleport.
Cooldown: 60 seconds.
Sacred
Effect: Kill all zombies inside of the effect area.
Max Uses: 2.
Duration: 10 seconds.
Cooldown: 60 seconds.
Item Unlocks
Bible
On stage 1, after the spider dies, a bible will spawn in its place, stand in it to unlock bible in the future stages.
Ballista
On stage 2, run into the ballista to unlock ballista in the future stages, there are 4 possible spawns.

To use ballista, pick ballista up then run into an orb to select a power. It will work without a power, but its better to select the green poison power, it slows and damages, while the other two, explosion and flame, just do a little bit of damage.

Using sacred locks shade in the next round. Save sacred in stage 3.
ze_valkvang_v1
Items
Bonfire (6 spawn locations)
Spear (6 spawn locations)
Sword (4 Spawn Locations)
Admin Rooms
Map
Position
ze_anima_ruins_v2_2
10700 6300 220
ze_aepp_nano_grid2_v1
10900 11170 830
ze_alien_vs_predator_v6gofix
-6500 6080 -720
ze_amalgation_v1
-8248 -5488 3730
ze_amalgation_v1 cc
-11980 -5450 3710
ze_ancient_wrath_v2
-1433 2500 64
ze_aooka_v1
-1200 -4225 255
ze_ashen_keep_v0_3_csgo3
-1800 -11070 -580
ze_attackontitan_trotster_v1
7235 -7540 -4000
ze_bathroom_v2_5
3415 260 -2590
ze_boatescape999_v5
-13885 5630 10455
ze_castlevania_p1_7
300 -340 -8100
ze_chaos_v7_4f
-4400 1080 -3240
ze_christmas_infection_p2
4600 10950 60
ze_chrono_trigger_b3
-1800 -2010 630
ze_core_v1f
-3570 -635 -5790
ze_crashbandicoot_p3
-6800 -11010 400
ze_crazy_escape_v5_5
2800 890 2110
ze_deadcore_v1_3
-14700 -14940 -16150
ze_desperate_soul_a8z
-8460 14247 11585
ze_diddle_v3
1300 1030 3200
ze_doom_p2
2000 1020 80
ze_dreamin_v1_9_1
-3000 6200 1800
ze_dreamin_v2c
-5900 7210 4770
ze_endemic_v1_3
0 -16 -976
ze_evernight_a3
-15300 -7000 1000
ze_fapescape_p5
-9300 -8180 600
ze_fapescape_rote_v1_3
0 15110 1500
ze_ffvii_cosmo_canyon_v5fix
6700 -6200 70
ze_ffvii_mako_reactor_v5_3
-4600 -3600 1150
ze_ffvii_mako_reactor_v6
2500 -2240 320
ze_ffxii_feywood_b4_k1
680 -3800 3170
ze_ffxii_mt_bur_omisace_v3_4
-4497 15140 12
ze_ffxii_mt_bur_omisace_v4
-7550 14680 140
ze_ffxii_mt_bur_omisace_v5
-1240 15220 140
ze_ffxii_paramina_rift_v1_3
13000 1280 130
ze_ffxii_westersand_v7_2_e6
-3350 -3130 2440
ze_ffxii_westersand_v8zeta
-9431 -3132 2400
ze_ffxiv_wanderers_palace_v2
140 -6350 -1020
ze_ffxiv_wanderers_palace_v4
-1500 -12730 -5470
ze_ffxiv_wanderers_palace_v5
-8700 -11200 -1300
ze_grau_a03
20 130 -1980
ze_gris_v1
340 2420 6470
ze_halo_ce_p1
-13090 -15215 -15185
ze_harry_potter_v2_1_csgo
13455 6970 11825
ze_haunted_lab_escape_v2
900 100 90
ze_hidden_temple_v2
-1060 5310 820
ze_hsc_a4
1205 -4130 510
ze_hydroponic_garden_v1_1
848 -5464 -5118
ze_l0v0l_v1
-1060 5310 820
ze_last_man_standing
-1852 2650 3700
ze_lux_umbra_b6
-13820 -14590 -15920
ze_m_the_final_v1
737 337 981
ze_minecraft_adventure_v1_3d
210 -980 6060
ze_mirrors_edge_reborn_v4_2_p3
-2460 160 1680
ze_minimal_csgo
4290 4040 10495
ze_misaka_v1
700 270 900
ze_mist_q3
-6600 -9737 11900
ze_moltentemple_csgo1
-7740 -4295 4290
ze_naruto_p
50 -15180 1850
ze_necromanteion_v3
3370 2650 -6340
ze_otakuroom_v5_6f
2900 3700 -1330
ze_palace_of_minolila_a1
245 -767 505
ze_pirates_port_royal_v5
-4600 9530 -380
ze_pkmn_adventure_v6
-1900 -16000 50
ze_PKMN_Adventure_v9
-2400 1680 60
ze_pkmn_hgss_v2_7f
9400 -14500 1340
ze_predator_ultimate_p7
-2070 3130 2500
ze_prototype_v3_4
-400 1000 60
ze_r_w_b_ulti
-195 -55 650
ze_re_creation_v2
3515 -15930 -380
ze_rizomata
140 -30 -2060
ze_roof_adventure_v8
-100 1040 -90
ze_roof_adventure_v9
5953 -1088 2160
ze_sandstorm_v1_5
-10586 -1620 638
ze_santassination_v3
0 0 11660
ze_serpentis_temple_csgo5
-13000 -13458 -575
ze_shroomforest
-1800 -1830 -180
ze_shroomforest2_p6
3750 2620 1200
ze_shroomforest3_p
4800 830 1060
ze_sit_caelum_paradisus_b7
2895 5920 -420
ze_sky_athletic_adv_v9_9
11100 -13210 -5330
ze_sky_temples_v3
-4400 1280 -480
ze_slender_escape_rc2
-400 14980 60
ze_starwars_v2
-7760 3390 -3910
ze_stilshrine_of_miriam_v5
-4080 -3822 1805
ze_sunlight_v3_1
-4870 660 1600
ze_surf_froyo_v2
-15600 13760 -1050
ze_surf_shonyudo_v5
-13320 11990 12710
ze_survivors_p2
-2600 1660 -960
ze_tenkinoko_welkin_v1
-12347 1710 -10849
ze_tilex_ultimate_v2_13
-993 -110 152
ze_tloz_stone_tower_temple_v1_4
-180 -820 1120
ze_tyranny_v5_csgo1
7600 -14000 110
ze_ut2004_convoy_p2
5700 -1450 60
ze_v0u0v_a6
-13080 -9000 1040
ze_visualizer_v1_2
-6373 -10568 864
Training Commands (1)
Map
Command
=======================
================================================================
ze_ffvii_cosmo_canyon_v5
ent_fire player AddOutput "Origin -12540 7945 2770"; ent_fire Genesis_Model enable;ent_fire shinra_3d_sky forcespawn;ent_fire Genesis_Counter enable;snd_restart; ent_fire Rage_End_Trigger enable;ent_fire Genesis_Counter add 90 1
ze_ffvii_cosmo_canyon_v5 3 blue
ent_fire Genesis_Counter AddOutput "OnHitMin Bahamut_Laser_Case:PickRandom::11:-1";ent_fire Genesis_Counter AddOutput "OnHitMin Bahamut_Laser_Case:PickRandom::12:-1"
ze_ffxiv_wanderers_palace_v5
ent_fire Garland_HP_Counter Add 1000;ent_fire player AddOutput "Origin -10369 -63 -287";give weapon_p90;
ze_ffxiv_wanderers_palace_v6
ent_fire player AddOutput "Origin -10385 -1285 -285";give weapon_p90;
ze_ffxii_feywood_b6
ent_fire player addoutput "origin 2180 -7180 -2959";ent_fire End_Zodiark_Start_Relay trigger 0 2;ent_fire Map_Shake startshake;
ze_ffxii_mt_bur_omisace_v4
setpos -12720 -10270 -13955
ze_ffxii_ridorana_cataract_t5
ent_fire Stage_4_End_Guard_Temp ForceSpawn; ent_fire stage_24_after_hold_2_move break; setpos -6450.85 6857.45 3104.11; ent_fire stage_4_start_music volume 0; ent_fire Stage_4_End_Guard_HP_Push Enable; ent_fire Stage_24_After_Hold_2_Trigger kill; ent_Fire Stage_4_End_Guard_HP_Add Enable;
ze_ffxii_westersand_v7
ent_fire player AddOutput "Origin -5182 -12419 5271";give weapon_bizon
ze_ffxii_westersand_v8
ent_fire player Addoutput "Origin 9019 -6413 6464"; ent_fire teleport_ship2 kill; ent_fire guard_temp_boss forcespawn; ent_fire chaos_temp forcespawn; ent_fire ship_temp forcespawn; ent_fire summoner_temp* fireuser1; ent_fire ship_gate_end open; ent_fire ship_gate_anti_scripter kill;
Training Commands (2)
Map
Command
=======================
================================================================
ze_a_e_s_t_h_e_t_i_c_v1 eyes
setpos -11781 -5626 2709
ze_atos_v2 trip 5
ent_fire scene4_trigger_15 enable;ent_fire player AddOutput "Origin 12755 -12900 9480"
ze_chroma_v0_4
setpos -640 6 -3667
ze_core_v1f
setpos -450 2360 -12640; ent_fire lvl3core3relay trigger
ze_diddle_v3
setpos -14608 -10867 2624
=======================
================================================================
ze_deadcore
ent_fire radiation_hpmasscounter Add 10; ent_fire player Addoutput "Origin -36 3803 183"; ent_fire music_core001_ex kill;
=======================
================================================================
ze_dreamin_v2 stage 1
ent_fire blade_rotate start; setpos -9956 9724 -2171
ze_dreamin_v2 stage 1 ex
ent_fire blade_start_timer addoutput "refiretime 0.8"; ent_fire blade_rotate_timer addoutput "LowerRandomBound 0.1"; ent_fire blade_rotate_timer addoutput "UpperRandomBound 0.25"; ent_fire blade_rotate start; setpos -9956 9724 -2171
ze_dreamin_v2 stage 3
ent_fire final_relay Trigger;ent_fire chronomia PlaySound;ent_fire player AddOutput "Origin 9185 -6977 832";ent_fire physical V;give weapon_p90
=======================
================================================================
ze_grau_a03 gears
ent_fire l3_last_bgm playsound;ent_fire player AddOutput "Origin -44 10681 -2579";
ent_fire st3_last_move_up setposition 0.1 11;
ent_fire st3_last_gear_timer enable 0 21;
ent_fire st3_last_gear_rot_speed_timer enable 0 21;
ent_fire st3_last_rot_move open 0 21;
ent_fire l3_bgm_1 kill
ze_gris_v1 rtv1
setpos -10821.79 14750.82 410.09
ze_gris_v1 rtv2 subtract
ent_fire counter_rtv_boss_vida subtract 1000
=======================
================================================================
ze_hsc_a4
setpos 2593 2232 6566
ze_madara_temple_v1fix_csgo
ent_fire part4_template forcespawn; ent_fire player AddOutput "Origin -7673 -4793 11643"
ze_minimal_csgo
setpos -4886 -14480 -8959
ze_misaka_v1
setpos -3254 6075 -3567
=======================
================================================================
ze_mist_q3 practice
setpos -6600 -9730 11900
ze_mist_q3 throne
ent_fire temp_final forcespawn;ent_fire ml_throne setspeed 10000;ent_fire ml_throne open;ent_fire timer_finalbullet enable 0 7;ent_fire player addoutput "origin 6930 8190 3157" 2;ent_fire case_dragonatk kill;ent_fire timer_finalbullet disable 0 30
=======================
================================================================
ze_offliner_csgo
setpos -8390 4540 385
ze_palace_of_minolila
ent_fire 3_final_relay trigger; ent_fire player AddOutput "Origin 11055 3590 575"; stopsound
ze_pc_v1
ent_fire cpu_dead trigger; ent_fire player AddOutput "Origin 2200 -1030 4600"
ze_roof_adventure_v9
setpos 5632 8720 848
ze_sandstorm_v1_5
ent_fire sss5_l_bl_addhp enable; setpos -9502 -13052 -11167
ze_santassination_v3
truth ent_fire truthmath setvalue 3
small santa setpos -2160 -6800 1234
fat santa setpos -2790 -6975 4930
socrates setpos 9990 -3405 -13120
ze_serpentis_temple waterslide
setpos 3687 9939 10944;ent_fire Room5_TpEnd starttouch;ent_fire Room6_Sewer_Timer enable 0 2
ze_serpentis_temple lasers
setpos 9015 6080 5568;ent_fire Room7_Crystal_Button press;ent_fire Room8_Last_Laser_Timer enable 0 1
ze_shaurma_v3
setpos -7375 -3797 4406
ze_shroomforest3_p
ent_fire bossends_case invalue 5; ent_fire player addoutput "origin 6415.015137 8142.250000 -7440.968750"; ent_fire music_level7_6 playsound; ent_fire music_level7_1 volume 0;
ze_stalker_ultimate_v2
ent_fire l5_end_brush disable;ent_fire player AddOutput "Origin -8624.451172 -4538.730957 -14461.906250";ent_fire lvl5_end_fire start;ent_fire l5_end_song playsound;give weapon_p90;ent_fire boss5_hp enable;ent_fire boss5_hp add 50 1;
ze_surf_shonyudo_v4
setpos 11675 -13128 -6837
ze_surf_shonyudo_v5
setpos -6110 4560 12510
=======================
================================================================
ze_tilex_ultimate_v2 rtv full
ent_fire stage6_entrigger enable;ent_fire 'track hurts' disable;ent_fire stage6_relay trigger;
ze_tilex_ultimate_v2 rtv end
ent_fire stage6_entrigger enable;ent_fire "track hurts" disable;ent_fire player AddOutput "Origin 764 -1220 735";ent_fire stage6_relay trigger
=======================
================================================================
ze_tyranny_v5
ent_fire player AddOutput "Origin 10249 13681 3763";give weapon_bizon;ent_fire bosslvl5_laser_counter Add 200
ze_tyranny2_v1
setpos 3759 7231 8605
Useful Commands
Command
Function
sv_cheats 1
required for the following commands
showtriggers_toggle
show trigger brushes
r_drawclipbrushes 2
draws clipping
r_drawrenderboxes 2
draws the bounding box of entities
ent_messages_draw 1
visualizes all entity input/output activity
developer 2
prints debug messages to console
host_timescale <x>
prescale the clock by x
ent_fire player addoutput "health 1000000"
ent_fire player AddOutput "Origin x y z"
To play maps with particles offline, you need to play in a server playing the map first then leave, to precache your particles, or install sourcemod into your game.
If you lag when starting a map offline, you can take a .nav file from another map and rename it to the wanted map.

minnie sucks
23 Comments
Kianya 11 Dec @ 5:45am 
spxctator! my super idol :be_wronged:
Shuni 10 Dec @ 11:28pm 
this guide will forever be close to my heart even now cs2 is out but i see you put a lot of effort into this +1 respect for this
tapch0w 23 Sep @ 2:35am 
even with the release of cs2, maps being ported over from csgo still make this guide as relevant as ever. thank you very much for this :2017meatball:
kurumi 13 Jan @ 1:26am 
the worst part of this guideline is CS2 release, thx for your guide and for everyone who played this mod
yubi~ 29 Sep, 2023 @ 9:57am 
ze will never be the same again (´・ω・`)
Gyro Zeppeli 21 Jul, 2022 @ 10:20am 
Thank you for the very useful guide!
nahtaN 20 Jun, 2022 @ 11:51am 
Very good guide!
wyciopycio XdXd 12 Oct, 2021 @ 6:57am 
super poradnik polecam
nedovarenka 4 Sep, 2021 @ 3:16pm 
Useful information for beginners. Thanks!
jabis 17 Apr, 2021 @ 5:27am 
noice :winter2019neutralyul: